Re: [hlds] Master Server Move

2010-04-14 Thread AnAkIn .
Oh, that nice, I might at least find French servers in the CS 1.6 server
browser now, instead of all the Russian cracked servers I get all the time
:)

2010/4/14 Matthew Gottlieb matthew.j.gottl...@gmail.com

 I know that some dorm housing in Chicago sometimes shows up as Canada
 depending the the GeoIP system used.

 On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! ad...@topnotchclan.com
 wrote:
  Can you by chance post here when you are finished so we know when to
 restart
  our servers, perhaps a TF2/OB update should come out to force almost
  everyone to restart. :D
 
  On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch z...@valvesoftware.com
 wrote:
 
  On Wednesday April 14th we will be moving the HL2Master servers to a new
  set of IP addresses.  One of the major new features is the new Masters
  should return dedicated servers ordered by their geographical distance
 from
  the player requesting the server list, making for lower latency and
 better
  connections.
 
  Dedicated server operators will generally have to restart their
 dedicated
  servers after this move to ensure they will correctly pick up the new
  addresses of the these Masters.  The server browser in the Steam client
 and
  in games such as Team Fortress 2 will automatically move to the new
 Masters.
 
  Server operators that manually set their master servers (we recommend
  against this practice however) please use hl2master.steampowered.com
 to
  refer to them instead of the IPs directly. This name returns all Master
  addresses.
 
  We will update once the move is complete.
 
  --
  /// Zoid.
 
 
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Re: [hlds] Master Server Move

2010-04-14 Thread AnAkIn .
Oops..I just reread again and saw that it's only the HL2Master :x

2010/4/14 AnAkIn . anakin...@gmail.com

 Oh, that nice, I might at least find French servers in the CS 1.6 server
 browser now, instead of all the Russian cracked servers I get all the time
 :)

 2010/4/14 Matthew Gottlieb matthew.j.gottl...@gmail.com

 I know that some dorm housing in Chicago sometimes shows up as Canada
 depending the the GeoIP system used.

 On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! ad...@topnotchclan.com
 wrote:
  Can you by chance post here when you are finished so we know when to
 restart
  our servers, perhaps a TF2/OB update should come out to force almost
  everyone to restart. :D
 
  On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch z...@valvesoftware.com
 wrote:
 
  On Wednesday April 14th we will be moving the HL2Master servers to a
 new
  set of IP addresses.  One of the major new features is the new Masters
  should return dedicated servers ordered by their geographical distance
 from
  the player requesting the server list, making for lower latency and
 better
  connections.
 
  Dedicated server operators will generally have to restart their
 dedicated
  servers after this move to ensure they will correctly pick up the new
  addresses of the these Masters.  The server browser in the Steam client
 and
  in games such as Team Fortress 2 will automatically move to the new
 Masters.
 
  Server operators that manually set their master servers (we recommend
  against this practice however) please use hl2master.steampowered.com
 to
  refer to them instead of the IPs directly. This name returns all Master
  addresses.
 
  We will update once the move is complete.
 
  --
  /// Zoid.
 
 
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  please visit:
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Re: [hlds] Master Server Move

2010-04-14 Thread f0rkz
Will this also affect Left4Dead?

On Tue, 2010-04-13 at 14:19 -0700, Zoid Kirsch wrote:
 On Wednesday April 14th we will be moving the HL2Master servers to a new set 
 of IP addresses.  One of the major new features is the new Masters should 
 return dedicated servers ordered by their geographical distance from the 
 player requesting the server list, making for lower latency and better 
 connections.
 
 Dedicated server operators will generally have to restart their dedicated 
 servers after this move to ensure they will correctly pick up the new 
 addresses of the these Masters.  The server browser in the Steam client and 
 in games such as Team Fortress 2 will automatically move to the new Masters.
 
 Server operators that manually set their master servers (we recommend against 
 this practice however) please use hl2master.steampowered.com to refer to 
 them instead of the IPs directly. This name returns all Master addresses.
 
 We will update once the move is complete.
 
 --
 /// Zoid.
 
 
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Re: [hlds] Master Server Move

2010-04-14 Thread Zoid Kirsch
Yes, any games that use the HL2Master such as all multiplayer Source based 
games and some of our partner games such as Killing Floor.

For the Left 4 Dead series specifically, the geographical based ordering will 
provide much better results when searching for dedicated servers from the lobby.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: Wednesday, April 14, 2010 4:39 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

Will this also affect Left4Dead?

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Re: [hlds] Master Server Move

2010-04-14 Thread f0rkz
Awesome, thanks Zoid.

Good luck moving the servers!

On Wed, 2010-04-14 at 06:45 -0700, Zoid Kirsch wrote:
 Yes, any games that use the HL2Master such as all multiplayer Source based 
 games and some of our partner games such as Killing Floor.
 
 For the Left 4 Dead series specifically, the geographical based ordering will 
 provide much better results when searching for dedicated servers from the 
 lobby.
 
 --
 /// Zoid.
 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
 Sent: Wednesday, April 14, 2010 4:39 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Master Server Move
 
 Will this also affect Left4Dead?
 
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[hlds] L4D2 Lan Servers

2010-04-14 Thread Nick Watkinson
I've been having some issues trying to wrap my head around L4D2 handles
finding servers, specifically in a LAN party environment. 

 

To cut the long story short, is it possible to still use the lobby system to
handle people sorting themselves into proper teams (we may be small, but we
like to run stuff in a tournament setting with set teams) without having the
lobby leaders resort to console commands to force connection to specific
addresses? Even then I think we may have tried that at one point, and it
failed.

 

The servers work and are perfectly connectable but a lobby will refuse to
connect to them. It will always jump straight to the internet and find an
available server there as a priority, which strikes me as somewhat of an odd
route to take. The client is perfectly capable of seeing local servers (and
will display them as a Steam Group server, even though they don't have a
group set in the server config, I have to assume this is due to them being
discovered by the client on a local network...) but it won't use them as a
preference over going out to the internet to find a server...

 

For now, the only workaround I can think of using, would be to have people
pile into the respective servers using the menus, and load the servers up
with a ready check addon to hold the game paused until everybody has
connected and is ready to go, essentially skipping the lobby.

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[hlds] HL2 Masters Have Moved

2010-04-14 Thread Zoid Kirsch
The new HL2Masters are now online.  Dedicated server operators will want to 
restart their servers to pick up the new Master IP addresses.  If you have any 
manual setmaster configuration commands, please remove them as those older 
addresses are no longer valid.

We will be monitoring the transition closely today.  If you encounter any 
issues or have questions, please feel free to email me or post here.

--
/// Zoid.

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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel

The master server IP addresses are different for clients and servers, is 
this intended?

 The new HL2Masters are now online.  Dedicated server operators will want 
 to restart their servers to pick up the new Master IP addresses.  If you 
 have any manual setmaster configuration commands, please remove them as 
 those older addresses are no longer valid.

 We will be monitoring the transition closely today.  If you encounter any 
 issues or have questions, please feel free to email me or post here.

 --
 /// Zoid.

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 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Jonah Hirsch

 On Wednesday April 14th we will be moving the HL2Master servers to a new
 set of IP addresses.  One of the major new features is the new Masters
 should return dedicated servers ordered by their geographical distance from
 the player requesting the server list, making for lower latency and better
 connections.

 Dedicated server operators will generally have to restart their dedicated
 servers after this move to ensure they will correctly pick up the new
 addresses of the these Masters.  The server browser in the Steam client and
 in games such as Team Fortress 2 will automatically move to the new Masters.

 Server operators that manually set their master servers (we recommend
 against this practice however) please use hl2master.steampowered.com to
 refer to them instead of the IPs directly. This name returns all Master
 addresses.

 We will update once the move is complete

-Zoid

So, yes, there are new addresses.

Jonah Hirsch
---


On Wed, Apr 14, 2010 at 9:18 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 The master server IP addresses are different for clients and servers, is
 this intended?

  The new HL2Masters are now online.  Dedicated server operators will want
  to restart their servers to pick up the new Master IP addresses.  If you
  have any manual setmaster configuration commands, please remove them as
  those older addresses are no longer valid.
 
  We will be monitoring the transition closely today.  If you encounter any
  issues or have questions, please feel free to email me or post here.
 
  --
  /// Zoid.
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Zoid Kirsch
No, they should be the same.  What addresses are you seeing?

Clients may take a few minutes to timeout talking to the old master IPs and 
moving to the new ones.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, April 14, 2010 9:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved


The master server IP addresses are different for clients and servers, is 
this intended?

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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Jonah Hirsch
If they are the same then can you clarify what this was supposed to mean?
*snip*

 will correctly pick up the new addresses of the these Masters.

Jonah Hirsch
---


On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com wrote:

 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs and
 moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

 ___
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 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
Servers (hl2master.steampowered.com):
216.207.205.99, 216.207.205.98


Steam client configuration (MasterServers.vdf):

 hl2
 {
  0
  {
   addr  72.165.61.136:27015
  }
  1
  {
   addr  72.165.61.151:27015
  }
  2
  {
   addr  72.165.61.136:27013
  }
  3
  {
   addr  68.142.72.250:27011
  }
  4
  {
   addr  72.165.61.151:27014
  }
  5
  {
   addr  72.165.61.151:27011
  }
  6
  {
   addr  72.165.61.136:27011
  }
  7
  {
   addr  69.28.140.247:27011
  }
  8
  {
   addr  72.165.61.151:27013
  }
  9
  {
   addr  72.165.61.189:27011
  }
  10
  {
   addr  72.165.61.189:27012
  }
  11
  {
   addr  69.28.140.246:27011
  }
  12
  {
   addr  72.165.61.136:27012
  }
  13
  {
   addr  72.165.61.151:27012
  }
  14
  {
   addr  72.165.61.136:27009
  }
  15
  {
   addr  72.165.61.136:27014
  }
 }





 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs 
 and moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

 ___
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 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Zoid Kirsch
Steam clients cache the IP addresses of the list of Masters they last received. 
 This cached IP address list is no longer valid since the Masters have moved.  
The Steam client will take a few minutes to timeout to talking to these old IPs 
since it will not receive any replies.  Once its timed out a few times, it will 
request a new list of Master IP addresses from our servers.  Once it receives 
this new list that contains the IP addresses they moved to it will then start 
receiving server lists again.

The list your posted is the old Master IPs.  The Steam client does not write 
out the MasterServers.vdf file until it exits.  Restart your Steam client (once 
it starts successfully listing servers again) and the MasterServers.vdf file 
will update with the new addresses.

I hope this clarifies it up for you.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, April 14, 2010 9:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

If they are the same then can you clarify what this was supposed to mean?
*snip*

 will correctly pick up the new addresses of the these Masters.

Jonah Hirsch
---


On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com wrote:

 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs and
 moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

 ___
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 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel

Thanks, works like explained.


 Steam clients cache the IP addresses of the list of Masters they last 
 received.  This cached IP address list is no longer valid since the 
 Masters have moved.  The Steam client will take a few minutes to timeout 
 to talking to these old IPs since it will not receive any replies.  Once 
 its timed out a few times, it will request a new list of Master IP 
 addresses from our servers.  Once it receives this new list that contains 
 the IP addresses they moved to it will then start receiving server lists 
 again.

 The list your posted is the old Master IPs.  The Steam client does not 
 write out the MasterServers.vdf file until it exits.  Restart your Steam 
 client (once it starts successfully listing servers again) and the 
 MasterServers.vdf file will update with the new addresses.

 I hope this clarifies it up for you.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Wednesday, April 14, 2010 9:41 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 If they are the same then can you clarify what this was supposed to mean?
 *snip*

 will correctly pick up the new addresses of the these Masters.

 Jonah Hirsch
 ---


 On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com 
 wrote:

 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs 
 and
 moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread ics
Is sv_region setting now depracated and useless?

-ics

14.4.2010 20:01, Zoid Kirsch kirjoitti:
 Steam clients cache the IP addresses of the list of Masters they last 
 received.  This cached IP address list is no longer valid since the Masters 
 have moved.  The Steam client will take a few minutes to timeout to talking 
 to these old IPs since it will not receive any replies.  Once its timed out a 
 few times, it will request a new list of Master IP addresses from our 
 servers.  Once it receives this new list that contains the IP addresses they 
 moved to it will then start receiving server lists again.

 The list your posted is the old Master IPs.  The Steam client does not write 
 out the MasterServers.vdf file until it exits.  Restart your Steam client 
 (once it starts successfully listing servers again) and the MasterServers.vdf 
 file will update with the new addresses.

 I hope this clarifies it up for you.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Wednesday, April 14, 2010 9:41 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 If they are the same then can you clarify what this was supposed to mean?
 *snip*


 will correctly pick up the new addresses of the these Masters.
  
 Jonah Hirsch
 ---


 On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirschz...@valvesoftware.com  wrote:


 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs and
 moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread msleeper
Seconding this since I was never answered yesterday.


On Wed, 2010-04-14 at 23:29 +0300, ics wrote:
 Is sv_region setting now depracated and useless?
 
 -ics
 
 14.4.2010 20:01, Zoid Kirsch kirjoitti:
  Steam clients cache the IP addresses of the list of Masters they last 
  received.  This cached IP address list is no longer valid since the Masters 
  have moved.  The Steam client will take a few minutes to timeout to talking 
  to these old IPs since it will not receive any replies.  Once its timed out 
  a few times, it will request a new list of Master IP addresses from our 
  servers.  Once it receives this new list that contains the IP addresses 
  they moved to it will then start receiving server lists again.
 
  The list your posted is the old Master IPs.  The Steam client does not 
  write out the MasterServers.vdf file until it exits.  Restart your Steam 
  client (once it starts successfully listing servers again) and the 
  MasterServers.vdf file will update with the new addresses.
 
  I hope this clarifies it up for you.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com 
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
  Sent: Wednesday, April 14, 2010 9:41 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  If they are the same then can you clarify what this was supposed to mean?
  *snip*
 
 
  will correctly pick up the new addresses of the these Masters.
   
  Jonah Hirsch
  ---
 
 
  On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirschz...@valvesoftware.com  wrote:
 
 
  No, they should be the same.  What addresses are you seeing?
 
  Clients may take a few minutes to timeout talking to the old master IPs and
  moving to the new ones.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Wednesday, April 14, 2010 9:19 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
 
  The master server IP addresses are different for clients and servers, is
  this intended?
 
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread voogru
Probably. It was useless anyhow
Sent via BlackBerry by ATT

-Original Message-
From: msleeper mslee...@ismsleeperwrong.com
Date: Wed, 14 Apr 2010 16:34:18 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] HL2 Masters Have Moved

Seconding this since I was never answered yesterday.


On Wed, 2010-04-14 at 23:29 +0300, ics wrote:
 Is sv_region setting now depracated and useless?
 
 -ics
 
 14.4.2010 20:01, Zoid Kirsch kirjoitti:
  Steam clients cache the IP addresses of the list of Masters they last 
  received.  This cached IP address list is no longer valid since the Masters 
  have moved.  The Steam client will take a few minutes to timeout to talking 
  to these old IPs since it will not receive any replies.  Once its timed out 
  a few times, it will request a new list of Master IP addresses from our 
  servers.  Once it receives this new list that contains the IP addresses 
  they moved to it will then start receiving server lists again.
 
  The list your posted is the old Master IPs.  The Steam client does not 
  write out the MasterServers.vdf file until it exits.  Restart your Steam 
  client (once it starts successfully listing servers again) and the 
  MasterServers.vdf file will update with the new addresses.
 
  I hope this clarifies it up for you.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com 
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
  Sent: Wednesday, April 14, 2010 9:41 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  If they are the same then can you clarify what this was supposed to mean?
  *snip*
 
 
  will correctly pick up the new addresses of the these Masters.
   
  Jonah Hirsch
  ---
 
 
  On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirschz...@valvesoftware.com  wrote:
 
 
  No, they should be the same.  What addresses are you seeing?
 
  Clients may take a few minutes to timeout talking to the old master IPs and
  moving to the new ones.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Wednesday, April 14, 2010 9:19 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
 
  The master server IP addresses are different for clients and servers, is
  this intended?
 
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have
the complete updated list?
Kyle.

On Wed, Apr 14, 2010 at 10:13 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 Thanks, works like explained.


  Steam clients cache the IP addresses of the list of Masters they last
  received.  This cached IP address list is no longer valid since the
  Masters have moved.  The Steam client will take a few minutes to timeout
  to talking to these old IPs since it will not receive any replies.  Once
  its timed out a few times, it will request a new list of Master IP
  addresses from our servers.  Once it receives this new list that contains
  the IP addresses they moved to it will then start receiving server lists
  again.
 
  The list your posted is the old Master IPs.  The Steam client does not
  write out the MasterServers.vdf file until it exits.  Restart your Steam
  client (once it starts successfully listing servers again) and the
  MasterServers.vdf file will update with the new addresses.
 
  I hope this clarifies it up for you.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
  Sent: Wednesday, April 14, 2010 9:41 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  If they are the same then can you clarify what this was supposed to mean?
  *snip*
 
  will correctly pick up the new addresses of the these Masters.
 
  Jonah Hirsch
  ---
 
 
  On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com
  wrote:
 
  No, they should be the same.  What addresses are you seeing?
 
  Clients may take a few minutes to timeout talking to the old master IPs
  and
  moving to the new ones.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Wednesday, April 14, 2010 9:19 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
 
  The master server IP addresses are different for clients and servers, is
  this intended?
 
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  please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread ics
I'd say those are the only servers you get assigned to. Atleast everyone 
i've talked about have only those including all our servers. Must be 
somekind of front end machines for the rest of the masters.

-ics

14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have
 the complete updated list?
 Kyle.

 On Wed, Apr 14, 2010 at 10:13 AM, Ronny Schedeli...@ronny-schedel.dewrote:


 Thanks, works like explained.


  
 Steam clients cache the IP addresses of the list of Masters they last
 received.  This cached IP address list is no longer valid since the
 Masters have moved.  The Steam client will take a few minutes to timeout
 to talking to these old IPs since it will not receive any replies.  Once
 its timed out a few times, it will request a new list of Master IP
 addresses from our servers.  Once it receives this new list that contains
 the IP addresses they moved to it will then start receiving server lists
 again.

 The list your posted is the old Master IPs.  The Steam client does not
 write out the MasterServers.vdf file until it exits.  Restart your Steam
 client (once it starts successfully listing servers again) and the
 MasterServers.vdf file will update with the new addresses.

 I hope this clarifies it up for you.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Wednesday, April 14, 2010 9:41 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 If they are the same then can you clarify what this was supposed to mean?
 *snip*


 will correctly pick up the new addresses of the these Masters.
  
 Jonah Hirsch
 ---


 On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirschz...@valvesoftware.com
 wrote:


 No, they should be the same.  What addresses are you seeing?

 Clients may take a few minutes to timeout talking to the old master IPs
 and
 moving to the new ones.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Wednesday, April 14, 2010 9:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved


 The master server IP addresses are different for clients and servers, is
 this intended?

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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Zoid Kirsch
Regions are still supported and work exactly like before.  In general they 
aren't widely used and now that we do IP geographical ordering they are less 
useful since you will get sent servers near you first.

There are two current IPs for the masters.  One of the major changes was 
rewriting them to be multithreaded so now a single multicore machine can handle 
many more players requesting server lists.  We have two masters for redundancy 
and they replicate all server data to each other.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, April 14, 2010 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

I'd say those are the only servers you get assigned to. Atleast everyone 
i've talked about have only those including all our servers. Must be 
somekind of front end machines for the rest of the masters.

-ics

14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have
 the complete updated list?
 Kyle.


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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel

So, can you remove the sv_region setting in the next update, which will fix 
also the ghost player issue?


 Regions are still supported and work exactly like before.  In general they 
 aren't widely used and now that we do IP geographical ordering they are 
 less useful since you will get sent servers near you first.

 There are two current IPs for the masters.  One of the major changes was 
 rewriting them to be multithreaded so now a single multicore machine can 
 handle many more players requesting server lists.  We have two masters for 
 redundancy and they replicate all server data to each other.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, April 14, 2010 1:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I'd say those are the only servers you get assigned to. Atleast everyone
 i've talked about have only those including all our servers. Must be
 somekind of front end machines for the rest of the masters.

 -ics

 14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone 
 have
 the complete updated list?
 Kyle.


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 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
Using Wine on my Box with Steam to get around the K packet shit that's
been going around recently. I noticed before I was able to view every game
under the Internet Tab using a blank account, however now that I look it's
only Synergy, Insurgency, and a couple other Zombie Panic servers. Is this
just me or is it everyone else as well (for those of you using this work
around)?

Kyle.
On Wed, Apr 14, 2010 at 1:56 PM, Zoid Kirsch z...@valvesoftware.com wrote:

 Regions are still supported and work exactly like before.  In general they
 aren't widely used and now that we do IP geographical ordering they are less
 useful since you will get sent servers near you first.

 There are two current IPs for the masters.  One of the major changes was
 rewriting them to be multithreaded so now a single multicore machine can
 handle many more players requesting server lists.  We have two masters for
 redundancy and they replicate all server data to each other.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, April 14, 2010 1:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I'd say those are the only servers you get assigned to. Atleast everyone
 i've talked about have only those including all our servers. Must be
 somekind of front end machines for the rest of the masters.

 -ics

 14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone
 have
  the complete updated list?
  Kyle.


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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
sv_region can still be used Ronny, even though it now serves little purpose.
The main difference with this is now instead of using Octets it uses GeoIP
data to send server IPs to clients. Being able to correct the entries would
be nice however, the IPs assigned to my Box say it's in Virginia, Colorado,
and Dallas.

Kyle.

On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 So, can you remove the sv_region setting in the next update, which will fix
 also the ghost player issue?


  Regions are still supported and work exactly like before.  In general
 they
  aren't widely used and now that we do IP geographical ordering they are
  less useful since you will get sent servers near you first.
 
  There are two current IPs for the masters.  One of the major changes was
  rewriting them to be multithreaded so now a single multicore machine can
  handle many more players requesting server lists.  We have two masters
 for
  redundancy and they replicate all server data to each other.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Wednesday, April 14, 2010 1:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  I'd say those are the only servers you get assigned to. Atleast everyone
  i've talked about have only those including all our servers. Must be
  somekind of front end machines for the rest of the masters.
 
  -ics
 
  14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone
  have
  the complete updated list?
  Kyle.
 
 
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  please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread AnAkIn .
Replace the Region filter by Sv_pure, would be more useful :)

2010/4/14 Kyle Sanderson kyle.l...@gmail.com

 sv_region can still be used Ronny, even though it now serves little
 purpose.
 The main difference with this is now instead of using Octets it uses GeoIP
 data to send server IPs to clients. Being able to correct the entries would
 be nice however, the IPs assigned to my Box say it's in Virginia, Colorado,
 and Dallas.

 Kyle.

 On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de
 wrote:

 
  So, can you remove the sv_region setting in the next update, which will
 fix
  also the ghost player issue?
 
 
   Regions are still supported and work exactly like before.  In general
  they
   aren't widely used and now that we do IP geographical ordering they are
   less useful since you will get sent servers near you first.
  
   There are two current IPs for the masters.  One of the major changes
 was
   rewriting them to be multithreaded so now a single multicore machine
 can
   handle many more players requesting server lists.  We have two masters
  for
   redundancy and they replicate all server data to each other.
  
   --
   /// Zoid.
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
   Sent: Wednesday, April 14, 2010 1:40 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] HL2 Masters Have Moved
  
   I'd say those are the only servers you get assigned to. Atleast
 everyone
   i've talked about have only those including all our servers. Must be
   somekind of front end machines for the rest of the masters.
  
   -ics
  
   14.4.2010 23:34, Kyle Sanderson kirjoitti:
   Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does
 anyone
   have
   the complete updated list?
   Kyle.
  
  
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   please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
How do you check this? Which database uses Valve?


 sv_region can still be used Ronny, even though it now serves little 
 purpose.
 The main difference with this is now instead of using Octets it uses GeoIP
 data to send server IPs to clients. Being able to correct the entries 
 would
 be nice however, the IPs assigned to my Box say it's in Virginia, 
 Colorado,
 and Dallas.

 Kyle.

 On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel 
 i...@ronny-schedel.dewrote:


 So, can you remove the sv_region setting in the next update, which will 
 fix
 also the ghost player issue?


  Regions are still supported and work exactly like before.  In general
 they
  aren't widely used and now that we do IP geographical ordering they are
  less useful since you will get sent servers near you first.
 
  There are two current IPs for the masters.  One of the major changes 
  was
  rewriting them to be multithreaded so now a single multicore machine 
  can
  handle many more players requesting server lists.  We have two masters
 for
  redundancy and they replicate all server data to each other.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Wednesday, April 14, 2010 1:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  I'd say those are the only servers you get assigned to. Atleast 
  everyone
  i've talked about have only those including all our servers. Must be
  somekind of front end machines for the rest of the masters.
 
  -ics
 
  14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does 
  anyone
  have
  the complete updated list?
  Kyle.
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread DontWannaName!
Region still has use. what happens when you click sort by name or any other
sort method. Geo location only works when you first start the game and open
the server browser without applying any filters. At least that is what I
believe happens.

On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote:

 Replace the Region filter by Sv_pure, would be more useful :)

 2010/4/14 Kyle Sanderson kyle.l...@gmail.com

  sv_region can still be used Ronny, even though it now serves little
  purpose.
  The main difference with this is now instead of using Octets it uses
 GeoIP
  data to send server IPs to clients. Being able to correct the entries
 would
  be nice however, the IPs assigned to my Box say it's in Virginia,
 Colorado,
  and Dallas.
 
  Kyle.
 
  On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de
  wrote:
 
  
   So, can you remove the sv_region setting in the next update, which will
  fix
   also the ghost player issue?
  
  
Regions are still supported and work exactly like before.  In general
   they
aren't widely used and now that we do IP geographical ordering they
 are
less useful since you will get sent servers near you first.
   
There are two current IPs for the masters.  One of the major changes
  was
rewriting them to be multithreaded so now a single multicore machine
  can
handle many more players requesting server lists.  We have two
 masters
   for
redundancy and they replicate all server data to each other.
   
--
/// Zoid.
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, April 14, 2010 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved
   
I'd say those are the only servers you get assigned to. Atleast
  everyone
i've talked about have only those including all our servers. Must be
somekind of front end machines for the rest of the masters.
   
-ics
   
14.4.2010 23:34, Kyle Sanderson kirjoitti:
Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does
  anyone
have
the complete updated list?
Kyle.
   
   
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 archives,
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
I have three ranges Zoid, I had checked with *
http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the
other mail/topic).

216.245.195.6
216.245.221.140
69.162.109.178

Not entirely sure where I can correct this,
Kyle.
On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Region still has use. what happens when you click sort by name or any other
 sort method. Geo location only works when you first start the game and open
 the server browser without applying any filters. At least that is what I
 believe happens.

 On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote:

  Replace the Region filter by Sv_pure, would be more useful :)
 
  2010/4/14 Kyle Sanderson kyle.l...@gmail.com
 
   sv_region can still be used Ronny, even though it now serves little
   purpose.
   The main difference with this is now instead of using Octets it uses
  GeoIP
   data to send server IPs to clients. Being able to correct the entries
  would
   be nice however, the IPs assigned to my Box say it's in Virginia,
  Colorado,
   and Dallas.
  
   Kyle.
  
   On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de
   wrote:
  
   
So, can you remove the sv_region setting in the next update, which
 will
   fix
also the ghost player issue?
   
   
 Regions are still supported and work exactly like before.  In
 general
they
 aren't widely used and now that we do IP geographical ordering they
  are
 less useful since you will get sent servers near you first.

 There are two current IPs for the masters.  One of the major
 changes
   was
 rewriting them to be multithreaded so now a single multicore
 machine
   can
 handle many more players requesting server lists.  We have two
  masters
for
 redundancy and they replicate all server data to each other.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, April 14, 2010 1:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I'd say those are the only servers you get assigned to. Atleast
   everyone
 i've talked about have only those including all our servers. Must
 be
 somekind of front end machines for the rest of the masters.

 -ics

 14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does
   anyone
 have
 the complete updated list?
 Kyle.


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  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
   
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
Does Valve really uses the maxmind database? There are several other...


I have three ranges Zoid, I had checked with *
 http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the
 other mail/topic).

 216.245.195.6
 216.245.221.140
 69.162.109.178

 Not entirely sure where I can correct this,
 Kyle.
 On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName! 
 ad...@topnotchclan.comwrote:

 Region still has use. what happens when you click sort by name or any 
 other
 sort method. Geo location only works when you first start the game and 
 open
 the server browser without applying any filters. At least that is what I
 believe happens.

 On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote:

  Replace the Region filter by Sv_pure, would be more useful :)
 
  2010/4/14 Kyle Sanderson kyle.l...@gmail.com
 
   sv_region can still be used Ronny, even though it now serves little
   purpose.
   The main difference with this is now instead of using Octets it uses
  GeoIP
   data to send server IPs to clients. Being able to correct the entries
  would
   be nice however, the IPs assigned to my Box say it's in Virginia,
  Colorado,
   and Dallas.
  
   Kyle.
  
   On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de
   wrote:
  
   
So, can you remove the sv_region setting in the next update, which
 will
   fix
also the ghost player issue?
   
   
 Regions are still supported and work exactly like before.  In
 general
they
 aren't widely used and now that we do IP geographical ordering 
 they
  are
 less useful since you will get sent servers near you first.

 There are two current IPs for the masters.  One of the major
 changes
   was
 rewriting them to be multithreaded so now a single multicore
 machine
   can
 handle many more players requesting server lists.  We have two
  masters
for
 redundancy and they replicate all server data to each other.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, April 14, 2010 1:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I'd say those are the only servers you get assigned to. Atleast
   everyone
 i've talked about have only those including all our servers. Must
 be
 somekind of front end machines for the rest of the masters.

 -ics

 14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does
   anyone
 have
 the complete updated list?
 Kyle.


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
   
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
I haven't a clue Ronny, from http://steamcommunity.com it appears that they
use http://geonames.org/, but it is not searchable for IP address listings
online (atleast from the looks of it).

Kyle.
On Wed, Apr 14, 2010 at 2:54 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Does Valve really uses the maxmind database? There are several other...


 I have three ranges Zoid, I had checked with *
  http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the
  other mail/topic).
 
  216.245.195.6
  216.245.221.140
  69.162.109.178
 
  Not entirely sure where I can correct this,
  Kyle.
  On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName!
  ad...@topnotchclan.comwrote:
 
  Region still has use. what happens when you click sort by name or any
  other
  sort method. Geo location only works when you first start the game and
  open
  the server browser without applying any filters. At least that is what I
  believe happens.
 
  On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote:
 
   Replace the Region filter by Sv_pure, would be more useful :)
  
   2010/4/14 Kyle Sanderson kyle.l...@gmail.com
  
sv_region can still be used Ronny, even though it now serves little
purpose.
The main difference with this is now instead of using Octets it uses
   GeoIP
data to send server IPs to clients. Being able to correct the
 entries
   would
be nice however, the IPs assigned to my Box say it's in Virginia,
   Colorado,
and Dallas.
   
Kyle.
   
On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel 
 i...@ronny-schedel.de
wrote:
   

 So, can you remove the sv_region setting in the next update, which
  will
fix
 also the ghost player issue?


  Regions are still supported and work exactly like before.  In
  general
 they
  aren't widely used and now that we do IP geographical ordering
  they
   are
  less useful since you will get sent servers near you first.
 
  There are two current IPs for the masters.  One of the major
  changes
was
  rewriting them to be multithreaded so now a single multicore
  machine
can
  handle many more players requesting server lists.  We have two
   masters
 for
  redundancy and they replicate all server data to each other.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Wednesday, April 14, 2010 1:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  I'd say those are the only servers you get assigned to. Atleast
everyone
  i've talked about have only those including all our servers.
 Must
  be
  somekind of front end machines for the rest of the masters.
 
  -ics
 
  14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011.
 Does
anyone
  have
  the complete updated list?
  Kyle.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Mike Vail
Anyone else NOT receiving ANY servers at all in their client server list?
I've restarted my Steam client several times through-out the day and still
no go.  I also tried deleting clientregistry.blob file for the heck of it
and still nothing. There are no servers at all listed either by using the
Steam tray icon's server list or the in-game server list of CS: Source. Odd.

Mike Vail

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, April 14, 2010 3:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

I haven't a clue Ronny, from http://steamcommunity.com it appears that they
use http://geonames.org/, but it is not searchable for IP address listings
online (atleast from the looks of it).

Kyle.
On Wed, Apr 14, 2010 at 2:54 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Does Valve really uses the maxmind database? There are several other...


 I have three ranges Zoid, I had checked with *
  http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in 
 the  other mail/topic).
 
  216.245.195.6
  216.245.221.140
  69.162.109.178
 
  Not entirely sure where I can correct this, Kyle.
  On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName!
  ad...@topnotchclan.comwrote:
 
  Region still has use. what happens when you click sort by name or 
  any other sort method. Geo location only works when you first start 
  the game and open the server browser without applying any filters. 
  At least that is what I believe happens.
 
  On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote:
 
   Replace the Region filter by Sv_pure, would be more useful :)
  
   2010/4/14 Kyle Sanderson kyle.l...@gmail.com
  
sv_region can still be used Ronny, even though it now serves 
little purpose.
The main difference with this is now instead of using Octets it 
uses
   GeoIP
data to send server IPs to clients. Being able to correct the
 entries
   would
be nice however, the IPs assigned to my Box say it's in 
Virginia,
   Colorado,
and Dallas.
   
Kyle.
   
On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel 
 i...@ronny-schedel.de
wrote:
   

 So, can you remove the sv_region setting in the next update, 
 which
  will
fix
 also the ghost player issue?


  Regions are still supported and work exactly like before.  
  In
  general
 they
  aren't widely used and now that we do IP geographical 
  ordering they
   are
  less useful since you will get sent servers near you first.
 
  There are two current IPs for the masters.  One of the 
  major
  changes
was
  rewriting them to be multithreaded so now a single 
  multicore
  machine
can
  handle many more players requesting server lists.  We have 
  two
   masters
 for
  redundancy and they replicate all server data to each other.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 
  ics
  Sent: Wednesday, April 14, 2010 1:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  I'd say those are the only servers you get assigned to. 
  Atleast
everyone
  i've talked about have only those including all our servers.
 Must
  be
  somekind of front end machines for the rest of the masters.
 
  -ics
 
  14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011.
 Does
anyone
  have
  the complete updated list?
  Kyle.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the 
  list
   archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
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archives, please visit:
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  archives, 

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
Both my Game and Client are both dead Mike, I guess that's what my previous
issue was...

It most definitely is not just us,
Kyle.

On Wed, Apr 14, 2010 at 3:22 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Anyone else NOT receiving ANY servers at all in their client server list?
 I've restarted my Steam client several times through-out the day and still
 no go.  I also tried deleting clientregistry.blob file for the heck of it
 and still nothing. There are no servers at all listed either by using the
 Steam tray icon's server list or the in-game server list of CS: Source.
 Odd.

 Mike Vail

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Wednesday, April 14, 2010 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I haven't a clue Ronny, from http://steamcommunity.com it appears that
 they
 use http://geonames.org/, but it is not searchable for IP address listings
 online (atleast from the looks of it).

 Kyle.
 On Wed, Apr 14, 2010 at 2:54 PM, Ronny Schedel i...@ronny-schedel.de
 wrote:

  Does Valve really uses the maxmind database? There are several other...
 
 
  I have three ranges Zoid, I had checked with *
   http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in
  the  other mail/topic).
  
   216.245.195.6
   216.245.221.140
   69.162.109.178
  
   Not entirely sure where I can correct this, Kyle.
   On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName!
   ad...@topnotchclan.comwrote:
  
   Region still has use. what happens when you click sort by name or
   any other sort method. Geo location only works when you first start
   the game and open the server browser without applying any filters.
   At least that is what I believe happens.
  
   On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com
 wrote:
  
Replace the Region filter by Sv_pure, would be more useful :)
   
2010/4/14 Kyle Sanderson kyle.l...@gmail.com
   
 sv_region can still be used Ronny, even though it now serves
 little purpose.
 The main difference with this is now instead of using Octets it
 uses
GeoIP
 data to send server IPs to clients. Being able to correct the
  entries
would
 be nice however, the IPs assigned to my Box say it's in
 Virginia,
Colorado,
 and Dallas.

 Kyle.

 On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel 
  i...@ronny-schedel.de
 wrote:

 
  So, can you remove the sv_region setting in the next update,
  which
   will
 fix
  also the ghost player issue?
 
 
   Regions are still supported and work exactly like before.
   In
   general
  they
   aren't widely used and now that we do IP geographical
   ordering they
are
   less useful since you will get sent servers near you first.
  
   There are two current IPs for the masters.  One of the
   major
   changes
 was
   rewriting them to be multithreaded so now a single
   multicore
   machine
 can
   handle many more players requesting server lists.  We have
   two
masters
  for
   redundancy and they replicate all server data to each other.
  
   --
   /// Zoid.
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   ics
   Sent: Wednesday, April 14, 2010 1:40 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] HL2 Masters Have Moved
  
   I'd say those are the only servers you get assigned to.
   Atleast
 everyone
   i've talked about have only those including all our servers.
  Must
   be
   somekind of front end machines for the rest of the masters.
  
   -ics
  
   14.4.2010 23:34, Kyle Sanderson kirjoitti:
   Was assigned 216.207.205.98:27011 and 216.207.205.99:27011.
  Does
 anyone
   have
   the complete updated list?
   Kyle.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the
   list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
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 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
Sorry for the double mail, my Steam client just started to receive the
server lists, ironically, I'm first for CS:S now instead of not being listed
at all ;)

Kyle.

On Wed, Apr 14, 2010 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Both my Game and Client are both dead Mike, I guess that's what my previous
 issue was...

 It most definitely is not just us,
 Kyle.

 On Wed, Apr 14, 2010 at 3:22 PM, Mike Vail mike_v...@boomgaming.netwrote:

 Anyone else NOT receiving ANY servers at all in their client server list?
 I've restarted my Steam client several times through-out the day and still
 no go.  I also tried deleting clientregistry.blob file for the heck of it
 and still nothing. There are no servers at all listed either by using the
 Steam tray icon's server list or the in-game server list of CS: Source.
 Odd.

 Mike Vail

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Wednesday, April 14, 2010 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I haven't a clue Ronny, from http://steamcommunity.com it appears that
 they
 use http://geonames.org/, but it is not searchable for IP address
 listings
 online (atleast from the looks of it).

 Kyle.
 On Wed, Apr 14, 2010 at 2:54 PM, Ronny Schedel i...@ronny-schedel.de
 wrote:

  Does Valve really uses the maxmind database? There are several other...
 
 
  I have three ranges Zoid, I had checked with *
   http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in
  the  other mail/topic).
  
   216.245.195.6
   216.245.221.140
   69.162.109.178
  
   Not entirely sure where I can correct this, Kyle.
   On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName!
   ad...@topnotchclan.comwrote:
  
   Region still has use. what happens when you click sort by name or
   any other sort method. Geo location only works when you first start
   the game and open the server browser without applying any filters.
   At least that is what I believe happens.
  
   On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com
 wrote:
  
Replace the Region filter by Sv_pure, would be more useful :)
   
2010/4/14 Kyle Sanderson kyle.l...@gmail.com
   
 sv_region can still be used Ronny, even though it now serves
 little purpose.
 The main difference with this is now instead of using Octets it
 uses
GeoIP
 data to send server IPs to clients. Being able to correct the
  entries
would
 be nice however, the IPs assigned to my Box say it's in
 Virginia,
Colorado,
 and Dallas.

 Kyle.

 On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel 
  i...@ronny-schedel.de
 wrote:

 
  So, can you remove the sv_region setting in the next update,
  which
   will
 fix
  also the ghost player issue?
 
 
   Regions are still supported and work exactly like before.
   In
   general
  they
   aren't widely used and now that we do IP geographical
   ordering they
are
   less useful since you will get sent servers near you first.
  
   There are two current IPs for the masters.  One of the
   major
   changes
 was
   rewriting them to be multithreaded so now a single
   multicore
   machine
 can
   handle many more players requesting server lists.  We have
   two
masters
  for
   redundancy and they replicate all server data to each other.
  
   --
   /// Zoid.
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   ics
   Sent: Wednesday, April 14, 2010 1:40 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] HL2 Masters Have Moved
  
   I'd say those are the only servers you get assigned to.
   Atleast
 everyone
   i've talked about have only those including all our servers.
  Must
   be
   somekind of front end machines for the rest of the masters.
  
   -ics
  
   14.4.2010 23:34, Kyle Sanderson kirjoitti:
   Was assigned 216.207.205.98:27011 and 216.207.205.99:27011.
  Does
 anyone
   have
   the complete updated list?
   Kyle.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the
   list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
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 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Andrew Armstrong
Nice work; just queried qstat myself and immediately saw local Australian
servers instead of the American one's I usually start to see :) 

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Thursday, 15 April 2010 6:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

Regions are still supported and work exactly like before.  In general they
aren't widely used and now that we do IP geographical ordering they are less
useful since you will get sent servers near you first.

There are two current IPs for the masters.  One of the major changes was
rewriting them to be multithreaded so now a single multicore machine can
handle many more players requesting server lists.  We have two masters for
redundancy and they replicate all server data to each other.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, April 14, 2010 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Masters Have Moved

I'd say those are the only servers you get assigned to. Atleast everyone 
i've talked about have only those including all our servers. Must be 
somekind of front end machines for the rest of the masters.

-ics

14.4.2010 23:34, Kyle Sanderson kirjoitti:
 Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone
have
 the complete updated list?
 Kyle.


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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread DontWannaName!
How do I know for sure I am using the new master servers on my client?
Servers are getting sorted by sv_pure ingame, TF2. :( Of course Lotus would
take advantage and make the first characters of sv_pure to be unrecognizable
characters to appear first.

On Wed, Apr 14, 2010 at 4:41 PM, Andrew Armstrong and...@mammoth.com.auwrote:

 Nice work; just queried qstat myself and immediately saw local Australian
 servers instead of the American one's I usually start to see :)

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
 Sent: Thursday, 15 April 2010 6:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 Regions are still supported and work exactly like before.  In general they
 aren't widely used and now that we do IP geographical ordering they are
 less
 useful since you will get sent servers near you first.

 There are two current IPs for the masters.  One of the major changes was
 rewriting them to be multithreaded so now a single multicore machine can
 handle many more players requesting server lists.  We have two masters for
 redundancy and they replicate all server data to each other.

 --
 /// Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, April 14, 2010 1:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL2 Masters Have Moved

 I'd say those are the only servers you get assigned to. Atleast everyone
 i've talked about have only those including all our servers. Must be
 somekind of front end machines for the rest of the masters.

 -ics

 14.4.2010 23:34, Kyle Sanderson kirjoitti:
  Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone
 have
  the complete updated list?
  Kyle.


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 please visit:
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Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Kyle Sanderson
The old masters are no longer working for Source based games DWN, if you can
see anything you're using the new system.

Kyle.

On Wed, Apr 14, 2010 at 5:08 PM, DontWannaName! ad...@topnotchclan.comwrote:

 How do I know for sure I am using the new master servers on my client?
 Servers are getting sorted by sv_pure ingame, TF2. :( Of course Lotus would
 take advantage and make the first characters of sv_pure to be
 unrecognizable
 characters to appear first.

 On Wed, Apr 14, 2010 at 4:41 PM, Andrew Armstrong and...@mammoth.com.au
 wrote:

  Nice work; just queried qstat myself and immediately saw local Australian
  servers instead of the American one's I usually start to see :)
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
  Sent: Thursday, 15 April 2010 6:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  Regions are still supported and work exactly like before.  In general
 they
  aren't widely used and now that we do IP geographical ordering they are
  less
  useful since you will get sent servers near you first.
 
  There are two current IPs for the masters.  One of the major changes was
  rewriting them to be multithreaded so now a single multicore machine can
  handle many more players requesting server lists.  We have two masters
 for
  redundancy and they replicate all server data to each other.
 
  --
  /// Zoid.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Wednesday, April 14, 2010 1:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] HL2 Masters Have Moved
 
  I'd say those are the only servers you get assigned to. Atleast everyone
  i've talked about have only those including all our servers. Must be
  somekind of front end machines for the rest of the masters.
 
  -ics
 
  14.4.2010 23:34, Kyle Sanderson kirjoitti:
   Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does
 anyone
  have
   the complete updated list?
   Kyle.
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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