Re: [hlds] stop nav creation in srcds
Try make a map cfg file with bots_kick in it. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 1:51 PM Subject: Re: [hlds] stop nav creation in srcds instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
-- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. On 9/5/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Try make a map cfg file with bots_kick in it. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 1:51 PM Subject: Re: [hlds] stop nav creation in srcds instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] How to change mp_timelimit on a map by map basis
m0gly wrote: Ook wrote: Ive seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? Adminmod does this in the default config. You just create a mapname.cfg file, though I can't remember if it's placed in the maps folder or somewhere in the adminmod folder but it does do this. AdminMod: The map.cfg must be in the mod directory and is executed by plugin_base. Cu, [WING] Sir D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
just make the nav files on your computer bfore you upload the maps to server... its the easier way of doing it and makes sure that the first time the map comes on isnt the time all your players leave due to anywhere from 5 - 30 minutes of nav making ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] stop nav creation in srcds
yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
Surely you understand that no matter which option you choose, at some point, if bots are going to enter the server, you will need ensure that you have the output of this computation stored on the server, or else it will compute it itself. Either turn bots off, pre-process the data, or post-process it, these are your choices, just make one. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
I forgot to say, you could easily script the creation of those config files, in fact, you could even cronjob it so when you add maps this happens automagically. All you need to do is find *.bsp which does not have a corresponding *.nav and in that case create *.cfg containing bot_quota 0 and/or whatever else you want. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Overview maps + whiteboard
I wholeheartedly apologise for this off topic post... but I'm going to ask anyway. Has anyone found a companion program for their source server that lets them draw over an overview map to discuss tactics? Something like ATC but for source. http://www.foolishentertainment.com/index.asp?p=2s=6c=2 Thanks, sorry and thanks again Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
- Original Message - From: Marco Hombach [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 4:06 AM Subject: RE: [hlds] How to change mp_timelimit on a map by map basis m0gly wrote: Ook wrote: Ive seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? Adminmod does this in the default config. You just create a mapname.cfg file, though I can't remember if it's placed in the maps folder or somewhere in the adminmod folder but it does do this. AdminMod: The map.cfg must be in the mod directory and is executed by plugin_base. Cu, [WING] Sir D. Well, I don't know what to think, I just can't get it to work. I searched plugin_base, and I didn't see any code that would look for map.cfg files, or change mp_timelimit, except for the code that makes admin_timelimit work. In fact, I searched all of my plugins, and the only ones that manipulate mp_timelimit is plugin_base for admin_timelimit, and the mapvote plugin that extends the map by adjusting mp_timelimit. Could this be a feature that was taken out at some time in the past? Is anyone actually using this feature, right now? I tried this on a barebones valve install and it still didn't work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
ook have you tryed this ex for op4_bootcamp. in gearbox folder create op4_bootcamp.cfg, in op4_bootcamp.cfg, the txt mp_timelimit 40 i dont run admin mod but i guess thats the way to do it - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 9:38 PM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis Ook wrote: I played with this a lot and could not get it to work. mapname.cfg is ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps, addons\adminmod\config\maps. Anyone actually doing this with adminmod? Yeah I used to way back when I ran it. Try just the addons\adminmod folder. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Overview maps + whiteboard
-- [ Picked text/plain from multipart/alternative ] haven't heard of one but that would be pretty damn cool. On 9/5/05, Graham Robinson [EMAIL PROTECTED] wrote: I wholeheartedly apologise for this off topic post... but I'm going to ask anyway. Has anyone found a companion program for their source server that lets them draw over an overview map to discuss tactics? Something like ATC but for source. http://www.foolishentertainment.com/index.asp?p=2s=6c=2 Thanks, sorry and thanks again Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] map corruption?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is second day in a row now my maps have been corrupted any idea why? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds