[hlds] Ajouter un courriel à mon compte.

2012-05-21 Thread YVON DE GRACE
Mon nom est Yvon De Grace, adresse 50 rue Georges   Dollard Des Ormeaux
Québec  CanadaH9G 1Z4  tel. 514 624 8211 mon compte est avec le
courriel dgy...@sympatico.ca.
Nom de compte est dgyvon.  J’ai aussi un autre compte avec comme nom dg1898
et courriel de dgy...@bell.net.
Actuellement je veux me connecter au compte dgyvon et courriel de
dgy...@sympatico.ca. Impossible pour moi de le faire en raison que mon
courriel de dgy...@sympatico.ca est complètement bloque. S.V.P. m’envoyer le
numéro d’ouverture du compte à  dgy...@bell.net
bell.net. 
Merci
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Re: [hlds] Ajouter un courriel à mon compte.

2012-05-21 Thread Nathanael Havez
That french spam is a spy.

Natha

Le 21 mai 2012 à 21:47, YVON DE GRACE a écrit :

 Mon nom est Yvon De Grace, adresse 50 rue Georges   Dollard Des Ormeaux   
 Québec  CanadaH9G 1Z4  tel. 514 624 8211 mon compte est avec le 
 courriel dgy...@sympatico.ca.
 
 Nom de compte est dgyvon.  J’ai aussi un autre compte avec comme nom dg1898  
 et courriel de dgy...@bell.net.
 
 Actuellement je veux me connecter au compte dgyvon et courriel de 
 dgy...@sympatico.ca. Impossible pour moi de le faire en raison que mon 
 courriel de dgy...@sympatico.ca est complètement bloque. S.V.P. m’envoyer le 
 numéro d’ouverture du compte à  dgy...@bell.net
 
 bell.net.
 
 Merci
 
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Re: [hlds] Ajouter un courriel à mon compte.

2012-05-21 Thread pilger
Canadian toast!

2012/5/21 Nathanael Havez na...@me.com

 That french spam is a spy.

 Natha

 Le 21 mai 2012 à 21:47, YVON DE GRACE a écrit :

  Mon nom est Yvon De Grace, adresse 50 rue Georges   Dollard Des Ormeaux
 Québec  CanadaH9G 1Z4  tel. 514 624 8211 mon compte est avec le
 courriel *dgy...@sympatico.ca* dgy...@sympatico.ca.

 Nom de compte est dgyvon.  J’ai aussi un autre compte avec comme nom
 dg1898  et courriel de *dgy...@bell.net* dgy...@bell.net.

 Actuellement je veux me connecter au compte dgyvon et courriel de *
 dgy...@sympatico.ca* dgy...@sympatico.ca. Impossible pour moi de le
 faire en raison que mon courriel de 
 *dgy...@sympatico.ca*dgy...@sympatico.caest
 complètement bloque. S.V.P. m’envoyer le numéro d’ouverture du compte à
 dgy...@bell.net

 bell.net.

 Merci
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[hlds] Fwd: [TF2] Blacklisting vanilla weapons

2012-05-21 Thread Douglas Gardner
Hey there,

I'm trying to create a server configuration for the Ready Steady Pan TF2
tournament that the TF guys were awesome enough to link to earlier today
[1].

The tournament entails not using stock weapons (pans, food items, rocket
jumper, sticky jumper, Jarate), but the mp_tournament_whitelist cvar seems
to work by rolling the banned wep back to the stock equivalent. As such,
blacklisting the bat currently replaces the scattergun with the scattergun:
which isn't ideal.

I could probably circumvent most of the weapons by enabling Mediaeval mode,
but that would disallow the rocket jumper/sticky jumper.

Is there a way to do this without third-party mods? It would be much easier
to get people to run the matches on their own servers if everything could
still be contained within the .cfg files.

Apologies if i'm not meant to send this to hlds; a quick Google doesn't
show up anything, and I'm not sure where else to ask.

Thanks!


[1] http://teamfortress.com/post.php?id=8021

-- 
Regards,

Douglas Gardner

4 Hayley Close
Hythe
Southampton
Hampshire
UNITED KINGDOM

+44 (0) 23 8084 5224
doug...@chippy.ch
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Re: [hlds] [TF2] Blacklisting vanilla weapons

2012-05-21 Thread Carlos Bello
The TF2 Wiki has the perfect thing:http://wiki.teamfortress.com/wiki/Competitive_item_restrictions(There is a reference whitelist, which can be easily edited to dis/allow any and all items in the game. You can then use it on your server.)On May 21, 2012, at 05:10 PM, Douglas Gardner doug...@chippy.ch wrote:Hey there,I'm trying to create a server configuration for the "Ready Steady Pan" TF2 tournament that the TF guys were awesome enough to link to earlier today [1].The tournament entails not using stock weapons (pans, food items, rocket jumper, sticky jumper, Jarate), but the mp_tournament_whitelist cvar seems to work by rolling the banned wep back to the stock equivalent. As such, blacklisting the bat currently replaces the scattergun with the scattergun: which isn't ideal. I could probably circumvent most of the weapons by enabling Mediaeval mode, but that would disallow the rocket jumper/sticky jumper.Is there a way to do this without third-party mods? It would be much easier to get people to run the matches on their own servers if everything could still be contained within the .cfg files. Apologies if i'm not meant to send this to hlds; a quick Google doesn't show up anything, and I'm not sure where else to ask.Thanks![1] http://teamfortress.com/post.php?id=8021 -- Regards,Douglas Gardner4 Hayley CloseHytheSouthamptonHampshireUNITED KINGDOM+44 (0) 23 8084 5224doug...@chippy.ch___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___
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Re: [hlds] [TF2] Blacklisting vanilla weapons

2012-05-21 Thread Ross Bemrose
It sounds like he already tried that, but again, it won't let you block 
stock weapons.


On 5/21/2012 6:28 PM, Carlos Bello wrote:

The TF2 Wiki has the perfect thing:
http://wiki.teamfortress.com/wiki/Competitive_item_restrictions
(There is a reference whitelist, which can be easily edited to 
dis/allow any and all items in the game. You can then use it on your 
server.)


On May 21, 2012, at 05:10 PM, Douglas Gardner doug...@chippy.ch wrote:



Hey there,

I'm trying to create a server configuration for the Ready Steady 
Pan TF2 tournament that the TF guys were awesome enough to link to 
earlier today [1].


The tournament entails not using stock weapons (pans, food items, 
rocket jumper, sticky jumper, Jarate), but the 
mp_tournament_whitelist cvar seems to work by rolling the banned wep 
back to the stock equivalent. As such, blacklisting the bat currently 
replaces the scattergun with the scattergun: which isn't ideal.


I could probably circumvent most of the weapons by enabling Mediaeval 
mode, but that would disallow the rocket jumper/sticky jumper.


Is there a way to do this without third-party mods? It would be much 
easier to get people to run the matches on their own servers if 
everything could still be contained within the .cfg files.


Apologies if i'm not meant to send this to hlds; a quick Google 
doesn't show up anything, and I'm not sure where else to ask.


Thanks!


[1] http://teamfortress.com/post.php?id=8021

--
Regards,
Douglas Gardner
4 Hayley Close
Hythe
Southampton
Hampshire
UNITED KINGDOM
+44 (0) 23 8084 5224
doug...@chippy.ch mailto:doug...@chippy.ch
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