[hlds] Feature request: Add a SteamCMD flag to delete unknown files in an installation
Dear Valve When SteamCMD is used to update an existing game server installation, please add an optional argument which will delete all unknown files. Basically, I want rsync -a --delete. There have been a number of times in the past when files have been removed from upstream, but those removals/changes don't get propagated down. These files end up abandoned. This will make it so that I don't have to download an entirely new installation every couple of months, just to make sure it's really clean. Thanks for your consideration -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation
I use a central vanilla/original installation to sync up multiple real game servers. People who do symlinking probably already do this. It means I only have to download from Valve once, per game, instead of for each game server. In my case, I have five real TF2 game servers, and one central base installation. If you are a GSP and want to make setup of new servers quick, you probably do this. You would want to run this on a customized server if, for some reason, you wanted to restore it to it's original form. Valentin G. wrote: Well, wouldn't it delete any and all custom content then (even maps)? I don't think that this would be a good thing, but I agree that SteamCMD could be better at cleaning up dead things. On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote: Dear Valve When SteamCMD is used to update an existing game server installation, please add an optional argument which will delete all unknown files. Basically, I want rsync -a --delete. There have been a number of times in the past when files have been removed from upstream, but those removals/changes don't get propagated down. These files end up abandoned. This will make it so that I don't have to download an entirely new installation every couple of months, just to make sure it's really clean. Thanks for your consideration -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation
You could also use a caching proxy. On 26/02/2013, at 9:58 PM, Jesse Molina je...@opendreams.net wrote: I use a central vanilla/original installation to sync up multiple real game servers. People who do symlinking probably already do this. It means I only have to download from Valve once, per game, instead of for each game server. In my case, I have five real TF2 game servers, and one central base installation. If you are a GSP and want to make setup of new servers quick, you probably do this. You would want to run this on a customized server if, for some reason, you wanted to restore it to it's original form. Valentin G. wrote: Well, wouldn't it delete any and all custom content then (even maps)? I don't think that this would be a good thing, but I agree that SteamCMD could be better at cleaning up dead things. On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote: Dear Valve When SteamCMD is used to update an existing game server installation, please add an optional argument which will delete all unknown files. Basically, I want rsync -a --delete. There have been a number of times in the past when files have been removed from upstream, but those removals/changes don't get propagated down. These files end up abandoned. This will make it so that I don't have to download an entirely new installation every couple of months, just to make sure it's really clean. Thanks for your consideration -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Feature request: Add a SteamCMD flag to delete unknown files in an installation
There is so much that can go wrong with this... Hell the server.cfg doesnt even ship with SRCDS On Tue, Feb 26, 2013 at 4:25 AM, Jesse Molina je...@opendreams.net wrote: Dear Valve When SteamCMD is used to update an existing game server installation, please add an optional argument which will delete all unknown files. Basically, I want rsync -a --delete. There have been a number of times in the past when files have been removed from upstream, but those removals/changes don't get propagated down. These files end up abandoned. This will make it so that I don't have to download an entirely new installation every couple of months, just to make sure it's really clean. Thanks for your consideration -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?
The only one that will take any time is moving maps. Based on what's previously been discussed 1. Install the new TF server into a new directory 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/ 3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/ 4. Sort through the oldserver/orangebox/tf/maps folder for custom maps and move them to newserver/tf/custom/maps/ (note: /custom is optional here, but Valve's maps still live in tf/maps/ No sense in keeping them together if you don't have to) 5. Harass plugin makers to make VPK files for their models, materials, and sounds. Or just do it yourself; the vpk binary comes with current TF2 Beta clients and servers. Note that you'll still need them loose on the disk on fastdownload servers as it sounds like there are no plans on making VPKs downloadable that way (although possible Workshop support was mentioned...) On Tue, Feb 26, 2013 at 6:47 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi all, Has anyone done a writeup on how you migrate an existing server to the new format server? I did a quick search in the archives, and could not find one, but I might have missed a link somewhere. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?
Just realized I forgot to mention copying mapcycle.txt, but you realized that on your own, right? On Tue, Feb 26, 2013 at 10:43 AM, Ross Bemrose rbemr...@gmail.com wrote: The only one that will take any time is moving maps. Based on what's previously been discussed 1. Install the new TF server into a new directory 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/ 3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/ 4. Sort through the oldserver/orangebox/tf/maps folder for custom maps and move them to newserver/tf/custom/maps/ (note: /custom is optional here, but Valve's maps still live in tf/maps/ No sense in keeping them together if you don't have to) 5. Harass plugin makers to make VPK files for their models, materials, and sounds. Or just do it yourself; the vpk binary comes with current TF2 Beta clients and servers. Note that you'll still need them loose on the disk on fastdownload servers as it sounds like there are no plans on making VPKs downloadable that way (although possible Workshop support was mentioned...) On Tue, Feb 26, 2013 at 6:47 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi all, Has anyone done a writeup on how you migrate an existing server to the new format server? I did a quick search in the archives, and could not find one, but I might have missed a link somewhere. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds