Re: [hlcoders] Gettin Plugin to work
-- [ Picked text/plain from multipart/alternative ] thanks i got them to work already. Thanx alfred and botman. On 7/21/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > Alfred Reynolds wrote: > > Don't build it in debug then. The game won't let you load binaries build > > in debug mode unless you specify the "-allowdebug" option. > > At one point, the Visual Studio solution was using the wrong directory > when coping the executable to the final directory. It was using the > $Debug directory even in the Release solution. > > Edit the project settings for Release mode (in the Custom Build Steps) > and make sure it's copying the .dll from the Release directory and not > the Debug directory. > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Gettin Plugin to work
Alfred Reynolds wrote: Don't build it in debug then. The game won't let you load binaries build in debug mode unless you specify the "-allowdebug" option. At one point, the Visual Studio solution was using the wrong directory when coping the executable to the final directory. It was using the $Debug directory even in the Release solution. Edit the project settings for Release mode (in the Custom Build Steps) and make sure it's copying the .dll from the Release directory and not the Debug directory. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Gettin Plugin to work
Change the build options so you're building a Release version not Debug version in your compiler. - Original Message - From: "Ian" <[EMAIL PROTECTED]> To: Sent: Thursday, July 21, 2005 1:25 PM Subject: Re: [hlcoders] Gettin Plugin to work -- [ Picked text/plain from multipart/alternative ] i dont want to debug, i finished it. How do i make it work like a regular plugin? On 7/21/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: Add "-allowdeubg" to the command line to let the engine load a debug binary. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent: Thursday, July 21, 2005 11:16 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Gettin Plugin to work > -- > [ Picked text/plain from multipart/alternative ] I'm trying to > compile a server plugin i wrote modifying serverplugin_empty, the one > that came with valve, but when i compile and i try to run it, it says > its a Debug DLL and it crashes CSS. Any ideas? > > -- > Sincerely, > Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Gettin Plugin to work
Don't build it in debug then. The game won't let you load binaries build in debug mode unless you specify the "-allowdebug" option. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent: Thursday, July 21, 2005 1:25 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Gettin Plugin to work > -- > [ Picked text/plain from multipart/alternative ] i dont want to > debug, i finished it. How do i make it work like a regular plugin? > > On 7/21/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > Add "-allowdeubg" to the command line to let the engine load a > > debug binary. > > > > - Alfred > > > > Original Message > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ian > > Sent: Thursday, July 21, 2005 11:16 AM To: > > hlcoders@list.valvesoftware.com Subject: [hlcoders] Gettin Plugin > > to work > > > > > -- > > > [ Picked text/plain from multipart/alternative ] I'm trying to > > > compile a server plugin i wrote modifying serverplugin_empty, the > > > one that came with valve, but when i compile and i try to run it, > > > it says its a Debug DLL and it crashes CSS. Any ideas? > > > > > > -- > > > Sincerely, > > > Ian > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Sincerely, > Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Gettin Plugin to work
-- [ Picked text/plain from multipart/alternative ] i dont want to debug, i finished it. How do i make it work like a regular plugin? On 7/21/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Add "-allowdeubg" to the command line to let the engine load a debug > binary. > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent: > Thursday, July 21, 2005 11:16 AM To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Gettin Plugin to work > > > -- > > [ Picked text/plain from multipart/alternative ] I'm trying to > > compile a server plugin i wrote modifying serverplugin_empty, the one > > that came with valve, but when i compile and i try to run it, it says > > its a Debug DLL and it crashes CSS. Any ideas? > > > > -- > > Sincerely, > > Ian > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Gettin Plugin to work
Add "-allowdeubg" to the command line to let the engine load a debug binary. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent: Thursday, July 21, 2005 11:16 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Gettin Plugin to work > -- > [ Picked text/plain from multipart/alternative ] I'm trying to > compile a server plugin i wrote modifying serverplugin_empty, the one > that came with valve, but when i compile and i try to run it, it says > its a Debug DLL and it crashes CSS. Any ideas? > > -- > Sincerely, > Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders