Re: [hlds] OB Servers Don't Appear On Server List

2012-08-05 Thread PAL-18
Fletcher at valve helped point out the problem and i passed it onto the 
developer of the mod and he fixed it :D


Specifically, mod was missing a properly formatted steam.inf file.

All my servers are visible :D

Mod is Modular Combat if you want to check it out 
http://www.moddb.com/mods/modular-combat

(It's a cross between HL2DM and Synergy)

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Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland

It doesn't save space compared with just using one install.

If you symlinked every file your making the OS do a lot more
work during normal operation hence the performance drop.

As there's no need to do it, then why do it?

   Regards
   Steve
- Original Message - 
From: Lord_Jeremy lord.jer...@gmail.com

To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Sunday, August 05, 2012 4:29 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?


What are you talking about? It most definitely SAVES space and in my experience has absolutely no noticeable effect on 
performance. With regard to taking time to set up, I personally created a simple script that will create the necessary links and 
install the game to a new directory. I'm planning on trying out a filesystem extension that allows overlapping hard links so I 
can make a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with 
my current servers sharing all the game content updating is a much faster procedure.


-Jeremy

On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote:


This is a bad idea don't use symlinks it wastes time, space and reduces
performance.

  Regards
  Steve

- Original Message - From: Jevgenij Timosenko stinky...@gmail.com
To: hlds@list.valvesoftware.com
Sent: Saturday, August 04, 2012 11:18 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?



Sorry for insisting, but as pointed out in this wiki page:
If you are looking to save space or unify certain files that you know
will not change, use symlinks. I assume we are free to symlink
binaries, common plugins/*.smx . I agree that we should not symlink
directories - at least I never did and avoid doing this, I just go
through default installation and symlink files with some exceptions.
This is quite interesting topic for me at the moment as I am working on
automated symlink scripts and need to be certain what route will be
better. After all, needing to update SM once rather than 20 times is
amazing difference. Currently I have 2 gameservers running symlinks to
single SM instance. Nice point out of gamedata, I will add it to
exceptions but did not hit the issue with this yet.
On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:

It is officially advised against doing that:
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) On Fri, Aug 
3, 2012 at 11:49 PM, Jevgenij Timosenko
stinky...@gmail.com wrote:
   What is wrong with having Sourcemod symlinked?
   On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
   nextra...@gmail.com wrote:
We use symlinking to run a bunch of servers off of the same
   files. It works
like a charm and allows every instance to have it's own
   config and log
directories no problem.
This should work on Windows aswell.
   
Just as a heads-up: SourceMod needs it's own copy for every
   server you are
running (if you're planning to use it). Otherwise horrible
   things will
happen :)
   
   
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
   kill...@multiplay.co.uk
wrote:
   
- Original Message - From: PAL-18
   pal...@zombiegamer.net
To: hlds@list.valvesoftware.com
Sent: Thursday, August 02, 2012 9:20 AM
Subject: [hlds] Multiple Servers From Same SRCDS
   Installation = Bad?
   
   
   
I've read this on lots of forums but no one seems to have
   any concrete
reason why this is bad:
   
Is it true that running multiple servers from the same
   SRCDS installation
is bad?  Does it cause stability problems?  Performance
   problems? Lag? File
corruption?
   
   
No, you need to ensure that things are configured properly
   but you won't
get
any stabilty problems.
   
Performance should actually be better as it makes better
   use of filesystem
cache
and dll cache in the OS.
   
We use this to run hundreds of servers.
   
The only issue we have are:-
1. demo's don't allow you specify a location to save them
2. configs need prefixing manually unlike other games which
   have a base
path
command line option which makes everything very easy.
   
We've raised these enhancements a few times here before as
   it would things
so much easier if they where added :)
   
   Regards
   Steve
   

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Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland


- Original Message - 
From: John lists.va...@nuclearfallout.net

To: hlds@list.valvesoftware.com
Sent: Sunday, August 05, 2012 4:51 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?



On 8/4/2012 7:09 PM, Steven Hartland wrote:

This is a bad idea don't use symlinks it wastes time, space and reduces
performance.


I haven't tried symlinks, but they should work fine. Hardlinks certainly 
save time, space, and increase performance (both on Windows and Linux) 
-- that's why we use them here.


Still not as good as using a single install with different command
line options as your still creating many many more FS entries which
aren't needed.

   Regards
   Steve


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Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread John




I haven't tried symlinks, but they should work fine. Hardlinks 
certainly save time, space, and increase performance (both on Windows 
and Linux) -- that's why we use them here.


Still not as good as using a single install with different command
line options as your still creating many many more FS entries which
aren't needed.


Links are far more flexible, allowing different clients to delete and 
replace files in their own folders if need be, and for any game to run 
without any special configuration required. The overhead from the extra 
file system entries is negligible, so it's not a performance factor.


The separate-configuration-file/folder method is easier to set up, as it 
requires no special scripts to create and manage the links (you could do 
things by hand fairly easily). But, properly managed, in my opinion, the 
hardlink/softlink method is a better one overall, and a solid option for 
those who want maximum flexibility and are comfortable with scripting.


-John

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