Re: [hlds] Mandatory Team Fortress 2 update released
- Updated more sound files to use .mp3 format instead of .wav It's great that you guys are optimizing games to use more efficient compressed formats (it would also be nice if all of the original sounds in wav still existed in a depot, somewhere). However there's still a huge regression in terms of Storage that Alfred said is totally fine. The gain between this and actually fixing the new content distribution system is far more significant. HL2:DM used to be a 17MB addition, now it's 100x larger at 1.7GB. I don't understand why this is being done, and the actual shared content between Valve games isn't being resolved? There's gigabytes of duplicated content. It's still, to this day, faster to download via Steam2 and do the full conversion then it is to download the games separately. It's also really easy to resolve this as well on Steam|. https://github.com/ValveSoftware/Source-1-Games/issues/1069 Any idea? Kyle. On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released a mandatory update for TF2. The notes for the update are below. The new version number is 2698188. -Eric - Fixed the Strange Dalokohs Bar not counting food eaten - Fixed a client crash related to the material system - Fixed a client crash related to the control point HUD - Fixed a server crash related to the Robot Destruction game mode - Fixed name changes not being applied to all panels - Fixed a bug with tournaments ending early if the previous round ended in a stalemate - Fixed the Australium Scattergun using the fire material - Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels - Added Gamers Assembly 2015 medals - Added a no hat style for the Batter's Helmet - Updated more sound files to use .mp3 format instead of .wav - Updated nav_check_stairs to be marked as a cheat - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the localization files - Mannpower update - Updated grapple model and player animations - Fixed not hearing some of the powerup sounds - Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps - Knockout: reduced melee damage multiplier - Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped - Grapple: increased base damage for attaching to a player and increased bleed damage while attached ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
As an aside, the Ap-Sap Wheatley sapper bug (where if the files aren't found on the server and someone tries to use it the server lags) still needs a fix. On Wed, Apr 29, 2015 at 7:58 AM, Kyle Sanderson kyle.l...@gmail.com wrote: - Updated more sound files to use .mp3 format instead of .wav It's great that you guys are optimizing games to use more efficient compressed formats (it would also be nice if all of the original sounds in wav still existed in a depot, somewhere). However there's still a huge regression in terms of Storage that Alfred said is totally fine. The gain between this and actually fixing the new content distribution system is far more significant. HL2:DM used to be a 17MB addition, now it's 100x larger at 1.7GB. I don't understand why this is being done, and the actual shared content between Valve games isn't being resolved? There's gigabytes of duplicated content. It's still, to this day, faster to download via Steam2 and do the full conversion then it is to download the games separately. It's also really easy to resolve this as well on Steam|. https://github.com/ValveSoftware/Source-1-Games/issues/1069 Any idea? Kyle. On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released a mandatory update for TF2. The notes for the update are below. The new version number is 2698188. -Eric - Fixed the Strange Dalokohs Bar not counting food eaten - Fixed a client crash related to the material system - Fixed a client crash related to the control point HUD - Fixed a server crash related to the Robot Destruction game mode - Fixed name changes not being applied to all panels - Fixed a bug with tournaments ending early if the previous round ended in a stalemate - Fixed the Australium Scattergun using the fire material - Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels - Added Gamers Assembly 2015 medals - Added a no hat style for the Batter's Helmet - Updated more sound files to use .mp3 format instead of .wav - Updated nav_check_stairs to be marked as a cheat - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the localization files - Mannpower update - Updated grapple model and player animations - Fixed not hearing some of the powerup sounds - Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps - Knockout: reduced melee damage multiplier - Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped - Grapple: increased base damage for attaching to a player and increased bleed damage while attached ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 Required Update Incoming
In the near future we are going to push live a required update for servers and clients. This will bring the build to version 1007. The server is live as of right now, the client will update shortly. We are also setting the Steam Version (for those who have tools that use this functionality). The changelog is as follows: Interface: * Fixed healer screen not updating Server browser: * Fixed max player count not showing on server browser * Added refresh indicator for server browser * Party leader can now bring their party with them when joining a passworded server * Fixed players not being able to join a server when using the Russian language Gameplay: * Adjusted door health and weld integrity values * Fixed single-load guns sometimes not hitting zeds after reloading * Fixed toggling Steam UI unpausing a paused, standalone game Perks: * Fixed medic with healing surge being unable to heal after level up * Fixed commando not receiving large mags bonus for current weapon * Fixed medic combatant skill giving armor every time the player switches to it * Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design: * Fixed Hans getting stuck in firing range on Outpost * Fixed zeds being unable to navigate off new helipad * Fixed some minor art-related issues Localization: * Updated localization * Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX: * Fixed some third-person artifacting related to muzzle flashes * Fixed issues with flamethrower charring online Audio: * Fixed un-ending clot grab sounds * Fixed silent battle chatter for German and Russian (now uses English audio) * Fixed persistent muffled audio bug Input: * Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) * Fixed caps lock being un-bindable * Fixed voice chat binding blocking input Security: * Fixed several cheats/hacks/exploits Dedicated server: * Added servername and numplayers to window title * Fixed -autoupdate command (this will make the server check for a newer version and shut down if it detects one) Crashes * Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 Update Released
We've released a mandatory TF2 update. The update notes are below. The new version is 2734753. -Eric - Fixed a dedicated server crash related to the dispenser - Fixed a client crash related to the material system - Fixed a client crash related to ragdolls - Fixed a client crash related to demo playback and skipping ticks - Fixed not being able to launch the game in fullscreen on Windows 10 Preview - Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper. - Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool - Fixed the Strange Dalokohs Bar incorrectly counting food eaten - Fixed missing ambient sounds in some maps - Fixed the Festive Targe not using the correct Blue team material - Fixed the Ap-Sap causing stuttering on dedicated servers - Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals - Added the Tip of the Hats community medal - Added a no headphones style for the Batter's Helmet - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 Update Soon
We're working on a mandatory update for TF2. It should be ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 Update Released
The next to last note should read: - Added a no hat style for the Batter's Helmet -Eric -Original Message- From: Eric Smith Sent: Wednesday, April 29, 2015 2:23 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Mandatory TF2 Update Released We've released a mandatory TF2 update. The update notes are below. The new version is 2734753. -Eric - Fixed a dedicated server crash related to the dispenser - Fixed a client crash related to the material system - Fixed a client crash related to ragdolls - Fixed a client crash related to demo playback and skipping ticks - Fixed not being able to launch the game in fullscreen on Windows 10 Preview - Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper. - Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool - Fixed the Strange Dalokohs Bar incorrectly counting food eaten - Fixed missing ambient sounds in some maps - Fixed the Festive Targe not using the correct Blue team material - Fixed the Ap-Sap causing stuttering on dedicated servers - Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals - Added the Tip of the Hats community medal - Added a no headphones style for the Batter's Helmet - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds