RE: [hlcoders] Rendering in Black and white.

2002-03-29 Thread Kuja

Wow-- I loved that game :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Scott
Velasquez
Sent: Thursday, March 28, 2002 12:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Rendering in Black and white.


Is this in regard to the IDGA entry Pencil Whipped?

http://www.maxminn.com/chiselhead/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
McArthur
Sent: Thursday, March 28, 2002 11:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Rendering in Black and white.


Almost positive that there is no way to do this in the SDK, without changing
the source art.

- Original Message -
From: Mike Blowers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 28, 2002 9:21 AM
Subject: Re: [hlcoders] Rendering in Black and white.


 The model textures aren't really a problem, as client side model swapping
is
 working well

 It's just the world textures that I really need in BW... and please, no
 more mention of dual textures... this has got to work for a single client.
 :-)


 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, March 28, 2002 2:59 PM
 Subject: Re: [hlcoders] Rendering in Black and white.


  --
  [ Picked text/plain from multipart/alternative ]
  Don't forget all the model textures!
 
  ~Ghoul
 
  Lets leave it at that...
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[hlcoders] Rendering in Black and white.

2002-03-28 Thread Mike Blowers

Is their anyway which I can force a black  white render mode from either
the client or server side ?

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Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Don't forget all the model textures!

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Steven Guy

[ Converted text/html to text/plain ]

And one must not forget the sprites.
From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Rendering in Black and white.
Date: Thu, 28 Mar 2002 09:59:47 EST

--
[ Picked text/plain from multipart/alternative ]
Don't forget all the model textures!

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Mike Blowers

The model textures aren't really a problem, as client side model swapping is
working well

It's just the world textures that I really need in BW... and please, no
more mention of dual textures... this has got to work for a single client.
:-)


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 28, 2002 2:59 PM
Subject: Re: [hlcoders] Rendering in Black and white.


 --
 [ Picked text/plain from multipart/alternative ]
 Don't forget all the model textures!

 ~Ghoul

 Lets leave it at that...
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Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Christopher McArthur

Almost positive that there is no way to do this in the SDK, without changing
the source art.

- Original Message -
From: Mike Blowers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 28, 2002 9:21 AM
Subject: Re: [hlcoders] Rendering in Black and white.


 The model textures aren't really a problem, as client side model swapping
is
 working well

 It's just the world textures that I really need in BW... and please, no
 more mention of dual textures... this has got to work for a single client.
 :-)


 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, March 28, 2002 2:59 PM
 Subject: Re: [hlcoders] Rendering in Black and white.


  --
  [ Picked text/plain from multipart/alternative ]
  Don't forget all the model textures!
 
  ~Ghoul
 
  Lets leave it at that...
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

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RE: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Scott Velasquez

Is this in regard to the IDGA entry Pencil Whipped?

http://www.maxminn.com/chiselhead/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
McArthur
Sent: Thursday, March 28, 2002 11:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Rendering in Black and white.


Almost positive that there is no way to do this in the SDK, without changing
the source art.

- Original Message -
From: Mike Blowers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 28, 2002 9:21 AM
Subject: Re: [hlcoders] Rendering in Black and white.


 The model textures aren't really a problem, as client side model swapping
is
 working well

 It's just the world textures that I really need in BW... and please, no
 more mention of dual textures... this has got to work for a single client.
 :-)


 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, March 28, 2002 2:59 PM
 Subject: Re: [hlcoders] Rendering in Black and white.


  --
  [ Picked text/plain from multipart/alternative ]
  Don't forget all the model textures!
 
  ~Ghoul
 
  Lets leave it at that...
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

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