It doesn't save space compared with just using one install.

If you symlinked every file your making the OS do a lot more
work during normal operation hence the performance drop.

As there's no need to do it, then why do it?

   Regards
   Steve
----- Original Message ----- From: "Lord_Jeremy" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Sunday, August 05, 2012 4:29 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?


What are you talking about? It most definitely SAVES space and in my experience has absolutely no noticeable effect on performance. With regard to taking time to set up, I personally created a simple script that will create the necessary links and install the game to a new directory. I'm planning on trying out a filesystem extension that allows overlapping hard links so I can make a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with my current servers sharing all the game content updating is a much faster procedure.

-Jeremy

On Aug 4, 2012, at 10:09 PM, "Steven Hartland" <[email protected]> wrote:

This is a bad idea don't use symlinks it wastes time, space and reduces
performance.

  Regards
  Steve

----- Original Message ----- From: "Jevgenij Timosenko" <[email protected]>
To: <[email protected]>
Sent: Saturday, August 04, 2012 11:18 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?


Sorry for insisting, but as pointed out in this wiki page:
"If you are looking to save space or unify certain files that you know
will not change, use symlinks." I assume we are free to symlink
binaries, common plugins/*.smx . I agree that we should not symlink
directories - at least I never did and avoid doing this, I just go
through default installation and symlink files with some exceptions.
This is quite interesting topic for me at the moment as I am working on
automated symlink scripts and need to be certain what route will be
better. After all, needing to update SM once rather than 20 times is
amazing difference. Currently I have 2 gameservers running symlinks to
single SM instance. Nice point out of gamedata, I will add it to
exceptions but did not hit the issue with this yet.
On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
It is officially advised against doing that:
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) On Fri, Aug 
3, 2012 at 11:49 PM, Jevgenij Timosenko
<[email protected]> wrote:
       What is wrong with having Sourcemod symlinked?
               On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
       <[email protected]> wrote:
       > We use symlinking to run a bunch of servers off of the same
       files. It works
       > like a charm and allows every instance to have it's own
       config and log
       > directories no problem.
       > This should work on Windows aswell.
       >
       > Just as a heads-up: SourceMod needs it's own copy for every
       server you are
       > running (if you're planning to use it). Otherwise horrible
       things will
       > happen :)
       >
       >
       > On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
       <[email protected]>
       > wrote:
       >>
       >> ----- Original Message ----- From: "PAL-18"
       <[email protected]>
       >> To: <[email protected]>
       >> Sent: Thursday, August 02, 2012 9:20 AM
       >> Subject: [hlds] Multiple Servers From Same SRCDS
       Installation = Bad?
       >>
       >>
       >>
       >>> I've read this on lots of forums but no one seems to have
       any concrete
       >>> reason why this is bad:
       >>>
       >>> Is it true that running multiple servers from the same
       SRCDS installation
       >>> is bad?  Does it cause stability problems?  Performance
       problems? Lag? File
       >>> corruption?
       >>
       >>
       >> No, you need to ensure that things are configured properly
       but you won't
       >> get
       >> any stabilty problems.
       >>
       >> Performance should actually be better as it makes better
       use of filesystem
       >> cache
       >> and dll cache in the OS.
       >>
       >> We use this to run hundreds of servers.
       >>
       >> The only issue we have are:-
       >> 1. demo's don't allow you specify a location to save them
       >> 2. configs need prefixing manually unlike other games which
       have a "base
       >> path"
       >> command line option which makes everything very easy.
       >>
       >> We've raised these enhancements a few times here before as
       it would things
       >> so much easier if they where added :)
       >>
       >>    Regards
       >>    Steve
       >>
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               Best regards,
        Jozh                     mailto:[email protected]
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