[hlds] TF2 Quickplay Issue
Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
My servers don't apply for quickplay connects, but we have been having issues with disconnects from quickplay for awhile. I think in all likely hood that the quickplay management servers are simply overloaded with traffic and are dropping clients/servers. It is also likely that it also what handles TF2 Trading which might explain some of the issues, but I have no idea on the inter workings of valve so I might be just as easily wrong. On 7/14/2012 3:08 PM, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
Same here, but not all. Sometimes the game crashes when map changes or when you disconnect from the server. I notice because most of the time my server are full and now the server are 16/24, etc. Many people in spuf and my community began to complain about this problem. So I think is a game problem. From: Devin O'Malley Sent: Saturday, July 14, 2012 6:08 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Quickplay Issue Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
Thanks to both of you who replied. I just wanted to make sure it was not an isolated problem. Thanks, Devin Sent wirelessly from my BlackBerry device on the Bell network. Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell. -Original Message- From: Franco Valerio franco@hotmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Sat, 14 Jul 2012 18:31:08 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Quickplay Issue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Is the policy of truth still going?
Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
They never banned or punished for using fakeclients on a server but they did punish for making bots look like players. -ics 15.7.2012 2:50, AeroliteGaming.com kirjoitti: Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
All I read here is Wah, they're cheating better than me and I cheat the system as just like them, going against Valve's desires for the core gameplay but I justify it by putting instant respawn in the title that no one that uses quickplay will even see I'm gonna laugh my ass off if they delist you for a month now after you put it on the mailing list that you fake tags. On Sat, Jul 14, 2012 at 7:52 PM, ics i...@ics-base.net wrote: They never banned or punished for using fakeclients on a server but they did punish for making bots look like players. -ics 15.7.2012 2:50, AeroliteGaming.com kirjoitti: Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. On 7/14/2012 5:42 PM, Eli Witt wrote: All I read here is Wah, they're cheating better than me and I cheat the system as just like them, going against Valve's desires for the core gameplay but I justify it by putting instant respawn in the title that no one that uses quickplay will even see I'm gonna laugh my ass off if they delist you for a month now after you put it on the mailing list that you fake tags. On Sat, Jul 14, 2012 at 7:52 PM, ics i...@ics-base.net wrote: They never banned or punished for using fakeclients on a server but they did punish for making bots look like players. -ics 15.7.2012 2:50, AeroliteGaming.com kirjoitti: Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
How else are you meant to compete other than give people something different to try. The people that have been attracted in through quickplay have become regular players and enjoy it. They would never have got a chance otherwise with the 500 saigns.de servers covering the list. Nobody i've seen to this day has complained about respawn times and it's what make it a success. It's different. People aren't leaving all the time either. I have 30/30 most of the time on those servers, and we've been running for almost a year with these. Any idiot can easily search what servers are changing the respawn times. Valve probably knows but like they said they're not taking individuals off. On 15/07/2012 01:42, Eli Witt wrote: All I read here is Wah, they're cheating better than me and I cheat the system as just like them, going against Valve's desires for the core gameplay but I justify it by putting instant respawn in the title that no one that uses quickplay will even see I'm gonna laugh my ass off if they delist you for a month now after you put it on the mailing list that you fake tags. On Sat, Jul 14, 2012 at 7:52 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: They never banned or punished for using fakeclients on a server but they did punish for making bots look like players. -ics 15.7.2012 2:50, AeroliteGaming.com kirjoitti: Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Unless VALVe runs a ranked service provider program, they will not be able to ban this stuff. It's too time consuming to check and ban/delist these servers. On 7/14/2012 8:59 PM, Cameron Munroe wrote: Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. On 7/14/2012 5:42 PM, Eli Witt wrote: All I read here is Wah, they're cheating better than me and I cheat the system as just like them, going against Valve's desires for the core gameplay but I justify it by putting instant respawn in the title that no one that uses quickplay will even see I'm gonna laugh my ass off if they delist you for a month now after you put it on the mailing list that you fake tags. On Sat, Jul 14, 2012 at 7:52 PM, icsi...@ics-base.net wrote: They never banned or punished for using fakeclients on a server but they did punish for making bots look like players. -ics 15.7.2012 2:50, AeroliteGaming.com kirjoitti: Are bot/fake player servers still being banned? I know tons that are running it and they have their ranks 100 on game tracker. This is all while I'm trying to get regulars on one of my servers to get it populated. All my efforts are failing so far while these are tricking quickplay into populating their servers whilst sitting and relaxing. I'm half tempted to start the packet spoofing job because everyone else is getting away with it and having their servers filled with people 24/7 and making money off motd ads to go and add more servers to con quickplay with. I won't lie, I'm not all good myself. I'm running instant respawn on 2 of my servers whilst using quickplay, but at least i'm displaying in the title and not conning player counts. Those 2 servers have now gained alot of regular players that enjoy them. This is probably because they aren't as common. My Vanilla settings server is suffering from this though. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
Always possible, but we have a very highly ranked server experiencing this issue. On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL cc2isc...@gmail.com wrote: May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds