Re: [hlds] Status

2008-11-11 Thread Timothy L Havener
Where once Valve was an innovator in the way we play online games they 
have no become a force of complete destruction to the way we play PC 
games.  By reverting to a console style server browser they have 
devolved their game into an Idoit's Guide to Online Gaming.  This is 
just another move on the chess board to marginalize server admins and 
take complete control of the gaming experience.  Anyone who doesn't see 
that is blind.  I had a little respect for them left after TF2 and it is 
now gone. Keep pissing off admins, Valve, its always good to bite the 
hand that feeds you.  I'm sure those uneducated gamers out there that 
you are catering to will step up to the plate when all of us are gone.  
Good luck with that.



Dj Satane wrote:
> Let me get something straight, Erik wrote: " When a player or two leaves
> Left 4 Dead the game suffers quite a bit, and we were worried that the
> server browser model wasn't the right one for this game."
>
> Erik, you don't explain the matchmaking how it solves the problem you
> are talking about. How does "console style" matchmaking solves the problem
> of people leaving a left 4 dead game? How does server browser supposedly
> does not solve this problem?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>
>   
>> First off, thanks to everyone for running servers for the demo. We knew
>> going into the release that we were going to need to figure out some ways to
>> make it worth it for server administrators, and now we have a ton of
>> feedback to work with.
>>
>> Right now we're looking at ways that server administrators can both build a
>> community around their game server (by subscribing to matchmaking) as well
>> as service their group of "regulars" that play on their server. Hooking game
>> servers into Steam Community is going to be our first step, and we're
>> working on that now.
>>
>> There is a key difference between Left 4 Dead and games like Counter-Strike
>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>> didn't think the server browser could accomplish. In CS and TF2, you can
>> have 2 or 3 players leave in the middle of a game, have their slots filled
>> by new people, and everyone else's experience doesn't completely suffer.
>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we
>> were worried that the server browser model wasn't the right one for this
>> game. In hindsight, there are a number of cases where the server browser
>> does a better job than the new matchmaking system does, so it is highly
>> likely that we'll be adding it back in soon. It isn't trivially easy to turn
>> back on, but there is overlap between it and the Steam Community work we'd
>> like to do.
>>
>> Right now we're working toward getting that release out within a week or
>> so.
>>
>> There are a number of Valve employees reading all of the posts on this
>> list, and while we can't reply to every question that comes across, the
>> discussions here are ones we reference commonly when talking about what to
>> do next internally.
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
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Re: [hlds] Status

2008-11-11 Thread Cc2iscooL
What he's saying is that via the server browser, there is no guarantee that
any more players will join the game...thus you have only bots to help you.
With the matchmaking system, if someone hits quickplay, it will drop them
into a game already in progress.

Also, there seems to be a bug on loading of the second map in Windows where
the game will intermittently disconnect and reconnect for some clients...can
anyone reproduce this?

http://forums.steampowered.com/forums/showthread.php?t=747876

On Tue, Nov 11, 2008 at 6:40 PM, Dj Satane <[EMAIL PROTECTED]> wrote:

> Let me get something straight, Erik wrote: " When a player or two leaves
> Left 4 Dead the game suffers quite a bit, and we were worried that the
> server browser model wasn't the right one for this game."
>
> Erik, you don't explain the matchmaking how it solves the problem you
> are talking about. How does "console style" matchmaking solves the problem
> of people leaving a left 4 dead game? How does server browser supposedly
> does not solve this problem?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
> >wrote:
>
> > First off, thanks to everyone for running servers for the demo. We knew
> > going into the release that we were going to need to figure out some ways
> to
> > make it worth it for server administrators, and now we have a ton of
> > feedback to work with.
> >
> > Right now we're looking at ways that server administrators can both build
> a
> > community around their game server (by subscribing to matchmaking) as
> well
> > as service their group of "regulars" that play on their server. Hooking
> game
> > servers into Steam Community is going to be our first step, and we're
> > working on that now.
> >
> > There is a key difference between Left 4 Dead and games like
> Counter-Strike
> > and Team Fortress in terms of matchmaking that we wanted to solve, and
> > didn't think the server browser could accomplish. In CS and TF2, you can
> > have 2 or 3 players leave in the middle of a game, have their slots
> filled
> > by new people, and everyone else's experience doesn't completely suffer.
> > When a player or two leaves Left 4 Dead the game suffers quite a bit, and
> we
> > were worried that the server browser model wasn't the right one for this
> > game. In hindsight, there are a number of cases where the server browser
> > does a better job than the new matchmaking system does, so it is highly
> > likely that we'll be adding it back in soon. It isn't trivially easy to
> turn
> > back on, but there is overlap between it and the Steam Community work
> we'd
> > like to do.
> >
> > Right now we're working toward getting that release out within a week or
> > so.
> >
> > There are a number of Valve employees reading all of the posts on this
> > list, and while we can't reply to every question that comes across, the
> > discussions here are ones we reference commonly when talking about what
> to
> > do next internally.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Status

2008-11-11 Thread Dj Satane
Let me get something straight, Erik wrote: " When a player or two leaves
Left 4 Dead the game suffers quite a bit, and we were worried that the
server browser model wasn't the right one for this game."

Erik, you don't explain the matchmaking how it solves the problem you
are talking about. How does "console style" matchmaking solves the problem
of people leaving a left 4 dead game? How does server browser supposedly
does not solve this problem?

On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:

> First off, thanks to everyone for running servers for the demo. We knew
> going into the release that we were going to need to figure out some ways to
> make it worth it for server administrators, and now we have a ton of
> feedback to work with.
>
> Right now we're looking at ways that server administrators can both build a
> community around their game server (by subscribing to matchmaking) as well
> as service their group of "regulars" that play on their server. Hooking game
> servers into Steam Community is going to be our first step, and we're
> working on that now.
>
> There is a key difference between Left 4 Dead and games like Counter-Strike
> and Team Fortress in terms of matchmaking that we wanted to solve, and
> didn't think the server browser could accomplish. In CS and TF2, you can
> have 2 or 3 players leave in the middle of a game, have their slots filled
> by new people, and everyone else's experience doesn't completely suffer.
> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we
> were worried that the server browser model wasn't the right one for this
> game. In hindsight, there are a number of cases where the server browser
> does a better job than the new matchmaking system does, so it is highly
> likely that we'll be adding it back in soon. It isn't trivially easy to turn
> back on, but there is overlap between it and the Steam Community work we'd
> like to do.
>
> Right now we're working toward getting that release out within a week or
> so.
>
> There are a number of Valve employees reading all of the posts on this
> list, and while we can't reply to every question that comes across, the
> discussions here are ones we reference commonly when talking about what to
> do next internally.
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Robert Whelan
;> [EMAIL PROTECTED]; [EMAIL PROTECTED]
>>> Onderwerp: [hlds] Left 4 Dead Demo Update Available
>>>
>>> A required update for the Left 4 Dead Demo Dedicated Server has been
>>> released.  Please run hldsupdatetool to receive the update.  The specific
>>> changes include:
>>>
>>> - Tuned matchmaking to provide better search results
>>> - Added UI to host a game on a local server
>>> - Improvements and performance optimizations to network layer
>>> - Improved handling of unsupported graphics hardware
>>> - Fixed a rare crash when kicking people from lobby
>>> - Fixes for demo exploits
>>> - Localization fixes
>>> - Increase automatic port range when running a Linux dedicated server
>>>      
>> with
>>    
>>> -fork
>>>
>>> Jason
>>>
>>> ___
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>>
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Robert Whelan
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread george crocker
 crash when kicking people from lobby
> > - Fixes for demo exploits
> > - Localization fixes
> > - Increase automatic port range when running a Linux dedicated server
> with
> > -fork
> >
> > Jason
> >
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Steve Colebourne
s include:
>>>
>>> - Tuned matchmaking to provide better search results
>>> - Added UI to host a game on a local server
>>> - Improvements and performance optimizations to network layer
>>> - Improved handling of unsupported graphics hardware
>>> - Fixed a rare crash when kicking people from lobby
>>> - Fixes for demo exploits
>>> - Localization fixes
>>> - Increase automatic port range when running a Linux dedicated server
>>>   
>> with
>> 
>>> -fork
>>>
>>> Jason
>>>
>>> ___
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>>> please visit:
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Alex Smith
t; >
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Robert Whelan
I restarted our servers, no change.. still empty. If they didn't kill the 
serverbrowser at least I could peak at everyone elses, lol. Seems our servers 
are back to crashing, they seem to run -5 mins then crash/restart.

After last nights update they ran fine and were populated, though this morning 
i was forced to shut them down.

Only edits were hostname and setmaster add blabla to server.cfg





From: george crocker <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list 
Sent: Tuesday, November 11, 2008 7:32:00 AM
Subject: Re: [hlds] Left 4 Dead Demo Update Available

server was full after patch but remained empty all morning,restarted 
server,full in 10 seconds.
- Original Message - 
From: "Eric van Beesten" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Tuesday, November 11, 2008 6:47 AM
Subject: Re: [hlds] Left 4 Dead Demo Update Available


> [offtopic]
>
> Pff who wants to play on specialattack ;)
>
> [ontopic]
>
> I see now 1 server filled the last hour. All other server stay empty.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Saint K.
> Verzonden: dinsdag 11 november 2008 12:25
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> Noticed the same here on Linux. All servers remain empty this morning.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: Tuesday, November 11, 2008 11:56 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead Demo Update Available
>
> Owhhh is the demo deserted? Because I don't see any players on my 7 
> servers
> :(
>
> To my server.cfg I have added:
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> I can join my own server, but nobody is playing :(
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Eric van Beesten
> Verzonden: dinsdag 11 november 2008 10:44
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> From the last update i get many disconnects during the game. I can connect
> to my server, but when I begin to play I get a message that the server is
> timed out (in the right upper screen I get a message that it will
> autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
> get it more than once during the game.
>
>
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: dinsdag 11 november 2008 1:57
> Aan: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Onderwerp: [hlds] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo Dedicated Server has been
> released.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
>
> - Tuned matchmaking to provide better search results
> - Added UI to host a game on a local server
> - Improvements and performance optimizations to network layer
> - Improved handling of unsupported graphics hardware
> - Fixed a rare crash when kicking people from lobby
> - Fixes for demo exploits
> - Localization fixes
> - Increase automatic port range when running a Linux dedicated server with
> -fork
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread george crocker
server was full after patch but remained empty all morning,restarted 
server,full in 10 seconds.
- Original Message - 
From: "Eric van Beesten" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Tuesday, November 11, 2008 6:47 AM
Subject: Re: [hlds] Left 4 Dead Demo Update Available


> [offtopic]
>
> Pff who wants to play on specialattack ;)
>
> [ontopic]
>
> I see now 1 server filled the last hour. All other server stay empty.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Saint K.
> Verzonden: dinsdag 11 november 2008 12:25
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> Noticed the same here on Linux. All servers remain empty this morning.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: Tuesday, November 11, 2008 11:56 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead Demo Update Available
>
> Owhhh is the demo deserted? Because I don't see any players on my 7 
> servers
> :(
>
> To my server.cfg I have added:
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> I can join my own server, but nobody is playing :(
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Eric van Beesten
> Verzonden: dinsdag 11 november 2008 10:44
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> From the last update i get many disconnects during the game. I can connect
> to my server, but when I begin to play I get a message that the server is
> timed out (in the right upper screen I get a message that it will
> autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
> get it more than once during the game.
>
>
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: dinsdag 11 november 2008 1:57
> Aan: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Onderwerp: [hlds] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo Dedicated Server has been
> released.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
>
> - Tuned matchmaking to provide better search results
> - Added UI to host a game on a local server
> - Improvements and performance optimizations to network layer
> - Improved handling of unsupported graphics hardware
> - Fixed a rare crash when kicking people from lobby
> - Fixes for demo exploits
> - Localization fixes
> - Increase automatic port range when running a Linux dedicated server with
> -fork
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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> __ NOD32 3601 (20081110) Informatie __
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Andrew Noland
My server was filled most of the night, until the early morning, only
problem is I can't direct connect anymore.

On Tue, Nov 11, 2008 at 6:47 AM, Eric van Beesten <[EMAIL PROTECTED]>wrote:

> [offtopic]
>
> Pff who wants to play on specialattack ;)
>
> [ontopic]
>
> I see now 1 server filled the last hour. All other server stay empty.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Saint K.
> Verzonden: dinsdag 11 november 2008 12:25
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> Noticed the same here on Linux. All servers remain empty this morning.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: Tuesday, November 11, 2008 11:56 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead Demo Update Available
>
> Owhhh is the demo deserted? Because I don't see any players on my 7 servers
> :(
>
> To my server.cfg I have added:
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> I can join my own server, but nobody is playing :(
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Eric van Beesten
> Verzonden: dinsdag 11 november 2008 10:44
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> From the last update i get many disconnects during the game. I can connect
> to my server, but when I begin to play I get a message that the server is
> timed out (in the right upper screen I get a message that it will
> autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
> get it more than once during the game.
>
>
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: dinsdag 11 november 2008 1:57
> Aan: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Onderwerp: [hlds] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo Dedicated Server has been
> released.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
>
> - Tuned matchmaking to provide better search results
> - Added UI to host a game on a local server
> - Improvements and performance optimizations to network layer
> - Improved handling of unsupported graphics hardware
> - Fixed a rare crash when kicking people from lobby
> - Fixes for demo exploits
> - Localization fixes
> - Increase automatic port range when running a Linux dedicated server with
> -fork
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> __ NOD32 3601 (20081110) Informatie __
>
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>
>
>
> ___
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>
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-- 
Andrew D. Noland
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
[offtopic]

Pff who wants to play on specialattack ;)

[ontopic]

I see now 1 server filled the last hour. All other server stay empty.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Saint K.
Verzonden: dinsdag 11 november 2008 12:25
Aan: 'Half-Life dedicated Win32 server mailing list'
Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available

Noticed the same here on Linux. All servers remain empty this morning.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, November 11, 2008 11:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead Demo Update Available

Owhhh is the demo deserted? Because I don't see any players on my 7 servers
:( 

To my server.cfg I have added:
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011

I can join my own server, but nobody is playing :(

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Eric van Beesten
Verzonden: dinsdag 11 november 2008 10:44
Aan: 'Half-Life dedicated Win32 server mailing list'
Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available

>From the last update i get many disconnects during the game. I can connect
to my server, but when I begin to play I get a message that the server is
timed out (in the right upper screen I get a message that it will
autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
get it more than once during the game.



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: dinsdag 11 november 2008 1:57
Aan: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Onderwerp: [hlds] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo Dedicated Server has been
released.  Please run hldsupdatetool to receive the update.  The specific
changes include:

- Tuned matchmaking to provide better search results
- Added UI to host a game on a local server
- Improvements and performance optimizations to network layer
- Improved handling of unsupported graphics hardware
- Fixed a rare crash when kicking people from lobby
- Fixes for demo exploits
- Localization fixes
- Increase automatic port range when running a Linux dedicated server with
-fork

Jason

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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Saint K.
Noticed the same here on Linux. All servers remain empty this morning.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, November 11, 2008 11:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead Demo Update Available

Owhhh is the demo deserted? Because I don't see any players on my 7 servers
:( 

To my server.cfg I have added:
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011

I can join my own server, but nobody is playing :(

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Eric van Beesten
Verzonden: dinsdag 11 november 2008 10:44
Aan: 'Half-Life dedicated Win32 server mailing list'
Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available

>From the last update i get many disconnects during the game. I can connect
to my server, but when I begin to play I get a message that the server is
timed out (in the right upper screen I get a message that it will
autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
get it more than once during the game.



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: dinsdag 11 november 2008 1:57
Aan: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Onderwerp: [hlds] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo Dedicated Server has been
released.  Please run hldsupdatetool to receive the update.  The specific
changes include:

- Tuned matchmaking to provide better search results
- Added UI to host a game on a local server
- Improvements and performance optimizations to network layer
- Improved handling of unsupported graphics hardware
- Fixed a rare crash when kicking people from lobby
- Fixes for demo exploits
- Localization fixes
- Increase automatic port range when running a Linux dedicated server with
-fork

Jason

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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
Owhhh is the demo deserted? Because I don't see any players on my 7 servers
:( 

To my server.cfg I have added:
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011

I can join my own server, but nobody is playing :(

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Eric van Beesten
Verzonden: dinsdag 11 november 2008 10:44
Aan: 'Half-Life dedicated Win32 server mailing list'
Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available

>From the last update i get many disconnects during the game. I can connect
to my server, but when I begin to play I get a message that the server is
timed out (in the right upper screen I get a message that it will
autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
get it more than once during the game.



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: dinsdag 11 november 2008 1:57
Aan: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Onderwerp: [hlds] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo Dedicated Server has been
released.  Please run hldsupdatetool to receive the update.  The specific
changes include:

- Tuned matchmaking to provide better search results
- Added UI to host a game on a local server
- Improvements and performance optimizations to network layer
- Improved handling of unsupported graphics hardware
- Fixed a rare crash when kicking people from lobby
- Fixes for demo exploits
- Localization fixes
- Increase automatic port range when running a Linux dedicated server with
-fork

Jason

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Re: [hlds] freebsd

2008-11-11 Thread Philip Bembridge
Hi, you posted to both lists: hlds@list.valvesoftware.com and
[EMAIL PROTECTED], You wont get much help from the windows
list I'm afraid!

2008/11/10 Marcos Zapata <[EMAIL PROTECTED]>

> Hi, i'm new to the list. I would like to know if there's any news,
> fixes or workarounds on the 'stalled cross-threaded pipe' error that
> began to happen after we updated our servers on freebsd. i used to run
> a private dod clan server with the old engine without problems.
> thanks. kind regards.
>
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
>From the last update i get many disconnects during the game. I can connect
to my server, but when I begin to play I get a message that the server is
timed out (in the right upper screen I get a message that it will
autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
get it more than once during the game.



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: dinsdag 11 november 2008 1:57
Aan: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Onderwerp: [hlds] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo Dedicated Server has been
released.  Please run hldsupdatetool to receive the update.  The specific
changes include:

- Tuned matchmaking to provide better search results
- Added UI to host a game on a local server
- Improvements and performance optimizations to network layer
- Improved handling of unsupported graphics hardware
- Fixed a rare crash when kicking people from lobby
- Fixes for demo exploits
- Localization fixes
- Increase automatic port range when running a Linux dedicated server with
-fork

Jason

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