Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Asher Baker
On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 *Okay guys, I enacted on my idea and would like some support. I've created
 a steam group http://steamcommunity.com/groups/fixquickplay (Fix
 Quickplay Now!) as a form of petition against the changes to the Quickplay
 system.*


Because the last time this was done
http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/ it worked
out great...

~
Their heads are green, and their hands are blue,
  And they went to sea in a Sieve. - Edward Lear
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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Weasels Lair
This thread was still-born.
On Feb 9, 2015 10:38 AM, Andreas Willinger aw...@gmx.at wrote:

 So, we will let this thread die again?

 Great Valve, really great, you used to be a nice company.



 *Von:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
 *Gesendet:* Donnerstag, 05. Februar 2015 22:12
 *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 *Betreff:* [hlds] Rethinking the community quickplay ban



 To the TF2 team,



 It has now been over a year since the decision to essentially ban
 community servers from quickplay by defaulting to official ones. Here are
 some facts of what has happened since then.



 - Player gain dropped 4% from the year before.

 - UGC highlander teams dropped 17%

 - Highly reduced map variety from community servers.

 - Even top non-quickplay servers have drastically fewer players than in
 2013.



 You may have guaranteed new players a vanilla experience, but this is
 ruining the experience for the rest.



 Maybe nothing is being done because you do not see enough complaints about
 this from reddit or spuf. This is because the problem is obvious when
 someone connects to a pay to win server while it is not as obvious when a
 server is dying over the span of several months because official ones are
 getting all the new players.



 Most of the people that I talked to even knew about this change so the
 thought about complaining about it never crossed their minds. But just
 because they never knew about it doesn't mean it wasn't a problem.



 I hope you realize that this change is doing more harm than good. It may
 have stopped some complaints but this is hurting TF2 in the long run.

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
I understand your misgivings Asherkin, but this issue affects more than
just modders and plugin creators. This concerns nearly every admin out
there and the hundreds if not thousands of group owners who have at some
point in time spent (lots) of time and money on servers for TF2. While this
may appear futile, we have to at least try and hope. Let alone this would
give us somewhere to co-ordinate efforts.

Already people from some pretty large and wide reaching communities have
joined the group. With their help and help from any links we may have, this
may be successful in attracting enough attention to get Valve to
reconsider. It'll be tough though. (We'd have to gather at least a good
60-100K+ people). I'm in discussion with someone on Steam who suggests we
do similar to this guy
http://forums.steampowered.com/forums/showpost.php?p=35942239postcount=63
and look to youtube to get out the message.

It doesn't hurt to try (and join a group) and I think with the combined
effort of people in this mailing list trying to spread the word and a
unified message and place to find it, it might just work.

On 10 February 2015 at 03:20, Asher Baker asher...@gmail.com wrote:


 On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 *Okay guys, I enacted on my idea and would like some support. I've
 created a steam group http://steamcommunity.com/groups/fixquickplay (Fix
 Quickplay Now!) as a form of petition against the changes to the Quickplay
 system.*


 Because the last time this was done
 http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/ it worked
 out great...

 ~
 Their heads are green, and their hands are blue,
   And they went to sea in a Sieve. - Edward Lear

 ___
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 please visit:
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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Jordan Olling
Someone should get Kritzkast to talk about this. Are any of them subscribed
to this list?

On Mon, Feb 9, 2015 at 7:47 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 I understand your misgivings Asherkin, but this issue affects more than
 just modders and plugin creators. This concerns nearly every admin out
 there and the hundreds if not thousands of group owners who have at some
 point in time spent (lots) of time and money on servers for TF2. While this
 may appear futile, we have to at least try and hope. Let alone this would
 give us somewhere to co-ordinate efforts.

 Already people from some pretty large and wide reaching communities have
 joined the group. With their help and help from any links we may have, this
 may be successful in attracting enough attention to get Valve to
 reconsider. It'll be tough though. (We'd have to gather at least a good
 60-100K+ people). I'm in discussion with someone on Steam who suggests we
 do similar to this guy
 http://forums.steampowered.com/forums/showpost.php?p=35942239postcount=63
 and look to youtube to get out the message.

 It doesn't hurt to try (and join a group) and I think with the combined
 effort of people in this mailing list trying to spread the word and a
 unified message and place to find it, it might just work.

 On 10 February 2015 at 03:20, Asher Baker asher...@gmail.com wrote:


 On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel astrida...@googlemail.com
  wrote:

 *Okay guys, I enacted on my idea and would like some support. I've
 created a steam group http://steamcommunity.com/groups/fixquickplay (Fix
 Quickplay Now!) as a form of petition against the changes to the Quickplay
 system.*


 Because the last time this was done
 http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/ it worked
 out great...

 ~
 Their heads are green, and their hands are blue,
   And they went to sea in a Sieve. - Edward Lear

 ___
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 please visit:
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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Lyrai
The fact that the first thought is They're working against me and not
Technical limitations speaks volumes to the general attitude of this
entire mailing list and gives good reason for Valve to never set foot in
it.
The entire mailing list acts as if they're on some holy war that will lead
to humanity's extinction if some rules regarding how servers hosting a
bideo jame aren't tweaked to be more receptive. While the quickplay
solution has its issues, enacting psyops roleplay and treating Valve like
they fucked your mother and made you watch is not how you get to any sort
of solution, or any reaction short of dismissal.

On Mon, Feb 9, 2015 at 11:58 AM, Korrey Moore ajac...@gmail.com wrote:

 One of my most recent replies to this thread went into moderation for some
 reason, and was eventually rejected. Contained nothing harmful, rude or
 not
 truthful, only honesty. But it was rejected. I wonder if this mailing list
 will start having posts moderated...

 The more likely explanation is that you quoted a large number of posts
 without editing it down and your post went over the maximum allowed size,
 so it was trashed.

 I forgot what the post size limit was, but it's pretty easy to reach with
 all of the extraneous headers, footers and formatting that gets added to
 every reply.

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Tee hee hee hee
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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
To be honest, I doubt any of us are going to get responses. I myself as
have others have tried to bring this to the community's attention via
Reddit. While support has been there, it has been too weak to bring about
any major action.

People who post about this on the new steam based forums for TF2 usually
get shot down by certain players who love the change, merely because they
worship Valve.

My community is in limbo at the moment since we were never big enough to
weather this storm. I am waiting for KF2 to change our fortunes.

I'm quite sure hosting CS:GO would suffer the same fate and L4D never
seemed popular enough or team/community based enough to actually garner
enough new members.

While I don't myself want to let this die, I feel we need a change of
direction. It would be better to start some form of petition and deliver it
to Valve rather than get upset over the mailing list.

On 9 February 2015 at 18:38, Andreas Willinger aw...@gmx.at wrote:

 So, we will let this thread die again?

 Great Valve, really great, you used to be a nice company.



 *Von:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
 *Gesendet:* Donnerstag, 05. Februar 2015 22:12
 *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 *Betreff:* [hlds] Rethinking the community quickplay ban



 To the TF2 team,



 It has now been over a year since the decision to essentially ban
 community servers from quickplay by defaulting to official ones. Here are
 some facts of what has happened since then.



 - Player gain dropped 4% from the year before.

 - UGC highlander teams dropped 17%

 - Highly reduced map variety from community servers.

 - Even top non-quickplay servers have drastically fewer players than in
 2013.



 You may have guaranteed new players a vanilla experience, but this is
 ruining the experience for the rest.



 Maybe nothing is being done because you do not see enough complaints about
 this from reddit or spuf. This is because the problem is obvious when
 someone connects to a pay to win server while it is not as obvious when a
 server is dying over the span of several months because official ones are
 getting all the new players.



 Most of the people that I talked to even knew about this change so the
 thought about complaining about it never crossed their minds. But just
 because they never knew about it doesn't mean it wasn't a problem.



 I hope you realize that this change is doing more harm than good. It may
 have stopped some complaints but this is hurting TF2 in the long run.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
In fact I have an idea that is even better than a petition if anyone would
like to hear it. But I'd rather keep it out of the mailing list.

On 9 February 2015 at 19:35, Ahmed Kandeel astrida...@googlemail.com
wrote:

 To be honest, I doubt any of us are going to get responses. I myself as
 have others have tried to bring this to the community's attention via
 Reddit. While support has been there, it has been too weak to bring about
 any major action.

 People who post about this on the new steam based forums for TF2 usually
 get shot down by certain players who love the change, merely because they
 worship Valve.

 My community is in limbo at the moment since we were never big enough to
 weather this storm. I am waiting for KF2 to change our fortunes.

 I'm quite sure hosting CS:GO would suffer the same fate and L4D never
 seemed popular enough or team/community based enough to actually garner
 enough new members.

 While I don't myself want to let this die, I feel we need a change of
 direction. It would be better to start some form of petition and deliver it
 to Valve rather than get upset over the mailing list.

 On 9 February 2015 at 18:38, Andreas Willinger aw...@gmx.at wrote:

 So, we will let this thread die again?

 Great Valve, really great, you used to be a nice company.



 *Von:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
 *Gesendet:* Donnerstag, 05. Februar 2015 22:12
 *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 *Betreff:* [hlds] Rethinking the community quickplay ban



 To the TF2 team,



 It has now been over a year since the decision to essentially ban
 community servers from quickplay by defaulting to official ones. Here are
 some facts of what has happened since then.



 - Player gain dropped 4% from the year before.

 - UGC highlander teams dropped 17%

 - Highly reduced map variety from community servers.

 - Even top non-quickplay servers have drastically fewer players than in
 2013.



 You may have guaranteed new players a vanilla experience, but this is
 ruining the experience for the rest.



 Maybe nothing is being done because you do not see enough complaints
 about this from reddit or spuf. This is because the problem is obvious when
 someone connects to a pay to win server while it is not as obvious when a
 server is dying over the span of several months because official ones are
 getting all the new players.



 Most of the people that I talked to even knew about this change so the
 thought about complaining about it never crossed their minds. But just
 because they never knew about it doesn't mean it wasn't a problem.



 I hope you realize that this change is doing more harm than good. It may
 have stopped some complaints but this is hurting TF2 in the long run.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Paul
One of my most recent replies to this thread went into moderation for some
reason, and was eventually rejected. Contained nothing harmful, rude or not
truthful, only honesty. But it was rejected. I wonder if this mailing list
will start having posts moderated...

On 9 February 2015 at 18:38, Andreas Willinger aw...@gmx.at wrote:

 So, we will let this thread die again?

 Great Valve, really great, you used to be a nice company.



 *Von:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
 *Gesendet:* Donnerstag, 05. Februar 2015 22:12
 *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 *Betreff:* [hlds] Rethinking the community quickplay ban



 To the TF2 team,



 It has now been over a year since the decision to essentially ban
 community servers from quickplay by defaulting to official ones. Here are
 some facts of what has happened since then.



 - Player gain dropped 4% from the year before.

 - UGC highlander teams dropped 17%

 - Highly reduced map variety from community servers.

 - Even top non-quickplay servers have drastically fewer players than in
 2013.



 You may have guaranteed new players a vanilla experience, but this is
 ruining the experience for the rest.



 Maybe nothing is being done because you do not see enough complaints about
 this from reddit or spuf. This is because the problem is obvious when
 someone connects to a pay to win server while it is not as obvious when a
 server is dying over the span of several months because official ones are
 getting all the new players.



 Most of the people that I talked to even knew about this change so the
 thought about complaining about it never crossed their minds. But just
 because they never knew about it doesn't mean it wasn't a problem.



 I hope you realize that this change is doing more harm than good. It may
 have stopped some complaints but this is hurting TF2 in the long run.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Andreas Willinger
So, we will let this thread die again?

Great Valve, really great, you used to be a nice company.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Tim Anderson
Gesendet: Donnerstag, 05. Februar 2015 22:12
An: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Betreff: [hlds] Rethinking the community quickplay ban

 

To the TF2 team,

 

It has now been over a year since the decision to essentially ban community 
servers from quickplay by defaulting to official ones. Here are some facts of 
what has happened since then.

 

- Player gain dropped 4% from the year before.

- UGC highlander teams dropped 17%

- Highly reduced map variety from community servers.

- Even top non-quickplay servers have drastically fewer players than in 2013.

 

You may have guaranteed new players a vanilla experience, but this is ruining 
the experience for the rest. 

 

Maybe nothing is being done because you do not see enough complaints about this 
from reddit or spuf. This is because the problem is obvious when someone 
connects to a pay to win server while it is not as obvious when a server is 
dying over the span of several months because official ones are getting all the 
new players.

 

Most of the people that I talked to even knew about this change so the thought 
about complaining about it never crossed their minds. But just because they 
never knew about it doesn't mean it wasn't a problem.

 

I hope you realize that this change is doing more harm than good. It may have 
stopped some complaints but this is hurting TF2 in the long run.

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
*Okay guys, I enacted on my idea and would like some support. I've created
a steam group http://steamcommunity.com/groups/fixquickplay (Fix
Quickplay Now!) as a form of petition against the changes to the Quickplay
system.* With this group I'd like to show the will of the TF2 community and
educate any of the newer players what it was like in the good ol' days
before QP even existed, or just after it launched when community servers
were still matched.

The group text needs to be concise in describing the problem, how it has
affected communities and possible solutions to fix the situation while
still taking into consideration the quality of play for the players. I have
tried my best.

So far the two strongest suggestions I've read have been phased entry into
community servers. You are put onto Valve servers initially for a couple of
hours or more after which community servers are suggested. This could be
combined in the future with a simple big button to select between community
 suggestions and valve suggestions.

This coupled with maybe some form of comprehensive rating system that could
be used to rank servers and/or a individually based blacklist system.

I might try and dig up some other ideas from previous discussions on this
mailing list.

*I'd greatly appreciate it if you'd pass this group around to your group's
members and ask them to join. I am willing to make any of the server admins
on here admins of the group, especially if you are willing to make this
happen.*

On 9 February 2015 at 23:17, E. Olsen ceo.eol...@gmail.com wrote:

 I certainly agree that adopting an adversarial tone is the wrong course,
 but I can also understand the folks that feel that way - and lack of
 communication is the cause.

 There are some easy fixes here that could restore both good faith and help
 get the dialog going again between server operators and the TF2 team (good
 ideas come from all kinds of places, and games are better off when the devs
 keep the lines open).

 First - I think the team needs to simply let us all know what they think
 necessitated the change in the first place. That was something they've
 never specifically told us, and it's certainly hard for a server operator
 to help fix something if they don't know what's (perceived to be) broke.

 Second - they need to take some feedback about the best way to go about
 fixing that problem while still treating the community servers as equals
 within the system. There is a ton of good ideas this community can
 generate, but we need to be allowed to offer solutions to the problem, not
 simply thrown under the bus with no explanation.

 Third - I think we all need to approach this the way the Valve team
 probably is, and that is what is the best thing for TF2 in a business
 sense? Looking at the overall traffic stats, despite TF2's popularity, the
 worldwide player traffic for the game has remained stagnant for the last
 couple of years (neither growing, nor shrinking to a great degree). Now,
 perhaps the TF2 team considers that a validation of their decision to route
 the majority of players to their own servers, BUT I would instead suggest
 that player traffic is stagnant because the game is no longer developing
 the kind of long-term players that community server fostered.

 New players are no longer finding regular servers to play on, and are
 instead playing random games on random (official) servers for a short
 amount of time, getting bored with the lack of diversity (not to mention
 the lack of TF2's teamwork-oriented culture that community servers
 build), and moving on to other games. If that were not the case, the
 numbers would be seeing a slow, steady climb...instead of the virtual flat
 line we've seen for the past 18 or so months.

 The problem with that (in a business sense) is that new players are a
 finite resource, and sooner or later that well is going to start drying up.
 The question the TF2 team needs to ask itself is it then worth it to try
 and once again support and advocate communities built around TF2 that
 foster longer-term players, or are they simply resigned to allow the
 cash-cow that TF2 is to continue to stagnate and die on the vine?

 In short - I believe the way to bring Valve around to our way of thinking
 (i.e. that community-driven servers are essential to TF2's continued
 profitability and success) is to show them the value we bring to the game.

 but first, we need to know that they're listening.

 On Mon, Feb 9, 2015 at 3:51 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 SNIP

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Robert Paulson
It is rather rude of you to assume that all blocked emails were simply
blocked due to a large size. While that was the reason I deleted all the
replies this time, I have previously received messages like this even with
all the replies deleted and having the wording rearranged 10 different
times before I just gave up:

The reason it is being held:

The message headers matched a filter rule

This is a holy war that will lead to humanity's extinction? We are some
of TF2's biggest fans and the TF team even seems to think we are a threat.
Some of us have spent thousands of hours and dollars on this game and
policies that are killing our servers have been unchanged for over a year
now.

You probably haven't put in as much time and money into TF2, but don't
assume everyone else is in the same position.

On Mon, Feb 9, 2015 at 12:17 PM, Lyrai lyr...@gmail.com wrote:

 The fact that the first thought is They're working against me and not
 Technical limitations speaks volumes to the general attitude of this
 entire mailing list and gives good reason for Valve to never set foot in
 it.
 The entire mailing list acts as if they're on some holy war that will lead
 to humanity's extinction if some rules regarding how servers hosting a
 bideo jame aren't tweaked to be more receptive. While the quickplay
 solution has its issues, enacting psyops roleplay and treating Valve like
 they fucked your mother and made you watch is not how you get to any sort
 of solution, or any reaction short of dismissal.

 On Mon, Feb 9, 2015 at 11:58 AM, Korrey Moore ajac...@gmail.com wrote:

 One of my most recent replies to this thread went into moderation for
 some
 reason, and was eventually rejected. Contained nothing harmful, rude or
 not
 truthful, only honesty. But it was rejected. I wonder if this mailing
 list
 will start having posts moderated...

 The more likely explanation is that you quoted a large number of posts
 without editing it down and your post went over the maximum allowed size,
 so it was trashed.

 I forgot what the post size limit was, but it's pretty easy to reach with
 all of the extraneous headers, footers and formatting that gets added to
 every reply.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Tee hee hee hee

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread E. Olsen
I certainly agree that adopting an adversarial tone is the wrong course,
but I can also understand the folks that feel that way - and lack of
communication is the cause.

There are some easy fixes here that could restore both good faith and help
get the dialog going again between server operators and the TF2 team (good
ideas come from all kinds of places, and games are better off when the devs
keep the lines open).

First - I think the team needs to simply let us all know what they think
necessitated the change in the first place. That was something they've
never specifically told us, and it's certainly hard for a server operator
to help fix something if they don't know what's (perceived to be) broke.

Second - they need to take some feedback about the best way to go about
fixing that problem while still treating the community servers as equals
within the system. There is a ton of good ideas this community can
generate, but we need to be allowed to offer solutions to the problem, not
simply thrown under the bus with no explanation.

Third - I think we all need to approach this the way the Valve team
probably is, and that is what is the best thing for TF2 in a business
sense? Looking at the overall traffic stats, despite TF2's popularity, the
worldwide player traffic for the game has remained stagnant for the last
couple of years (neither growing, nor shrinking to a great degree). Now,
perhaps the TF2 team considers that a validation of their decision to route
the majority of players to their own servers, BUT I would instead suggest
that player traffic is stagnant because the game is no longer developing
the kind of long-term players that community server fostered.

New players are no longer finding regular servers to play on, and are
instead playing random games on random (official) servers for a short
amount of time, getting bored with the lack of diversity (not to mention
the lack of TF2's teamwork-oriented culture that community servers
build), and moving on to other games. If that were not the case, the
numbers would be seeing a slow, steady climb...instead of the virtual flat
line we've seen for the past 18 or so months.

The problem with that (in a business sense) is that new players are a
finite resource, and sooner or later that well is going to start drying up.
The question the TF2 team needs to ask itself is it then worth it to try
and once again support and advocate communities built around TF2 that
foster longer-term players, or are they simply resigned to allow the
cash-cow that TF2 is to continue to stagnate and die on the vine?

In short - I believe the way to bring Valve around to our way of thinking
(i.e. that community-driven servers are essential to TF2's continued
profitability and success) is to show them the value we bring to the game.

but first, we need to know that they're listening.

On Mon, Feb 9, 2015 at 3:51 PM, Robert Paulson thepauls...@gmail.com
wrote:

 It is rather rude of you to assume that all blocked emails were simply
 blocked due to a large size. While that was the reason I deleted all the
 replies this time, I have previously received messages like this even with
 all the replies deleted and having the wording rearranged 10 different
 times before I just gave up:

 The reason it is being held:

 The message headers matched a filter rule

 This is a holy war that will lead to humanity's extinction? We are some
 of TF2's biggest fans and the TF team even seems to think we are a threat.
 Some of us have spent thousands of hours and dollars on this game and
 policies that are killing our servers have been unchanged for over a year
 now.

 You probably haven't put in as much time and money into TF2, but don't
 assume everyone else is in the same position.

 On Mon, Feb 9, 2015 at 12:17 PM, Lyrai lyr...@gmail.com wrote:

 The fact that the first thought is They're working against me and not
 Technical limitations speaks volumes to the general attitude of this
 entire mailing list and gives good reason for Valve to never set foot in
 it.
 The entire mailing list acts as if they're on some holy war that will
 lead to humanity's extinction if some rules regarding how servers hosting a
 bideo jame aren't tweaked to be more receptive. While the quickplay
 solution has its issues, enacting psyops roleplay and treating Valve like
 they fucked your mother and made you watch is not how you get to any sort
 of solution, or any reaction short of dismissal.

 On Mon, Feb 9, 2015 at 11:58 AM, Korrey Moore ajac...@gmail.com wrote:

 One of my most recent replies to this thread went into moderation for
 some
 reason, and was eventually rejected. Contained nothing harmful, rude or
 not
 truthful, only honesty. But it was rejected. I wonder if this mailing
 list
 will start having posts moderated...

 The more likely explanation is that you quoted a large number of posts
 without editing it down and your post went over the maximum allowed size,
 so it was trashed.

 I forgot what 

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Korrey Moore
One of my most recent replies to this thread went into moderation for some
reason, and was eventually rejected. Contained nothing harmful, rude or not
truthful, only honesty. But it was rejected. I wonder if this mailing list
will start having posts moderated...

The more likely explanation is that you quoted a large number of posts
without editing it down and your post went over the maximum allowed size,
so it was trashed.

I forgot what the post size limit was, but it's pretty easy to reach with
all of the extraneous headers, footers and formatting that gets added to
every reply.
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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Supreet Sahni
, despite TF2's popularity, the
 worldwide player traffic for the game has remained stagnant for the last
 couple of years (neither growing, nor shrinking to a great degree). Now,
 perhaps the TF2 team considers that a validation of their decision to route
 the majority of players to their own servers, BUT I would instead suggest
 that player traffic is stagnant because the game is no longer developing
 the kind of long-term players that community server fostered.

 New players are no longer finding regular servers to play on, and are
 instead playing random games on random (official) servers for a short
 amount of time, getting bored with the lack of diversity (not to mention
 the lack of TF2's teamwork-oriented culture that community servers
 build), and moving on to other games. If that were not the case, the
 numbers would be seeing a slow, steady climb...instead of the virtual flat
 line we've seen for the past 18 or so months.

 The problem with that (in a business sense) is that new players are a
 finite resource, and sooner or later that well is going to start drying up.
 The question the TF2 team needs to ask itself is it then worth it to try
 and once again support and advocate communities built around TF2 that
 foster longer-term players, or are they simply resigned to allow the
 cash-cow that TF2 is to continue to stagnate and die on the vine?

 In short - I believe the way to bring Valve around to our way of thinking
 (i.e. that community-driven servers are essential to TF2's continued
 profitability and success) is to show them the value we bring to the game.

 but first, we need to know that they're listening.

 On Mon, Feb 9, 2015 at 3:51 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 SNIP

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Message: 2
Date: Mon, 9 Feb 2015 18:42:06 -0800
From: Weasels Lair wea...@weaselslair.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Rethinking the community quickplay ban
Message-ID:
CAEpdgaDX9YNHoBEeF_bb9QOE7vv25NqiYZ=rjeXy=b1pnx3...@mail.gmail.com
Content-Type: text/plain; charset=utf-8

This thread was still-born.
On Feb 9, 2015 10:38 AM, Andreas Willinger aw...@gmx.at wrote:

 So, we will let this thread die again?

 Great Valve, really great, you used to be a nice company.



 *Von:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
 *Gesendet:* Donnerstag, 05. Februar 2015 22:12
 *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 *Betreff:* [hlds] Rethinking the community quickplay ban



 To the TF2 team,



 It has now been over a year since the decision to essentially ban
 community servers from quickplay by defaulting to official ones. Here are
 some facts of what has happened since then.



 - Player gain dropped 4% from the year before.

 - UGC highlander teams dropped 17%

 - Highly reduced map variety from community servers.

 - Even top non-quickplay servers have drastically fewer players than in
 2013.



 You may have guaranteed new players a vanilla experience, but this is
 ruining the experience for the rest.



 Maybe nothing is being done because you do not see enough complaints about
 this from reddit or spuf. This is because the problem is obvious when
 someone connects to a pay to win server while it is not as obvious when a
 server is dying over the span of several months because official ones are
 getting all the new players.



 Most of the people that I talked to even knew about this change so the
 thought about complaining about it never crossed their minds. But just
 because they never knew about it doesn't mean it wasn't a problem.



 I hope you realize that this change is doing more harm than good. It may
 have stopped some complaints but this is hurting TF2 in the long run.

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Message: 3
Date: Tue, 10 Feb 2015 03:20:08 +
From: Asher Baker asher...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Rethinking the community quickplay ban
Message-ID:
CA+Q08fGTBKjEAnTRD6pjFivL99JyMF3dX=0xwsdlpf0wbkv...@mail.gmail.com

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Alexander Corn
I’ve reached the point where I no longer lose sleep over this. At this point I 
don’t expect any growth of TF2. All I care about anymore is trying to keep my 
the people in my community around as long as they still care about TF2. Trying 
to convince Valve of anything is a waste of time for me. I’d have better luck 
arguing with a brick wall.

 

Valve is dead. TF2 is dying. All I care about anymore is logging on from time 
to time to play some Dustbowl or payload or something. I liked trading for a 
while but even that is tedious and boring now that I have to alt-tab out of the 
game to check my email every time I want to swap a weapon.

 

Valve used to make intelligent decisions. I don’t know what happened, but that 
company is no more. And it’s a damn shame.

 

Alexander Corn

“Dr. McKay”

 http://www.doctormckay.com http://www.doctormckay.com

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Willinger
Sent: Monday, February 9, 2015 1:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Rethinking the community quickplay ban

 

So, we will let this thread die again?

Great Valve, really great, you used to be a nice company.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Tim Anderson
Gesendet: Donnerstag, 05. Februar 2015 22:12
An: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Betreff: [hlds] Rethinking the community quickplay ban

 

To the TF2 team,

 

It has now been over a year since the decision to essentially ban community 
servers from quickplay by defaulting to official ones. Here are some facts of 
what has happened since then.

 

- Player gain dropped 4% from the year before.

- UGC highlander teams dropped 17%

- Highly reduced map variety from community servers.

- Even top non-quickplay servers have drastically fewer players than in 2013.

 

You may have guaranteed new players a vanilla experience, but this is ruining 
the experience for the rest. 

 

Maybe nothing is being done because you do not see enough complaints about this 
from reddit or spuf. This is because the problem is obvious when someone 
connects to a pay to win server while it is not as obvious when a server is 
dying over the span of several months because official ones are getting all the 
new players.

 

Most of the people that I talked to even knew about this change so the thought 
about complaining about it never crossed their minds. But just because they 
never knew about it doesn't mean it wasn't a problem.

 

I hope you realize that this change is doing more harm than good. It may have 
stopped some complaints but this is hurting TF2 in the long run.

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Cats FromAbove
Speak for yourself Supreet. I think most would agree that your adversarial
stance on this matter is profoundly unhelpful for both yourself and other
members of this mailiing list. I also wonder what level of intellect would
be required to come to the conclusion that being relegated to the server
browser entirely is somehow an improvement to the present situation. Far
beyond my comprehension for sure.
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