Re: [hlds] valve, some feedback?

2008-07-24 Thread tgnwells
Custom tabs and the tags system are basically the same topic.
And you were asking why servers weren't being delisted for bypassing the 
custom server tab, it is kind of relevant. But I'm sure the whole custom 
tabs and tags thing will all be resolved peacefully, in the upcoming months.

SakeFox wrote:
 actually the subject of the email was not about the custom tabs, but it 
 seemed to have gone that way, but hopefully it will get back on track to 
 where it was

 Ryan Mannion wrote:
   
 Thank you for taking the time to enunciate what I'm sure many other
 server admins - myself, included - think about this subject.

 Ryan

 On Wed, Jul 23, 2008 at 7:20 PM, Spencer 'voogru' MacDonald
 [EMAIL PROTECTED] wrote:
   
 
 Not this bullshit again.

 The custom tab has to be scratched, all servers should be displayed by
 default. Players should then be allowed to filter tags they like or do not
 like.

 If a player learns to use tags, great. If they don't, they see all options.
 This is what's important, if you by default HIDE 'custom' servers, the
 majority of the players who don't care will never see the so called custom
 servers.

 The whole tag system is flawed, let's say I run a 24 server without fast
 respawn. No tags are added by valve without any kind of mods manipulating
 the tags.

 But I add a grapple hook for all players.

 What server operator in their right mind would voluntarily add a tag that
 results in their server effectively being delisted?

 NOBODY.

 And then what is valve going to do about that? Are they going to come tell
 server ops hey you HAVE to list tags.

 Is valve going to hire a bunch of people to look for servers to make sure
 they aren't modded? Doubtful.

 In its current implementation server operators have an incentive to avoid
 tags, if all servers are shown by default with their respective tags, server
 operators would have an incentive to SHOW their tags. It's basically saying
 hey! Look what we got!, but if players don't see this by default, it will
 be worthless.

 How hard is it to understand this?

 Valve probably realized their mistake and might be correcting it. At least I
 hope so. The custom tab will be an eternal cat and mouse game between server
 operators and valve. Valve can very easily solve the problem and make
 everyone happy just by having the servers all visible by default.

 Players who want custom, can find it.
 Players who want vanilla, can find it.
 Players who don't care or don't know what they want, or don't know how to
 use the filters, have all options shown to them so they can make their mind
 on the fly.

 If you go to a restaurant and the waiter gives you a menu, and without you
 knowing, there is two different menus, but they give you the standard
 menu, chances are, very few people will ever ask hey what's on the other
 menu

 Also, increased_maxplayers is probably one of the stupidest tags ever. It's
 like a bag of peanuts with the warning: Warning: contains peanuts. Like
 players can't tell it's a 32 player server without reading the tags.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: Wednesday, July 23, 2008 9:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] valve, some feedback?

 Well just because you pay for your servers doesn't give you rights to do
 whatever with there programs. Valve has been good about allowing people
 to modify there games, but i can see there point in what they are doing.
 They want people that are getting into the game to be able to play it as
 it was created and not with modified settings. There not limiting anyone
 from running there servers how they want. They are just looking at how
 new people experience the game. Now the game was designed for 24players
 in a server, so if you have a 32 person complaining about balancing
 issues in a game, that information is kinda scewed because the game is
 not played as intended.

 I really didn't want to create the bullshit from a few weeks ago either,
 however i think it was a few months ago, but since no one else has been
 calling Valve out on there short comings and completely ignoring issues
 with there games I thought I might as well start somewhere. This really
 wasn't intended to start the flame back up, but thought it to bring this
 bit up of there idle threats first and get it out of the way since its
 the most touchy of things.

 tgnwells wrote:
 
   
 I think the problem is valve set up the rules without thinking much
 about them, or more obviously, how the community would react to being
 forced to have to adapt to these changes when there's really no reason to.

 And a lot of people pay good money for their hosted servers, I don't
 think Valve should be moderating the servers people put up and start
 punishing people for something that doesn't really matter either way, I
 especially hope they don't think they should as well.

 And to think this 

Re: [hlds] valve, some feedback?

2008-07-24 Thread Steven Hartland
Then you would be an idiot and deserve to be removed from the gene pool ;-)

- Original Message - 
From: chillicane [EMAIL PROTECTED]


I dont see whats wrong with that warning, im allergic to peanuts, and you
 never know, i might pick up a bag of peanuts and not realise that peanuts
 have peanuts in them and when i check for the warning label, its not there!



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Re: [hlds] valve, some feedback?

2008-07-24 Thread Steven Hartland
Very well said Voogru, especially like the menu analogy.

I also hope Valve does fix this, ditches the Custom Tab and adds tag searching
to the out of game server list, otherwise as you said its pointless no one
will use it and all that dev time will have gone to waste.

Regard
Steve
- Original Message - 
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]

 The custom tab has to be scratched, all servers should be displayed by
 default. Players should then be allowed to filter tags they like or do not
 like.
 
 If a player learns to use tags, great. If they don't, they see all options.
 This is what's important, if you by default HIDE 'custom' servers, the
 majority of the players who don't care will never see the so called custom
 servers.
 
 The whole tag system is flawed, let's say I run a 24 server without fast
 respawn. No tags are added by valve without any kind of mods manipulating
 the tags.
 
 But I add a grapple hook for all players.
 
 What server operator in their right mind would voluntarily add a tag that
 results in their server effectively being delisted?
 
 NOBODY.
 
 And then what is valve going to do about that? Are they going to come tell
 server ops hey you HAVE to list tags.
 
 Is valve going to hire a bunch of people to look for servers to make sure
 they aren't modded? Doubtful.
 
 In its current implementation server operators have an incentive to avoid
 tags, if all servers are shown by default with their respective tags, server
 operators would have an incentive to SHOW their tags. It's basically saying
 hey! Look what we got!, but if players don't see this by default, it will
 be worthless.
 
 How hard is it to understand this?
 
 Valve probably realized their mistake and might be correcting it. At least I
 hope so. The custom tab will be an eternal cat and mouse game between server
 operators and valve. Valve can very easily solve the problem and make
 everyone happy just by having the servers all visible by default. 
 
 Players who want custom, can find it.
 Players who want vanilla, can find it.
 Players who don't care or don't know what they want, or don't know how to
 use the filters, have all options shown to them so they can make their mind
 on the fly.
 
 If you go to a restaurant and the waiter gives you a menu, and without you
 knowing, there is two different menus, but they give you the standard
 menu, chances are, very few people will ever ask hey what's on the other
 menu
 
 Also, increased_maxplayers is probably one of the stupidest tags ever. It's
 like a bag of peanuts with the warning: Warning: contains peanuts. Like
 players can't tell it's a 32 player server without reading the tags.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] valve, some feedback?

2008-07-24 Thread DontWannaName!
I bet you it didnt take long for them and therefore doesnt bother them, 
probably more work to remove than make. They are working on the heavy pack and 
EP3 I would think since LOD4 is probably done. Maybe CSS Beta but they removed 
it from the server game tab so they probably put it to the side.



- Original Message 
From: Steven Hartland [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, July 24, 2008 3:41:40 AM
Subject: Re: [hlds] valve, some feedback?

Very well said Voogru, especially like the menu analogy.

I also hope Valve does fix this, ditches the Custom Tab and adds tag searching
to the out of game server list, otherwise as you said its pointless no one
will use it and all that dev time will have gone to waste.

Regard
Steve



  
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Re: [hlds] valve, some feedback?

2008-07-24 Thread Keeper
I agree with the subject of this thread.  But bottom line is their bottom
line.  If the custom tab isn't hurting their profits in game sales, then it
wouldn't be a high priority to them to change it right now.

But an e-mail stating We aren't going to work on this right now because we
have resources allocated to new games and fixing game play breaking bugs in
the existing ones.  would be nice to those of us who run servers and
develop for those servers to get some feedback from time to time that our
concerns are important, even if not crucial at the moment.


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