Re: [hlcoders] Should I wait?
Valve did manage expectations. 2011/3/18 Dmitry Barannik redcat...@gmail.com Valve releases Source SDK for MODDING COMMUNITIES, without any promises. You must thank them, that they, unlike many others, give you possibility to work with their technology. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I wait?
I suggest wait or use UDK. I think the source sdk of those days is a bitch and valve support is dramatic those days. 2011/3/18 Marek Sieradzki marek.sierad...@gmail.com On Fri, Mar 18, 2011 at 1:44 AM, Michael Kramer gameexpertmas...@gmail.com wrote: I want to start my mod, I used Source when it first came out (2004-2005) and used it for a year or two, and I'm getting back into it again, but I'm wondering if I should wait until the 2009 SDK is out? Or the better tools that are coming Or if the coming soon is still just Valve Time, in which case I could develop my mod twice over before I get my hands on anything new haha. I just don't want to spend 6 months programming my mod, and working with hammer, and faceposer, etc, and have new tools come out that would have SIMPLIFIED everything haha You should base your decisions on what is available now. If you need UDK use it. If Source is enough use it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] whats happening with this engine
I would even cut of my thumb for it. Or just cut my nails. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Bump mapping in HL1
there was also a way of getting bump maps in hl1, i tried to find it back but i wasn't able to find it anymore. this was the link but verc is dead :( http://collective.valve-erc.com/index.php?doc=1091469531-97736200 here is a screen, dunno if it was the final result: http://farm3.static.flickr.com/2061/2217645224_25143d73c8.jpg sorry for not being helpfull.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] terrains...finally its here:)
Really nice, awsome work! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 1 frame-by-frame gameplay?
Cheatengine can pause a game while scannin the memmory, and the cheat (mac) can pause even when your not scan. Maybe you can look at the source code of cheatengine to see how the pause is done and program a program that pause's the game with intervals you want. http://www.cheatengine.org/ I saw on there site that big parts are written in Delphi. p.s. I don't cheat, I only tried to improve view distance and certain other things like the max ammount of cops in the game driver (which I failed at :( ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Possable Improvements to the Source SDK
yes, only a batch compiler solves it. If you wonder it's still compiling or not go to your task manager and look at mem usage. About improving hammer, in hammer 3.5 i was able to use the camera when the texture editor was open. This allowed me to rotate around a object for example and select all faces. In the hammer of now as soon as i click on the camera button my texture editor closes which makes certain tasks harder. It would be really nice if that gets back like how it was. And for another improvement, it would be nice to have clones. This way i can make a pilar for example, change the shape and the texture of the original later and it will be applied to all. for the rest hammer is a nice program and it does his job, althought making it open source would be nice. This is only slightly off topic, but: Every version of Hammer (even back to Worldcraft and before) I've ever worked with, the build window always stops updating about 20 or 30 seconds into the process. All of Hammer then freezes up until the build is completely done, so progress isn't visible. Does this happen to anybody else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders