[hlcoders] Was not sure where to ask about this but models / textures
For the mod I am working on, I want to allow the ADMIN the ability to change the uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is a path set when you compile the model to where the texture for the model is placed Is it possible to change the texture via the game ? If code was added? Or would it just be easier to create the models with different camo's and just precache them all? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Was not sure where to ask about this but models / textures
I know there's a SetModel() function that can be used on players, is there not also a texturing one? - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 5:19 AM Subject: [hlcoders] Was not sure where to ask about this but models / textures For the mod I am working on, I want to allow the ADMIN the ability to change the uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is a path set when you compile the model to where the texture for the model is placed Is it possible to change the texture via the game ? If code was added? Or would it just be easier to create the models with different camo's and just precache them all? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Was not sure where to ask about this but models / textures
Well that is what I was unsure about, as the texture is specified in the .qc file when you compile the model. So from what I can tell we just need to make different models with different camo. That is probably the easiest, alot more work on the modelor side though... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Daniel Jennings [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 9:54 AM Subject: Re: [hlcoders] Was not sure where to ask about this but models / textures I know there's a SetModel() function that can be used on players, is there not also a texturing one? - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 5:19 AM Subject: [hlcoders] Was not sure where to ask about this but models / textures For the mod I am working on, I want to allow the ADMIN the ability to change the uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is a path set when you compile the model to where the texture for the model is placed Is it possible to change the texture via the game ? If code was added? Or would it just be easier to create the models with different camo's and just precache them all? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Was not sure where to ask about this but models / textures
It would take up less space if the modeler just made one model with different skins. then you could allow the admin to change the (camo) skin of the models. Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders