Re: [hlcoders] unloading plugins, playerinfomanager and cvars
On Thu, Feb 24, 2005 at 08:34:58PM +0200, disq wrote: 3. The code seems to crash if i register more than one CVAR, but i'm still investigating that. Code is like this: static ConVar myp_cvar1(myp_cvar1, , FCVAR_PLUGIN | FCVAR_PROTECTED, first cvar); static ConVar myp_cvar2(myp_cvar2, 1, FCVAR_PLUGIN | FCVAR_PROTECTED, second cvar); //crash here! You pass an integer to the constructor of the second, it should be a string, like the first one. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam: Technology failure
On Sun, Jan 30, 2005 at 12:53:26PM -0600, Brian 'Satertek' Irelan wrote: Am I the only one in the world that has never had a problem with Steam? Except for the Friends downtime (which hasn't happened as often lately) I've never had any problems. No you are not the only one. But the people who do have problems voice their opinions more often and louder. Could we now please end this horribly off topic thread? Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] This should not be possible, yet it works!?
On Tue, Jan 11, 2005 at 04:35:26AM -0500, Lance Vorgin wrote: A plugin should have all of the capabilities of the server module. It makes the game more fun, more diverse, and all around stronger. I just can't imagine any reason to close off things from plugin authors besides jealously guarding your code (or hiding your crappy code :P). Any mod that disables useful plugins from interacting with it frankly deserves to die at the hands of its incredibly short-sighted developers. Regarding your example: plugin authors wouldn't modify player health... That's a really, really bad example, but then again, it's a really bad point as well. Mod-specific plugin and libraries for plugins have always worked, and always will as well. The health was only an example, the point was that mod authors should be able to do anything they want with their entity classes. There should be another way (interfaces) for plugins to interact with the game logic. And why would it require the mod author to impliment things he never uses? Well gee, I don't recall plugins shipping with HL2. Why did they impliment the plugin interface if they never use it? Hell, they should have just built the client, server, engine, and all supporting libraries into one monolithic binary! I mean they have everything available to them, why should they give other people capability to build on their work with puny mods, as the peasants call them. Is it really that tough to release your class definitions and include some symbol info? Give us some singletons? Is it really that hard? No, it's not, and it'd help everybody. Do you really want to recompile every server plugin for every single mod where they will be used? Valve already made some good interfaces to the engine. They should also make a few standard interfaces for common entity functions. These interfaces could then be implemented by the mod entities where applicable. Then plugins have to be able to query these interfaces from entities. This would allow mod authors to modify their entities all they want, and implement the interfaces that apply to them. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] This should not be possible, yet it works!?
On Mon, Jan 10, 2005 at 01:12:40PM +0100, S. Hendriks wrote: Rofl, i think its a bi-directional thing here ;) You either change your mod code and destroy plugins... Or plugins force you to code how the sdk is intended to be used... Ie, derive from classes and not just hack into them :P These classes are internal to the game logic (the mod) and you (should) have no business using them. It should even be possible to remove all entity classes in a mod and start from scratch. :-) Obviously this is not useful for plugin authors, but realise that things you may want to view/modify in a plugin may not exist in some mods at all. Example: Perhaps someone makes an instagib mod and removes the health and armor from a player. Players are either alive or dead. What should happen if a plugin tries to modify the health of a player then? Of course there are ways to handle any example like that, but it would require the mod author to implement things he never uses. Perhaps a few interfaces can be defined that a mod author can choose to implement, if they apply to an entity. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2 has hosed itself!
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote: Completely shooting off of the hip, here. Try renaming or deleting your clientregistry.blob file in your hl2 directory (where hl2.exe resides). That file should not exist in the hl2 directory at all. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Performance - GeForce2, GeForce4 - DX8.1, DX9.0
On Thu, 2 Sep 2004 16:30:00 +0200 (CEST), Thomas Ackermann [EMAIL PROTECTED] wrote: ... My question is, how can i disable such features like fog - either in the game, or in the driver or within DirectX. Im not interested in details, but a constant framerate ... ... How is this in any way related to the purpose of this mailing list? Discussion of Half-Life Programming Try the steam forums.. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Time on server resets at map change
On Thu, Aug 26, 2004 at 08:49:49PM -0700, Ooks Server wrote: You know, I believe you are absolutely right. When they go to download, they disconnect from the server, thus resetting the time on the server. However, it seems now that everyone disconnects at each map change, even when there is nothing to download. I'm wondering if there is something in my RES files that makes the clients think they are missing a file? So, they go to download, can't find the file to download. Next map change, they disconnect, try to download a file that still isn't there, etc. Repeat at each map change. I've seen it happen with map overviews. Like the .bsp and .txt they don't need to be in the .res file to make the client download them. You can check the webserver log for 404's to see which files the client tries to download, but are not there. If you use a *nix webserver it's also possible that upper/lowercase is a problem, again check the logs to be sure. A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: People that complain about html and top posting? gdr A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? It's a pissing contest that no one will ever win. There are those that top post because to them it is the natural order. There are those that bottom post because to them it is the natural order. Bottom posters can't figure out what is wrong with the top posters, while top posters are amused at the bottom posters fanaticism. Neither convinces the other, neither changes. Personally, I like to see the most recent posts at the top of the file so I can see the latest post now, immediately, no scrolling necessary. If the thread is already bottom posted, I can just as easily go with the flow. Now, you will say that if people would delete irrelevant posting, etc., I would not have to scroll down because it all fits on the screen. I guess in a perfect world that would be so. Almost never happens on this planet. Notice that I'm not trying to convert anyone to top posting? I don't give a rats ass one way or another. It's like religion and politics. Democrats are sure that they Republicans are evil, and Republicans just can't figure how any could be so stupid as to be a Democrat. And how many of you sick puppies have actually read this far through my blathering? :-) Hehe, it's just a signature I use for mailing lists. I've long given up trying to actually convince people. :-) But perhaps someone will read it and suddenly see the light. ;-) Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Time on server resets at map change
On Fri, Aug 27, 2004 at 02:32:55PM -0300, Marcelo de Paula Bezerra wrote: Can you come up with another sig to make people see the light and write new messages instead of replying to some random old thread? :) Perhaps, but I am worried someone else will complain about my signature being too long if I try to put it all in one. ;-) Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Time on server resets at map change
On Thu, 26 Aug 2004 07:35:50 -0700, Ooks Server [EMAIL PROTECTED] wrote: This is something that is relatively new. At each map change, my players disconnect and reconnect, and their time on the server resets. It didn't used to do this, I used to be able to do a STATUS and see each players total time on server. Now it only shows time since the last map change. Any ideas what causes this? I've seen this happen when using the HTTP download feature, the client thinks it needs a file and disconnects from the server, tries to download it, and reconnects again. You can check the webserver logs to see which file it is, I've seen this happen mostly with map overview images. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann [EMAIL PROTECTED] wrote: What about starting a server with 21 Slots, reserving one with AMX, so that only 20 players can connect. Will the bug still arise?!? Yes it will, if there are 20 players on the server, and a 21th connects he will get kicked. But if that same player later reconnects when there are less players on the server, he will be placed in slot 21, as he was in that slot before (and noone else has been in that slot). Putting 2 (or more) extra reserved slots reduces the chance of this happening, but it is still possible if more players try to connect (and get kicked at first) at the same time. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
One problem being, TFC was also dependant on this notify area, part of it has been fixed (flaginfo, a realy realy long time after release), but other parts not (filling up dispenster, rotating sentry, ...). VALVe should told us this notify area was removed, and also told themselves apparently looking at the problems with TFC.. Maarten On Sun, Dec 21, 2003 at 01:38:21AM -0500, Deadman Standing wrote: Careful valve is a vendor of a game not the SDK. The SDK is free you are not buying developer licenses you are buying the game. The engineers hired by Valve's are paid to develop the games. As long as the games (TCF, JL, CS, etc.) work they have fulfilled their part. Valve is a vendor. We, as legally-purchased license holders, are customers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HLTV in Steam
It does come with the dedicated server game for the client: [EMAIL PROTECTED] server\hltv.exe Also it comes with the linux hlds. But I haven't tried the standalone version for windows. Maarten On Fri, Oct 17, 2003 at 01:32:49AM -0400, Charlie Cleveland wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I don't see hltv.exe in my HLDS-Steam install. I can't seem to find this executable anywhere. I've also Googled for it, but haven't seen any talk on it. Is HLTV still available under Steam, and if so, how do I launch it or where do I get it? -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders