>From CSNation - "The current models are 750 polygons each. The ones in Condition Zero are 1,250 polygons each, meaning there's a 66% increase in the amount of polygons per model. All the models will have full lip-synching with the sounds and some facial animation to go with it. The skins on those models don't disappoint, either.
The new model system supports alpha blending. Along with RGB values in colors, systems that allow for 32-bit rendering have 8-bits set aside for an alpha channel, which controls attributes like transparency or opacity. A good use would be glass or eye-holes on a mask. This will be used in the "window" of the shield, which will actually hold glass. Another place it will be used, for sure, is the molotov cocktail. You'll be able to see inside the bottle and can see the liquid move around. Condition Zero includes a level of detail system so the the high detail of models will be scaled down to the benefit of your framerate, while those with fast computers can experience full detail. Since you can change the face, skin tone, and other attributes of a model, there are over 160 different combinations." -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Georges Giroux Sent: Sunday, March 24, 2002 6:09 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Counter-Strike : Condition Zero Hey guys, Short and sweet, I was just wondering, will the graphical improvements of Condition Zero be eventually available to Half-Life mod makers? Georges _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

