Re: [hlds] -verify_all causes Connection Reset, WinSock Error 10054 Connection reset by peer

2010-04-25 Thread Steven Hartland
Nope but that doesn't mean it should error, that's the point of verify_all.

Regards
Steve

- Original Message - 
From: jimbomcb jimbo...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, April 24, 2010 5:52 PM
Subject: Re: [hlds] -verify_all causes Connection Reset,WinSock Error 10054 
Connection reset by peer


Are you sure it's actually missing out files? The only occasion I've
had this happen on is when it's already downloaded all the files it
needed and was finished.

On 24 April 2010 15:51, Steven Hartland kill...@multiplay.co.uk wrote:
 Would be really nice if this issue was fixed at some point
 its been around years now but its getting worse with the
 amount of files the update tool has to check when doing
 a verify all.

 The only workaround atm is to delete a few official files
 so the update has to download something, which I assume
 resets the timeout counter.

 Regards
 Steve

 
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[hlds] Recent l4d2 update breaks based on install location

2010-04-25 Thread Steven Hartland
First off the error we are getting even on a totally clean
install is:
Error
Could not load library matchmaking
OK

This is because the server is never looking in the right
place for the dll i.e. currentdir/left4dead2/bin

We've been chasing this since for a few days now and have
finally tracked it down to the location on the disk.

I know this doesn't make any sense at all, but seems like
recent updates contains some code which looks at the install
path and does something conditionally based on this which
causes it to fail to load the matchmaking DLL.

Failure case:
C:\games\hl2ds\left4dead
srcds.exe  -console -game left4dead2 +map c5m1_waterfront

Success case:
C:\games\al2ds\left4dead
srcds.exe  -console -game left4dead2 +map c5m1_waterfront

It seems that if one of the path elements starts with hl2
then the server breaks. I can only guess that there is
shared code between l4d2 and another mod which is now
determining which version of the code it should use based
on its location, which is a REALLY bad idea.

Hopefully this can be fixed ASAP as all our servers are
currently down due to this issue :(

Now some might suggest to relocate the install but not only
is this a major undertaking but we don't know what other
effects this might have on say TF2 so not an option
unfortunately.

Regards
Steve



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