[hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
For the mod I am working on, I want to allow the ADMIN the ability to change
the uniform camo's for the player models.
I am not a modelor but, from looking at how models are done, There is a path
set when you compile the model to where the texture for the model is placed
Is it possible to change the texture via the game ? If code was added?
Or would it just be easier to create the models with different camo's and
just precache them all?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread Daniel Jennings
I know there's a SetModel() function that can be used on players, is there
not also a texturing one?

- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 5:19 AM
Subject: [hlcoders] Was not sure where to ask about this but models /
textures


 For the mod I am working on, I want to allow the ADMIN the ability to
change
 the uniform camo's for the player models.
 I am not a modelor but, from looking at how models are done, There is a
path
 set when you compile the model to where the texture for the model is
placed

 Is it possible to change the texture via the game ? If code was added?

 Or would it just be easier to create the models with different camo's and
 just precache them all?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
Well that is what I was unsure about, as the texture is specified in the .qc
file when you compile the model. So from what I can tell we just need to
make different models with different camo.
That is probably the easiest, alot more work on the modelor side though...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 9:54 AM
Subject: Re: [hlcoders] Was not sure where to ask about this but models /
textures

I know there's a SetModel() function that can be used on players, is there
not also a texturing one?
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 5:19 AM
Subject: [hlcoders] Was not sure where to ask about this but models /
textures

For the mod I am working on, I want to allow the ADMIN the ability to
change
the uniform camo's for the player models.
I am not a modelor but, from looking at how models are done, There is a
path
set when you compile the model to where the texture for the model is
placed
Is it possible to change the texture via the game ? If code was added?
Or would it just be easier to create the models with different camo's and
just precache them all?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
It would take up less space if the modeler just made one model with
different skins. then you could allow the admin to change the (camo)
skin of the models.

Steve

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders