RE: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-02 Thread Ryan \MaJ-ReD\ Carbotte
Well, I've heard several things about this situation. Even though I
can't guaranty that this will not happen, I can tell you with the most
truth I can get out that it will not.

Valve is planning on releasing several versions of HL2. One of them will
be a special edition collectors pack (final package includes not
finalized as of late), a DVD copy, a CD copy, and one via Steam 2.0.

Steam 2.0 will be the backbone for Half-Life 2, as I'm sure it will
become for all current and future Valve products. This means that, once
you have created your Steam account, and included HL2's CDkey, you will
from then on be able to play HL2 via Steam anywhere you go, without your
CD.

You could install HL2 on your computer, and from then destroy your HL2
CD/DVD (not that anyone sane would... but it's an example), and as long
as you still have your Steam account, will be able to play HL2 and any
other offered Valve product. HL1?, CS, TFC, and so on.

Now, if you were to purchase HL2 via Steam from the beginning, and not
own a CD/DVD copy at all. It works the same way. I can see where people
would confuse purchasing HL2 over Steam as it being a Pay-As-You-Play
game, but I can almost assure you that it is nothing but a
misunderstanding.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mod man
Sent: Monday, September 01, 2003 11:49 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Steam to move to pay-as-play for HL2?

There are suggestions floating about that once Steam and HL2 get going
that HL2 will move to a pay-as-you-play billing format for online play.
I wouldn't have give this much thought, except that the slide show
presentation at the Game Developers Conference in 2002 listed this as a
feature of Steam. It seems a little unlikely that Valve would add the
feature to Steam if there were no future plans to use it.

Would someone at Valve like to clarify if this is in fact the case?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
I've spoken to some of the marketing people at Valve recently and they
assured us that this was not for any products they themselves are releasing
soon. Rather, as a tool for other developers shipping through Steam do
charge fees that way.

On the other hand, I think it's just a matter of time for Valve to do so.
Recurring revenue is king.

- Original Message -
From: mod man [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 01, 2003 12:48 PM
Subject: [hlcoders] Steam to move to pay-as-play for HL2?


 There are suggestions floating about that once Steam and HL2 get going
 that HL2 will move to a pay-as-you-play billing format for online play.
 I wouldn't have give this much thought, except that the slide show
 presentation at the Game Developers Conference in 2002 listed this as a
 feature of Steam. It seems a little unlikely that Valve would add the
 feature to Steam if there were no future plans to use it.

 Would someone at Valve like to clarify if this is in fact the case?


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Paolo \Nusco\ Perrotta
 On the other hand, I think it's just a matter of time for Valve to do so.
 Recurring revenue is king.

There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one is a
monthly fee like the one used by most MMORPGs.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread mod man
 On the other hand, I think it's just a matter of time for Valve to
 do so. Recurring revenue is king.
There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one
is a monthly fee like the one used by most MMORPGs.
---

Personally, I would place a monthly subscription fee in the same
catagory as pay-as-you-play. The only real difference is the billing method.
Regarding recuring revenue, the mod community provided recuring revenue
 to Valve through a seemingly endless variety of mods which helped keep
player interest in HL. This gave an impetus for purchasing HL long after
the its initial release. Subscription fees would be a real wet blanket
for HL2 multiplayer gaming.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Van Ingelgem
--
[ Picked text/plain from multipart/alternative ]
I wouldn't even thinking about buying HL2 (or any other game that is) if it
was that I have to pay to play online.
I know how many time goes into developping a game, I know how much into
maintaining one. But I just can't get myself to pay every month a fee to
just play a game...

At 12:55 1/09/2003 -0500, you wrote:
Personally, I would place a monthly subscription fee in the same
catagory as pay-as-you-play. The only real difference is the billing method.

Regarding recuring revenue, the mod community provided recuring revenue
  to Valve through a seemingly endless variety of mods which helped keep
player interest in HL. This gave an impetus for purchasing HL long after
the its initial release. Subscription fees would be a real wet blanket
for HL2 multiplayer gaming.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


G00fy, (aka KaReL, aka Steven)

Main Webpage : http://komma.cjb.net
CQ Database  : http://lid.fragland.net/
ICQ #: 35217584
MSN  : [EMAIL PROTECTED]
--



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
When it's your only real choice, we'll see if you change your mind ;)
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 01, 2003 2:22 PM
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?


 --
 [ Picked text/plain from multipart/alternative ]
 I wouldn't even thinking about buying HL2 (or any other game that is) if
it
 was that I have to pay to play online.
 I know how many time goes into developping a game, I know how much into
 maintaining one. But I just can't get myself to pay every month a fee to
 just play a game...

 At 12:55 1/09/2003 -0500, you wrote:
 Personally, I would place a monthly subscription fee in the same
 catagory as pay-as-you-play. The only real difference is the billing
method.
 
 Regarding recuring revenue, the mod community provided recuring revenue
   to Valve through a seemingly endless variety of mods which helped keep
 player interest in HL. This gave an impetus for purchasing HL long after
 the its initial release. Subscription fees would be a real wet blanket
 for HL2 multiplayer gaming.
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 G00fy, (aka KaReL, aka Steven)

 Main Webpage : http://komma.cjb.net
 CQ Database  : http://lid.fragland.net/
 ICQ #: 35217584
 MSN  : [EMAIL PROTECTED]
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Guy
I only buy a game once. I understand the need for p2p but I'll never play a
game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if
HL2 does do p2p I guess I'll have to convence the leader for the mod I would
be working on for HL2 to chose another engine or leave because I won't play
for a game more then once.
-Ms


From: Shane [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?
Date: Mon, 1 Sep 2003 14:29:59 -0400
When it's your only real choice, we'll see if you change your mind ;)
_
MSN 8: Get 6 months for $9.95/month. http://join.msn.com/?page=dept/dialup
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Yves Vandriessche







  I only buy a game once. I understand the need for p2p but I'll never
play
 a
  game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also
 if
  HL2 does do p2p I guess I'll have to convence the leader for the mod I
 would
  be working on for HL2 to chose another engine or leave because I won't
 play
  for a game more then once.
 
 
  -Ms
 

 HL2 is confirmed server/client, nothing to worry about =)
 much unlike doomIII (6 hour SP with 4 player MP, wheee)

 -Beef


*reads rest of messages*
oh crap, pay to play =)

steam will be used for authentication and small upgrades IIRC
pay2play is only useful with monthly basis, or 3 - 6 months like DAoC, they
make money on those who pay, but don't play much.  An hourly cost like in
the old muds wouldn't be profitable.



 
  From: Shane [EMAIL PROTECTED]
  Reply-To: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?
  Date: Mon, 1 Sep 2003 14:29:59 -0400
  
  When it's your only real choice, we'll see if you change your mind ;)
 
  _
  MSN 8: Get 6 months for $9.95/month.
http://join.msn.com/?page=dept/dialup
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders