It doesn't save space compared with just using one install.
If you symlinked every file your making the OS do a lot more
work during normal operation hence the performance drop.
As there's no need to do it, then why do it?
Regards
Steve
- Original Message -
From: Lord_Jeremy lord.jer...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, August 05, 2012 4:29 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
What are you talking about? It most definitely SAVES space and in my experience has absolutely no noticeable effect on
performance. With regard to taking time to set up, I personally created a simple script that will create the necessary links and
install the game to a new directory. I'm planning on trying out a filesystem extension that allows overlapping hard links so I
can make a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with
my current servers sharing all the game content updating is a much faster procedure.
-Jeremy
On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote:
This is a bad idea don't use symlinks it wastes time, space and reduces
performance.
Regards
Steve
- Original Message - From: Jevgenij Timosenko stinky...@gmail.com
To: hlds@list.valvesoftware.com
Sent: Saturday, August 04, 2012 11:18 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
Sorry for insisting, but as pointed out in this wiki page:
If you are looking to save space or unify certain files that you know
will not change, use symlinks. I assume we are free to symlink
binaries, common plugins/*.smx . I agree that we should not symlink
directories - at least I never did and avoid doing this, I just go
through default installation and symlink files with some exceptions.
This is quite interesting topic for me at the moment as I am working on
automated symlink scripts and need to be certain what route will be
better. After all, needing to update SM once rather than 20 times is
amazing difference. Currently I have 2 gameservers running symlinks to
single SM instance. Nice point out of gamedata, I will add it to
exceptions but did not hit the issue with this yet.
On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
It is officially advised against doing that:
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) On Fri, Aug
3, 2012 at 11:49 PM, Jevgenij Timosenko
stinky...@gmail.com wrote:
What is wrong with having Sourcemod symlinked?
On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
nextra...@gmail.com wrote:
We use symlinking to run a bunch of servers off of the same
files. It works
like a charm and allows every instance to have it's own
config and log
directories no problem.
This should work on Windows aswell.
Just as a heads-up: SourceMod needs it's own copy for every
server you are
running (if you're planning to use it). Otherwise horrible
things will
happen :)
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
kill...@multiplay.co.uk
wrote:
- Original Message - From: PAL-18
pal...@zombiegamer.net
To: hlds@list.valvesoftware.com
Sent: Thursday, August 02, 2012 9:20 AM
Subject: [hlds] Multiple Servers From Same SRCDS
Installation = Bad?
I've read this on lots of forums but no one seems to have
any concrete
reason why this is bad:
Is it true that running multiple servers from the same
SRCDS installation
is bad? Does it cause stability problems? Performance
problems? Lag? File
corruption?
No, you need to ensure that things are configured properly
but you won't
get
any stabilty problems.
Performance should actually be better as it makes better
use of filesystem
cache
and dll cache in the OS.
We use this to run hundreds of servers.
The only issue we have are:-
1. demo's don't allow you specify a location to save them
2. configs need prefixing manually unlike other games which
have a base
path
command line option which makes everything very easy.
We've raised these enhancements a few times here before as
it would things
so much easier if they where added :)
Regards
Steve
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