Yeah, he's just not precaching it in the correct spot.
move the precache to a normal precaching place.
wow so cryptic, but i don't remember right now what the default locations
are besides the player precache.


On Wed, Dec 1, 2010 at 4:04 PM, Matt Hoffman <lord.matt.hoff...@gmail.com>wrote:

> I think he's trying to precache the particle system in his code via:
> CClient_Precipitation::ClientThink()
> {
> Simulate( gpGlobals->frametime );
>  PrecacheParticleSystem("Rain_01_impact");
> }
>
> Which seems odd to me, shouldn't there be a initialize/precache section
> that
> he could do it in there?
>
> I also don't know if he's trying to precache the right particle name. And
> then I think they don't show up in his code because they aren't precached?
>
> Here's the tutorial he followed:
> http://developer.valvesoftware.com/wiki/Rain_splashes
>
> *finishes guessing*
>
>
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