Re: [hlcoders] Access Violation in SDK 2013

2014-02-09 Thread Jacob J*Rod Salas
What's possible is that you when you merged the branches, there were some
files improperly overwritten. Especially if vital public interfaces were
left in a different branch.

Do you see if some of them were left in 2007 when you followed the
procedure you found?

--
Jacob J*Rod Salas
jsmedia.tk | @czfjrod
Sent from my Samsung Galaxy S4 on Verizon
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Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Jacob J*Rod Salas
Hey, I've been building the latest multiplayer code in VS 2012 (Release),
and I immediately run into linker mismatches with _MSC_VER (1600 vs 1700)
in pretty much every precompiled library. I probably should've just built
the project using the 2010 toolset to begin with, but I don't think those
files had any compatibility problems like that in any other SDK.

Thanks!

--
Jacob J*Rod Salas
The star is silent, but prominent... http://jsmedia.tk
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Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jacob J*Rod Salas
Oh did he leave? I didn't hear that so I'm not sure.

On Fri, Oct 29, 2010 at 2:53 PM, Jarno Veuger h...@mr-green.nl wrote:

 Tony S. doesn't work for Valve anymore. He stills helps others where he can
 though (as far as I can tell).

 - Ywa

 Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef:

  Same here, as I once tried implementing the 2007 scratch SDK into the
 Alien
 Swarm code, and ended up going back to 2007 to keep working on
 programming.

 As for Mike, he's probably busy with talking on forums with people who
 need
 help with certain things. And what about Tony Sergi, the guy who created
 the
 scratch SDK in the first place? I understand he has much more community
 involvement and would probably have use to make an Alien Swarm scratch
 mod.


 On Fri, Oct 29, 2010 at 2:05 PM, Harry Jeffery
 harry101jeff...@googlemail.com  wrote:

  A scratch sdk option for the Alien Swarm code would be nice. I looked
 through the code with an intent to mod it but the alienswarm specific
 stuff got in the way so much. I just gave up on it as there was no
 easy way to remove the alienswarm stuff without going through
 thousands of inter-dependencies.

 On 29 October 2010 19:52, Dan Ldjl4...@gmail.com  wrote:

 The thing i am most upset about is there is still no create a mod option

 for

 source 2009 based games.  I wish valve would include full hl2:dm code
 and
 update it as it patches like alien swarm.  Can we at least get an ETA
 for
 2009 sdk?

 On Fri, Oct 29, 2010 at 4:41 AM, Jedj...@wunderboy.org  wrote:

  I like Valve but yeah, I've been vocal about my growing dislike of the
 SDK for a while. Heck some numpty quotes me on the wiki page... :(

 As a third-party SDK tool developer I've been smacking my head into
 the desk with all the different versions for a while and it's a
 nightmare keeping up with it. I'm getting to the point where I might
 just stop because it feels like a colossal waste of my free time that
 I could be using for something more rewarding.

 As for the mod I'm working on - if I'd know using the Source SDK would
 of been this much of a pain I'd of chosen something else from the
 beginning. I reckon trying to keep up with SDK changes has put at
 least 2 years onto our development time. So much for the release soon
 and release often advice Valve pushed.

 - Jed


 On 28 October 2010 21:14, Tobias Kammersgaard
 tobias.kammersga...@gmail.com  wrote:

 Mike Durand introduced himself as a new employee at Valve, that's

 hired

 to

 focus on the Source SDK, and updating it.
 I quote My full time job is to make sure that you have everything

 they

 need

 to build your games.

 Date: Tue, 25 Jul 2006 19:13:13 -0700
 From: Mike Durandmdur...@valvesoftware.com
 To:hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Upcoming SDK Release
 Reply-To: hlcoders@list.valvesoftware.com

 Given the recent traffic on the list, it seems like a good time to
 introduce myself to everyone here, and talk about what I do at Valve.

 I started work here in June and have been given the task of working
 directly with the MOD community. This means that my primary
 responsibilities are to package and release the SDK, make it easier to
 use, and work with MOD makers on problems that they can't solve with

 the

 help of other members of the community.

 My full time job is to make sure that you have everything they need to
 build your games. I'll be hanging out on this list, as well as the

 VDC,

 but you can also feel free to contact me directly with any questions

 you

 have at mdur...@valvesoftware.com.

 So now that the introduction is out of the way here's the part that

 you

 really care about: an SDK update is coming out very soon. Right now we
 are testing it in-house and getting ready for its beta release. It

 will

 be available later this week unless we encounter serious problems

 during

 testing. I'll let people know either way, whether it is going to be

 this

 week or next. Once I get all of the details together, I'll send the

 info

 on what is coming in this SDK release to this list.

 -Mike


 That's four years ago. It pretty much went down hill since the Orange

 Box

 code was released. I remember in 2003 when Gabe Newell promoted Steam

 in

 several different interviews, saying how Steam would make publishing

 updates

 to the end user way easier for them, yes its easier for them, but over

 the

 years its just getting harder and harder for us working with the

 Source

 SDK.

 I see a lot of people ditching the Source Engine over the UDK, and I'm
 starting to see why. I'm a big fan of Valve games, and I've defended

 the

 Source SDK and the Source engine many times.

 I didn't really recognize too much in the articles that's popped up

 lately,

 such as these, and honestly I was a little offended.

 http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/


 http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/

 Yeah we're getting the SDK for free, and the