Re: [hlcoders] [OT] Compiling the SDk
Specifically the errors go like this - LINK : fatal error LNK2023: bad dll or entry point 'msobj10.dll'!'?FCreateReader@IDebugSSectionReaderSA_NPAEIPAPAV1@KZ' Error executing link.exe. Dude! You've got demons or something inside your PC. :) Uninstall and reinstall MSVC or (even better), reformat your hard disk and reinstall Windows and all your apps again. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Steam
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] strange install error
I think it's a liblist.gam problem... - Cortex : mapper coder www.hlalbator.fr.st --- Mugsy _ [EMAIL PROTECTED] wrote: Just running through a special version of a patch i'm making, and i'm getting this error when I try to connect to a game through the multiplayer browser: You cannot connect to a server running custom game dod until you install the custom game Now, I can join servers from the command line no prob, and the mod is obviously loaded, because all the interface is the dod interface. Any ideas? Mugsy _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ Do You Yahoo!? Yahoo! Movies - coverage of the 74th Academy Awards® http://movies.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding external dependencies to a project
The external dependencies is automatically created by the compiler; it drops any header files that aren't listed in another section in there. Also note that the External Depencies aren't saved in the .dsp file afaik, so they don't really belong to the project at all. So if you want to add files to your project, always add it into one of the proper sections. External Dependencies is just there so that you don't accidently forget about a header file you depend on. Actually, you don't have to add header files to the project at all. The #include is all that matters. However, it's nice to have the headers in the source files list for easy browsing. Additionally, some tips features of the editor (such as member lists) only work when the header file is added to the project. cu, Prefect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of communications tools and Valve's Graphic User Interface (V-GUI) that provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. All it states is that there IS an SDK, not that it's publicly available. I think you are reading more into it than it says. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
He! I did the same thing, but read it again and realized you dolt! Your reading more than what is typed ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Saturday, March 23, 2002 3:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of communications tools and Valve's Graphic User Interface (V-GUI) that provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. All it states is that there IS an SDK, not that it's publicly available. I think you are reading more into it than it says. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
was about to remove my reply button for fear of making another stupid post UNTIL i read the press release again and saw: The Steam SDK is available now and includes an integrated set of communications tools as well as Valve's Graphic User Interface (V-GUI). Together, these provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. For more information, visit www.Steampowered.com. ooglé over at http://www.planetfortress.com/features/articles/steampr/ dpac :o) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:04 PM Subject: Re: [hlcoders] Steam Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of communications tools and Valve's Graphic User Interface (V-GUI) that provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. All it states is that there IS an SDK, not that it's publicly available. I think you are reading more into it than it says. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
Like how one site contradicts the other ;) On planetfortress The Steam SDK is available now and includes an integrated set of communications tools as well as Valves Graphic User Interface (V-GUI). Together, these provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Deepak Manglani Sent: Saturday, March 23, 2002 3:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam was about to remove my reply button for fear of making another stupid post UNTIL i read the press release again and saw: The Steam SDK is available now and includes an integrated set of communications tools as well as Valve's Graphic User Interface (V-GUI). Together, these provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. For more information, visit www.Steampowered.com. ooglé over at http://www.planetfortress.com/features/articles/steampr/ dpac :o) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:04 PM Subject: Re: [hlcoders] Steam Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of communications tools and Valve's Graphic User Interface (V-GUI) that provide built-in support for a variety of services such as instant messaging, configuration, and server browsing. All it states is that there IS an SDK, not that it's publicly available. I think you are reading more into it than it says. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something about Steam (CS 1.4) but I don't know what exactly is Steam :( Could someone explain me ?? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Deepak Manglani To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:46 PM Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
This is a multi-part message in MIME format. -- The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's needed, but most of the work needed to get a HL mod up in Steam is already done, since it's mostly work in the engine. Don't worry, you will hear more about it from us when it's time. More information for mod developers should be available within the next couple of months. -Original Message- From: Deepak Manglani [mailto:[EMAIL PROTECTED]] Sent: Saturday, March 23, 2002 11:46 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Client Side Weapons (Concept)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've been coding for a while and have always heard about real client side weapons (not events) Does anyone know the concept for coding these? Im not asking for a step by step tut, just the idea. Thx Inbeastic -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
im just curious about getting my hands on it even if its not for HL modding. is that likely to happen? dpac. - Original Message - From: Leon Hartwig [EMAIL PROTECTED] The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's needed, but most of the work needed to get a HL mod up in Steam is already done, since it's mostly work in the engine. Don't worry, you will hear more about it from us when it's time. More information for mod developers should be available within the next couple of months. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
-- [ Picked text/plain from multipart/alternative ] You already can.. http://www.steampowered.com/ ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
-- [ Picked text/plain from multipart/alternative ] Its built for broadband users. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
[ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's single player plus if your internet goes down and you can't use the serves you will still pay for it because you can't unsubscribe with out an internet connection also you will have to have a broadband connection or it would just take to damn long to stream the data needed to run the game. From: Philip (Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker etc.). When you load up a game from steam, steam will check and download the latest files for the game so it is always updated. With things like the CS1.4 beta, it downloaded the entire thing and kept it updated, which would eliminate having to use a CD. It seems like an excellent tool for updating games, but if you need to download the entire game (wasn't that hinted in the press?) it could become a pain in the ass. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, March 24, 2002 8:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something about Steam (CS 1.4) but I don't know what exactly is Steam :( Could someone explain me ?? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Deepak Manglani To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:46 PM Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant To: Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Join the worlds largest e-mail service with MSN Hotmail. Click Here[1] ===References:=== 1. http://g.msn.com/1HM305401/16 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
-- [ Picked text/plain from multipart/alternative ] Thats why you go out and buy it if you have 56k or slower. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam
I thought that it would be like buying it in the store, except you download it. You only pay the cost 1ce then you can play it as much as you like, however it would work with subscription based games as well. If you did have to pay a subscription then nobody would use it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 12:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam [ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's single player plus if your internet goes down and you can't use the serves you will still pay for it because you can't unsubscribe with out an internet connection also you will have to have a broadband connection or it would just take to damn long to stream the data needed to run the game. From: Philip (Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker etc.). When you load up a game from steam, steam will check and download the latest files for the game so it is always updated. With things like the CS1.4 beta, it downloaded the entire thing and kept it updated, which would eliminate having to use a CD. It seems like an excellent tool for updating games, but if you need to download the entire game (wasn't that hinted in the press?) it could become a pain in the ass. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, March 24, 2002 8:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something about Steam (CS 1.4) but I don't know what exactly is Steam :( Could someone explain me ?? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Deepak Manglani To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:46 PM Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant To: Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Join the world's largest e-mail service with MSN Hotmail. Click Here[1] ===References:=== 1. http://g.msn.com/1HM305401/16 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam
recommend you read the press release over at http://www.planetfortress.com/features/articles/steampr/ assuming i'm not misinterpretting it, you can chose to pay either a one off fee for the game or a monthly subscription fee. whether the game will be available to buy in stores as well as being downloadable from steam is dependant on the game developer and whether they want to still have a retail publisher dpac. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 24, 2002 12:41 AM Subject: RE: [hlcoders] Steam I thought that it would be like buying it in the store, except you download it. You only pay the cost 1ce then you can play it as much as you like, however it would work with subscription based games as well. If you did have to pay a subscription then nobody would use it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 12:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam [ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's single player plus if your internet goes down and you can't use the serves you will still pay for it because you can't unsubscribe with out an internet connection also you will have to have a broadband connection or it would just take to damn long to stream the data needed to run the game. From: Philip (Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker etc.). When you load up a game from steam, steam will check and download the latest files for the game so it is always updated. With things like the CS1.4 beta, it downloaded the entire thing and kept it updated, which would eliminate having to use a CD. It seems like an excellent tool for updating games, but if you need to download the entire game (wasn't that hinted in the press?) it could become a pain in the ass. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, March 24, 2002 8:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something about Steam (CS 1.4) but I don't know what exactly is Steam :( Could someone explain me ?? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Deepak Manglani To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:46 PM Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant To: Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders] Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really good! /Martin www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Join the world's largest e-mail service with MSN Hotmail. Click Here[1] ===References:=== 1. http://g.msn.com/1HM305401/16
Re: [hlcoders] Steam
[ Converted text/html to text/plain ] I was referring to this Gabe: First off I want to stress that we have always tried to give gamers a lot of value for their money. If someone bought the original Half-Life and has kept current with all of the updates, MODs, and so on, they probably think Half-Life was the best value they've ever gotten for their money. That's not going to change. For some customers it may make sense for them to go with a subscription rather than a one time fee. If you haven't ever bought a Valve game before, you might want to pay a $9.95/month fee rather than paying for Half-Life, Opposing Force, Blue Shift, Counter-Strike, Gunman, etc... individually. Sure I may pay more in the long run, but in the long run Valve is hopefully going to come out with more games so that it makes sense that I'm getting a lot of value. On the other hand if I've already got a bunch of Valve games and CZ comes out, I'm probably not going to be interested in paying a subscription just to get CZ. I'll just want to buy it the way I've always bought games - for a flat fee. For that second type of user, it gets to be a trickier decision as we start going into our next generation of games, and it may or may not make sense for them to go with a subscription at some point. Either way, it will be up to the individual gamer to decide which way they prefer to go. I know that it doesn't mean there would be a monthly fee I just used the worse case seniario From: Deepak Manglani Reply-To: [EMAIL PROTECTED] To: Subject: Re: [hlcoders] Steam Date: Sun, 24 Mar 2002 00:46:38 - recommend you read the press release over at http://www.planetfortress.com/features/articles/steampr/ assuming i'm not misinterpretting it, you can chose to pay either a one off fee for the game or a monthly subscription fee. whether the game will be available to buy in stores as well as being downloadable from steam is dependant on the game developer and whether they want to still have a retail publisher dpac. - Original Message - From: Philip (Fiber) To: Sent: Sunday, March 24, 2002 12:41 AM Subject: RE: [hlcoders] Steam I thought that it would be like buying it in the store, except you download it. You only pay the cost 1ce then you can play it as much as you like, however it would work with subscription based games as well. If you did have to pay a subscription then nobody would use it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 12:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam [ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's single player plus if your internet goes down and you can't use the serves you will still pay for it because you can't unsubscribe with out an internet connection also you will have to have a broadband connection or it would just take to damn long to stream the data needed to run the game. From: Philip (Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker etc.). When you load up a game from steam, steam will check and download the latest files for the game so it is always updated. With things like the CS1.4 beta, it downloaded the entire thing and kept it updated, which would eliminate having to use a CD. It seems like an excellent tool for updating games, but if you need to download the entire game (wasn't that hinted in the press?) it could become a pain in the ass. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, March 24, 2002 8:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something about Steam (CS 1.4) but I don't know what exactly is Steam :( Could someone explain me ?? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Deepak Manglani To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 8:46 PM Subject: Re: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant To: Sent: Saturday,
RE: [hlcoders] Counter-Strike : Condition Zero
From CSNation - The current models are 750 polygons each. The ones in Condition Zero are 1,250 polygons each, meaning there's a 66% increase in the amount of polygons per model. All the models will have full lip-synching with the sounds and some facial animation to go with it. The skins on those models don't disappoint, either. The new model system supports alpha blending. Along with RGB values in colors, systems that allow for 32-bit rendering have 8-bits set aside for an alpha channel, which controls attributes like transparency or opacity. A good use would be glass or eye-holes on a mask. This will be used in the window of the shield, which will actually hold glass. Another place it will be used, for sure, is the molotov cocktail. You'll be able to see inside the bottle and can see the liquid move around. Condition Zero includes a level of detail system so the the high detail of models will be scaled down to the benefit of your framerate, while those with fast computers can experience full detail. Since you can change the face, skin tone, and other attributes of a model, there are over 160 different combinations. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Georges Giroux Sent: Sunday, March 24, 2002 6:09 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Counter-Strike : Condition Zero Hey guys, Short and sweet, I was just wondering, will the graphical improvements of Condition Zero be eventually available to Half-Life mod makers? Georges ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders