Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Spencer 'voogru' MacDonald
I solved the hat problem too, I just coded my own entity that applies hats
to me.

Sure, I can only use them on my own servers, but it's not like I play
anywhere else anyway.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
Sent: Wednesday, September 09, 2009 12:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Valve using their special weapons

i just want a hat :(

On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
 ople are so pissed off about this.
 It's their game, let them have th

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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread gulfy32
The reason people are angry over this is because valve employees are joining
servers not hosted by valve, but hosted by the community. These communities
pay for the servers and valve ruining the experience for everyone on the
server by having uber weapons.  If valve was doing this on their own
public/private server most people would not be very angry.

On Wed, Sep 9, 2009 at 4:43 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 I solved the hat problem too, I just coded my own entity that applies hats
 to me.

 Sure, I can only use them on my own servers, but it's not like I play
 anywhere else anyway.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Wednesday, September 09, 2009 12:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 i just want a hat :(

 On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
  ople are so pissed off about this.
  It's their game, let them have th

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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Mark
I agree - however, since this has since been addressed by Robin,
what's the problem now?

We should be productive and all I've seen so far are (some hostile)
rants - if someone still has a bone to pick with Valve, state what you
expect to be done about it instead of just complaining. What's done is
done. There is no reason to keep beating a dead horse (that I'm aware
of).

On Wed, Sep 9, 2009 at 11:11 AM, gulfy32 gulf...@gmail.com wrote:
 The reason people are angry over this is because valve employees are joining
 servers not hosted by valve, but hosted by the community. These communities
 pay for the servers and valve ruining the experience for everyone on the
 server by having uber weapons.  If valve was doing this on their own
 public/private server most people would not be very angry.

 On Wed, Sep 9, 2009 at 4:43 AM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 I solved the hat problem too, I just coded my own entity that applies hats
 to me.

 Sure, I can only use them on my own servers, but it's not like I play
 anywhere else anyway.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Wednesday, September 09, 2009 12:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 i just want a hat :(

 On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
  ople are so pissed off about this.
  It's their game, let them have th

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-Mark

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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Chris Brunelle
++

People need to stop getting their panties in a knot.  It's been addressed.
It happened for at most a few hours during that ONE day.  Give it up
already. I'm sure there are more important things to bitch about...move
along.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark
Sent: Wednesday, September 09, 2009 9:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Valve using their special weapons

I agree - however, since this has since been addressed by Robin,
what's the problem now?

We should be productive and all I've seen so far are (some hostile)
rants - if someone still has a bone to pick with Valve, state what you
expect to be done about it instead of just complaining. What's done is
done. There is no reason to keep beating a dead horse (that I'm aware
of).

On Wed, Sep 9, 2009 at 11:11 AM, gulfy32 gulf...@gmail.com wrote:
 The reason people are angry over this is because valve employees are
joining
 servers not hosted by valve, but hosted by the community. These
communities
 pay for the servers and valve ruining the experience for everyone on the
 server by having uber weapons.  If valve was doing this on their own
 public/private server most people would not be very angry.

 On Wed, Sep 9, 2009 at 4:43 AM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 I solved the hat problem too, I just coded my own entity that applies
hats
 to me.

 Sure, I can only use them on my own servers, but it's not like I play
 anywhere else anyway.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Wednesday, September 09, 2009 12:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 i just want a hat :(

 On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
  ople are so pissed off about this.
  It's their game, let them have th

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-- 
-Mark

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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread MONDO
Same here... we;re running the equipment manager plugin by Damizean to allow
all hats (even halos, you dirty idlers) one one of our servers now for
testing, so no more drama.  I'm sure we'll be running the plugin on all 7 of
our servers soon.  Whats the rewards for getting a hat at random?  May as
well give them to eveyone.
-[!?]MONDO /  http://www.teaminterrobang.com


On Wed, Sep 9, 2009 at 5:43 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 I solved the hat problem too, I just coded my own entity that applies hats
 to me.

 Sure, I can only use them on my own servers, but it's not like I play
 anywhere else anyway.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Wednesday, September 09, 2009 12:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 i just want a hat :(

 On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
  ople are so pissed off about this.
  It's their game, let them have th

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 please visit:
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Mike Zimmermann
Whats the rewards for getting a hat at random?

The same reason MMOs and the lottery are so popular. A feeling of
superiority. Everyone likes that feeling :)

-Mike



On Wed, Sep 9, 2009 at 10:31 AM, MONDO mondo...@gmail.com wrote:
 Same here... we;re running the equipment manager plugin by Damizean to allow
 all hats (even halos, you dirty idlers) one one of our servers now for
 testing, so no more drama.  I'm sure we'll be running the plugin on all 7 of
 our servers soon.  Whats the rewards for getting a hat at random?  May as
 well give them to eveyone.
 -[!?]MONDO /  http://www.teaminterrobang.com


 On Wed, Sep 9, 2009 at 5:43 AM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 I solved the hat problem too, I just coded my own entity that applies hats
 to me.

 Sure, I can only use them on my own servers, but it's not like I play
 anywhere else anyway.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Wednesday, September 09, 2009 12:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 i just want a hat :(

 On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
  ople are so pissed off about this.
  It's their game, let them have th

 ___
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 please visit:
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Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-09 Thread Claudio Beretta
I've got a report that my tool doesn't work on multihomed machines where
there is more then one server running on the same port but on different IPs.To
fix add the -b IPAddress argument to sudppipe2

I've updated the tool description page to reflect this.
http://www.wantedgov.it/page/62-srcds-query-cache/


On Sun, Sep 6, 2009 at 5:56 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:

 try with this one
 http://www.wantedgov.it/gov/SrcdsQueryCache.7z?v2.1
 in the previous version i left uninitialized a variable that tracks
 time, so that might be the cause of you not seeing any forwarding.
 This version also fixes a minor logic bug, which could prevent the
 tool to reply to some T requests.

 On Sun, Sep 6, 2009 at 5:22 PM, Shizzle Nizzleinfl...@gmail.com wrote:
  just getting a bunch of T request nothing forwarded though.
  server is actually running on port 27016
  so my commandline is
   -X xx.xx.xx.xx 27016 27015
 
 
  On Sun, Sep 6, 2009 at 10:10 AM, Claudio Beretta
  beretta.clau...@gmail.comwrote:
 
  no, the code that filters requests based on the source port is never
  executed when launching with the arguments specified on the tool page.
  The code that is executed is from line 419 ( if (len  5) ) to line
  496 ( c = check_sd(peerl, 0); ). The other if / else branches are
  executed with other launch arguments. I just left it in since I'm
  lazy.
 
  Try running it without the -q argument (quiet), you should see something
  like
  - got a T request FROM 191.83.51.210:17073 (25 bytes)
  - forwarding request to 194.177.96.192:27300 (25 bytes)
  - done (25 bytes)
  - got a I reply FROM 194.177.96.192:27300 (84 bytes)
  - got a T request FROM 31.52.173.97:48316 (25 bytes)
  - replying from cache to 31.52.173.97:48316 (84 bytes)
  - reply from cache done (84 bytes)
  - got a T request FROM 89.32.56.194:14628 (25 bytes)
  - replying from cache to 89.32.56.194:14628 (84 bytes)
  - reply from cache done (84 bytes)
  - got a T request FROM 116.108.191.75:20483 (25 bytes)
  - replying from cache to 116.108.191.75:20483 (84 bytes)
  - reply from cache done (84 bytes)
  - got a T request FROM 35.38.228.9:9249 (25 bytes)
  - replying from cache to 35.38.228.9:9249 (84 bytes)
  - reply from cache done (84 bytes)
 
  getting something different?
 
  On Sun, Sep 6, 2009 at 4:38 PM, Shizzle Nizzleinfl...@gmail.com
 wrote:
   i wasnt able to get this to work on any of my servers. if i read the
  source
   file correctly. if the src port isnt 27005/27006 it will drop them
  aswell? i
   no some people who dont seem to use that port that is legit traffic
 would
  it
   drop them too?
  
   On Sun, Sep 6, 2009 at 5:29 AM, Donnie Newlove 
 donnie.newl...@gmail.com
  wrote:
  
   I know this isn't the most elegant solution, but windows firewall
  sucks,
   ipsec doesn't seem to allow fine grained filtering and I never coded
 MMS
   plugins before. This tool should be used only during attacks (since
 new
   players might add the server running on the new port to their
  favorites).
  
   Well, you could just change the port of the server and then let the
   query cache listen on that port and it would make no difference
 except
   you would have to take the server offline for a moment, but after
 that
   it would be business as usual.
  
   On Sun, Sep 6, 2009 at 10:35 AM, Claudio
   Berettaberetta.clau...@gmail.com wrote:
here it is
http://www.wantedgov.it/page/62-srcds-query-cache/
   
more info on that page
   
   
   
On Sun, Sep 6, 2009 at 12:44 AM, Claudio
Berettaberetta.clau...@gmail.com wrote:
I'm doing it right now, should be ready tomorrow.
   
On Sun, Sep 6, 2009 at 12:32 AM, Kenny Loggins
  kenny.logg...@clanao.com
   wrote:
I'm willing to pay someone to write a windows version of a query
  proxy.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
   Rennison
Sent: Saturday, September 05, 2009 4:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 DDOS AS2_INFO attack
   
This is why A2S_INFO requires a challenge :|
   
Thanks,
- Saul.
   
   
2009/9/5 Matt Stanton inflatablesoulm...@brothersofchaos.com
   
If these attacks are coming from ips that are outside of the
 range
  of
your standard users' network range, then it's possible you could
   filter
out requests from unallocated ip blocks and ip blocks from areas
 of
   the
internet that are gnerally too far away to have decent latency
 on
  your
server.  Unfortunately, this would mean building a database of
 ip
   blocks
that are allocated to networks that are within a reasonable
  distance
   of
your server's network and checking every A2S_INFO packet that
 comes
  in
against this database, which would likely eat a decent amount of
  CPU.
   
Nephyrin Zey wrote:
 The bandwidth involved in this attack is tiny. The issue is
 srcds
  

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread George Devgru Seal
The problem with your analogy is that MMOs generally have an attainable goal
you can actually work towards and a sense of achievement or satisfaction
once you finally get that rare item that no one else has. That's rewarding.

Not so with TF2. What sense of achievement or satisfaction do you get from
RANDOMLY gaining a hat?

You might even get a hat you think looks stupid, or one for a class that you
absolutely despise playing, which is an even bigger kick to the manhood than
not getting a hat at all! You just expended your hat luck for the next
random amount of time.

As for the lottery, in most cases you are helping to fund something, i.e an
education lottery, and that's rewarding in its own sense for a lot of
people.

You have to actually DO something, in these cases, to gain the rights to
feel superior.

Therefore I inquire, how are you superior because you played the game the
same way as everyone else, but you just got lucky and rolled hat on the
dice?

On Wed, Sep 9, 2009 at 11:51 AM, Mike Zimmermann rem...@gmail.com wrote:

 Whats the rewards for getting a hat at random?

 The same reason MMOs and the lottery are so popular. A feeling of
 superiority. Everyone likes that feeling :)

 -Mike



 On Wed, Sep 9, 2009 at 10:31 AM, MONDO mondo...@gmail.com wrote:
  Same here... we;re running the equipment manager plugin by Damizean to
 allow
  all hats (even halos, you dirty idlers) one one of our servers now for
  testing, so no more drama.  I'm sure we'll be running the plugin on all 7
 of
  our servers soon.  Whats the rewards for getting a hat at random?  May as
  well give them to eveyone.
  -[!?]MONDO /  http://www.teaminterrobang.com
 
 
  On Wed, Sep 9, 2009 at 5:43 AM, Spencer 'voogru' MacDonald 
  voo...@voogru.com wrote:
 
  I solved the hat problem too, I just coded my own entity that applies
 hats
  to me.
 
  Sure, I can only use them on my own servers, but it's not like I play
  anywhere else anyway.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
  Sent: Wednesday, September 09, 2009 12:35 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  i just want a hat :(
 
  On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
   ople are so pissed off about this.
   It's their game, let them have th
 
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  please visit:
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-- 
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- IT/Tech  PC Geek -
» June 1st: HL2:Episode 1 Release! «
» October 9th, 2007: The Orange Box Release! «
http://ecsa-clan.com - Team #ECSA
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Mike Zimmermann
Therefore I inquire, how are you superior because you played the game
the same way as everyone else, but you just got lucky and rolled hat
on the dice?

You aren't. No one is any better than any other person because they
got an item. However, they sure feel like it when they see that
message pop up on the server. It's a good feeling, a sense of
accomplishment, even if you didn't really accomplish anything (other
than getting lucky). Also, I don't know what type of lotteries you
have, but here they are nearly all for profit and are completely black
and white win/lose.

In sense of MMOs, getting items in TF2 is *a lot* like most things in
MMOs. Have you ever even played World of Warcraft or other popular
MMOs? A lot of the super rare items are gained only by being
incredibly lucky with no required skill at all. The only skill needed
is to log on daily and do easy, available to everyone activities
(sounds really familiar to TF2's system, hmmm).

Finally, I have no idea where you are taking this. Is it your hobby to
disagree with people or something?

-Mike



On Wed, Sep 9, 2009 at 1:48 PM, George Devgru Seal
devgrus...@gmail.com wrote:
 The problem with your analogy is that MMOs generally have an attainable goal
 you can actually work towards and a sense of achievement or satisfaction
 once you finally get that rare item that no one else has. That's rewarding.

 Not so with TF2. What sense of achievement or satisfaction do you get from
 RANDOMLY gaining a hat?

 You might even get a hat you think looks stupid, or one for a class that you
 absolutely despise playing, which is an even bigger kick to the manhood than
 not getting a hat at all! You just expended your hat luck for the next
 random amount of time.

 As for the lottery, in most cases you are helping to fund something, i.e an
 education lottery, and that's rewarding in its own sense for a lot of
 people.

 You have to actually DO something, in these cases, to gain the rights to
 feel superior.

 Therefore I inquire, how are you superior because you played the game the
 same way as everyone else, but you just got lucky and rolled hat on the
 dice?

 On Wed, Sep 9, 2009 at 11:51 AM, Mike Zimmermann rem...@gmail.com wrote:

 Whats the rewards for getting a hat at random?

 The same reason MMOs and the lottery are so popular. A feeling of
 superiority. Everyone likes that feeling :)

 -Mike



 On Wed, Sep 9, 2009 at 10:31 AM, MONDO mondo...@gmail.com wrote:
  Same here... we;re running the equipment manager plugin by Damizean to
 allow
  all hats (even halos, you dirty idlers) one one of our servers now for
  testing, so no more drama.  I'm sure we'll be running the plugin on all 7
 of
  our servers soon.  Whats the rewards for getting a hat at random?  May as
  well give them to eveyone.
  -[!?]MONDO /  http://www.teaminterrobang.com
 
 
  On Wed, Sep 9, 2009 at 5:43 AM, Spencer 'voogru' MacDonald 
  voo...@voogru.com wrote:
 
  I solved the hat problem too, I just coded my own entity that applies
 hats
  to me.
 
  Sure, I can only use them on my own servers, but it's not like I play
  anywhere else anyway.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
  Sent: Wednesday, September 09, 2009 12:35 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  i just want a hat :(
 
  On 9/8/2009 8:13 PM, Matthew Gottlieb wrote:
   ople are so pissed off about this.
   It's their game, let them have th
 
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  please visit:
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 --
 Devgru Seal
 - IT/Tech  PC Geek -
 » June 1st: HL2:Episode 1 Release! «
 » October 9th, 2007: The Orange Box Release! «
 http://ecsa-clan.com - Team #ECSA
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread msleeper
I agree completely.

Valve Employees - Feel free to turn your special weapons on and come
over and play at F7, we'll be glad to have you and your hilarious and
elite Valve Weapons. Give me your SteamID before you join and I'll
throw in a reserved slot too, you guys are more than welcome to come and
mix things up any time.


On Tue, 2009-09-08 at 22:13 -0500, Matthew Gottlieb wrote:
 If you hate Valve so much, you can ban all the Valve Steam IDs.  Or
 even better, uninstall the game and delete your server.
 
 I seriously have no idea why people are so pissed off about this.
 It's their game, let them have their fun.  Are you telling me you've
 NEVER abused your powers on your server?  Slapped someone for fun?
 Given yourself health?  No clip?  Teleported a Medic closer?
 
 Let them have their fun and get over it.
 
 On Tue, Sep 8, 2009 at 8:31 PM, Markbigb...@gmail.com wrote:
  Less QQ, more PEW! PEW!
 
  On Tue, Sep 8, 2009 at 9:22 PM, Mike Zimmermannrem...@gmail.com wrote:
  This thread is just cry river.
 
  -Mike
 
 
 
  On Tue, Sep 8, 2009 at 8:14 PM, Alec Sangereclyp...@hotmail.com wrote:
 
  I certainly don't mind the getting the hats for free, since they give
  absolutely no advantage over others. The overpowered weapons, however,
  gave them a huge advantage, which was why I had an issue with it.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: kyle.l...@gmail.com
  Date: Tue, 8 Sep 2009 17:57:11 -0700
  To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  Says the guy who wrote the Sourcemod plugin to ban achievement farmers 
  and
  even setup servers to ban people in when they received one achievement. I
  assume you did that because you absolutely agree'd with people getting
  achievements legitimately? Nothing serious going on there now Msleeper...
  How is this any different? I have no issue with employee's receiving 
  Hats,
  although everyone in achievement_idle maps right now, and the over 
  100,000
  people who were idling for hats/dupe unlocks using that external idler 
  may.
  Current people in achievement_idle servers:
  http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then
  you can use the steam browser to find the ones that were not submitted
  to game-monitor.com.
 
  You have balls sir,
  Kyle.
 
  On Tue, Sep 8, 2009 at 5:32 PM, msleeper 
  mslee...@ismsleeperwrong.comwrote:
 
   God forbid the game developers want to have a little fun with the game
   they developed. I think you really need to chill out and quit taking 
   the
   whole hat thing so seriously.
  
   The devs gave themselves hats and unique weapons. So what. It's their
   game.
  
  
   On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote:
We as customers bought the game, as the person who made this email 
found
   out
pretty fast valve employees are running around servers using these 
items
that give themselves one hell of an advantage over the regular 
player.
   There
is no need to be sarcastic in here Michael, I was upset at the fact 
that
they all had circumvented the regular way of getting items (just 
playing
   the
game). Instead *some* not all of their employees which has been made
   clear
to myself in here had some uber'd version of a regular gun, and which
   ever
hat they wanted. To me as a paying customer that is does no sit 
right at
   all
set right in my mind. The employee's already have enough perks by 
being
   able
to beta test games and or get games for free. They should not be
   destroying
the game for paying customers just because they were hired (again 
this is
   no
longer true, but whatever), or by being able to circumvent the shoddy
   item
giving system and give themselves which ever items they please. Now 
tell
   me,
which one of you has managed to get
8hatshttp://tf2items.com/profiles/76561198001709917?
9hats http://tf2items.com/profiles/76561197960434622?
19hatshttp://tf2items.com/profiles/76561197971292977?
21hats http://tf2items.com/profiles/76561197999842654?
24hatshttp://tf2items.com/profiles/76561197971049296?
26hats http://tf2items.com/profiles/76561197999842654?
27hatshttp://tf2items.com/profiles/76561197960265731?
the list really goes on so I'll spare everyone the trouble, I didn't
   bother
looking at all 159 profiles but if someone wants to... all the power 
to
   you.
   
I know I'm probably the only one against this, but that's just me.
Kyle.
   
On Tue, Sep 8, 2009 at 4:50 PM, Michael Krasnow mnk...@mnkras.com
   wrote:
   
 We are complaining about VALVe and the crappy weapons they made for
 themselves while saying that its unfair that they have an advantage
   over us
 normal people even though valve can do whatever they want as 
 well...
   THEY
 MADE THE GAME 

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread D4rKr0W
Mark ha scritto:
 Less QQ, more PEW! PEW!

You're awesome.


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Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Spencer 'voogru' MacDonald
Valve automatically gets a limited slot on my server (they are invulnerable to 
the high priority slot kicker). So if they get on, they won't get kicked off.

Valve employees have spent, all together about 40 hours or so on my servers 
since the release of TF2.

One poor soul connected to my Dodgeball server and didn't stick around long, 
about 2 minutes. WTF ROCKETS RAINING DOWN FROM THE SKY?

One employee connected with the name VACMinistrator.

I lolled.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, September 09, 2009 3:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Valve using their special weapons

I agree completely.

Valve Employees - Feel free to turn your special weapons on and come
over and play at F7, we'll be glad to have you and your hilarious and
elite Valve Weapons. Give me your SteamID before you join and I'll
throw in a reserved slot too, you guys are more than welcome to come and
mix things up any time.


On Tue, 2009-09-08 at 22:13 -0500, Matthew Gottlieb wrote:
 If you hate Valve so much, you can ban all the Valve Steam IDs.  Or
 even better, uninstall the game and delete your server.
 
 I seriously have no idea why people are so pissed off about this.
 It's their game, let them have their fun.  Are you telling me you've
 NEVER abused your powers on your server?  Slapped someone for fun?
 Given yourself health?  No clip?  Teleported a Medic closer?
 
 Let them have their fun and get over it.
 
 On Tue, Sep 8, 2009 at 8:31 PM, Markbigb...@gmail.com wrote:
  Less QQ, more PEW! PEW!
 
  On Tue, Sep 8, 2009 at 9:22 PM, Mike Zimmermannrem...@gmail.com wrote:
  This thread is just cry river.
 
  -Mike
 
 
 
  On Tue, Sep 8, 2009 at 8:14 PM, Alec Sangereclyp...@hotmail.com wrote:
 
  I certainly don't mind the getting the hats for free, since they give
  absolutely no advantage over others. The overpowered weapons, however,
  gave them a huge advantage, which was why I had an issue with it.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: kyle.l...@gmail.com
  Date: Tue, 8 Sep 2009 17:57:11 -0700
  To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  Says the guy who wrote the Sourcemod plugin to ban achievement farmers 
  and
  even setup servers to ban people in when they received one achievement. I
  assume you did that because you absolutely agree'd with people getting
  achievements legitimately? Nothing serious going on there now Msleeper...
  How is this any different? I have no issue with employee's receiving 
  Hats,
  although everyone in achievement_idle maps right now, and the over 
  100,000
  people who were idling for hats/dupe unlocks using that external idler 
  may.
  Current people in achievement_idle servers:
  http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then
  you can use the steam browser to find the ones that were not submitted
  to game-monitor.com.
 
  You have balls sir,
  Kyle.
 
  On Tue, Sep 8, 2009 at 5:32 PM, msleeper 
  mslee...@ismsleeperwrong.comwrote:
 
   God forbid the game developers want to have a little fun with the game
   they developed. I think you really need to chill out and quit taking 
   the
   whole hat thing so seriously.
  
   The devs gave themselves hats and unique weapons. So what. It's their
   game.
  
  
   On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote:
We as customers bought the game, as the person who made this email 
found
   out
pretty fast valve employees are running around servers using these 
items
that give themselves one hell of an advantage over the regular 
player.
   There
is no need to be sarcastic in here Michael, I was upset at the fact 
that
they all had circumvented the regular way of getting items (just 
playing
   the
game). Instead *some* not all of their employees which has been made
   clear
to myself in here had some uber'd version of a regular gun, and which
   ever
hat they wanted. To me as a paying customer that is does no sit 
right at
   all
set right in my mind. The employee's already have enough perks by 
being
   able
to beta test games and or get games for free. They should not be
   destroying
the game for paying customers just because they were hired (again 
this is
   no
longer true, but whatever), or by being able to circumvent the shoddy
   item
giving system and give themselves which ever items they please. Now 
tell
   me,
which one of you has managed to get
8hatshttp://tf2items.com/profiles/76561198001709917?
9hats http://tf2items.com/profiles/76561197960434622?
19hatshttp://tf2items.com/profiles/76561197971292977?
21hats http://tf2items.com/profiles/76561197999842654?

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Timothy Sadleir
Exactly, msleeper!  Much how I feel about this.  People whine too much and
take this game too seriously.  Consider it an honor to have a Valve player
join your server.  It's not like they would have stayed for hours with their
overpowered weapon or dropped by your server every day.  Try accepting a bit
of a mix up here and there.

On Wed, Sep 9, 2009 at 12:32 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 I agree completely.

 Valve Employees - Feel free to turn your special weapons on and come
 over and play at F7, we'll be glad to have you and your hilarious and
 elite Valve Weapons. Give me your SteamID before you join and I'll
 throw in a reserved slot too, you guys are more than welcome to come and
 mix things up any time.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
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