[hlds] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Jesse Molina


Dear Valve

When SteamCMD is used to update an existing game server installation, 
please add an optional argument which will delete all unknown files.


Basically, I want rsync -a --delete.

There have been a number of times in the past when files have been 
removed from upstream, but those removals/changes don't get propagated 
down.  These files end up abandoned.


This will make it so that I don't have to download an entirely new 
installation every couple of months, just to make sure it's really clean.


Thanks for your consideration



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# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Jesse Molina


I use a central vanilla/original installation to sync up multiple real 
game servers.


People who do symlinking probably already do this.

It means I only have to download from Valve once, per game, instead of 
for each game server.  In my case, I have five real TF2 game servers, 
and one central base installation.


If you are a GSP and want to make setup of new servers quick, you 
probably do this.


You would want to run this on a customized server if, for some reason, 
you wanted to restore it to it's original form.




Valentin G. wrote:

Well, wouldn't it delete any and all custom content then (even maps)? I
don't think that this would be a good thing, but I agree that SteamCMD
could be better at cleaning up dead things.


On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote:



Dear Valve

When SteamCMD is used to update an existing game server installation,
please add an optional argument which will delete all unknown files.

Basically, I want rsync -a --delete.

There have been a number of times in the past when files have been removed
from upstream, but those removals/changes don't get propagated down.  These
files end up abandoned.

This will make it so that I don't have to download an entirely new
installation every couple of months, just to make sure it's really clean.

Thanks for your consideration



--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Netshroud
You could also use a caching proxy.

On 26/02/2013, at 9:58 PM, Jesse Molina je...@opendreams.net wrote:

 
 I use a central vanilla/original installation to sync up multiple real game 
 servers.
 
 People who do symlinking probably already do this.
 
 It means I only have to download from Valve once, per game, instead of for 
 each game server.  In my case, I have five real TF2 game servers, and one 
 central base installation.
 
 If you are a GSP and want to make setup of new servers quick, you probably do 
 this.
 
 You would want to run this on a customized server if, for some reason, you 
 wanted to restore it to it's original form.
 
 
 
 Valentin G. wrote:
 Well, wouldn't it delete any and all custom content then (even maps)? I
 don't think that this would be a good thing, but I agree that SteamCMD
 could be better at cleaning up dead things.
 
 
 On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote:
 
 
 Dear Valve
 
 When SteamCMD is used to update an existing game server installation,
 please add an optional argument which will delete all unknown files.
 
 Basically, I want rsync -a --delete.
 
 There have been a number of times in the past when files have been removed
 from upstream, but those removals/changes don't get propagated down.  These
 files end up abandoned.
 
 This will make it so that I don't have to download an entirely new
 installation every couple of months, just to make sure it's really clean.
 
 Thanks for your consideration
 
 
 
 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
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 -- 
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
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Re: [hlds] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread big john
There is so much that can go wrong with this... Hell the server.cfg doesnt
even ship with SRCDS


On Tue, Feb 26, 2013 at 4:25 AM, Jesse Molina je...@opendreams.net wrote:


 Dear Valve

 When SteamCMD is used to update an existing game server installation,
 please add an optional argument which will delete all unknown files.

 Basically, I want rsync -a --delete.

 There have been a number of times in the past when files have been removed
 from upstream, but those removals/changes don't get propagated down.  These
 files end up abandoned.

 This will make it so that I don't have to download an entirely new
 installation every couple of months, just to make sure it's really clean.

 Thanks for your consideration



 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608



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 please visit:
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Re: [hlds] [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ross Bemrose
The only one that will take any time is moving maps.  Based on what's
previously been discussed

1. Install the new TF server into a new directory
2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/
3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/
4. Sort through the oldserver/orangebox/tf/maps folder for custom maps
and move them to newserver/tf/custom/maps/  (note: /custom is optional
here, but Valve's maps still live in tf/maps/  No sense in keeping
them together if you don't have to)
5. Harass plugin makers to make VPK files for their models, materials,
and sounds.  Or just do it yourself; the vpk binary comes with current
TF2 Beta clients and servers.  Note that you'll still need them loose
on the disk on fastdownload servers as it sounds like there are no
plans on making VPKs downloadable that way (although possible Workshop
support was mentioned...)

On Tue, Feb 26, 2013 at 6:47 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
 Hi all,

 Has anyone done a writeup on how you migrate an existing server to the new
 format server?

 I did a quick search in the archives, and could not find one, but I might
 have missed a link somewhere.


 /Peter

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Re: [hlds] [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ross Bemrose
Just realized I forgot to mention copying mapcycle.txt, but you
realized that on your own, right?

On Tue, Feb 26, 2013 at 10:43 AM, Ross Bemrose rbemr...@gmail.com wrote:
 The only one that will take any time is moving maps.  Based on what's
 previously been discussed

 1. Install the new TF server into a new directory
 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/
 3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/
 4. Sort through the oldserver/orangebox/tf/maps folder for custom maps
 and move them to newserver/tf/custom/maps/  (note: /custom is optional
 here, but Valve's maps still live in tf/maps/  No sense in keeping
 them together if you don't have to)
 5. Harass plugin makers to make VPK files for their models, materials,
 and sounds.  Or just do it yourself; the vpk binary comes with current
 TF2 Beta clients and servers.  Note that you'll still need them loose
 on the disk on fastdownload servers as it sounds like there are no
 plans on making VPKs downloadable that way (although possible Workshop
 support was mentioned...)

 On Tue, Feb 26, 2013 at 6:47 AM, Peter Reinhold peter_va...@reinhold.dk 
 wrote:
 Hi all,

 Has anyone done a writeup on how you migrate an existing server to the new
 format server?

 I did a quick search in the archives, and could not find one, but I might
 have missed a link somewhere.


 /Peter

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