Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
 Anyway, that's all for the sake of chatting. Now we know that we'll
 be able to use C++ in HL2. Still, I think it would be great if they
 added a good script language as a second option.

/me wonders how hard it would be to port the source to Java...

-randomnine-
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RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
 /me wonders how hard it would be to port the source to Java...

/me wonders how hard it would be to port the source to ASM...


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Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
 Anyway, I'm sorry if that sounded arrogant. I should have added: most
 people I talked with about that. :) I've met lots of persons who think that
 script languages are toy languages, which is not justified by the current
 state of the art (http://home.pacbell.net/ouster/scripting.html).

He states initially and in closing that scripting languages and system
programming languages (C, C++, ...Java) do and should complement each
other. The remainder of the article is largely a head-to-head
comparison of Tcl and C/C++ solely in the areas where Tcl's strengths
come through. Tcl's GUI code is compared directly with the Win32 API
and MFC, and the 25-fold expansion in code blamed directly on the
strong typing in C++ (section 3). It is written by the creator of Tcl,
whose reputation relies in part upon the success of Tcl. It is hosted
on his personal website.

To be entirely fair, the author makes some good points. It's
unfortunate that he then undermines these by wildly exaggerating his
claims by so blatantly picking and choosing his statistics.

-randomnine-
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RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
  /me wonders how hard it would be to port the source to Java...

 /me wonders how hard it would be to port the source to ASM...

Aren't there tools that'll do that automatically? From what I've heard
the compiled ASM runs as fast as the original C++, even.

Exactly as fast. :p

-randomnine-
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RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil

 I am guessing this hard:

 $ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed
 's/CFLAGS *= *//'` -S '{}' ';'

I meant manually, line for line.

-Phil


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RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Tony \omega\ Sergi
It doesn't matter anymore. 5 years ago, maybe. But there's no real
difference anymore. There are some exceptions however, for example swapping
rgb to bgr, doing inline asm is a *little* quicker.

omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Phil
 Sent: June 1, 2003 10:14 PM
 To: [EMAIL PROTECTED]
 Subject: RE: Script languages (was Re: [hlcoders] Half-Life 2:
 Programming, Hmm?)

  Aren't there tools that'll do that automatically? From what I've heard
  the compiled ASM runs as fast as the original C++, even.

 ASM runs much faster than C++ because it's a lower-level programming
 language. Some could argue that it's the fastest understandable (if)
 programming language.

 -Phil


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RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
On Mon, 2 Jun 2003 14:14:05 +1200 Phil [EMAIL PROTECTED] wrote:

  Aren't there tools that'll do that automatically? From what I've heard
  the compiled ASM runs as fast as the original C++, even.

 ASM runs much faster than C++ because it's a lower-level programming
 language. Some could argue that it's the fastest understandable (if)
 programming language.

...just joking. -_-

I meant the ASM that a compiler would generate from the C++, as with
the method in Jonah's post. Which would naturally run exactly as fast
as the C++ it was generated from, because it'd have been generated by
the same routines as used in compilation.

-randomnine-
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Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo,

My post may have seemed unnecessarily harsh.

For that, I apologize.

No disrespect was intended.

Clearly, I mistook your intent.

At 11:31 AM 5/31/2003 +0200, you wrote:
 You certainly have not conducted any sort of survey of most
 people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion.  Kind of a pointless argument, don't you
think? :)
Anyway, I'm sorry if that sounded arrogant. I should have added: most
people I talked with about that. :) I've met lots of persons who think that
script languages are toy languages, which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).
{OLD}Sneaky_Bastard!
Michael A. Hobson
icq:#2186709
email:  [EMAIL PROTECTED]
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