Re: [hlcoders] [OT] Compiling the SDk

2002-03-23 Thread botman

 Specifically the errors go like this -

 LINK : fatal error LNK2023: bad dll or entry point
 'msobj10.dll'!'?FCreateReader@IDebugSSectionReaderSA_NPAEIPAPAV1@KZ'
 Error executing link.exe.

Dude!  You've got demons or something inside your PC.  :)

Uninstall and reinstall MSVC or (even better), reformat your hard disk and
reinstall Windows and all your apps again.

Jeffrey botman Broome

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[hlcoders] Steam

2002-03-23 Thread Martin Webrant

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How will the steam software work for regular mod makers (those of us
that haven't been bought up yet :P)
Will there be a new SDK? Saw that you guys fixed the annoying gauss
kickback bug, thats really good!
/Martin
www.planethalflife.com/agmod

--


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Re: [hlcoders] strange install error

2002-03-23 Thread Cortex

I think it's a liblist.gam problem...

  - Cortex : mapper  coder www.hlalbator.fr.st

--- Mugsy _ [EMAIL PROTECTED] wrote:
 Just running through a special version of a patch i'm making, and i'm
 getting this error when I try to connect to a game through the multiplayer
 browser:

 You cannot connect to a server running custom game dod until you install
the
 custom game

 Now, I can join servers from the command line no prob, and the mod is
 obviously loaded, because all the interface is the dod interface.

 Any ideas?

 Mugsy

 _
 Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp.

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Re: [hlcoders] adding external dependencies to a project

2002-03-23 Thread Nicolai Haehnle

The external dependencies is automatically created by the compiler; it drops
any header files that aren't listed in another section in there. Also note
that the External Depencies aren't saved in the .dsp file afaik, so they
don't really belong to the project at all.

So if you want to add files to your project, always add it into one of the
proper sections. External Dependencies is just there so that you don't
accidently forget about a header file you depend on.

Actually, you don't have to add header files to the project at all. The
#include is all that matters.

However, it's nice to have the headers in the source files list for easy
browsing. Additionally, some tips features of the editor (such as member
lists) only work when the header file is added to the project.

cu,
Prefect
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Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani

www.steampowered.com and the valve press release both say that the steam sdk
is available
cant seem to find it anywhere though.

anyone know?

dpac.

- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 9:56 AM
Subject: [hlcoders] Steam


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 How will the steam software work for regular mod makers (those of us
 that haven't been bought up yet :P)
 Will there be a new SDK? Saw that you guys fixed the annoying gauss
 kickback bug, thats really good!
 /Martin
 www.planethalflife.com/agmod

 --


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Re: [hlcoders] Steam

2002-03-23 Thread botman

 www.steampowered.com and the valve press release both say that the steam sdk
 is available
 cant seem to find it anywhere though.

 anyone know?

Where in this statement from the steampowered.com website does it say that the
SDK is available...

The Steam SDK also includes an integrated set of communications tools and
Valve's Graphic User Interface (V-GUI) that provide built-in support for a
variety of services such as instant messaging, configuration, and server
browsing.

All it states is that there IS an SDK, not that it's publicly available.  I
think you are reading more into it than it says.

Jeffrey botman Broome

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RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald

He!
I did the same thing, but read it again and realized you dolt! Your
reading more than what is typed ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Saturday, March 23, 2002 3:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam


 www.steampowered.com and the valve press release both say that the
 steam sdk is available cant seem to find it anywhere though.

 anyone know?

Where in this statement from the steampowered.com website does it say
that the SDK is available...

The Steam SDK also includes an integrated set of communications tools
and Valve's Graphic User Interface (V-GUI) that provide built-in support
for a variety of services such as instant messaging, configuration, and
server browsing.

All it states is that there IS an SDK, not that it's publicly available.
I think you are reading more into it than it says.

Jeffrey botman Broome

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Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani

was about to remove my reply button for fear of making another stupid post
UNTIL i read the press release again and saw:

The Steam SDK is available now and includes an integrated set of
communications tools as well as Valve's Graphic User Interface (V-GUI).
Together, these provide built-in support for a variety of services such as
instant messaging, configuration, and server browsing.

For more information, visit www.Steampowered.com.

ooglé over at http://www.planetfortress.com/features/articles/steampr/

dpac :o)


- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 8:04 PM
Subject: Re: [hlcoders] Steam


 Where in this statement from the steampowered.com website does it say that
the
 SDK is available...

 The Steam SDK also includes an integrated set of communications tools and
 Valve's Graphic User Interface (V-GUI) that provide built-in support for a
 variety of services such as instant messaging, configuration, and server
 browsing.

 All it states is that there IS an SDK, not that it's publicly available.
I
 think you are reading more into it than it says.

 Jeffrey botman Broome


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RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald

Like how one site contradicts the other ;)
On planetfortress

The Steam SDK is available now and includes an integrated set of
communications tools as well as Valve’s Graphic User Interface (V-GUI).
Together, these provide built-in support for a variety of services such
as instant messaging, configuration, and server browsing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Deepak
Manglani
Sent: Saturday, March 23, 2002 3:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam


was about to remove my reply button for fear of making another stupid
post UNTIL i read the press release again and saw:

The Steam SDK is available now and includes an integrated set of
communications tools as well as Valve's Graphic User Interface (V-GUI).
Together, these provide built-in support for a variety of services such
as instant messaging, configuration, and server browsing.

For more information, visit www.Steampowered.com.

ooglé over at http://www.planetfortress.com/features/articles/steampr/

dpac :o)


- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 8:04 PM
Subject: Re: [hlcoders] Steam


 Where in this statement from the steampowered.com website does it say
 that
the
 SDK is available...

 The Steam SDK also includes an integrated set of communications tools

 and Valve's Graphic User Interface (V-GUI) that provide built-in
 support for a variety of services such as instant messaging,
 configuration, and server browsing.

 All it states is that there IS an SDK, not that it's publicly
 available.
I
 think you are reading more into it than it says.

 Jeffrey botman Broome


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RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald

Check out the urls posted in the past few emails
The links explain Steam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Saturday, March 23, 2002 2:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam


Well... I've heard something about Steam (CS 1.4) but I don't know what
exactly is Steam :( Could someone explain me ??

  - Cortex : mapper  coder www.hlalbator.fr.st

- Original Message -
From: Deepak Manglani
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 8:46 PM
Subject: Re: [hlcoders] Steam


www.steampowered.com and the valve press release both say that the steam
sdk is available cant seem to find it anywhere though.

anyone know?

dpac.

- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 9:56 AM
Subject: [hlcoders] Steam


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 How will the steam software work for regular mod makers (those of us
 that haven't been bought up yet :P) Will there be a new SDK? Saw that
 you guys fixed the annoying gauss kickback bug, thats really good!
 /Martin
 www.planethalflife.com/agmod

 --


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RE: [hlcoders] Steam

2002-03-23 Thread Leon Hartwig

This is a multi-part message in MIME format.
--
The SDK mentioned there has nothing to do with Half-Life modding...

There will be an update to the HL SDK when it's needed, but most of the
work needed to get a HL mod up in Steam is already done, since it's
mostly work in the engine.  Don't worry, you will hear more about it
from us when it's time.  More information for mod developers should be
available within the next couple of months.


 -Original Message-
 From: Deepak Manglani [mailto:[EMAIL PROTECTED]]
 Sent: Saturday, March 23, 2002 11:46 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Steam


 www.steampowered.com and the valve press release both say
 that the steam sdk
 is available
 cant seem to find it anywhere though.

 anyone know?

 dpac.

 - Original Message -
 From: Martin Webrant [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, March 23, 2002 9:56 AM
 Subject: [hlcoders] Steam


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  How will the steam software work for regular mod makers (those of us
  that haven't been bought up yet :P)
  Will there be a new SDK? Saw that you guys fixed the annoying gauss
  kickback bug, thats really good!
  /Martin
  www.planethalflife.com/agmod

--
[ winmail.dat of type application/ms-tnef deleted ]
--

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[hlcoders] Client Side Weapons (Concept)

2002-03-23 Thread Nate Lovallo

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I've been coding for a while and have always heard about real client side weapons 
(not events) Does anyone know the concept for coding these? Im not asking for a step 
by step tut, just the idea.
Thx

Inbeastic
--

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Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani

im just curious about getting my hands on it
even if its not for HL modding.
is that likely to happen?

dpac.

- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]


 The SDK mentioned there has nothing to do with Half-Life modding...

 There will be an update to the HL SDK when it's needed, but most of the
 work needed to get a HL mod up in Steam is already done, since it's
 mostly work in the engine.  Don't worry, you will hear more about it
 from us when it's time.  More information for mod developers should be
 available within the next couple of months.

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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
You already can..  http://www.steampowered.com/

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Its built for broadband users.

~Ghoul

Lets leave it at that...
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RE: [hlcoders] Steam

2002-03-23 Thread Steven Guy

[ Converted text/html to text/plain ]

That's not really how it works but part of it
The idea is that you can subscribe to a game and have it streamed to your
computer.

And for subscribing you pay a fee for using it. I think it's a horrible idea
because you have to pay to play even if it's single player plus if your
internet goes down and you can't use the serves you will still pay for it
because you can't unsubscribe with out an internet connection also you will
have to have a broadband connection or it would just take to damn long to
stream the data needed to run the game.
From: Philip (Fiber)
Reply-To: [EMAIL PROTECTED]
To:
Subject: RE: [hlcoders] Steam
Date: Sun, 24 Mar 2002 12:23:14 +1200

Steam is a wee app that is like a launcher for Valve apps (HL, Tracker
etc.). When you load up a game from steam, steam will check and download
the latest files for the game so it is always updated. With things like
the CS1.4 beta, it downloaded the entire thing and kept it updated,
which would eliminate having to use a CD.

It seems like an excellent tool for updating games, but if you need to
download the entire game (wasn't that hinted in the press?) it could
become a pain in the ass.

-Philip

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
Ronald
Sent: Sunday, March 24, 2002 8:40 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam

Check out the urls posted in the past few emails
The links explain Steam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Saturday, March 23, 2002 2:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam


Well... I've heard something about Steam (CS 1.4) but I don't know what
exactly is Steam :( Could someone explain me ??

 - Cortex : mapper  coder www.hlalbator.fr.st

- Original Message -
From: Deepak Manglani
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 8:46 PM
Subject: Re: [hlcoders] Steam


www.steampowered.com and the valve press release both say that the steam
sdk is available cant seem to find it anywhere though.

anyone know?

dpac.

- Original Message -
From: Martin Webrant
To:
Sent: Saturday, March 23, 2002 9:56 AM
Subject: [hlcoders] Steam


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  How will the steam software work for regular mod makers (those of us
  that haven't been bought up yet :P) Will there be a new SDK? Saw that
  you guys fixed the annoying gauss kickback bug, thats really good!
  /Martin
  www.planethalflife.com/agmod
 
  --
 
 
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please visit:
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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Thats why you go out and buy it if you have 56k or slower.

~Ghoul

Lets leave it at that...
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RE: [hlcoders] Steam

2002-03-23 Thread Philip (Fiber)

I thought that it would be like buying it in the store, except you
download it. You only pay the cost 1ce then you can play it as much as
you like, however it would work with subscription based games as well.
If you did have to pay a subscription then nobody would use it.

-Philip

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
Sent: Sunday, March 24, 2002 12:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam

[ Converted text/html to text/plain ]

That's not really how it works but part of it
The idea is that you can subscribe to a game and have it streamed to
your
computer.

And for subscribing you pay a fee for using it. I think it's a horrible
idea
because you have to pay to play even if it's single player plus if your
internet goes down and you can't use the serves you will still pay for
it
because you can't unsubscribe with out an internet connection also you
will
have to have a broadband connection or it would just take to damn long
to
stream the data needed to run the game.
From: Philip (Fiber)
Reply-To: [EMAIL PROTECTED]
To:
Subject: RE: [hlcoders] Steam
Date: Sun, 24 Mar 2002 12:23:14 +1200

Steam is a wee app that is like a launcher for Valve apps (HL, Tracker
etc.). When you load up a game from steam, steam will check and
download
the latest files for the game so it is always updated. With things like
the CS1.4 beta, it downloaded the entire thing and kept it updated,
which would eliminate having to use a CD.

It seems like an excellent tool for updating games, but if you need to
download the entire game (wasn't that hinted in the press?) it could
become a pain in the ass.

-Philip

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
Ronald
Sent: Sunday, March 24, 2002 8:40 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam

Check out the urls posted in the past few emails
The links explain Steam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Saturday, March 23, 2002 2:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam


Well... I've heard something about Steam (CS 1.4) but I don't know what
exactly is Steam :( Could someone explain me ??

 - Cortex : mapper  coder www.hlalbator.fr.st

- Original Message -
From: Deepak Manglani
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 8:46 PM
Subject: Re: [hlcoders] Steam


www.steampowered.com and the valve press release both say that the
steam
sdk is available cant seem to find it anywhere though.

anyone know?

dpac.

- Original Message -
From: Martin Webrant
To:
Sent: Saturday, March 23, 2002 9:56 AM
Subject: [hlcoders] Steam


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  How will the steam software work for regular mod makers (those of us
  that haven't been bought up yet :P) Will there be a new SDK? Saw
that
  you guys fixed the annoying gauss kickback bug, thats really good!
  /Martin
  www.planethalflife.com/agmod
 
  --
 
 
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archives,
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Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani

recommend you read the press release over at
http://www.planetfortress.com/features/articles/steampr/

assuming i'm not misinterpretting it,
you can chose to pay either a one off fee for the game
or a monthly subscription fee.

whether the game will be available to buy in stores as well as being
downloadable from steam is dependant on the game developer and whether they
want to still have a retail publisher

dpac.

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 24, 2002 12:41 AM
Subject: RE: [hlcoders] Steam


 I thought that it would be like buying it in the store, except you
 download it. You only pay the cost 1ce then you can play it as much as
 you like, however it would work with subscription based games as well.
 If you did have to pay a subscription then nobody would use it.

 -Philip

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
 Sent: Sunday, March 24, 2002 12:31 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Steam

 [ Converted text/html to text/plain ]

 That's not really how it works but part of it
 The idea is that you can subscribe to a game and have it streamed to
 your
 computer.

 And for subscribing you pay a fee for using it. I think it's a horrible
 idea
 because you have to pay to play even if it's single player plus if your
 internet goes down and you can't use the serves you will still pay for
 it
 because you can't unsubscribe with out an internet connection also you
 will
 have to have a broadband connection or it would just take to damn long
 to
 stream the data needed to run the game.
 From: Philip (Fiber)
 Reply-To: [EMAIL PROTECTED]
 To:
 Subject: RE: [hlcoders] Steam
 Date: Sun, 24 Mar 2002 12:23:14 +1200
 
 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker
 etc.). When you load up a game from steam, steam will check and
 download
 the latest files for the game so it is always updated. With things like
 the CS1.4 beta, it downloaded the entire thing and kept it updated,
 which would eliminate having to use a CD.
 
 It seems like an excellent tool for updating games, but if you need to
 download the entire game (wasn't that hinted in the press?) it could
 become a pain in the ass.
 
 -Philip
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
 Ronald
 Sent: Sunday, March 24, 2002 8:40 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Steam
 
 Check out the urls posted in the past few emails
 The links explain Steam
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
 Sent: Saturday, March 23, 2002 2:55 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Steam
 
 
 Well... I've heard something about Steam (CS 1.4) but I don't know what
 exactly is Steam :( Could someone explain me ??
 
  - Cortex : mapper  coder www.hlalbator.fr.st
 
 - Original Message -
 From: Deepak Manglani
 To: [EMAIL PROTECTED]
 Sent: Saturday, March 23, 2002 8:46 PM
 Subject: Re: [hlcoders] Steam
 
 
 www.steampowered.com and the valve press release both say that the
 steam
 sdk is available cant seem to find it anywhere though.
 
 anyone know?
 
 dpac.
 
 - Original Message -
 From: Martin Webrant
 To:
 Sent: Saturday, March 23, 2002 9:56 AM
 Subject: [hlcoders] Steam
 
 
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   How will the steam software work for regular mod makers (those of us
   that haven't been bought up yet :P) Will there be a new SDK? Saw
 that
   you guys fixed the annoying gauss kickback bug, thats really good!
   /Martin
   www.planethalflife.com/agmod
  
   --
  
  
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Re: [hlcoders] Steam

2002-03-23 Thread Steven Guy

[ Converted text/html to text/plain ]

I was referring to this

Gabe: First off I want to stress that we have always tried to give gamers a
lot of value for their money. If someone bought the original Half-Life and has
kept current with all of the updates, MODs, and so on, they probably think
Half-Life was the best value they've ever gotten for their money. That's not
going to change.
For some customers it may make sense for them to go with a subscription rather
than a one time fee. If you haven't ever bought a Valve game before, you might
want to pay a $9.95/month fee rather than paying for Half-Life, Opposing
Force, Blue Shift, Counter-Strike, Gunman, etc... individually. Sure I may pay
more in the long run, but in the long run Valve is hopefully going to come out
with more games so that it makes sense that I'm getting a lot of value. On the
other hand if I've already got a bunch of Valve games and CZ comes out, I'm
probably not going to be interested in paying a subscription just to get CZ.
I'll just want to buy it the way I've always bought games - for a flat fee.
For that second type of user, it gets to be a trickier decision as we start
going into our next generation of games, and it may or may not make sense for
them to go with a subscription at some point. Either way, it will be up to the
individual gamer to decide which way they prefer to go.
I know that it doesn't mean there would be a monthly fee I just used the worse
case seniario
From: Deepak Manglani
Reply-To: [EMAIL PROTECTED]
To:
Subject: Re: [hlcoders] Steam
Date: Sun, 24 Mar 2002 00:46:38 -

recommend you read the press release over at
http://www.planetfortress.com/features/articles/steampr/

assuming i'm not misinterpretting it,
you can chose to pay either a one off fee for the game
or a monthly subscription fee.

whether the game will be available to buy in stores as well as being
downloadable from steam is dependant on the game developer and whether they
want to still have a retail publisher

dpac.

- Original Message -
From: Philip (Fiber)
To:
Sent: Sunday, March 24, 2002 12:41 AM
Subject: RE: [hlcoders] Steam


  I thought that it would be like buying it in the store, except you
  download it. You only pay the cost 1ce then you can play it as much as
  you like, however it would work with subscription based games as well.
  If you did have to pay a subscription then nobody would use it.
 
  -Philip
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
  Sent: Sunday, March 24, 2002 12:31 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] Steam
 
  [ Converted text/html to text/plain ]
 
  That's not really how it works but part of it
  The idea is that you can subscribe to a game and have it streamed to
  your
  computer.
 
  And for subscribing you pay a fee for using it. I think it's a horrible
  idea
  because you have to pay to play even if it's single player plus if your
  internet goes down and you can't use the serves you will still pay for
  it
  because you can't unsubscribe with out an internet connection also you
  will
  have to have a broadband connection or it would just take to damn long
  to
  stream the data needed to run the game.
  From: Philip (Fiber)
  Reply-To: [EMAIL PROTECTED]
  To:
  Subject: RE: [hlcoders] Steam
  Date: Sun, 24 Mar 2002 12:23:14 +1200
  
  Steam is a wee app that is like a launcher for Valve apps (HL, Tracker
  etc.). When you load up a game from steam, steam will check and
  download
  the latest files for the game so it is always updated. With things like
  the CS1.4 beta, it downloaded the entire thing and kept it updated,
  which would eliminate having to use a CD.
  
  It seems like an excellent tool for updating games, but if you need to
  download the entire game (wasn't that hinted in the press?) it could
  become a pain in the ass.
  
  -Philip
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
  Ronald
  Sent: Sunday, March 24, 2002 8:40 AM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] Steam
  
  Check out the urls posted in the past few emails
  The links explain Steam
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
  Sent: Saturday, March 23, 2002 2:55 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Steam
  
  
  Well... I've heard something about Steam (CS 1.4) but I don't know what
  exactly is Steam :( Could someone explain me ??
  
   - Cortex : mapper  coder www.hlalbator.fr.st
  
  - Original Message -
  From: Deepak Manglani
  To: [EMAIL PROTECTED]
  Sent: Saturday, March 23, 2002 8:46 PM
  Subject: Re: [hlcoders] Steam
  
  
  www.steampowered.com and the valve press release both say that the
  steam
  sdk is available cant seem to find it anywhere though.
  
  anyone know?
  
  dpac.
  
  - Original Message -
  From: Martin Webrant
  To:
  Sent: Saturday, 

RE: [hlcoders] Counter-Strike : Condition Zero

2002-03-23 Thread Philip (Fiber)

From CSNation -

The current models are 750 polygons each. The ones in Condition Zero
are 1,250 polygons each, meaning there's a 66% increase in the amount of
polygons per model. All the models will have full lip-synching with the
sounds and some facial animation to go with it. The skins on those
models don't disappoint, either.

The new model system supports alpha blending. Along with RGB values in
colors, systems that allow for 32-bit rendering have 8-bits set aside
for an alpha channel, which controls attributes like transparency or
opacity. A good use would be glass or eye-holes on a mask. This will be
used in the window of the shield, which will actually hold glass.
Another place it will be used, for sure, is the molotov cocktail. You'll
be able to see inside the bottle and can see the liquid move around.

Condition Zero includes a level of detail system so the the high detail
of models will be scaled down to the benefit of your framerate, while
those with fast computers can experience full detail.

Since you can change the face, skin tone, and other attributes of a
model, there are over 160 different combinations.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Georges
Giroux
Sent: Sunday, March 24, 2002 6:09 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Counter-Strike : Condition Zero

Hey guys,

Short and sweet, I was just wondering, will the graphical
improvements of Condition Zero be eventually available to Half-Life
mod makers?

Georges
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