Re: [hlds] stop nav creation in srcds

2005-09-05 Thread hlds

Try make a map cfg file with bots_kick in it.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 04, 2005 1:51 PM
Subject: Re: [hlds] stop nav creation in srcds



instead of making it so it kicks bots, make it so it doesn't have bots
to begin with?

On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:

hello i run a css server with 4 bots in normally that get kickd when
people
join, but i have recently added a lot of surf maps on the server, cuz
there
fun every now and then, but anyways a lot of these maps don't have nav
files, cuz well, bots suck on surf maps. so i made a map.cfg file for
each
surf map and put it in the mani map config folder. and made it so it
kicks
bots, and does a couple other random things for the maps. and well.. if
it
doesn't have the nav file.. it still creates one! and some surf maps take
hours to make, so i was wondering if there was some cvar or something to
disable this automatic making of the nav file.

thnx for any help givin. Skel


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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those particular
maps.

On 9/5/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Try make a map cfg file with bots_kick in it.
 - Original Message -
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, September 04, 2005 1:51 PM
 Subject: Re: [hlds] stop nav creation in srcds


  instead of making it so it kicks bots, make it so it doesn't have bots
  to begin with?
 
  On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:
  hello i run a css server with 4 bots in normally that get kickd when
  people
  join, but i have recently added a lot of surf maps on the server, cuz
  there
  fun every now and then, but anyways a lot of these maps don't have nav
  files, cuz well, bots suck on surf maps. so i made a map.cfg file for
  each
  surf map and put it in the mani map config folder. and made it so it
  kicks
  bots, and does a couple other random things for the maps. and well.. if
  it
  doesn't have the nav file.. it still creates one! and some surf maps
 take
  hours to make, so i was wondering if there was some cvar or something
 to
  disable this automatic making of the nav file.
 
  thnx for any help givin. Skel
 
 
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  You cannot get ye flask.
 
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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread Clayton Macleod
my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
 Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I would have a per map config that just disabled bots on those particular
 maps.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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RE: [hlds] How to change mp_timelimit on a map by map basis

2005-09-05 Thread Marco Hombach
m0gly wrote:
 Ook wrote:
 Ive seen this before, thought it was from a TFC server. I have not
 yet had time to try it out yet. Does anyone know of an admin mod
 plugin that will do this?

 Adminmod does this in the default config.  You just create a
 mapname.cfg file, though I can't remember if it's placed in the maps
 folder or somewhere in the adminmod folder but it does do this.

AdminMod:
The map.cfg must be in the mod directory and is executed by plugin_base.

Cu,
[WING] Sir D.

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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread KingPin Servers
just make the nav files on your computer bfore you upload the maps to
server... its the easier way of doing it and makes sure that the first
time the map comes on isnt the time all your players leave due to
anywhere from 5 - 30 minutes of nav making

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[hlds] stop nav creation in srcds

2005-09-05 Thread SKELETOR

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those particular
maps.



--
Clayton Macleod

get ye flask

You cannot get ye flask.





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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread James Tucker

Surely you understand that no matter which option you choose, at some
point, if bots are going to enter the server, you will need ensure that
you have the output of this computation stored on the server, or else it
will compute it itself.

Either turn bots off, pre-process the data, or post-process it, these
are your choices, just make one.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread James Tucker

I forgot to say, you could easily script the creation of those config
files, in fact, you could even cronjob it so when you add maps this
happens automagically. All you need to do is find *.bsp which does not
have a corresponding *.nav and in that case create *.cfg containing
bot_quota 0 and/or whatever else you want.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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[hlds] OT: Overview maps + whiteboard

2005-09-05 Thread Graham Robinson
I wholeheartedly apologise for this off topic post... but I'm going to
ask anyway.

Has anyone found a companion program for their source server that lets
them draw over an overview map to discuss tactics? Something like ATC
but for source.

http://www.foolishentertainment.com/index.asp?p=2s=6c=2

Thanks, sorry and thanks again

Graham

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-05 Thread Ook


- Original Message -
From: Marco Hombach [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 4:06 AM
Subject: RE: [hlds] How to change mp_timelimit on a map by map basis



m0gly wrote:

Ook wrote:

Ive seen this before, thought it was from a TFC server. I have not
yet had time to try it out yet. Does anyone know of an admin mod
plugin that will do this?


Adminmod does this in the default config.  You just create a
mapname.cfg file, though I can't remember if it's placed in the maps
folder or somewhere in the adminmod folder but it does do this.


AdminMod:
The map.cfg must be in the mod directory and is executed by plugin_base.

Cu,
[WING] Sir D.



Well, I don't know what to think, I just can't get it to work. I searched
plugin_base, and I didn't see any code that would look for map.cfg files, or
change mp_timelimit, except for the code that makes admin_timelimit work. In
fact, I searched all of my plugins, and the only ones that manipulate
mp_timelimit is plugin_base for admin_timelimit, and the mapvote plugin that
extends the map by adjusting mp_timelimit.

Could this be a feature that was taken out at some time in the past? Is
anyone actually using this feature, right now? I tried this on a barebones
valve install and it still didn't work.


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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-05 Thread Stomper
ook

have you tryed this
ex  for op4_bootcamp. in gearbox folder create op4_bootcamp.cfg,
in op4_bootcamp.cfg,  the txt mp_timelimit 40

i dont run admin mod but i guess thats the way to do it

- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 04, 2005 9:38 PM
Subject: Re: [hlds] How to change mp_timelimit on a map by map basis


 Ook wrote:

  I played with this a lot and could not get it to work. mapname.cfg is
  ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps,
  addons\adminmod\config\maps. Anyone actually doing this with adminmod?

 Yeah I used to way back when I ran it.  Try just the addons\adminmod
folder.

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 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] OT: Overview maps + whiteboard

2005-09-05 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
haven't heard of one but that would be pretty damn cool.


 On 9/5/05, Graham Robinson [EMAIL PROTECTED] wrote:

 I wholeheartedly apologise for this off topic post... but I'm going to
 ask anyway.

 Has anyone found a companion program for their source server that lets
 them draw over an overview map to discuss tactics? Something like ATC
 but for source.

 http://www.foolishentertainment.com/index.asp?p=2s=6c=2

 Thanks, sorry and thanks again

 Graham

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[hlds] map corruption?

2005-09-05 Thread sprout
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this is second day in a row now my maps have been corrupted any idea why?
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