Thx Ben, but it didn't help. I'll give up and wait for the next patch as Tony is eagerly pushing for me to do :)
If valve reads this, here is the crash... AppActive: active First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee70. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee6c. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee6c. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee6c. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee9c. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ed40. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee68. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee64. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee64. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee64. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ee94. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013ed38. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013f360. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013f234. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013f3a4. First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception: common::CErrorCodeException @ 0x0013f428. First-chance exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access violation reading location 0x00000000. ----- Original Message ----- From: "Ben Banfield" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 12, 2003 10:53 PM Subject: Re: [hlcoders] Debugin mods with steam > He may want to be prepared and have a working version before the > transition is forced upon us. The more he can sort out now the less > pressure there is when the switch is final. > > Unfortunately I have no idea how to debug a steam mod and I haven't > tried as I am in the fortunate position of my mod and the development > version of my mod both working on steam. > > Are you launching hl via steam.exe or hl.exe in the steamapps\email > addy\half-life\ dir? I'd try debugging with steam.exe as that is what > the steam installed updated all my shortcuts to when moving mods across. > > Ben > > p.s I noticed some new params now that steam updated my shortcuts. > They are -silent -applaunch 70. Not sure about the 70, but that should > boot you into your mod rather than the steam menu and from their you > should be able to debug, however like I said I haven't tried yet > > Tony "omega" Sergi wrote: > > >Hence why I said, use regular hl until we're forced not to. > > > >-omega > >http://www.frontline2.com > > > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Martin > >Webrant > >Sent: September 12, 2003 4:04 PM > >To: [EMAIL PROTECTED] > >Subject: Re: [hlcoders] Debugin mods with steam > > > >Problem is the mod crashes in GameUI.dll when I start a LAN server in > >steam. > >In regular HL everything works just fine :) > > > >----- Original Message ----- > >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Friday, September 12, 2003 7:59 PM > >Subject: RE: [hlcoders] Debugin mods with steam > > > > > > > > > >>I think you should just use the regular standalone hl for now. > >>Until the actual hl patch, it still works. > >>Just run it in lan mode. Much simpler until the actual patch is out > >>(that's what im using at the moment to do my devel stuff) > >> > >> > >>-omega > >>http://www.frontline2.com > >> > >> > >>-----Original Message----- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf Of Martin > >>Webrant > >>Sent: September 12, 2003 1:46 PM > >>To: [EMAIL PROTECTED] > >>Subject: [hlcoders] Debugin mods with steam > >> > >>HL.exe exits just after starting it and I have to reattach to to a new > >>instance.... > >>Anyone got a solution to that problem? > >>/BulliT > >> > >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

