Re: [hlcoders] MenuSelect

2005-05-20 Thread Ray
Its so good to know that Valve cares so much about its customers..
Ive never seen any warning about using a documented SDK user message.

From Alfred Reynolds:
  They are using an undocumented hack to display those menus, this
  update removes the hack and so they can no longer use it (because
  the last subsystem that was using it, radio menus, has finally been
  fixed to be client side). They have a plugin API to display
  messages to users and get feedback, they should use that.
 
  - Alfred

They were warned multiple times to not use the hacks they were, so it is
upon their
own heads.
- Alfred

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Re: [hlcoders] MenuSelect

2005-05-20 Thread Daniel Jennings
I'd have to agree that this was kind of dumb. We wouldn't be forced to use
hacks to display a menu if we were provided with a proper ingame menu as
opposed to the crap that Valve handed us. If Valve tried to make even one
useful server plugin they would be unsuccessful in doing so without using
any hacks. It is obvious to me that the server plugin interface is just to
appease the coders so that they can't say Valve doesn't care about
server-side plugins, which obviously they don't.


- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 3:24 AM
Subject: Re: [hlcoders] MenuSelect


 Its so good to know that Valve cares so much about its customers..
 Ive never seen any warning about using a documented SDK user message.




  From Alfred Reynolds:

They are using an undocumented hack to display those menus, this
update removes the hack and so they can no longer use it (because
the last subsystem that was using it, radio menus, has finally been
fixed to be client side). They have a plugin API to display
messages to users and get feedback, they should use that.
   
- Alfred
  
  They were warned multiple times to not use the hacks they were, so it is
 upon their
  own heads.

  - Alfred



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Re: [hlcoders] MenuSelect

2005-05-20 Thread Mattie Casper
I have to agree that this is a really strange and frustrating approach to take
on Valve's part. I'm more disappointed in Valve that there was zero forewarning
before they wished to push such a big change onto everyone in the middle of the
night. I'm going to start another thread on this topic.
-Mattie
- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 6:24 AM
Subject: Re: [hlcoders] MenuSelect

Its so good to know that Valve cares so much about its customers..
Ive never seen any warning about using a documented SDK user message.

From Alfred Reynolds:
  They are using an undocumented hack to display those menus, this
  update removes the hack and so they can no longer use it (because
  the last subsystem that was using it, radio menus, has finally been
  fixed to be client side). They have a plugin API to display
  messages to users and get feedback, they should use that.
 
  - Alfred

They were warned multiple times to not use the hacks they were, so it is
upon their
own heads.
- Alfred

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Re: [hlcoders] MenuSelect

2005-05-20 Thread Ray
I too am highly disappointed in valve..
Ive spent months of time and many ,many  hours trying to
make admining our servers an easy thing to do, and making the menus
were more for peoples requests to do so, than anything else.
The provided api for everything is less than adequate on all accounts.
Valve, Alfred, you would Like to know what things are needed?
In game menus, not having to hit esq and block my view of the person im
about to
kick or ban. Leave the menus in ...and allow them to be selectable as to
what the
command they send on selection the way the esc menus do.
The reason the menus are being taken out..is because of the Source TV proxy
problem
that sending the create menu messages to srctv caused..
Valve had to spend time troubleshooting that..and now the price for there
time is to disable something
they do not document..other than the 2 dozen source files in the sdk that
shows there use.
The correct solution is to have the srctv ignore user messages that it
doesnt need.
(as well as us developers taking the time to not send user messages to bots
or hltv)
Please provide the radio command menu as is or with programmer selectable
commands the same way the esc menus use..Some times being able to hit the
menu choices requires quick action...
Shutting them down will break everyone's plugin and make it so that
administering our servers is a difficult task again.
The effects interface seems pretty much an afterthought.
Ok for sparks and smoke ..useless for much more,
how about bloodstreams and flames and who knows what else.
Add Access to the users money via IPlayerInfo.
Ray

At 12:12 PM 05/20/2005, you wrote:
I have to agree that this is a really strange and frustrating approach to take
on Valve's part. I'm more disappointed in Valve that there was zero
forewarning
before they wished to push such a big change onto everyone in the middle
of the
night. I'm going to start another thread on this topic.
-Mattie
- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 6:24 AM
Subject: Re: [hlcoders] MenuSelect

Its so good to know that Valve cares so much about its customers..
Ive never seen any warning about using a documented SDK user message.

From Alfred Reynolds:
  They are using an undocumented hack to display those menus, this
  update removes the hack and so they can no longer use it (because
  the last subsystem that was using it, radio menus, has finally been
  fixed to be client side). They have a plugin API to display
  messages to users and get feedback, they should use that.
 
  - Alfred

They were warned multiple times to not use the hacks they were, so it is
upon their
own heads.
- Alfred

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Re: [hlcoders] MenuSelect

2005-05-20 Thread David Anderson
 Add Access to the users money via IPlayerInfo.
It's a generic interface meant to be mod-independant.  You would have to
be able to derive a special CCSPlayerInfo from it.  Same with CS 1.6,
you couldn't just get money from the entvars, you had to find the offset
from the CBaseEntity base in pvPrivateData (omg hax!)... this is
reasonable, since Valve has no reason to abstract that sort of thing.
  ~dvander
Ray wrote:
I too am highly disappointed in valve..
Ive spent months of time and many ,many  hours trying to
make admining our servers an easy thing to do, and making the menus
were more for peoples requests to do so, than anything else.
The provided api for everything is less than adequate on all accounts.
Valve, Alfred, you would Like to know what things are needed?
In game menus, not having to hit esq and block my view of the person im
about to
kick or ban. Leave the menus in ...and allow them to be selectable as to
what the
command they send on selection the way the esc menus do.
The reason the menus are being taken out..is because of the Source TV proxy
problem
that sending the create menu messages to srctv caused..
Valve had to spend time troubleshooting that..and now the price for there
time is to disable something
they do not document..other than the 2 dozen source files in the sdk that
shows there use.
The correct solution is to have the srctv ignore user messages that it
doesnt need.
(as well as us developers taking the time to not send user messages to bots
or hltv)
Please provide the radio command menu as is or with programmer selectable
commands the same way the esc menus use..Some times being able to hit the
menu choices requires quick action...
Shutting them down will break everyone's plugin and make it so that
administering our servers is a difficult task again.
The effects interface seems pretty much an afterthought.
Ok for sparks and smoke ..useless for much more,
how about bloodstreams and flames and who knows what else.
Add Access to the users money via IPlayerInfo.
Ray

At 12:12 PM 05/20/2005, you wrote:
I have to agree that this is a really strange and frustrating approach
to take
on Valve's part. I'm more disappointed in Valve that there was zero
forewarning
before they wished to push such a big change onto everyone in the middle
of the
night. I'm going to start another thread on this topic.
-Mattie
- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 6:24 AM
Subject: Re: [hlcoders] MenuSelect

Its so good to know that Valve cares so much about its customers..
Ive never seen any warning about using a documented SDK user message.

From Alfred Reynolds:
  They are using an undocumented hack to display those menus, this
  update removes the hack and so they can no longer use it (because
  the last subsystem that was using it, radio menus, has finally been
  fixed to be client side). They have a plugin API to display
  messages to users and get feedback, they should use that.
 
  - Alfred

They were warned multiple times to not use the hacks they were, so
it is
upon their
own heads.
- Alfred

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archives, please
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Re: [hlcoders] MenuSelect

2005-05-20 Thread Daniel Jennings
I agree wholeheartedly. Even though I'm against this whole update
deprecating Menuselect code, I feel that it is a wholly different situation
than something like adding access to money values, as the menuselect code is
easily mod-independant. There would be no issues with such a proper menu
from working in any of the Source mods, which is why I have a problem with
the fact that a hack is even necessary for such a menu. If Valve wants us to
stop using hacks in our code, why not give us something proper to use
instead that suits our needs?

- Original Message -
From: David Anderson [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 5:12 PM
Subject: Re: [hlcoders] MenuSelect


  Add Access to the users money via IPlayerInfo.

 It's a generic interface meant to be mod-independant.  You would have to
 be able to derive a special CCSPlayerInfo from it.  Same with CS 1.6,
 you couldn't just get money from the entvars, you had to find the offset
 from the CBaseEntity base in pvPrivateData (omg hax!)... this is
 reasonable, since Valve has no reason to abstract that sort of thing.

~dvander

 Ray wrote:
 
  I too am highly disappointed in valve..
  Ive spent months of time and many ,many  hours trying to
  make admining our servers an easy thing to do, and making the menus
  were more for peoples requests to do so, than anything else.
 
  The provided api for everything is less than adequate on all accounts.
  Valve, Alfred, you would Like to know what things are needed?
  In game menus, not having to hit esq and block my view of the person im
  about to
  kick or ban. Leave the menus in ...and allow them to be selectable as to
  what the
  command they send on selection the way the esc menus do.
  The reason the menus are being taken out..is because of the Source TV
proxy
  problem
  that sending the create menu messages to srctv caused..
  Valve had to spend time troubleshooting that..and now the price for
there
  time is to disable something
  they do not document..other than the 2 dozen source files in the sdk
that
  shows there use.
  The correct solution is to have the srctv ignore user messages that it
  doesnt need.
  (as well as us developers taking the time to not send user messages to
bots
  or hltv)
  Please provide the radio command menu as is or with programmer
selectable
  commands the same way the esc menus use..Some times being able to hit
the
  menu choices requires quick action...
  Shutting them down will break everyone's plugin and make it so that
  administering our servers is a difficult task again.
 
  The effects interface seems pretty much an afterthought.
  Ok for sparks and smoke ..useless for much more,
  how about bloodstreams and flames and who knows what else.
 
  Add Access to the users money via IPlayerInfo.
 
 
  Ray
 
 
 
 
  At 12:12 PM 05/20/2005, you wrote:
 
  I have to agree that this is a really strange and frustrating approach
  to take
  on Valve's part. I'm more disappointed in Valve that there was zero
  forewarning
  before they wished to push such a big change onto everyone in the
middle
  of the
  night. I'm going to start another thread on this topic.
 
  -Mattie
 
 
  - Original Message -
  From: Ray [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Friday, May 20, 2005 6:24 AM
  Subject: Re: [hlcoders] MenuSelect
 
 
  Its so good to know that Valve cares so much about its customers..
  Ive never seen any warning about using a documented SDK user message.
 
 
 
 
  From Alfred Reynolds:
 
They are using an undocumented hack to display those menus, this
update removes the hack and so they can no longer use it (because
the last subsystem that was using it, radio menus, has finally
been
fixed to be client side). They have a plugin API to display
messages to users and get feedback, they should use that.
   
- Alfred
  
  They were warned multiple times to not use the hacks they were, so
  it is
  upon their
  own heads.
 
  - Alfred
 
 
 
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  To unsubscribe, edit your list preferences, or view the list
  archives, please
  visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
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  please visit:
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  please visit:
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RE: [hlcoders] MenuSelect

2005-05-20 Thread Alfred Reynolds
There is an existing Menu interface as part of the plugin API, you
should use that.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Jennings Sent: Friday, May 20, 2005 5:41 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] MenuSelect

 I agree wholeheartedly. Even though I'm against this whole update
 deprecating Menuselect code, I feel that it is a wholly different
 situation than something like adding access to money values, as the
 menuselect code is easily mod-independant. There would be no issues
 with such a proper menu from working in any of the Source mods, which
 is why I have a problem with the fact that a hack is even necessary
 for such a menu. If Valve wants us to stop using hacks in our code,
 why not give us something proper to use instead that suits our needs?

 - Original Message -
 From: David Anderson [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Friday, May 20, 2005 5:12 PM
 Subject: Re: [hlcoders] MenuSelect


   Add Access to the users money via IPlayerInfo.
 
  It's a generic interface meant to be mod-independant.  You would
  have to be able to derive a special CCSPlayerInfo from it.  Same
  with CS
  1.6, you couldn't just get money from the entvars, you had to find
  the offset from the CBaseEntity base in pvPrivateData (omg hax!)...
  this
  is reasonable, since Valve has no reason to abstract that sort of
  thing.
 
 ~dvander
 
  Ray wrote:
  
   I too am highly disappointed in valve..
   Ive spent months of time and many ,many  hours trying to make
   admining our servers an easy thing to do, and making the menus
   were more for peoples requests to do so, than anything else.
  
   The provided api for everything is less than adequate on all
   accounts. Valve, Alfred, you would Like to know what things are
   needed?
   In game menus, not having to hit esq and block my view of the
   person im about to kick or ban. Leave the menus in ...and allow
   them to be selectable as to what the command they send on
   selection the way the esc menus do. The reason the menus are
   being taken out..is because of the Source
   TV
 proxy
   problem
   that sending the create menu messages to srctv caused..
   Valve had to spend time troubleshooting that..and now the price
   for there time is to disable something they do not
   document..other than the 2 dozen source files in the sdk that
   shows there use. The correct solution is to have the srctv ignore
   user messages that it doesnt need. (as well as us developers
   taking the time to not send user messages to
 bots
   or hltv)
   Please provide the radio command menu as is or with programmer
   selectable commands the same way the esc menus use..Some times
   being able to
   hit
 the
   menu choices requires quick action...
   Shutting them down will break everyone's plugin and make it so
   that administering our servers is a difficult task again.
  
   The effects interface seems pretty much an afterthought.
   Ok for sparks and smoke ..useless for much more, how about
   bloodstreams and flames and who knows what else.
  
   Add Access to the users money via IPlayerInfo.
  
  
   Ray
  
  
  
  
   At 12:12 PM 05/20/2005, you wrote:
  
I have to agree that this is a really strange and frustrating
approach to take on Valve's part. I'm more disappointed in Valve
that there was zero forewarning before they wished to push such
a big change onto everyone in the
 middle
of the
night. I'm going to start another thread on this topic.
   
-Mattie
   
   
- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 6:24 AM
Subject: Re: [hlcoders] MenuSelect
   
   
 Its so good to know that Valve cares so much about its
 customers.. Ive never seen any warning about using a
 documented SDK user message.




  From Alfred Reynolds:

   They are using an undocumented hack to display those
   menus, this update removes the hack and so they can no
   longer use it (because the last subsystem that was using
   it, radio menus, has finally
 been
   fixed to be client side). They have a plugin API to
   display messages to users and get feedback, they should
   use that.
  
   - Alfred
 
  They were warned multiple times to not use the hacks they
  were, so
 it is
 upon their
  own heads.

  - Alfred



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 archives, please visit:
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Re: [hlcoders] MenuSelect

2005-05-20 Thread LDuke
I don't think anyone would have any problem using a Valve provided
meny if it were possible it popped up (i.e. it didn't require the
players to hit ESC).

Is there any chance that Valve would consider adding that funcionality
to the menu for use in such things as map votes?

Thanks,
Duke


On 5/20/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 There is an existing Menu interface as part of the plugin API, you
 should use that.

 - Alfred


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[hlcoders] MenuSelect

2005-05-19 Thread Ray
Now that you have made the Radio Command all client side ..there is no
menuselect command set to the server when we use the Radio Commands menu
for plugin menus..
All menus in plugins are now non functional...
the the hit esc to use menu's are worthless...
Is there any way we can get a message sent from client back to the server
when a menu item is selected when the menus are not used for Radio commands?
6 months of work down the drain
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