As an aside, the Ap-Sap Wheatley sapper bug (where if the files aren't found on the server and someone tries to use it the server lags) still needs a fix.
On Wed, Apr 29, 2015 at 7:58 AM, Kyle Sanderson <[email protected]> wrote: > > - Updated more sound files to use .mp3 format instead of .wav > > It's great that you guys are optimizing games to use more efficient > compressed formats (it would also be nice if all of the original > sounds in wav still existed in a depot, somewhere). > > However there's still a huge regression in terms of Storage that > Alfred said is totally fine. The gain between this and actually fixing > the new content distribution system is far more significant. HL2:DM > used to be a 17MB addition, now it's 100x larger at 1.7GB. > > I don't understand why this is being done, and the actual shared > content between Valve games isn't being resolved? There's gigabytes of > duplicated content. It's still, to this day, faster to download via > Steam2 and do the full conversion then it is to download the games > separately. It's also really easy to resolve this as well on Steam|. > > https://github.com/ValveSoftware/Source-1-Games/issues/1069 > > Any idea? > Kyle. > > On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith <[email protected]> > wrote: > > We’ve released a mandatory update for TF2. The notes for the update are > > below. The new version number is 2698188. > > > > > > > > -Eric > > > > > > > > ---------------------------------------------------- > > > > > > > > - Fixed the Strange Dalokohs Bar not counting food eaten > > > > - Fixed a client crash related to the material system > > > > - Fixed a client crash related to the control point HUD > > > > - Fixed a server crash related to the Robot Destruction game mode > > > > - Fixed name changes not being applied to all panels > > > > - Fixed a bug with tournaments ending early if the previous round ended > in a > > stalemate > > > > - Fixed the Australium Scattergun using the fire material > > > > - Fixed not seeing the particle effects for weapons and cosmetic items in > > the player model panels > > > > - Added Gamers Assembly 2015 medals > > > > - Added a "no hat" style for the Batter's Helmet > > > > - Updated more sound files to use .mp3 format instead of .wav > > > > - Updated nav_check_stairs to be marked as a cheat > > > > - Updated Mann Co. Store prices for foreign currencies to current USD > > equivalents > > > > - Updated the localization files > > > > - Mannpower update > > > > - Updated grapple model and player animations > > > > - Fixed not hearing some of the powerup sounds > > > > - Removed ctf_foundry from the default map cycle to focus on gathering > > information on the remaining maps > > > > - Knockout: reduced melee damage multiplier > > > > - Knockout: max health buff has been reduced for the Heavy and for the > > Demoman with a shield or decapitating sword equipped > > > > - Grapple: increased base damage for attaching to a player and increased > > bleed damage while attached > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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