Thx Ben, but it didn't help. I'll give up and wait for the next patch as
Tony is eagerly pushing for me to do :)

If valve reads this, here is the crash...
AppActive: active
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee70.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee9c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed40.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee68.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee94.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed38.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f360.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f234.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f3a4.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f428.
First-chance exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access violation
reading location 0x00000000.
Unhandled exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access violation
reading location 0x00000000.


----- Original Message -----
From: "Ben Banfield" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 10:53 PM
Subject: Re: [hlcoders] Debugin mods with steam


> He may want to be prepared and have a working version before the
> transition is forced upon us.  The more he can sort out now the less
> pressure there is when the switch is final.
>
> Unfortunately I have no idea how to debug a steam mod and I haven't
> tried as I am in the fortunate position of my mod and the development
> version of my mod both working on steam.
>
> Are you launching hl via steam.exe or hl.exe in the steamapps\email
> addy\half-life\ dir?  I'd try debugging with steam.exe as that is what
> the steam installed updated all my shortcuts to when moving mods across.
>
> Ben
>
> p.s  I noticed some new params now that steam updated my shortcuts.
> They are -silent -applaunch 70.  Not sure about the 70, but that should
> boot you into your mod rather than the steam menu and from their you
> should be able to debug,  however like I said I haven't tried yet
>
> Tony "omega" Sergi wrote:
>
> >Hence why I said, use regular hl until we're forced not to.
> >
> >-omega
> >http://www.frontline2.com
> >
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Martin
> >Webrant
> >Sent: September 12, 2003 4:04 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlcoders] Debugin mods with steam
> >
> >Problem is the mod crashes in GameUI.dll when I start a LAN server in
> >steam.
> >In regular HL everything works just fine :)
> >
> >----- Original Message -----
> >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Friday, September 12, 2003 7:59 PM
> >Subject: RE: [hlcoders] Debugin mods with steam
> >
> >
> >
> >
> >>I think you should just use the regular standalone hl for now.
> >>Until the actual hl patch, it still works.
> >>Just run it in lan mode. Much simpler until the actual patch is out
> >>(that's what im using at the moment to do my devel stuff)
> >>
> >>
> >>-omega
> >>http://www.frontline2.com
> >>
> >>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Martin
> >>Webrant
> >>Sent: September 12, 2003 1:46 PM
> >>To: [EMAIL PROTECTED]
> >>Subject: [hlcoders] Debugin mods with steam
> >>
> >>HL.exe exits just after starting it and I have to reattach to to a new
> >>instance....
> >>Anyone got a solution to that problem?
> >>/BulliT
> >>
> >>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>
>


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