Re: [hlcoders] Should I wait?

2011-03-19 Thread Doeke Wartena
Valve did manage expectations.


2011/3/18 Dmitry Barannik redcat...@gmail.com

 Valve releases Source SDK for MODDING COMMUNITIES, without any promises.
 You must thank them, that they, unlike many others, give you possibility to
 work with their technology.

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Re: [hlcoders] Should I wait?

2011-03-18 Thread Doeke Wartena
I suggest wait or use UDK.
I think the source sdk of those days is a bitch and valve support is
dramatic those days.



2011/3/18 Marek Sieradzki marek.sierad...@gmail.com

 On Fri, Mar 18, 2011 at 1:44 AM, Michael Kramer
 gameexpertmas...@gmail.com wrote:
  I want to start my mod, I used Source when it first came out (2004-2005)
 and
  used it for a year or two, and I'm getting back into it again, but I'm
  wondering if I should wait until the 2009 SDK is out? Or the better tools
  that are coming Or if the coming soon is still just Valve Time, in
 which
  case I could develop my mod twice over before I get my hands on anything
 new
  haha.
  I just don't want to spend 6 months programming my mod, and working with
  hammer, and faceposer, etc, and have new tools come out that would have
  SIMPLIFIED everything haha

 You should base your decisions on what is available now. If you need
 UDK use it. If Source is enough use it.

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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Doeke Wartena
I would even cut of my thumb for it.
Or just cut my nails.
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Re: [hlcoders] Bump mapping in HL1

2009-10-05 Thread Doeke Wartena
there was also a way of getting bump maps in hl1,
i tried to find it back but i wasn't able to find it anymore.

this was the link but verc is dead :(
http://collective.valve-erc.com/index.php?doc=1091469531-97736200

here is a screen, dunno if it was the final result:

http://farm3.static.flickr.com/2061/2217645224_25143d73c8.jpg

sorry for not being helpfull..
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Re: [hlcoders] terrains...finally its here:)

2009-10-03 Thread Doeke Wartena
Really nice, awsome work!
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Re: [hlcoders] Half-Life 1 frame-by-frame gameplay?

2009-09-24 Thread Doeke Wartena
Cheatengine can pause a game while scannin the memmory, and the cheat
(mac) can pause even when your not scan.
Maybe you can look at the source code of cheatengine to see how the pause is
done and program a program that pause's the game with intervals you want.

http://www.cheatengine.org/
I saw on there site that big parts are written in Delphi.

p.s. I don't cheat, I only tried to improve view distance and certain other
things like the max ammount of cops in the game driver (which I failed at :(
)
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Re: [hlcoders] Possable Improvements to the Source SDK

2009-08-30 Thread Doeke Wartena
yes, only a batch compiler solves it. If you wonder it's still compiling or
not go to your task manager and look at mem usage.

About improving hammer, in hammer 3.5 i was able to use the camera when the
texture editor was open. This allowed me to rotate around a object for
example and select all faces. In the hammer of now as soon as i click on the
camera button my texture editor closes which makes certain tasks harder.
It would be really nice if that gets back like how it was.

And for another improvement, it would be nice to have clones. This way i can
make a pilar for example, change the shape and the texture of the original
later and it will be applied to all.

for the rest hammer is a nice program and it does his job, althought making
it open source would be nice.


 This is only slightly off topic, but:

 Every version of Hammer (even back to Worldcraft and before) I've ever
 worked with, the build window always stops updating about 20 or 30 seconds
 into the process. All of Hammer then freezes up until the build is
 completely done, so progress isn't visible. Does this happen to anybody
 else?
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