As an aside, the Ap-Sap Wheatley sapper bug (where if the files aren't
found on the server and someone tries to use it the server lags) still
needs a fix.

On Wed, Apr 29, 2015 at 7:58 AM, Kyle Sanderson <[email protected]> wrote:

> > - Updated more sound files to use .mp3 format instead of .wav
>
> It's great that you guys are optimizing games to use more efficient
> compressed formats (it would also be nice if all of the original
> sounds in wav still existed in a depot, somewhere).
>
> However there's still a huge regression in terms of Storage that
> Alfred said is totally fine. The gain between this and actually fixing
> the new content distribution system is far more significant. HL2:DM
> used to be a 17MB addition, now it's 100x larger at 1.7GB.
>
> I don't understand why this is being done, and the actual shared
> content between Valve games isn't being resolved? There's gigabytes of
> duplicated content. It's still, to this day, faster to download via
> Steam2 and do the full conversion then it is to download the games
> separately. It's also really easy to resolve this as well on Steam|.
>
> https://github.com/ValveSoftware/Source-1-Games/issues/1069
>
> Any idea?
> Kyle.
>
> On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith <[email protected]>
> wrote:
> > We’ve released a mandatory update for TF2. The notes for the update are
> > below. The new version  number is 2698188.
> >
> >
> >
> > -Eric
> >
> >
> >
> > ----------------------------------------------------
> >
> >
> >
> > - Fixed the Strange Dalokohs Bar not counting food eaten
> >
> > - Fixed a client crash related to the material system
> >
> > - Fixed a client crash related to the control point HUD
> >
> > - Fixed a server crash related to the Robot Destruction game mode
> >
> > - Fixed name changes not being applied to all panels
> >
> > - Fixed a bug with tournaments ending early if the previous round ended
> in a
> > stalemate
> >
> > - Fixed the Australium Scattergun using the fire material
> >
> > - Fixed not seeing the particle effects for weapons and cosmetic items in
> > the player model panels
> >
> > - Added Gamers Assembly 2015 medals
> >
> > - Added a "no hat" style for the Batter's Helmet
> >
> > - Updated more sound files to use .mp3 format instead of .wav
> >
> > - Updated nav_check_stairs to be marked as a cheat
> >
> > - Updated Mann Co. Store prices for foreign currencies to current USD
> > equivalents
> >
> > - Updated the localization files
> >
> > - Mannpower update
> >
> > - Updated grapple model and player animations
> >
> > - Fixed not hearing some of the powerup sounds
> >
> > - Removed ctf_foundry from the default map cycle to focus on gathering
> > information on the remaining maps
> >
> > - Knockout: reduced melee damage multiplier
> >
> > - Knockout: max health buff has been reduced for the Heavy and for the
> > Demoman with a shield or decapitating sword equipped
> >
> > - Grapple: increased base damage for attaching to a player and increased
> > bleed damage while attached
> >
> >
> >
> >
> >
> >
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