Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Chris Ashworth
For christ's sake this is a coding mailing list I'm sick of this crap
filling my inbox.

Can you *please* take it elsewhere.


On Mon, 31 Jan 2005 16:10:45 +0200, Vyacheslav Djura
[EMAIL PROTECTED] wrote:
 Hello Maarten,

 Monday, January 31, 2005, 3:06:13 PM, you wrote:
 MvdZ Could we now please end this horribly off topic thread?
 Let us end when we'll hear some reply from Valve. Why do they ignore
 us? Why do their support doesn't work? I received yesterday a letter
 from one guy who lives in USA out of city in a village or something
 like that. He wrote me a big letter where he proposed to start massive
 anti-steam campaign. Here is a snippet:

 Currently we are sitting in an ice storm and would love to play HL2
 and especially
 counter strike. Our connection to the internet is OK, but the steam
 servers are down or the major, network backbone peering is broken.
 Never mind the pain endured for steam updates, and other updates.
 Never mind the inherent, insidious nature of steam.We must start a
 petition or agressive movement to decouple Steam from HL2 and
 Counter-Strike. The approach is invasive and causes much misery and
 not a part of gaming.

 I've opened Steam feedback section on hl2source.com where we'll
 collect most informal letters from users about Steam.

 --
 Best regards,
  Vyacheslavmailto:[EMAIL PROTECTED]

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Re: [hlcoders] moveable Spawnpoints

2005-01-27 Thread Chris Ashworth
If you could place the spawn inside the open rear ramp of the APC you
should be able to avoid this?


On Thu, 27 Jan 2005 03:30:02 -0800, Andrew Foss [EMAIL PROTECTED] wrote:
 The issue I see here is that if it were attached to the sides of an
 APC, a malicious player could park the APC up against a wall and have
 players spawn into the void or into a solid wall, or into places in
 the map that they shouldn't be in (spawn on the other side of a wall
 where an objective is? into protected spawn areas?)


 On Thu, 27 Jan 2005 09:51:23 +, British_Bomber [EMAIL PROTECTED] wrote:
  Couldnt you acctually make an entity in and of itself that is a spawn
  point, but instead of attaching it to another entity,  you used
  something similar to parent but it's based on loacational objects.
  Rofl sorry perhaps an example would be a little clearer,
 
  If you have a game play that is based on capturing specific locations,
   you start out at a base and with each new flag you capture, the spawn
  points all move to that flag, or a few of them do.
 
  Yes it could be done in a different way, but I think that should bring
  the topic back into the realm of coding :D
 
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Re: [hlcoders] Commercially released mods??

2005-01-25 Thread Chris Ashworth
On a related note...license-wise, what would be the implications of a
mod team charging for advertising space within a mod,
product-placement in games being all the rage these days? Just out of
curiosity :)

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