What he's saying is that via the server browser, there is no guarantee that any more players will join the game...thus you have only bots to help you. With the matchmaking system, if someone hits quickplay, it will drop them into a game already in progress.
Also, there seems to be a bug on loading of the second map in Windows where the game will intermittently disconnect and reconnect for some clients...can anyone reproduce this? http://forums.steampowered.com/forums/showthread.php?t=747876 On Tue, Nov 11, 2008 at 6:40 PM, Dj Satane <[EMAIL PROTECTED]> wrote: > Let me get something straight, Erik wrote: " When a player or two leaves > Left 4 Dead the game suffers quite a bit, and we were worried that the > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem you > are talking about. How does "console style" matchmaking solves the problem > of people leaving a left 4 dead game? How does server browser supposedly > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > First off, thanks to everyone for running servers for the demo. We knew > > going into the release that we were going to need to figure out some ways > to > > make it worth it for server administrators, and now we have a ton of > > feedback to work with. > > > > Right now we're looking at ways that server administrators can both build > a > > community around their game server (by subscribing to matchmaking) as > well > > as service their group of "regulars" that play on their server. Hooking > game > > servers into Steam Community is going to be our first step, and we're > > working on that now. > > > > There is a key difference between Left 4 Dead and games like > Counter-Strike > > and Team Fortress in terms of matchmaking that we wanted to solve, and > > didn't think the server browser could accomplish. In CS and TF2, you can > > have 2 or 3 players leave in the middle of a game, have their slots > filled > > by new people, and everyone else's experience doesn't completely suffer. > > When a player or two leaves Left 4 Dead the game suffers quite a bit, and > we > > were worried that the server browser model wasn't the right one for this > > game. In hindsight, there are a number of cases where the server browser > > does a better job than the new matchmaking system does, so it is highly > > likely that we'll be adding it back in soon. It isn't trivially easy to > turn > > back on, but there is overlap between it and the Steam Community work > we'd > > like to do. > > > > Right now we're working toward getting that release out within a week or > > so. > > > > There are a number of Valve employees reading all of the posts on this > > list, and while we can't reply to every question that comes across, the > > discussions here are ones we reference commonly when talking about what > to > > do next internally. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

