[hlcoders] not really missing weapon script file

2005-05-29 Thread Steve Tatom
I've been working on a new weapon and everything was going fine. The
weapon worked, i was able to modify it and work on it for a few days,
and even test it out with other people. Then i get this error saying
that i am missing the weapon text file for that weapon, however that
weapon text file was never removed. When the game server first starts
up it trys to  precache the weapon and i noticed it wasing giving me
weapon_name as the class name but class C_BaseWeaponName as the
class name. so instead of looking for the file weapon_name.txt it
looks for the file class C_BaseWeaponName.txt

This error causes an assert in basecombatweaon_shared.cpp in the function
void CBaseCombatWeapon::Precache( void )

any ideas to what could be the cause of this?

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Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
It would take up less space if the modeler just made one model with
different skins. then you could allow the admin to change the (camo)
skin of the models.

Steve

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Re: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
The crossbow bolt code has an example of changing the skin of a model.
As for an example for making a model with multiple skins i wouldnt
know, since i've never made a model.

Steve

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