It doesn't save space compared with just using one install.
If you symlinked every file your making the OS do a lot more
work during normal operation hence the performance drop.
As there's no need to do it, then why do it?
Regards
Steve
----- Original Message -----
From: "Lord_Jeremy" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Sunday, August 05, 2012 4:29 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
What are you talking about? It most definitely SAVES space and in my experience has absolutely no noticeable effect on
performance. With regard to taking time to set up, I personally created a simple script that will create the necessary links and
install the game to a new directory. I'm planning on trying out a filesystem extension that allows overlapping hard links so I
can make a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with
my current servers sharing all the game content updating is a much faster procedure.
-Jeremy
On Aug 4, 2012, at 10:09 PM, "Steven Hartland" <[email protected]> wrote:
This is a bad idea don't use symlinks it wastes time, space and reduces
performance.
Regards
Steve
----- Original Message ----- From: "Jevgenij Timosenko" <[email protected]>
To: <[email protected]>
Sent: Saturday, August 04, 2012 11:18 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
Sorry for insisting, but as pointed out in this wiki page:
"If you are looking to save space or unify certain files that you know
will not change, use symlinks." I assume we are free to symlink
binaries, common plugins/*.smx . I agree that we should not symlink
directories - at least I never did and avoid doing this, I just go
through default installation and symlink files with some exceptions.
This is quite interesting topic for me at the moment as I am working on
automated symlink scripts and need to be certain what route will be
better. After all, needing to update SM once rather than 20 times is
amazing difference. Currently I have 2 gameservers running symlinks to
single SM instance. Nice point out of gamedata, I will add it to
exceptions but did not hit the issue with this yet.
On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
It is officially advised against doing that:
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) On Fri, Aug
3, 2012 at 11:49 PM, Jevgenij Timosenko
<[email protected]> wrote:
What is wrong with having Sourcemod symlinked?
On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
<[email protected]> wrote:
> We use symlinking to run a bunch of servers off of the same
files. It works
> like a charm and allows every instance to have it's own
config and log
> directories no problem.
> This should work on Windows aswell.
>
> Just as a heads-up: SourceMod needs it's own copy for every
server you are
> running (if you're planning to use it). Otherwise horrible
things will
> happen :)
>
>
> On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
<[email protected]>
> wrote:
>>
>> ----- Original Message ----- From: "PAL-18"
<[email protected]>
>> To: <[email protected]>
>> Sent: Thursday, August 02, 2012 9:20 AM
>> Subject: [hlds] Multiple Servers From Same SRCDS
Installation = Bad?
>>
>>
>>
>>> I've read this on lots of forums but no one seems to have
any concrete
>>> reason why this is bad:
>>>
>>> Is it true that running multiple servers from the same
SRCDS installation
>>> is bad? Does it cause stability problems? Performance
problems? Lag? File
>>> corruption?
>>
>>
>> No, you need to ensure that things are configured properly
but you won't
>> get
>> any stabilty problems.
>>
>> Performance should actually be better as it makes better
use of filesystem
>> cache
>> and dll cache in the OS.
>>
>> We use this to run hundreds of servers.
>>
>> The only issue we have are:-
>> 1. demo's don't allow you specify a location to save them
>> 2. configs need prefixing manually unlike other games which
have a "base
>> path"
>> command line option which makes everything very easy.
>>
>> We've raised these enhancements a few times here before as
it would things
>> so much easier if they where added :)
>>
>> Regards
>> Steve
>>
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>
>
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--
Best regards,
Jozh mailto:[email protected]
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