Re: [hlcoders] Re: Re: HL2 Source
"Of course if you PM'ed me I couldn't provide you with the 32mb version because that would be illegal" The above line is true and I don't have the source and didn't suggest that in the above line. It was a request for people to NOT PM me and ask me for it. "List Members: Please stop feeding the troll. If everyone ignores this little twit, he will get tired of it and go away." It is ironic that, that was in response to one of my posts after he has already said that once... lol - Original Message - From: "Brian A. Stumm" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 05, 2003 7:44 PM Subject: Re: [hlcoders] Re: Re: HL2 Source > On Sun, 5 Oct 2003, Manip wrote: > > > what is interesting about that? That is what I heard just after the news > > broke on Slashdot. Obviously it isn't accurate but it was so soon after the > > original post... > > your news alludes to the fact that you were in possession of the leaked > code... > > Go buy a clue please... > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Re: HL2 Source
Manip wrote: > > what is interesting about that? That is what I heard just after the news > broke on Slashdot. Obviously it isn't accurate but it was so soon after the > original post... > > second is 169mb and contains the Full 100% complete source for Half Life > > 2. Maybe the interesting part is the statement about the 169MB file. This is the first time I hear about it, haven't read about that on Slashdot. You seem to know more than most other people :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Re: HL2 Source
List Members: Please stop feeding the troll. If everyone ignores this little twit, he will get tired of it and go away. At 07:03 PM 10/5/2003 +0100, Manip wrote: what is interesting about that? That is what I heard just after the news broke on Slashdot. Obviously it isn't accurate but it was so soon after the original post... {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Re: HL2 Source
what is interesting about that? That is what I heard just after the news broke on Slashdot. Obviously it isn't accurate but it was so soon after the original post... - Original Message - From: "Brian A. Stumm" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 05, 2003 6:22 PM Subject: Re: [hlcoders] Re: Re: HL2 Source > On Sun, 5 Oct 2003, Manip wrote: > > > http://www.##.net/adminspace/manip/Compile_Half_Life_2.txt > > Do you have any respect for Itellectual Property at all? > > Interesting reading on your main site too... > > [quote] > > The half life source code has been leaked it has been covered on slashdot > and other places. There is two copies floating about one is a 32mb file > that contains around 50% of the source including the map editor. The > second is 169mb and contains the Full 100% complete source for Half Life > 2. > > Of course if you PM'ed me I couldn't provide you with the 32mb version > because that would be illegal > [/quote] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Re: HL2 Source
Friend, Mail list have guidelines, rules, or whatever. "Random" rules that you have to follow, maybe "crazy" rules, but anyway you have to follow these rules. Thats is how a mail list work. Actually moderatos of this list where quiet. Thats is good. And I dont want to awake, or force the need to become active. Censorshipt is not good. Soo.. this mail whas a bad idea. Will be sad if this list miss you, but will be because you do bad moves. And your mail with the link whas a bad idea. I suggest to self-censor some sensible information. This is not a public forum, but a Valve mail list. Thats will be much better than admins banning people and other confusing, dirty and boring stuff. conclusion: the horse is dead, stop kicking him. A friend suggestion. posdata: I am sorry for posting more than 4 mails. JC> Manip writes: >> Something like what ? I just got sent that so I stuck it on a web-server and >> posted the link... freedome of information. It isn't illegal, that doc at >> least because it isn't telling anyone to brake the law.. it doesn't provide >> download locations infact other than the title it could be about anything. >> - Original Message - >> From: "James Couzens" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Sunday, October 05, 2003 12:03 PM >> Subject: [hlcoders] Re: HL2 Source >> >> >>> Manip, >>> >>> What the FUCK is wrong with you? How ignorant can you possibly be? Show >>> some god damn respect you son of a bitch! Why would you post something >> like >>> that in this VALVE list? You stupid cunt. >>> >>> James >>> >>> >>> Manip writes: >>> >>> > http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt >>> > - Original Message - >>> > From: "tei" <[EMAIL PROTECTED]> >>> > To: <[EMAIL PROTECTED]> >>> > Sent: Sunday, October 05, 2003 10:28 AM >>> > Subject: [hlcoders] Re: Re: HL2 Source >>> > >>> > >>> >> >>> >> Heee No one compile with warnings level 3? ...debug mode? >>> >> ...asserts? ...logs? ...batch tests? #if 0 #else #endif? >>> >> >>> >> >>> >> >>> >> MC> Ha, I love that. You spend hours trying to fix a bug. You put like >>> > 100 >>> >> MC> lines of debug code before you find a glaring typo!! You fix the >> typo >>> >> MC> and the bug is still there. >>> >> >>> >> >>> >> MC> On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote: >>> >> >> Oh no, even better, you spend HOURS trying to fix a problem, only to >>> >> >> discover it was your previously thought 100% perfect code elsewhere >>> > that >>> >> >> was causing the problem. >>> >> >> >>> >> >> At 09:31 5/10/2003, you wrote: >>> >> >> >>> >> >> >I absotively LOVE IT when that happens! >>> >> >> >I also love it when you fix one bug, and find 2 more that were >> hidden >>> >> >> >BECAUSE of the one you fixed, and it ends up becoming a really >> really >>> >> >> >really long day trying to fix it :X! >>> >> >> > >>> >> >> > >>> >> >> >-omega >>> >> >> >http://www.frontline2.com >>> >> >> > >>> >> >> > >>> >> >> >-Original Message- >>> >> >> >From: [EMAIL PROTECTED] >>> >> >> >[mailto:[EMAIL PROTECTED] On Behalf Of botman >>> >> >> >Sent: October 4, 2003 3:17 PM >>> >> >> >To: [EMAIL PROTECTED] >>> >> >> >Subject: Re: [hlcoders] Re: HL2 Source >>> >> >> > >>> >> >> >Okay, I'm bored. I've just rebuilt my code for the 83rd billionth >>> > time >>> >> >> >today and I everytime I fix a bug I seem to add 2 more. I guess >> it's >>> >> >> >time >>> >> >> >to go out and get completely WASTED and try again tomorrow! :) >>> >> >> > >>> >> >> >Jeffrey "botman" Broome >>> >> >> > >>> >> >>> >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Re: HL2 Source
http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt - Original Message - From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 05, 2003 10:28 AM Subject: [hlcoders] Re: Re: HL2 Source > > Heee No one compile with warnings level 3? ...debug mode? > ...asserts? ...logs? ...batch tests? #if 0 #else #endif? > > > > MC> Ha, I love that. You spend hours trying to fix a bug. You put like 100 > MC> lines of debug code before you find a glaring typo!! You fix the typo > MC> and the bug is still there. > > > MC> On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote: > >> Oh no, even better, you spend HOURS trying to fix a problem, only to > >> discover it was your previously thought 100% perfect code elsewhere that > >> was causing the problem. > >> > >> At 09:31 5/10/2003, you wrote: > >> > >> >I absotively LOVE IT when that happens! > >> >I also love it when you fix one bug, and find 2 more that were hidden > >> >BECAUSE of the one you fixed, and it ends up becoming a really really > >> >really long day trying to fix it :X! > >> > > >> > > >> >-omega > >> >http://www.frontline2.com > >> > > >> > > >> >-Original Message- > >> >From: [EMAIL PROTECTED] > >> >[mailto:[EMAIL PROTECTED] On Behalf Of botman > >> >Sent: October 4, 2003 3:17 PM > >> >To: [EMAIL PROTECTED] > >> >Subject: Re: [hlcoders] Re: HL2 Source > >> > > >> >Okay, I'm bored. I've just rebuilt my code for the 83rd billionth time > >> >today and I everytime I fix a bug I seem to add 2 more. I guess it's > >> >time > >> >to go out and get completely WASTED and try again tomorrow! :) > >> > > >> >Jeffrey "botman" Broome > >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Re: HL2 Source
Heee No one compile with warnings level 3? ...debug mode? ...asserts? ...logs? ...batch tests? #if 0 #else #endif? MC> Ha, I love that. You spend hours trying to fix a bug. You put like 100 MC> lines of debug code before you find a glaring typo!! You fix the typo MC> and the bug is still there. MC> On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote: >> Oh no, even better, you spend HOURS trying to fix a problem, only to >> discover it was your previously thought 100% perfect code elsewhere that >> was causing the problem. >> >> At 09:31 5/10/2003, you wrote: >> >> >I absotively LOVE IT when that happens! >> >I also love it when you fix one bug, and find 2 more that were hidden >> >BECAUSE of the one you fixed, and it ends up becoming a really really >> >really long day trying to fix it :X! >> > >> > >> >-omega >> >http://www.frontline2.com >> > >> > >> >-Original Message- >> >From: [EMAIL PROTECTED] >> >[mailto:[EMAIL PROTECTED] On Behalf Of botman >> >Sent: October 4, 2003 3:17 PM >> >To: [EMAIL PROTECTED] >> >Subject: Re: [hlcoders] Re: HL2 Source >> > >> >Okay, I'm bored. I've just rebuilt my code for the 83rd billionth time >> >today and I everytime I fix a bug I seem to add 2 more. I guess it's >> >time >> >to go out and get completely WASTED and try again tomorrow! :) >> > >> >Jeffrey "botman" Broome >> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Re: HL2 Source Leaked
SB> The code being leaked, means competitors etc, can learn SB> from the code. Beyond that it gives cheaters an upperhand SB> and will expose any security holes that would have better been SB> fixed in private. SB> -sb Hehehe... WOW! This is a snip of code from Kernel32: ¦KERNEL32.DLL ?FRPE.793C6823 a32 783120 ¦ Hiew DEMO (c)SEN ¦.793C681F: A86A test al,06A ;"j" ¦.793C6821: 2450 and al,050 ;"P" ¦.793C6823: 6A17 push 017 ¦.793C6825: 6AFF push 0FF ¦.793C6827: FF15B8103C79 call NtQueryInformationProcess ;NT ¦.793C682D: 3BC7 cmp eax,edi ¦.793C682F: 0F8C6A0F0300 jl .0793F779F (1) ¦.793C6835: 0FB7CB movzx ecx,bx ¦.793C6838: 6A01 push 001 ¦.793C683A: 83E941 sub ecx,041 ;"A" ¦.793C683D: 58 pop eax ¦.793C683E: D3E0 shl eax,cl ¦.793C6840: 8545A8 test [ebp][-0058],eax ¦.793C6843: 0F846267 je .0793CCFAB (2) ¦.793C6849: 0FB6440DAC movzx eax,b,[ebp][ecx][-0054] ¦.793C684E: 2BC7 sub eax,edi ¦.793C6850: 0F84680F0300 je .0793F77BE (3) ¦.793C6856: 48 dec eax ¦.793C6857: 48 dec eax ¦.793C6858: 0F8482770100 je .0793DDFE0 (4) ¦.793C685E: 48 dec eax ¦.793C685F: 0F85A497 jne .0793D0009 (5) ¦.793C6865: 6A03 push 003 ¦1Help 2PutBlk 3Edit 4Mode 5Goto 6Refer 7Search 8Header 9Files 10Quit A "Windows Source Leak"? ...not. Source is visible as assembler. Well.. I dont know too much about ASM, but sub -'A' is like calculating the base of a character. Hee!... looks like reading the Kernel32 source is easy!. (I use hiew) http://www.softnews.ro/public/cat/5/4/5-4-2.shtml We can point hiew to Steam.dll or whatever other .dll and read the "source" and learn from there. I am suspicious that leaks its becoming another way to promote games. And I still doubt the HL2 source code is out. But If is out, will be a good read. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders