Re: [hlcoders] Sending commands to HLDS

2003-01-02 Thread Miguel Alemán
You don't have any control over how WinSock packetizes information. If you
run one send() with A information and a second send() with B information, it
can be sent in several different ways.

A+B - 1 Packet
A - 1 PacketB - 1 Packet
A+PartOfB - 1 Packet RestOfB - 1 Packet
etc...

You can however send information that is formatted. If I remember correctly
an RCON msg started off with 4 bytes of 255 followed by the password and
then command. Take a look on the internet and it will be very easy to find a
specification.

- Original Message -
From: Ryan Professional Victim Desgroseilliers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 01, 2003 11:01 PM
Subject: Re: [hlcoders] Sending commands to HLDS


Of course you can format packets in WinSock, WinSock is the Windows network
sockets API. Essentially all the network connectivity functions for Windows
programs run through WinSock, even Half-Life's. Some of the MFC stuff that
uses WinSock may be higher-level, but WinSock itself can send TCP and UDP
packets just fine. You need to do more to use raw sockets to write the whole
packet yourself, including the protocol header (and that only works for
administrator accounts under 2K/XP), but as Half-Life uses UDP for
non-player connections there shouldn't be a problem.

The packet format should be in the full SDK (at least it used to be) -- it's
in a Server Info folder with the name server protocol.txt. It contains
both the old and new formats for querying server info, as well as the master
server query protocol, but the RCON protocol isn't there. If you need that,
I'm sure I can dig it up.


- Original Message -
From: Miguel Alemán [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 01, 2003 3:58 PM
Subject: Re: [hlcoders] Sending commands to HLDS


 You can't format packets in WinSock. WinSock is a higher level protocol.

 Try searching the newsgroup database (maybe the old one on Topica), I
 remember a thread where they discussed the format for sending commands to
 the dedicated server using C. You could also try searching Yahoo for an
open
 source utility which does the same thing, many exist and from the code you
 could see how the commands are formatted.

 - Original Message -
 From: Dan Cox [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, January 01, 2003 11:50 AM
 Subject: RE: [hlcoders] Sending commands to HLDS


  Looking for the packet format.  Looking to do some Winsock programming
  but completely lost the structure to send/receive about a year ago.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Nick McLaren
  Sent: Wednesday, January 01, 2003 1:20 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Sending commands to HLDS
 
 
 
  The format of the packet or format of the data. The data is actually the
  same as the way the log entries show up in the local logs. You can also
  view raw logs via HLSW (www.hlsw.de) to see how it is received. As far
  as sending commands to HLDS I assume you mean either to retrieve status
  information about the server or via RCON which I'm certain you can
  either find an object for or use sockets. Of course I don't have the
  protocol data handy, so I guess I'm not a whole lot of help there! Hey,
  I tried! hehe! ;)
 
  ---
  Nick McLaren, CCNA, SCSA
  BattleLAN Technical Admin
  [EMAIL PROTECTED]
  http://www.battlelan.com/
  ---
 
  On Wed, 1 Jan 2003, Dan Cox wrote:
 
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   Hello all,
  I used to have this info a few years ago but it's been lost since.
 
   I need to know where to look in the SDK to find the info on how to
   send commands to HLDS using Visual Basic or C.  I'd also like to find
   the format that the data is sent when logging to a remote computer
   using the 'logaddress' cvar.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 
   please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Sending commands to HLDS

2003-01-01 Thread Miguel Alemán
You can't format packets in WinSock. WinSock is a higher level protocol.

Try searching the newsgroup database (maybe the old one on Topica), I
remember a thread where they discussed the format for sending commands to
the dedicated server using C. You could also try searching Yahoo for an open
source utility which does the same thing, many exist and from the code you
could see how the commands are formatted.

- Original Message -
From: Dan Cox [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 01, 2003 11:50 AM
Subject: RE: [hlcoders] Sending commands to HLDS


 Looking for the packet format.  Looking to do some Winsock programming
 but completely lost the structure to send/receive about a year ago.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Nick McLaren
 Sent: Wednesday, January 01, 2003 1:20 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Sending commands to HLDS



 The format of the packet or format of the data. The data is actually the
 same as the way the log entries show up in the local logs. You can also
 view raw logs via HLSW (www.hlsw.de) to see how it is received. As far
 as sending commands to HLDS I assume you mean either to retrieve status
 information about the server or via RCON which I'm certain you can
 either find an object for or use sockets. Of course I don't have the
 protocol data handy, so I guess I'm not a whole lot of help there! Hey,
 I tried! hehe! ;)

 ---
 Nick McLaren, CCNA, SCSA
 BattleLAN Technical Admin
 [EMAIL PROTECTED]
 http://www.battlelan.com/
 ---

 On Wed, 1 Jan 2003, Dan Cox wrote:

  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello all,
 I used to have this info a few years ago but it's been lost since.

  I need to know where to look in the SDK to find the info on how to
  send commands to HLDS using Visual Basic or C.  I'd also like to find
  the format that the data is sent when logging to a remote computer
  using the 'logaddress' cvar.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] Our MOD's are for sale !!

2002-12-29 Thread Miguel Alemán
Fileplanet frankly angers me. How could they so directly capitalize off of
the work of others? Please, how much does it cost to access your database
and then burn some files on a CD. Its probably completely automated and
requires little to no human intervention.

I don't see how what that CD dealer is doing is any better than what
Fileplanet does on a daily basis.

- Original Message -
From: Commando [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 29, 2002 9:45 AM
Subject: Re: [hlcoders] Our MOD's are for sale !!


It does kind-of irk me that these guys are making so much money off of our
hard work, but is it really anything different than organizations like
fileplanet does?  They are charging you for downloading and making a CD
copy for you, not for the games themselves (or so they could argue).

Maybe the question we should be asking is if it is okay for us to do the
same sorts of things to recoup some of our costs?  As long as mods continue
to be freely available to download, can we set up services to distribute
the mod on CD for a small fee to customers that prefer not to download 100+
meg?  Not that I had even thought of this before now, but it might be a way
for some mods to pay for some of the bandwidth required to host mod sites
and fund development.

Rob Prouse (Commando)
Tour of Duty Mod
http://www.tourofdutymod.com

At 02:01 PM 29/12/2002 +, you wrote:
This maybe a little OT, but in any case it affects a lot of us

I recently went to a computer fair here in the UK, one stand was selling
lots of obviously copied CD's... The Quality of the CD Labels and Inserts
were infact diabolical..

I stumbled across a CD with several HL mod's on it... the main picture was
of Counter Stirke the mods were listed on the back, amongst the mods
were my own mod Wanted, as well as lots of other popular mods, Action HL,
DoD etc..etc... too many to list... but the vendor was illegally selling
the
CD's for £10.00 GBP.

When I confronted the seller asking what permission he had for selling
these
mod's.. he stated they were all free-ware... I know this is not the case,
although Mods are avaliable freely for download, it is not legal to re-sell
them... So I want to know what you people think of this... I know that many
of us don't get a penny for all the time and effort we put in to creating
these mods, but it drives me mad to think that someone else is just
downloading them, cutting them to disc and making money out of doing so.

I forced the seller to give me the details of the person who he gets them
from, which I now have. (although I only have a name and UK Telephone
number).

What are your thoughts ?

Mike.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] woo -- Half-Life Cooling Off?

2002-11-29 Thread Miguel Alemán
We don't have much interesting stuff to talk about do we?

Half-Life finally cooling off?

- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 29, 2002 10:17 AM
Subject: Re: [hlcoders] woo


 Daniel Koppes wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Eh. I thought it was sending plain text emails.

 Judging from your emails being multipart MIME messages I don't
 think you do.

 Florian.


 --
 Want to produce professional emails and Usenet postings?
 http://www.netmeister.org/news/learn2quote.html
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] woo

2002-11-28 Thread Miguel Alemán
Make sure your email program is sorting your emails not by the order it
downloaded them, but by the date they were sent.

- Original Message -
From: Daniel Koppes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 28, 2002 8:10 AM
Subject: Re: [hlcoders] woo


 --
 [ Picked text/plain from multipart/alternative ]
 I get mine like that, in any old random order, questions and replies all
 mooshed together :(

 (Eudora 5.something)

 At 08:29 28/11/2002 +, you wrote:
 --
 [ Converted text/html to text/plain ]
 
 My one works ok.
 
 =Ok, so I'm not insane.. someone else I know on
 =the list says he gets them
 =in order.. maybe my mail server is just being a
 =turd, but I have the same
 =problem (getting replies before answers more
 =often than not) ;).
 =
 =At 06:45 PM 11/26/2002 -0500, you wrote:
 =This is a multi-part message in MIME format.
 =--
 =[ Picked text/plain from multipart/alternative ]
 =I love how this list likes to send us emails in a jumbled up order, so
 =stuff doesn't make sense, or is missing ;x
 =
 =
 =
 =
 =
 =-omega
 =
 =Blackened Interactive - http://blackened-interactive.com
 =
 =Front Line Force - http://www.flfmod.com
 =
 =
 =
 =--
 =
 =___
 =To unsubscribe, edit your list preferences, or view the list archives,
 =please visit:
 = http://list.valvesoftware.com/mailman/listinfo/hlcoders
 =
 =___
 =To unsubscribe, edit your list preferences, or
 =view the list archives, please visit:
 = http://list.valvesoftware.com/mailman/listinfo
 =hlcoders
 =
 =
 =
 
 Steve Rukuts
 Wrench Software
 Webmaster / Co-Founder / Original Design: Operation: Messiah
 
 e-mail: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 ICQ: 98613165
 
 The contents of this e-mail may be confidential.
 If some annoying computer error occurs and it gets
 sent to people other than the intended recipient,
 do nothing, and delete it from your computer.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 --
 Programmer and Modeller for http://pokemod.fragoff.net/The
 http://pokemod.fragoff.net/Pokemod

 --
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] woo

2002-11-28 Thread Miguel Alemán
And what do you want us to do.

- Original Message -
From: Pat Magnan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 28, 2002 4:34 PM
Subject: Re: [hlcoders] woo


 It's not that they're not sorted. Every reasonable mail client can sort.

 They actually  _arrive_ in random order..

 At 10:36 AM 11/28/2002 -0500, you wrote:
 I use Mozilla, works wonderfully
 
 -av
 
 Florian Zschocke wrote:
 
 Daniel Koppes wrote:
 
 I get mine like that, in any old random order, questions and replies
all
 mooshed together :(
 
 What is your sort order?
 
 Florian.
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




[hlcoders] Re: [hlcoders] Re: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep?

2002-11-08 Thread Miguel Alemán
Western society is so capitalistic these days... :)
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 08, 2002 9:41 AM
Subject: [hlcoders] Re: [hlcoders] RE: [hlcoders] Valve´s programmers need
more sleep?


So i get my name in credits? =)

- Original Message -
From: Mazor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 07, 2002 11:44 PM
Subject: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep?


HAHA

*changes the line in the Firearms code to read:
pev-view_ofs = 0;
*

THANK YOU!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Thursday, November 07, 2002 3:37 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Valve´s programmers need more sleep?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi!

I found a funny thing:

pev-view_ofs = pev-view_ofs * 0.0; from trigger.cpp line 859


It can be done better... and you will get about
0.0008027% higher FPS, i have tested.

/ A bored Zoot


--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread Miguel Alemán

That was mean.

- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 15, 2002 8:25 AM
Subject: Re: [hlcoders] Half-Life 2??


   Today in popular Ukrainian gaming magazine I read information about
   Half-Life 2 and I am shocked! :O I hope information in this magazine
   is not a true. They wrote that Half-Life 2 will be released on the
   19th of January (or 14th, don't remember exactly) exclusively for
   XBox platform. Price is 49.95$. and publisher is not a Sierra, but
   some well-known publisher name of which I don't remember. Is this a
   true?!?!?! :O Valve people, please, comment this!
 
   I don't have that magazine at the moment, but I'll have it in a hour,
   so if you want, I can write you absolute replica of these news.
 
   VALVE, please respond!!!

 I'm sure Valve won't respond to such rumors on this list.

 If you haven't seen an official press release from Valve about any of
their
 upcoming projects, then assume that what you hear is a rumor.

 See this...

 http://www.dictionary.com/search?q=rumor

 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] Mac VS PC

2002-10-11 Thread Miguel Alemán
Your simply naive if you do not believe Apple keeps their prices inflated.
The computers themselves are not that much more expensive when mass
produced, the difference is the name.

- Original Message -
From: Avatar-X [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 11, 2002 5:50 AM
Subject: Re: [hlcoders] Mac VS PC


 --
 [ Picked text/plain from multipart/alternative ]
 what was the point of this little rant of yours? everything you mention
 is also possible on the PC... the PC manufacturers simply don't force
 you to use it.

 besides, any idiot with a stopwatch can see that a lower-end PC runs
 faster than a brand new high-end mac, sure maybe their processers can
  do a lot of gigaflops but they sure don't use them wisely.

 -av

 Aaron Kalin wrote:

 Cocoa and Darwin... OSX is a great OS and I would love to see a PC port
as
 it is UNIX based, the Window system is a openGL rendering, not a GDI
 rendering (direct draw) which puts less strain on the processor for
desktop
 rendering and allows for some sleeker graphics.  Windows XP tried to do
this
 but didd'nt quite make it.
 
 Yes you CAN do things on a Mac that are normally done on a PC, the
meulators
 for windows work fine, I have been able to run HL and other games on it
just
 fine along with my other essential software.  No, Apple doesnt price
gouge,
 actually the higher prices comes from their choice of product, they went
 higher end with this such as firewire which was invented before USB
however
 the expense of it quickly made USB catch in the PC world, yet it never
was
 anywhere close to the speed of firewire and is still today the method of
 choice for all DV editors today.  Don't forget they went straight into
SCSI
 instead of the cheaper PC EIDE drives.  Also the mac's g4 processor runs
ont
 he new RISC archetecture which no Intel or AMD has been able to match
(yet,
 look @ the clawhammer)  The dual G4 pumps out a whopping 16 gigaFLOPS
 (Floating Point Operations Per Second) versus the dual AMD or Intel's 6
or
 7.  Coupled with the better flat panel monitor technology and better
sense
 on the higher end of the industry Apple suprisngly made the best choice
for
 OSX, as the Server OS is quite powerful and is able to run any UNIX
 installed software I choose so running and maintaining the server is a
 breeze, I would love to see a Windows server try to outrun it.
 
 One other thing, this was a HLCoders list, not a mac and PC pissing
contest,
 get back to HL kthx =p
 
 -iggy
 
 - Original Message -
 From: Chris Foss [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, October 10, 2002 9:29 AM
 Subject: Re: [hlcoders] Mac VS PC
 
 
 
 
 bah, I have nothing better to do.
 
 Macs are good at what they do: drool proof systems, graphics design, and
 matching the curtains.
 
 PCs are true general purpose machines. anything you can do with a mac
you
 can do with a PC, the inverse is not true.
 
 on Ooperating systems:
 Linux does what it does well (server, file recovery, being 1337, being
 stable.)
 
 Windows is good with games, but is rather buggy for a 100%, mission
 critical, 'net connected server.
 
 Mac OS is good at looking pretty, and with BSD, you can actualy do
stuff.
 
 An apple salesperson showed off a dual g4 box with osX (before it came
out
 to the masses). I was like: yeah, but does it have a command line. he
 
 
 popped
 
 
 open a term, and said: it has all of the basic *nix commands, but
they're
 
 
 in
 
 
 slightly diferent locations.
 
 macOS is promising, let's put it that way. (there have been successes in
 making an Xfree compatibility layer with osX, meaning X programs can run
 
 
 on
 
 
 aqua or cocoa or whatever it's called.)
 
 - Original Message -
 From: Daniel Koppes [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, October 10, 2002 3:58 AM
 Subject: RE: [hlcoders] Mac VS PC
 
 
 
 
 I'll stick with PC + Windows 2000... its pretty much 100% stable
 *hides from the Linux fanboys*
 
 
 
 
 For sure, lol.
 
 I love Mac design !!!
 I dream of a mix-computer mac hardware + x86 software
 
 
 
 On 10 Oct 2002 at 23:46, Daniel Koppes wrote:
 
 
 
 Um. Please tell me you're kidding. Please
 
 
 
 
 
 Okso it's a fruit ^^
 
 I often eat apple-pies, can I eat PC-pies too ?
 
 
 On 10 Oct 2002 at 22:31, Philip (Fiber) wrote:
 
 
 
 Uh oh. See www.apple.com
 
 _
 Why do ducks have webbed feet? To stamp out fires. Why do
 
 
 elephants
 
 
 have
 
 
 flat feet? To stamp out burning ducks.
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Bob le Pointu
 Sent: Thursday, October 10, 2002 10:10 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Mac VS PC
 
 What is a mac ?
 
 
 
 
 (;)
 On 10 Oct 2002 at 19:29, Philip (Fiber) wrote:
 
 
 
 Some love them and some hate them. I personally have never
 
 
 seen a
 
 
 program crash on a mac, but everybody has seen different
 
 
 things so
 
 
 you
 
 

Re: [hlcoders] WON is really down?

2002-10-07 Thread Miguel Alemán

Ahh poor Microsoft... such low public image.

- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 7:39 AM
Subject: Re: [hlcoders] WON is really down?


  You don't donate to a company, you invest.

 Actually, if you're buying something from Microsoft, you donate.  ;)

 Jeffrey botman Broome
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] WON is really down?

2002-10-06 Thread Miguel Alemán

You don't donate to a company, you invest.

- Original Message -
From: Bob le Pointu [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 06, 2002 2:40 PM
Subject: Re: [hlcoders] WON is really down?


 On 6 Oct 2002 at 21:28, Oskar 'Zoot' Lindgren wrote:

 Ok, thanks ;

  or better
 
  WON fix: in half-life/valve/woncomm.lst, replace all
  half-life.west.won.net with 198.74.33.62 and be happy!
  - Original Message -
  From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, October 06, 2002 9:17 PM
  Subject: Re: [hlcoders] WON is really down?
 
 
   Anyway here is a fix!
  
   WON fix: in half-life/valve/woncomm.lst, under Auth, replace
   half-life.west.won.net:7002 with 198.74.33.62:7002 and be happy!
  
   - Original Message -
   From: Simon [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Thursday, August 15, 2002 9:07 PM
   Subject: Re: [hlcoders] WON is really down?
  
  
i don't think that this is true
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 06, 2002 9:06 PM
Subject: [hlcoders] WON is really down?
   
   
 Hi,

 Is it this true:

 WON will be down a couple of weeks, because we have some
  disagreements
with
 sierra, WON is on the verge of bankrupcy, we desperately need some
donations
 to keep running.'

 / Zoot

 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

   
___
To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] Your CD-Key is currently in use error.

2002-09-17 Thread Miguel Alemán

Isn't it incredibly unlikely that a key-gen hits a valid key, not to even
mention hitting your exact key?

- Original Message -
From: John Frings [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 2:16 AM
Subject: Re: [hlcoders] Your CD-Key is currently in use error.


 No, really.. this has started to happen where I live to. We are three
people
 sharing an apartment and all of us has suddenly started to get this
error(?)
 since a couple of days ago. Thinking about that it has never happened in
 several years before and suddenly happens to all of us at the same time
 gives me the impression this is rather an error then people using key
 generators. Ofcourse we are all using our own keys and we have never given
 our keys out to anyone..

 /John


 - Original Message -
 From: Phantom [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 17, 2002 7:52 AM
 Subject: Re: [hlcoders] Your CD-Key is currently in use error.


  i belive that normaly this happens when someone who is using a keygen to
  play HL online hits the same key as yours and thus gets the same
details,
 so
  your legit cdkey gets blocked... i belive you can get a new cd key with
  proof you have the game
 
  - Original Message -
  From: Matthew Lewis [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, September 17, 2002 6:17 AM
  Subject: [hlcoders] Your CD-Key is currently in use error.
 
 
   This is pissing me off. I've been trying to test some new code on my
  server
   and I'm getting the Your CD Key is in use message whenever I try to
   connect. I haven't copied the CD, nor lent it out to anyone. What's
 going
   here and what can be done?
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders