Re: [hlds] changelog
yeah, that would be great. Thanks! I took these to try to show the difference, then I found out the laptop no longer had CS Source installed at all so I couldn't take comparisons. http://www3.telus.net/~phuncky/cs_model_scale On 7/7/05, Graham Robinson [EMAIL PROTECTED] wrote: Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you want me to take a screenshot and post it somewhere for you? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
Add another to the list, complaints last night of excess choke. I know thats normally viewed as client network issues, its possible it could be related to vacbeta client working as well as server issues? Definitely worse anyway whatevers causing it. On 7/8/05, Suck. [EMAIL PROTECTED] wrote: We run several servers from Windows Server 2003 as well, and we too are getting a lot of lag/choppiness. It appears that CS:S is hogging a lot more resources, and at erratic intervals, since the most recent patch. We were not running the VAC2 Beta on our servers, so I attribute it to that. Anyhow, our 24 player pubs are the worst hit, and the only way I could keep their resource usage at an acceptable level was to drop our tick rate down to 33 from 66. -Grant. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Questions about sv_maxrate for DOD Server
You may want to either increase your maxrate setting or lower your maxupdate setting for DoD as network packets can get pretty big (300-400b) on a large server with the minimap on. Assuming that these settings are whats causing your 'performance issues'. Might pay to take a butchers at your servers CPU usage / FPS etc first. DoD servers can be quite resource savvy. - Ben On 08/07/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: you might try checking out Valve's generic tuning guide. While it does not specify DOD, it may be a place to start. http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108p_created=1093248464p_sid=4R_-URJhp_lva=p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9OTUmcF9wcm9kcz0xNCZwX2NhdHM9MCZwX3B2PTEuMTQ7Mi51MCZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xp_li=p_topview=1 From: leo bounds [EMAIL PROTECTED] Date: 2005/07/07 Thu AM 12:25:10 EDT To: hlds@list.valvesoftware.com Subject: [hlds] Questions about sv_maxrate for DOD Server I have some larger DOD servers that are having some performance issues. What is the best sv_maxrate for a 24 player server ? For source servers I usually set sv_maxrate to 2 or so but I don't think DOD handles that much. For Day of Defeat 24 player server should it be set to 9000 or a higher number for sv_maxrate ? Thanks for any info btw: my source server finally did starting updating with tonights update after about 40 mins. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] High load servers optimalisation?
Does any one here have experiance on how to optimalisate high load servers? We run uwc3 plugin on 32max servers. The CPU load is around 30%, allthought the pings are around 120+ The machines config: Win XP p4 3.4 HGz 1GB mem 7200rmp hdd 1gbit network connection. Servers starting command line: C:\dumber7\ServerChecker.exe 217.158.150.73 27015 HL hlds -console -game cstrike -pingboost 1 +ip 217.158.150.73 +port 27015 -noipx +maxplayers 32 +map de_dust +log on amx_spectator_kick 1 sv_voiceenable 0 hostname #Dumber [07] - UWC3 MAX level 40 - www.dumbclan.co.uk mp_hostagepenalty 6 rcon_password // Lag/Performance settings sv_minupdaterate 50 sv_minrate 1 sv_unlag 1 // Server Variables sv_aim0 sv_cheats 0 sv_airmove 0 sv_airaccelerate 3 sv_maxspeed 900 sv_spectatormaxspeed 1000 sv_logbans 1 sv_restartround 0 sv_contact [EMAIL PROTECTED] sv_alltalk 0 sv_allowdownload 1 sv_stats 0 sv_region 3 sv_warcraft3 1 // hpk_maxsize 3 // MP variables mp_timelimit 25 mp_roundtime 3 mp_autokick 0 mp_autoteambalance 1 mp_limitteams 1 mp_mapvoteratio 0.6 mp_buytime 0.5 mp_c4timer 35 mp_flashlight 1 mp_footsteps 1 mp_forcechasecam 0 mp_chasecam 0 mp_freezetime 4 mp_friendlyfire 0 // mp_friendly_grenade_damage 0 mp_tkpunish 0 mp_autokick 0 mp_logmessages 1 mp_logdetail 0 mp_hostagepenalty 6 mp_maxrounds 0 mp_startmoney 800 // Misc Stuff pausable 0 exec addons/amxmodx/configs/UWC3/UWC3.cfg Loaded addons: Meta mod - amxmodX amxmodx runs with basic plugins + some lil plugins. No csstats of any kind. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate On 7/8/05, Clayton Macleod [EMAIL PROTECTED] wrote: yeah, that would be great. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
thanks. Too bad you didn't get any shots by the crate in the CT spawn, nice to have that reference directly beside the model. Makes it a lot easier to see the changes. I used nav editing mode with bot_zombie 1 in order to direct the bot where I wanted it to be. Thanks for the effort though. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC=LAG ANY SUGESTIONS?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am relatively new to this stuff I just setup my counter strike source server 3 weeks ago. I noticed after the update if I have the VAC (Not sure how to tell what version of VAC) stuff running the server is really laggy, Is this a port thing? How often does a server communicate with the VAC system? I turn VAC off and everything is super smooth I can have 16ppl and its all good. With VAC on 1 on 1 is laggy. Server Specs below (Should be more than enough.) I do have Mani Admin Scripts running but I was having this problem before I installed them. - Asus P4P800 Deluxe - P4 2.8Ghz Northwood core - 2GB Corsair PC3200 Dual Channel Memory - 2 x 120GB Sata HDD in Striped configuration - Windows 2003 server ALL updates Patches - I have a 4Meg ADSL pipe for it as well Dave Trobacher -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
Tell me which commands to run to get a bot to move where I want and I'll do you another screenshot On 7/8/05, Clayton Macleod [EMAIL PROTECTED] wrote: thanks. Too bad you didn't get any shots by the crate in the CT spawn, nice to have that reference directly beside the model. Makes it a lot easier to see the changes. I used nav editing mode with bot_zombie 1 in order to direct the bot where I wanted it to be. Thanks for the effort though. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
I guess its a short people game now. Ned Clayton Macleod wrote: thanks. Too bad you didn't get any shots by the crate in the CT spawn, nice to have that reference directly beside the model. Makes it a lot easier to see the changes. I used nav editing mode with bot_zombie 1 in order to direct the bot where I wanted it to be. Thanks for the effort though. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] server crashes?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else having this problem since update I have had 3 server program crashes since update with a memory error anyone know anything about this or have common problems? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server crashes?
[ Converted text/html to text/plain ] I've been getting those errors since before the update and it happens randomly. I was able to stop the popups from appearing so that the server could auto restart after but haven't solved the problem. From: sprout [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] server crashes? Date: Fri, 8 Jul 2005 13:15:51 -0500 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else having this problem since update I have had 3 server program crashes since update with a memory error anyone know anything about this or have common problems? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
they should extend the legs a bit more.. and i think the models would be fixed... On 7/8/05, Ned [EMAIL PROTECTED] wrote: I guess its a short people game now. Ned Clayton Macleod wrote: thanks. Too bad you didn't get any shots by the crate in the CT spawn, nice to have that reference directly beside the model. Makes it a lot easier to see the changes. I used nav editing mode with bot_zombie 1 in order to direct the bot where I wanted it to be. Thanks for the effort though. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes?
same here I made a autoit script to auto press enter every 60 seconds which seems to get rid of the message and then firedaemon restarts the server for me but don't like that still... heard of the reason why this happens yet alfred? It seems to happen so far only to my dust2 and port server - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 08, 2005 1:27 PM Subject: RE: [hlds] server crashes? [ Converted text/html to text/plain ] I've been getting those errors since before the update and it happens randomly. I was able to stop the popups from appearing so that the server could auto restart after but haven't solved the problem. From: sprout [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] server crashes? Date: Fri, 8 Jul 2005 13:15:51 -0500 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else having this problem since update I have had 3 server program crashes since update with a memory error anyone know anything about this or have common problems? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
great, thank you! Well, it might be easier if you make a backup of your config and then 'exec nav.cfg' which you can get from my webspace here. http://www3.telus.net/~phuncky/nav.zip Once you do that you should automatically be in nav editing mode and a bunch of your binds will have changed. This will also turn on bot_zombie 1 for you so the bot will just do nothing unless you tell it to do something. join CT exec nav bot_add_ct 'select' one of the nav areas beside that crate by aiming at it and hitting Insert once selected you can hit Enter and the bot should run over to the center of your selected nav area F1/F2 turns the nav edit mode on/off if you don't want the nav areas in the screenshot then hit spacebar to take a jpeg screenshot On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: Tell me which commands to run to get a bot to move where I want and I'll do you another screenshot -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
normally yeah.but me and other could run with cl_updaterate of 70-100 without choke before the update. Now i need to drop it to less than 40, and the bullet reg is worse now. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 08, 2005 3:44 AM Subject: RE: [hlds] Problems after update isnt choke a client side setting too high? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Morten Trydal Sent: Thursday, July 07, 2005 9:15 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Problems after update have a tickrate 100 public server, which feels like a tickrate 33 after the update the new update gives insane amounts of choke compared to before the update :( - Original Message - From: Dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 7:23 PM Subject: Re: [hlds] Problems after update I have some clients saying their servers now feel jittery. Other servers on the same box non-hl2 are fine. Did the update turn somed default setting in the netcode on/off/up/down that was not set like that before? -Original Message- From: Z Teknology G-Mail[EMAIL PROTECTED] Sent: 7/7/05 1:03:59 PM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Problems after update I have been seeing these same problems...but also, shot registration seems different, the new models are about a foot too short... Zack [DinoBot]Sidmind wrote: I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after MANY tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that name disconnected due to No steam logon so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions - no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Timed bans in HLDS
Hi! This is my first post to this list having only eavesdropped up until now, so please bear with me if I go about it the wrong way. I'm one of the admins of a small CS 1.6 (HL1) server park and for some time we've been puzzled as to how certain time-banned players were able to play on our servers before their respective bans expired and using the same SteamID they used when getting banned. Last night I finally decided to try to have a look at what's going on and I noticed that only permanent bans are listed in the banned.cfg file. None of the timed bans were present. I've checked our server logs and all bans are executed as they should be (we're using banid time ID kick; writeid.) Now, the only logical conclusion I have for the missing presence of any timed bans is that they are stored in memory and automagically disappear, when the server is restarted. But on the other hand, that sounds a bit fantastic, since that would mean that nothing but permanent bans are enforced reliably then. I simply cannot believe this is so. Please help me out! Any info is appreciated! Thanks in advance Marc Tele2GAMING admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timed bans in HLDS
If you want timed bans to persist, you must avoid restarting the server... I believe there might have also been an addon to a stats program that would propagate timed bans. Not sure about AMX though. Sorry, I don't use 1.6 often, so can't help you much more than that. [EMAIL PROTECTED] wrote: Hi! This is my first post to this list having only eavesdropped up until now, so please bear with me if I go about it the wrong way. I'm one of the admins of a small CS 1.6 (HL1) server park and for some time we've been puzzled as to how certain time-banned players were able to play on our servers before their respective bans expired and using the same SteamID they used when getting banned. Last night I finally decided to try to have a look at what's going on and I noticed that only permanent bans are listed in the banned.cfg file. None of the timed bans were present. I've checked our server logs and all bans are executed as they should be (we're using banid time ID kick; writeid.) Now, the only logical conclusion I have for the missing presence of any timed bans is that they are stored in memory and automagically disappear, when the server is restarted. But on the other hand, that sounds a bit fantastic, since that would mean that nothing but permanent bans are enforced reliably then. I simply cannot believe this is so. Please help me out! Any info is appreciated! Thanks in advance Marc Tele2GAMING admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Subject: [hlds] Timed bans in HLDS
I've also noticed this, seems it has always been stored in memory. Which is kind-of silly to me as well, it's not like you can't remove the ban from the file when the ban-time has expired. Sometimes I ban people for a day, or week even. With those bans only being held in memory, I currently have to perm ban, then remove it when it's time. Really I'd like to know why it's been done this way for so long? Certainly there is a reason behind it, I just don't remember anyone saying what that reason is. Only thing I can think of is the timers causing lag or something along those lines, if the amount of timed bans became large... -Stoned Smurf AKA The Joint Chief ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timed bans in HLDS
-- [ Picked text/plain from multipart/alternative ] Timed bans only last as long as the ban or as long as the server is up If the server crashes or you rcon quit the server they will go poof! On 7/9/05, Steve Dalberg [EMAIL PROTECTED] wrote: If you want timed bans to persist, you must avoid restarting the server... I believe there might have also been an addon to a stats program that would propagate timed bans. Not sure about AMX though. Sorry, I don't use 1.6 often, so can't help you much more than that. [EMAIL PROTECTED] wrote: Hi! This is my first post to this list having only eavesdropped up until now, so please bear with me if I go about it the wrong way. I'm one of the admins of a small CS 1.6 (HL1) server park and for some time we've been puzzled as to how certain time-banned players were able to play on our servers before their respective bans expired and using the same SteamID they used when getting banned. Last night I finally decided to try to have a look at what's going on and I noticed that only permanent bans are listed in the banned.cfg file. None of the timed bans were present. I've checked our server logs and all bans are executed as they should be (we're using banid time ID kick; writeid.) Now, the only logical conclusion I have for the missing presence of any timed bans is that they are stored in memory and automagically disappear, when the server is restarted. But on the other hand, that sounds a bit fantastic, since that would mean that nothing but permanent bans are enforced reliably then. I simply cannot believe this is so. Please help me out! Any info is appreciated! Thanks in advance Marc Tele2GAMING admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds