Re: [hlds] Wallhack or legitimate glitch?
This is a known Glitch in Counter-Strike:Source, where certain condisions may lead to transperant textures. I have only experienced this on de_dust2, where the floors in tunnel has become transperant after I have Alt+tab'ed to windows a few times of various reasons. This is the only place I have seen this, but one of our admin once had an experience where some of the walls in cs_office behaved the same way. This bug occurs very rarely, and should disappear after restarting CS:S. If he's not using WH, and his explenation is correct, he should know this is a serious bug ( = bugabuse) and restart the game instead of taking advantage of it. Entreri Hellfragger.no _ Få nye Windows Live™ Messenger. http://download.live.com/messenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
:/ We are talking about Goldsource here, not Source. 2009/6/22 Eirik Nilssen eirik_nils...@hotmail.com This is a known Glitch in Counter-Strike:Source, where certain condisions may lead to transperant textures. I have only experienced this on de_dust2, where the floors in tunnel has become transperant after I have Alt+tab'ed to windows a few times of various reasons. This is the only place I have seen this, but one of our admin once had an experience where some of the walls in cs_office behaved the same way. This bug occurs very rarely, and should disappear after restarting CS:S. If he's not using WH, and his explenation is correct, he should know this is a serious bug ( = bugabuse) and restart the game instead of taking advantage of it. Entreri Hellfragger.no _ Få nye Windows Live™ Messenger. http://download.live.com/messenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
Seriously how many times do i have to say i used tf2 as an EXAMPLE we are talking about GOLDSOURCE not normal source On Mon, Jun 22, 2009 at 5:48 AM, AnAkIn . anakin...@gmail.com wrote: :/ We are talking about Goldsource here, not Source. 2009/6/22 Eirik Nilssen eirik_nils...@hotmail.com This is a known Glitch in Counter-Strike:Source, where certain condisions may lead to transperant textures. I have only experienced this on de_dust2, where the floors in tunnel has become transperant after I have Alt+tab'ed to windows a few times of various reasons. This is the only place I have seen this, but one of our admin once had an experience where some of the walls in cs_office behaved the same way. This bug occurs very rarely, and should disappear after restarting CS:S. If he's not using WH, and his explenation is correct, he should know this is a serious bug ( = bugabuse) and restart the game instead of taking advantage of it. Entreri Hellfragger.no _ Få nye Windows Live™ Messenger. http://download.live.com/messenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
We're working on a better solution for this, but we are not sure that it's something that we will be able to update, as this is a Steam requirement. Sorry that it's a pain in the mean time, but do know that we're going to do everything we can to alleviate this situation for servers running RO Mods. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. Office: 770-993-5155 x226 Fax: 770-993-5137 Cell: 770-377-1248 Robert C wrote: Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
Unfortunately, Steam requires the steam_appid.txt to be in the same directory as the executable. We're hoping to come up with a system that automatically updates the steam_appid.txt based on the Mod a server is running, but this may be something that takes longer to get running, because we may have to work with Valve on implementing a better solution into Steam. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. Office: 770-993-5155 x226 Fax: 770-993-5137 Cell: 770-377-1248 Andrew Armstrong wrote: Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Saturday, 20 June 2009 9:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Darkest Hour Server Update Released A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
You should never run two servers out of the same dir on the same host anyway. It is like that in RO or any of its mods. Every server instance of RO should be it's own install. Additionally having the steam_appid.txt is not our requirement, but rather a Steamworks requirement. We hope to work with Valve to come up with an alternate solution for this as the RO install is conflicting with the DH install of this file. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Friday, June 19, 2009 9:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Darkest Hour Server Update Released Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
When running a normal RO server you don't need to change anything. The problem is when you run a DH server, since DH is a mod of RO it installs all the RO server files including the RO steam_appid.txt (overwriting the DH steam_appid.txt). John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, June 19, 2009 8:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Darkest Hour Server Update Released Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Saturday, 20 June 2009 9:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Darkest Hour Server Update Released A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
There must be an easy solution to this otherwise valves own games which are mods using the same exe wouldn't work. Regards Steve - Original Message - From: John Gibson j...@tripwireinteractive.com You should never run two servers out of the same dir on the same host anyway. It is like that in RO or any of its mods. Every server instance of RO should be it's own install. Additionally having the steam_appid.txt is not our requirement, but rather a Steamworks requirement. We hope to work with Valve to come up with an alternate solution for this as the RO install is conflicting with the DH install of this file. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
Which problem are you referring to, the steam_appid.txt problem or running two instances of a server off the same install? For running two instances of a server off of the same install, that is standard Unreal functionality and doesn't have anything to do with Steam, Source, (or its mods). If you are talking about the steam_appid.txt problem I'm not sure how Valve handle's that for their games. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, June 22, 2009 1:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Darkest Hour Server Update Released There must be an easy solution to this otherwise valves own games which are mods using the same exe wouldn't work. Regards Steve - Original Message - From: John Gibson j...@tripwireinteractive.com You should never run two servers out of the same dir on the same host anyway. It is like that in RO or any of its mods. Every server instance of RO should be it's own install. Additionally having the steam_appid.txt is not our requirement, but rather a Steamworks requirement. We hope to work with Valve to come up with an alternate solution for this as the RO install is conflicting with the DH install of this file. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sudden death mod
is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
why the radom caps? On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold clontar...@iinet.net.auwrote: http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
in console to get the cvar list for your server you can put in cvar_list i think it was or cvarlist or cvar list On Mon, Jun 22, 2009 at 8:07 PM, Yaakov Smith m4ngr...@gmail.com wrote: why the radom caps? On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold clontar...@iinet.net.au wrote: http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
cvarlist. And if you're talking TF2, sudden death is not a mod. it happens by default on maps where teams are tied, such as no-one capping a stage on tc_hydro. On Tue, Jun 23, 2009 at 10:38 AM, Michael Krasnow mnk...@gmail.com wrote: in console to get the cvar list for your server you can put in cvar_list i think it was or cvarlist or cvar list On Mon, Jun 22, 2009 at 8:07 PM, Yaakov Smith m4ngr...@gmail.com wrote: why the radom caps? On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold clontar...@iinet.net.au wrote: http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
Not by default, by setting mp_stalemate_enable to 1. Yaakov Smith wrote: cvarlist. And if you're talking TF2, sudden death is not a mod. it happens by default on maps where teams are tied, such as no-one capping a stage on tc_hydro. On Tue, Jun 23, 2009 at 10:38 AM, Michael Krasnow mnk...@gmail.com wrote: in console to get the cvar list for your server you can put in cvar_list i think it was or cvarlist or cvar list On Mon, Jun 22, 2009 at 8:07 PM, Yaakov Smith m4ngr...@gmail.com wrote: why the radom caps? On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold clontar...@iinet.net.au wrote: http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds