Re: [hlcoders] FCVAR_

2009-06-11 Thread Jorge Rodriguez
That is, it's a way to signal to the CVar system that a cvar only exists on
the client or on the server.

-- 
Jorge "Vino" Rodriguez
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Re: [hlcoders] FCVAR_

2009-06-11 Thread Stephen Swires
Game dll is a server var and, you guessed it, client dll is a client var

On 6/11/09, Yaakov Smith  wrote:
> What is FCVAR_GAMEDLL and FCVAR_CLIENTDLL? I found this snippet:
>
>
>
> #define FCVAR_GAMEDLL(1<<2) // defined by the game DLL
>
> #define FCVAR_CLIENTDLL  (1<<3)  // defined by the client
> DLL
>
>
>
> But what does that mean, practically?
>
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- Stephen Swires

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