Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-12-01 Thread Tony omega Sergi
Yeah, he's just not precaching it in the correct spot.
move the precache to a normal precaching place.
wow so cryptic, but i don't remember right now what the default locations
are besides the player precache.


On Wed, Dec 1, 2010 at 4:04 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote:

 I think he's trying to precache the particle system in his code via:
 CClient_Precipitation::ClientThink()
 {
 Simulate( gpGlobals-frametime );
  PrecacheParticleSystem(Rain_01_impact);
 }

 Which seems odd to me, shouldn't there be a initialize/precache section
 that
 he could do it in there?

 I also don't know if he's trying to precache the right particle name. And
 then I think they don't show up in his code because they aren't precached?

 Here's the tutorial he followed:
 http://developer.valvesoftware.com/wiki/Rain_splashes

 *finishes guessing*


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[hlcoders] Some questions

2010-12-01 Thread AndreaZzZ
How to implement a team signs over the heads of the players in DoD:S?
Someone tried it? (Example:
http://pcmedia.ign.com/pc/image/article/654/654253/day-of-defeat-source-20050927053026844-000.jpg)
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Re: [hlcoders] Some questions

2010-12-01 Thread Matt Boone
In Dod's version of CViewRender::RenderPlayerSprites, we iterate over visible 
teammate players and draw the icons using CMeshBuilder.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of AndreaZzZ
Sent: Wednesday, December 01, 2010 7:34 AM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Some questions

How to implement a team signs over the heads of the players in DoD:S?
Someone tried it? (Example:
http://pcmedia.ign.com/pc/image/article/654/654253/day-of-defeat-source-20050927053026844-000.jpg)
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Re: [hlcoders] Some questions

2010-12-01 Thread AndreaZzZ
Thanks for the tip-off on CVoiceStatus:: DrawHeadLabels =)

2010/12/1 Matt Boone m...@valvesoftware.com

 In Dod's version of CViewRender::RenderPlayerSprites, we iterate over
 visible teammate players and draw the icons using CMeshBuilder.

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com [mailto:
 hlcoders-boun...@list.valvesoftware.com] On Behalf Of AndreaZzZ
 Sent: Wednesday, December 01, 2010 7:34 AM
 To: Discussion of Half-Life Programming
 Subject: [hlcoders] Some questions

 How to implement a team signs over the heads of the players in DoD:S?
 Someone tried it? (Example:

 http://pcmedia.ign.com/pc/image/article/654/654253/day-of-defeat-source-20050927053026844-000.jpg
 )
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Re: [hlcoders] (no subject)

2010-12-01 Thread Nova Silisko
Lady Gageateam
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Re: [hlcoders] (no subject)

2010-12-01 Thread Dexter Haslem
My favorite

On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com wrote:

 Lady Gageateam
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Re: [hlcoders] (no subject)

2010-12-01 Thread Cory de La Torre
ahaha

On Wed, Dec 1, 2010 at 4:26 PM, Dexter Haslem dexter.has...@gmail.comwrote:

 My favorite

 On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com
 wrote:

  Lady Gageateam
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-- 
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[hlcoders] Rain Splash Effect

2010-12-01 Thread James Warner

Hi all again.Continuing from my previous message, I got it working in the end, 
but the rain splash is always spawning at 0 0 0. 
http://i52.tinypic.com/10mogma.png is whats happening.if( trace.fraction  
1 || trace.DidHit() )   {if ( RandomInt( 0, 100 ) = 
r_RainSplashPercentage.GetInt() )   DispatchParticleEffect( 
Rain_01_impact_sphere, trace.endpos,trace.m_pEnt-GetAbsAngles() , NULL );
   // Tell the framework it's time to remove the particle from the list 
  return false;   }is the code to spawn the rain.
Any ideas?Thanks, FiX 
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