Re: [hlcoders] Sending commands to HLDS
You don't have any control over how WinSock packetizes information. If you run one send() with A information and a second send() with B information, it can be sent in several different ways. A+B - 1 Packet A - 1 PacketB - 1 Packet A+PartOfB - 1 Packet RestOfB - 1 Packet etc... You can however send information that is formatted. If I remember correctly an RCON msg started off with 4 bytes of 255 followed by the password and then command. Take a look on the internet and it will be very easy to find a specification. - Original Message - From: Ryan Professional Victim Desgroseilliers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 01, 2003 11:01 PM Subject: Re: [hlcoders] Sending commands to HLDS Of course you can format packets in WinSock, WinSock is the Windows network sockets API. Essentially all the network connectivity functions for Windows programs run through WinSock, even Half-Life's. Some of the MFC stuff that uses WinSock may be higher-level, but WinSock itself can send TCP and UDP packets just fine. You need to do more to use raw sockets to write the whole packet yourself, including the protocol header (and that only works for administrator accounts under 2K/XP), but as Half-Life uses UDP for non-player connections there shouldn't be a problem. The packet format should be in the full SDK (at least it used to be) -- it's in a Server Info folder with the name server protocol.txt. It contains both the old and new formats for querying server info, as well as the master server query protocol, but the RCON protocol isn't there. If you need that, I'm sure I can dig it up. - Original Message - From: Miguel Alemán [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 01, 2003 3:58 PM Subject: Re: [hlcoders] Sending commands to HLDS You can't format packets in WinSock. WinSock is a higher level protocol. Try searching the newsgroup database (maybe the old one on Topica), I remember a thread where they discussed the format for sending commands to the dedicated server using C. You could also try searching Yahoo for an open source utility which does the same thing, many exist and from the code you could see how the commands are formatted. - Original Message - From: Dan Cox [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 01, 2003 11:50 AM Subject: RE: [hlcoders] Sending commands to HLDS Looking for the packet format. Looking to do some Winsock programming but completely lost the structure to send/receive about a year ago. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Nick McLaren Sent: Wednesday, January 01, 2003 1:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Sending commands to HLDS The format of the packet or format of the data. The data is actually the same as the way the log entries show up in the local logs. You can also view raw logs via HLSW (www.hlsw.de) to see how it is received. As far as sending commands to HLDS I assume you mean either to retrieve status information about the server or via RCON which I'm certain you can either find an object for or use sockets. Of course I don't have the protocol data handy, so I guess I'm not a whole lot of help there! Hey, I tried! hehe! ;) --- Nick McLaren, CCNA, SCSA BattleLAN Technical Admin [EMAIL PROTECTED] http://www.battlelan.com/ --- On Wed, 1 Jan 2003, Dan Cox wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello all, I used to have this info a few years ago but it's been lost since. I need to know where to look in the SDK to find the info on how to send commands to HLDS using Visual Basic or C. I'd also like to find the format that the data is sent when logging to a remote computer using the 'logaddress' cvar. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Sending commands to HLDS
You can't format packets in WinSock. WinSock is a higher level protocol. Try searching the newsgroup database (maybe the old one on Topica), I remember a thread where they discussed the format for sending commands to the dedicated server using C. You could also try searching Yahoo for an open source utility which does the same thing, many exist and from the code you could see how the commands are formatted. - Original Message - From: Dan Cox [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 01, 2003 11:50 AM Subject: RE: [hlcoders] Sending commands to HLDS Looking for the packet format. Looking to do some Winsock programming but completely lost the structure to send/receive about a year ago. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Nick McLaren Sent: Wednesday, January 01, 2003 1:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Sending commands to HLDS The format of the packet or format of the data. The data is actually the same as the way the log entries show up in the local logs. You can also view raw logs via HLSW (www.hlsw.de) to see how it is received. As far as sending commands to HLDS I assume you mean either to retrieve status information about the server or via RCON which I'm certain you can either find an object for or use sockets. Of course I don't have the protocol data handy, so I guess I'm not a whole lot of help there! Hey, I tried! hehe! ;) --- Nick McLaren, CCNA, SCSA BattleLAN Technical Admin [EMAIL PROTECTED] http://www.battlelan.com/ --- On Wed, 1 Jan 2003, Dan Cox wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello all, I used to have this info a few years ago but it's been lost since. I need to know where to look in the SDK to find the info on how to send commands to HLDS using Visual Basic or C. I'd also like to find the format that the data is sent when logging to a remote computer using the 'logaddress' cvar. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Our MOD's are for sale !!
Fileplanet frankly angers me. How could they so directly capitalize off of the work of others? Please, how much does it cost to access your database and then burn some files on a CD. Its probably completely automated and requires little to no human intervention. I don't see how what that CD dealer is doing is any better than what Fileplanet does on a daily basis. - Original Message - From: Commando [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 29, 2002 9:45 AM Subject: Re: [hlcoders] Our MOD's are for sale !! It does kind-of irk me that these guys are making so much money off of our hard work, but is it really anything different than organizations like fileplanet does? They are charging you for downloading and making a CD copy for you, not for the games themselves (or so they could argue). Maybe the question we should be asking is if it is okay for us to do the same sorts of things to recoup some of our costs? As long as mods continue to be freely available to download, can we set up services to distribute the mod on CD for a small fee to customers that prefer not to download 100+ meg? Not that I had even thought of this before now, but it might be a way for some mods to pay for some of the bandwidth required to host mod sites and fund development. Rob Prouse (Commando) Tour of Duty Mod http://www.tourofdutymod.com At 02:01 PM 29/12/2002 +, you wrote: This maybe a little OT, but in any case it affects a lot of us I recently went to a computer fair here in the UK, one stand was selling lots of obviously copied CD's... The Quality of the CD Labels and Inserts were infact diabolical.. I stumbled across a CD with several HL mod's on it... the main picture was of Counter Stirke the mods were listed on the back, amongst the mods were my own mod Wanted, as well as lots of other popular mods, Action HL, DoD etc..etc... too many to list... but the vendor was illegally selling the CD's for £10.00 GBP. When I confronted the seller asking what permission he had for selling these mod's.. he stated they were all free-ware... I know this is not the case, although Mods are avaliable freely for download, it is not legal to re-sell them... So I want to know what you people think of this... I know that many of us don't get a penny for all the time and effort we put in to creating these mods, but it drives me mad to think that someone else is just downloading them, cutting them to disc and making money out of doing so. I forced the seller to give me the details of the person who he gets them from, which I now have. (although I only have a name and UK Telephone number). What are your thoughts ? Mike. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] woo -- Half-Life Cooling Off?
We don't have much interesting stuff to talk about do we? Half-Life finally cooling off? - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 29, 2002 10:17 AM Subject: Re: [hlcoders] woo Daniel Koppes wrote: -- [ Picked text/plain from multipart/alternative ] Eh. I thought it was sending plain text emails. Judging from your emails being multipart MIME messages I don't think you do. Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] woo
Make sure your email program is sorting your emails not by the order it downloaded them, but by the date they were sent. - Original Message - From: Daniel Koppes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 28, 2002 8:10 AM Subject: Re: [hlcoders] woo -- [ Picked text/plain from multipart/alternative ] I get mine like that, in any old random order, questions and replies all mooshed together :( (Eudora 5.something) At 08:29 28/11/2002 +, you wrote: -- [ Converted text/html to text/plain ] My one works ok. =Ok, so I'm not insane.. someone else I know on =the list says he gets them =in order.. maybe my mail server is just being a =turd, but I have the same =problem (getting replies before answers more =often than not) ;). = =At 06:45 PM 11/26/2002 -0500, you wrote: =This is a multi-part message in MIME format. =-- =[ Picked text/plain from multipart/alternative ] =I love how this list likes to send us emails in a jumbled up order, so =stuff doesn't make sense, or is missing ;x = = = = = =-omega = =Blackened Interactive - http://blackened-interactive.com = =Front Line Force - http://www.flfmod.com = = = =-- = =___ =To unsubscribe, edit your list preferences, or view the list archives, =please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer and Modeller for http://pokemod.fragoff.net/The http://pokemod.fragoff.net/Pokemod -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] woo
And what do you want us to do. - Original Message - From: Pat Magnan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 28, 2002 4:34 PM Subject: Re: [hlcoders] woo It's not that they're not sorted. Every reasonable mail client can sort. They actually _arrive_ in random order.. At 10:36 AM 11/28/2002 -0500, you wrote: I use Mozilla, works wonderfully -av Florian Zschocke wrote: Daniel Koppes wrote: I get mine like that, in any old random order, questions and replies all mooshed together :( What is your sort order? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: [hlcoders] Re: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep?
Western society is so capitalistic these days... :) - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 08, 2002 9:41 AM Subject: [hlcoders] Re: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep? So i get my name in credits? =) - Original Message - From: Mazor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 07, 2002 11:44 PM Subject: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep? HAHA *changes the line in the Firearms code to read: pev-view_ofs = 0; * THANK YOU! -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Oskar 'Zoot' Lindgren Sent: Thursday, November 07, 2002 3:37 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Valve´s programmers need more sleep? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi! I found a funny thing: pev-view_ofs = pev-view_ofs * 0.0; from trigger.cpp line 859 It can be done better... and you will get about 0.0008027% higher FPS, i have tested. / A bored Zoot -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2??????
That was mean. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 15, 2002 8:25 AM Subject: Re: [hlcoders] Half-Life 2?? Today in popular Ukrainian gaming magazine I read information about Half-Life 2 and I am shocked! :O I hope information in this magazine is not a true. They wrote that Half-Life 2 will be released on the 19th of January (or 14th, don't remember exactly) exclusively for XBox platform. Price is 49.95$. and publisher is not a Sierra, but some well-known publisher name of which I don't remember. Is this a true?!?!?! :O Valve people, please, comment this! I don't have that magazine at the moment, but I'll have it in a hour, so if you want, I can write you absolute replica of these news. VALVE, please respond!!! I'm sure Valve won't respond to such rumors on this list. If you haven't seen an official press release from Valve about any of their upcoming projects, then assume that what you hear is a rumor. See this... http://www.dictionary.com/search?q=rumor Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mac VS PC
Your simply naive if you do not believe Apple keeps their prices inflated. The computers themselves are not that much more expensive when mass produced, the difference is the name. - Original Message - From: Avatar-X [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 11, 2002 5:50 AM Subject: Re: [hlcoders] Mac VS PC -- [ Picked text/plain from multipart/alternative ] what was the point of this little rant of yours? everything you mention is also possible on the PC... the PC manufacturers simply don't force you to use it. besides, any idiot with a stopwatch can see that a lower-end PC runs faster than a brand new high-end mac, sure maybe their processers can do a lot of gigaflops but they sure don't use them wisely. -av Aaron Kalin wrote: Cocoa and Darwin... OSX is a great OS and I would love to see a PC port as it is UNIX based, the Window system is a openGL rendering, not a GDI rendering (direct draw) which puts less strain on the processor for desktop rendering and allows for some sleeker graphics. Windows XP tried to do this but didd'nt quite make it. Yes you CAN do things on a Mac that are normally done on a PC, the meulators for windows work fine, I have been able to run HL and other games on it just fine along with my other essential software. No, Apple doesnt price gouge, actually the higher prices comes from their choice of product, they went higher end with this such as firewire which was invented before USB however the expense of it quickly made USB catch in the PC world, yet it never was anywhere close to the speed of firewire and is still today the method of choice for all DV editors today. Don't forget they went straight into SCSI instead of the cheaper PC EIDE drives. Also the mac's g4 processor runs ont he new RISC archetecture which no Intel or AMD has been able to match (yet, look @ the clawhammer) The dual G4 pumps out a whopping 16 gigaFLOPS (Floating Point Operations Per Second) versus the dual AMD or Intel's 6 or 7. Coupled with the better flat panel monitor technology and better sense on the higher end of the industry Apple suprisngly made the best choice for OSX, as the Server OS is quite powerful and is able to run any UNIX installed software I choose so running and maintaining the server is a breeze, I would love to see a Windows server try to outrun it. One other thing, this was a HLCoders list, not a mac and PC pissing contest, get back to HL kthx =p -iggy - Original Message - From: Chris Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 10, 2002 9:29 AM Subject: Re: [hlcoders] Mac VS PC bah, I have nothing better to do. Macs are good at what they do: drool proof systems, graphics design, and matching the curtains. PCs are true general purpose machines. anything you can do with a mac you can do with a PC, the inverse is not true. on Ooperating systems: Linux does what it does well (server, file recovery, being 1337, being stable.) Windows is good with games, but is rather buggy for a 100%, mission critical, 'net connected server. Mac OS is good at looking pretty, and with BSD, you can actualy do stuff. An apple salesperson showed off a dual g4 box with osX (before it came out to the masses). I was like: yeah, but does it have a command line. he popped open a term, and said: it has all of the basic *nix commands, but they're in slightly diferent locations. macOS is promising, let's put it that way. (there have been successes in making an Xfree compatibility layer with osX, meaning X programs can run on aqua or cocoa or whatever it's called.) - Original Message - From: Daniel Koppes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 10, 2002 3:58 AM Subject: RE: [hlcoders] Mac VS PC I'll stick with PC + Windows 2000... its pretty much 100% stable *hides from the Linux fanboys* For sure, lol. I love Mac design !!! I dream of a mix-computer mac hardware + x86 software On 10 Oct 2002 at 23:46, Daniel Koppes wrote: Um. Please tell me you're kidding. Please Okso it's a fruit ^^ I often eat apple-pies, can I eat PC-pies too ? On 10 Oct 2002 at 22:31, Philip (Fiber) wrote: Uh oh. See www.apple.com _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Bob le Pointu Sent: Thursday, October 10, 2002 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Mac VS PC What is a mac ? (;) On 10 Oct 2002 at 19:29, Philip (Fiber) wrote: Some love them and some hate them. I personally have never seen a program crash on a mac, but everybody has seen different things so you
Re: [hlcoders] WON is really down?
Ahh poor Microsoft... such low public image. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 07, 2002 7:39 AM Subject: Re: [hlcoders] WON is really down? You don't donate to a company, you invest. Actually, if you're buying something from Microsoft, you donate. ;) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] WON is really down?
You don't donate to a company, you invest. - Original Message - From: Bob le Pointu [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 06, 2002 2:40 PM Subject: Re: [hlcoders] WON is really down? On 6 Oct 2002 at 21:28, Oskar 'Zoot' Lindgren wrote: Ok, thanks ; or better WON fix: in half-life/valve/woncomm.lst, replace all half-life.west.won.net with 198.74.33.62 and be happy! - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 06, 2002 9:17 PM Subject: Re: [hlcoders] WON is really down? Anyway here is a fix! WON fix: in half-life/valve/woncomm.lst, under Auth, replace half-life.west.won.net:7002 with 198.74.33.62:7002 and be happy! - Original Message - From: Simon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 15, 2002 9:07 PM Subject: Re: [hlcoders] WON is really down? i don't think that this is true - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 06, 2002 9:06 PM Subject: [hlcoders] WON is really down? Hi, Is it this true: WON will be down a couple of weeks, because we have some disagreements with sierra, WON is on the verge of bankrupcy, we desperately need some donations to keep running.' / Zoot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Your CD-Key is currently in use error.
Isn't it incredibly unlikely that a key-gen hits a valid key, not to even mention hitting your exact key? - Original Message - From: John Frings [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 2:16 AM Subject: Re: [hlcoders] Your CD-Key is currently in use error. No, really.. this has started to happen where I live to. We are three people sharing an apartment and all of us has suddenly started to get this error(?) since a couple of days ago. Thinking about that it has never happened in several years before and suddenly happens to all of us at the same time gives me the impression this is rather an error then people using key generators. Ofcourse we are all using our own keys and we have never given our keys out to anyone.. /John - Original Message - From: Phantom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 7:52 AM Subject: Re: [hlcoders] Your CD-Key is currently in use error. i belive that normaly this happens when someone who is using a keygen to play HL online hits the same key as yours and thus gets the same details, so your legit cdkey gets blocked... i belive you can get a new cd key with proof you have the game - Original Message - From: Matthew Lewis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 6:17 AM Subject: [hlcoders] Your CD-Key is currently in use error. This is pissing me off. I've been trying to test some new code on my server and I'm getting the Your CD Key is in use message whenever I try to connect. I haven't copied the CD, nor lent it out to anyone. What's going here and what can be done? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders