RE: [hlcoders] Debugin mods with steam

2003-09-12 Thread Tony \omega\ Sergi
I think you should just use the regular standalone hl for now.
Until the actual hl patch, it still works.
Just run it in lan mode. Much simpler until the actual patch is out
(that's what im using at the moment to do my devel stuff)


-omega
http://www.frontline2.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 1:46 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Debugin mods with steam

HL.exe exits just after starting it and I have to reattach to to a new
instance
Anyone got a solution to that problem?
/BulliT


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Re: [hlcoders] Debugin mods with steam

2003-09-12 Thread Martin Webrant
Problem is the mod crashes in GameUI.dll when I start a LAN server in steam.
In regular HL everything works just fine :)

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 7:59 PM
Subject: RE: [hlcoders] Debugin mods with steam


 I think you should just use the regular standalone hl for now.
 Until the actual hl patch, it still works.
 Just run it in lan mode. Much simpler until the actual patch is out
 (that's what im using at the moment to do my devel stuff)


 -omega
 http://www.frontline2.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Martin
 Webrant
 Sent: September 12, 2003 1:46 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Debugin mods with steam

 HL.exe exits just after starting it and I have to reattach to to a new
 instance
 Anyone got a solution to that problem?
 /BulliT


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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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Re: [hlcoders] Debugin mods with steam

2003-09-12 Thread Ben Banfield
He may want to be prepared and have a working version before the
transition is forced upon us.  The more he can sort out now the less
pressure there is when the switch is final.
Unfortunately I have no idea how to debug a steam mod and I haven't
tried as I am in the fortunate position of my mod and the development
version of my mod both working on steam.
Are you launching hl via steam.exe or hl.exe in the steamapps\email
addy\half-life\ dir?  I'd try debugging with steam.exe as that is what
the steam installed updated all my shortcuts to when moving mods across.
Ben

p.s  I noticed some new params now that steam updated my shortcuts.
They are -silent -applaunch 70.  Not sure about the 70, but that should
boot you into your mod rather than the steam menu and from their you
should be able to debug,  however like I said I haven't tried yet
Tony omega Sergi wrote:

Hence why I said, use regular hl until we're forced not to.

-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 4:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin mods with steam
Problem is the mod crashes in GameUI.dll when I start a LAN server in
steam.
In regular HL everything works just fine :)
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 7:59 PM
Subject: RE: [hlcoders] Debugin mods with steam



I think you should just use the regular standalone hl for now.
Until the actual hl patch, it still works.
Just run it in lan mode. Much simpler until the actual patch is out
(that's what im using at the moment to do my devel stuff)
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 1:46 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Debugin mods with steam
HL.exe exits just after starting it and I have to reattach to to a new
instance
Anyone got a solution to that problem?
/BulliT



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RE: [hlcoders] Debugin mods with steam

2003-09-12 Thread Tony \omega\ Sergi
My point is, once the hl patch comes out, we'll then have a proper
version to debug and test with.
The current one in steam seems to be the same as it was in the beta,
valve correct me if I'm wrong.


-omega
http://www.frontline2.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield
Sent: September 12, 2003 4:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin mods with steam

He may want to be prepared and have a working version before the
transition is forced upon us.  The more he can sort out now the less
pressure there is when the switch is final.

Unfortunately I have no idea how to debug a steam mod and I haven't
tried as I am in the fortunate position of my mod and the development
version of my mod both working on steam.

Are you launching hl via steam.exe or hl.exe in the steamapps\email
addy\half-life\ dir?  I'd try debugging with steam.exe as that is what
the steam installed updated all my shortcuts to when moving mods across.

Ben

p.s  I noticed some new params now that steam updated my shortcuts.
They are -silent -applaunch 70.  Not sure about the 70, but that should
boot you into your mod rather than the steam menu and from their you
should be able to debug,  however like I said I haven't tried yet

Tony omega Sergi wrote:

Hence why I said, use regular hl until we're forced not to.

-omega
http://www.frontline2.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 4:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin mods with steam

Problem is the mod crashes in GameUI.dll when I start a LAN server in
steam.
In regular HL everything works just fine :)

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 7:59 PM
Subject: RE: [hlcoders] Debugin mods with steam




I think you should just use the regular standalone hl for now.
Until the actual hl patch, it still works.
Just run it in lan mode. Much simpler until the actual patch is out
(that's what im using at the moment to do my devel stuff)


-omega
http://www.frontline2.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 1:46 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Debugin mods with steam

HL.exe exits just after starting it and I have to reattach to to a new
instance
Anyone got a solution to that problem?
/BulliT





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please visit:
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Re: [hlcoders] Debugin mods with steam

2003-09-12 Thread Martin Webrant
Thx Ben, but it didn't help. I'll give up and wait for the next patch as
Tony is eagerly pushing for me to do :)

If valve reads this, here is the crash...
AppActive: active
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee70.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee9c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed40.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee68.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee94.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed38.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f360.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f234.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f3a4.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f428.
First-chance exception at 0x0f1cee26 in hl.exe: 0xC005: Access violation
reading location 0x.
Unhandled exception at 0x0f1cee26 in hl.exe: 0xC005: Access violation
reading location 0x.


- Original Message -
From: Ben Banfield [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 10:53 PM
Subject: Re: [hlcoders] Debugin mods with steam


 He may want to be prepared and have a working version before the
 transition is forced upon us.  The more he can sort out now the less
 pressure there is when the switch is final.

 Unfortunately I have no idea how to debug a steam mod and I haven't
 tried as I am in the fortunate position of my mod and the development
 version of my mod both working on steam.

 Are you launching hl via steam.exe or hl.exe in the steamapps\email
 addy\half-life\ dir?  I'd try debugging with steam.exe as that is what
 the steam installed updated all my shortcuts to when moving mods across.

 Ben

 p.s  I noticed some new params now that steam updated my shortcuts.
 They are -silent -applaunch 70.  Not sure about the 70, but that should
 boot you into your mod rather than the steam menu and from their you
 should be able to debug,  however like I said I haven't tried yet

 Tony omega Sergi wrote:

 Hence why I said, use regular hl until we're forced not to.
 
 -omega
 http://www.frontline2.com
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Martin
 Webrant
 Sent: September 12, 2003 4:04 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Debugin mods with steam
 
 Problem is the mod crashes in GameUI.dll when I start a LAN server in
 steam.
 In regular HL everything works just fine :)
 
 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 12, 2003 7:59 PM
 Subject: RE: [hlcoders] Debugin mods with steam
 
 
 
 
 I think you should just use the regular standalone hl for now.
 Until the actual hl patch, it still works.
 Just run it in lan mode. Much simpler until the actual patch is out
 (that's what im using at the moment to do my devel stuff)
 
 
 -omega
 http://www.frontline2.com
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Martin
 Webrant
 Sent: September 12, 2003 1:46 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Debugin mods with steam
 
 HL.exe exits just after starting it and I have to reattach to to a new
 instance
 Anyone got a solution to that problem?
 /BulliT
 
 



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 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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