Yeah, he's just not precaching it in the correct spot. move the precache to a normal precaching place. wow so cryptic, but i don't remember right now what the default locations are besides the player precache.
On Wed, Dec 1, 2010 at 4:04 PM, Matt Hoffman <lord.matt.hoff...@gmail.com>wrote: > I think he's trying to precache the particle system in his code via: > CClient_Precipitation::ClientThink() > { > Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01_impact"); > } > > Which seems odd to me, shouldn't there be a initialize/precache section > that > he could do it in there? > > I also don't know if he's trying to precache the right particle name. And > then I think they don't show up in his code because they aren't precached? > > Here's the tutorial he followed: > http://developer.valvesoftware.com/wiki/Rain_splashes > > *finishes guessing* > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders