>From CSNation -

"The current models are 750 polygons each. The ones in Condition Zero
are 1,250 polygons each, meaning there's a 66% increase in the amount of
polygons per model. All the models will have full lip-synching with the
sounds and some facial animation to go with it. The skins on those
models don't disappoint, either.

The new model system supports alpha blending. Along with RGB values in
colors, systems that allow for 32-bit rendering have 8-bits set aside
for an alpha channel, which controls attributes like transparency or
opacity. A good use would be glass or eye-holes on a mask. This will be
used in the "window" of the shield, which will actually hold glass.
Another place it will be used, for sure, is the molotov cocktail. You'll
be able to see inside the bottle and can see the liquid move around.

Condition Zero includes a level of detail system so the the high detail
of models will be scaled down to the benefit of your framerate, while
those with fast computers can experience full detail.

Since you can change the face, skin tone, and other attributes of a
model, there are over 160 different combinations."

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Georges
Giroux
Sent: Sunday, March 24, 2002 6:09 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Counter-Strike : Condition Zero

Hey guys,

Short and sweet, I was just wondering, will the graphical
improvements of Condition Zero be eventually available to Half-Life
mod makers?

Georges
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