Re: [hlds] Master Server List Issues - Can you help me?

2015-11-24 Thread James Botting
For what it's worth, all my infrastructure is on VMware and my servers are
registering fine in the server browser, so seconding that it is probably
not your infrastructure.
On 24 Nov 2015 10:41 p.m., "E. Olsen"  wrote:

> Honestly, this could just be a symptom of a larger problem with the server
> browser itself. Our TF2 servers appear fine in the "Internet" section of
> the browser as long as you select the "us-east" drop down, but they do not
> appear in the general internet (i.e. "ALL servers") at all anymore, no
> matter what we set "sv_region" to. (they also appear find in the user's
> favorites, and are all in good standing, etc.)
>
> I'm not sure is it is the underlying infrastructure that is simply
> overwhelmed at the number of servers at this point, or if there are some
> bugs in the system that allow some servers to simply get "passed over" for
> whatever reason, but this is a big problem in TF2 as well.
>
> On Tue, Nov 24, 2015 at 5:29 PM, 3Turtles <3turt...@videotron.ca> wrote:
>
>> BASIC INFO
>> Server OS: Windows 2012 R2 x64
>> Processor: Intel Xeon E3 1245v2 (Quad Core)
>> Ram: 32GB
>> Game(s): Modular Combat
>> Start Up Command: -console -game modularcombat +map dm_runoff -ticrate
>> 66 -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16
>> +exec server.cfg +rcon_password PASSWORD
>> Admin Mods: Metamod Source, Sourcemod
>>
>> NETWORK AND BANDWIDTH INFO
>> Bandwidth: 116MB Download, 27MB Upload (Datacenter says its 1Gb
>> connection)
>> External IP: 167.114.107.200 to 167.114.107.203
>> Opened Ports: UDP: 26900-26903, 27015-27016, 27020, 27030-27031
>>
>> I recently moved my dedicated server (rented from datacenter) to VMWare
>> ESXi and the game servers are in a virtual machine running Windows 2012 R2
>> x64.  They appeared on the server list fine when the box was just running
>> Windows, but in the VM they dont.  Changing back isn't an option either.
>>
>> I've tried the following with no success:
>>
>>- Disabling the firewall (Temporarily for duration of test)
>>- Typing heartbeat in console and server.cfg
>>- Various sv_region settings
>>- Fresh install with nothing custom (no configs, metamod or sourcemod)
>>- Setting sv_master_legacy_mode to 0 and 1
>>- Setting sv_master_share_game_socket to 0 and 1
>>
>> Oddly, it does appear that its making a connection to the Steam servers
>> because VAC works and i see the following on startup:
>>
>> Using 'steambeta1:27013' CSER server!
>> Connection to Steam servers successful.
>>   VAC secure mode is activated.
>>
>> Aside from this problem, the server appears on people's favorite list and
>> they can connect to it fine.
>>
>> Any idea what's happening?  This is particularly bad because i host the
>> official servers for the mod.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Master Server List Issues - Can you help me?

2015-11-24 Thread E. Olsen
Honestly, this could just be a symptom of a larger problem with the server
browser itself. Our TF2 servers appear fine in the "Internet" section of
the browser as long as you select the "us-east" drop down, but they do not
appear in the general internet (i.e. "ALL servers") at all anymore, no
matter what we set "sv_region" to. (they also appear find in the user's
favorites, and are all in good standing, etc.)

I'm not sure is it is the underlying infrastructure that is simply
overwhelmed at the number of servers at this point, or if there are some
bugs in the system that allow some servers to simply get "passed over" for
whatever reason, but this is a big problem in TF2 as well.

On Tue, Nov 24, 2015 at 5:29 PM, 3Turtles <3turt...@videotron.ca> wrote:

> BASIC INFO
> Server OS: Windows 2012 R2 x64
> Processor: Intel Xeon E3 1245v2 (Quad Core)
> Ram: 32GB
> Game(s): Modular Combat
> Start Up Command: -console -game modularcombat +map dm_runoff -ticrate 66
> -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16 +exec
> server.cfg +rcon_password PASSWORD
> Admin Mods: Metamod Source, Sourcemod
>
> NETWORK AND BANDWIDTH INFO
> Bandwidth: 116MB Download, 27MB Upload (Datacenter says its 1Gb
> connection)
> External IP: 167.114.107.200 to 167.114.107.203
> Opened Ports: UDP: 26900-26903, 27015-27016, 27020, 27030-27031
>
> I recently moved my dedicated server (rented from datacenter) to VMWare
> ESXi and the game servers are in a virtual machine running Windows 2012 R2
> x64.  They appeared on the server list fine when the box was just running
> Windows, but in the VM they dont.  Changing back isn't an option either.
>
> I've tried the following with no success:
>
>- Disabling the firewall (Temporarily for duration of test)
>- Typing heartbeat in console and server.cfg
>- Various sv_region settings
>- Fresh install with nothing custom (no configs, metamod or sourcemod)
>- Setting sv_master_legacy_mode to 0 and 1
>- Setting sv_master_share_game_socket to 0 and 1
>
> Oddly, it does appear that its making a connection to the Steam servers
> because VAC works and i see the following on startup:
>
> Using 'steambeta1:27013' CSER server!
> Connection to Steam servers successful.
>   VAC secure mode is activated.
>
> Aside from this problem, the server appears on people's favorite list and
> they can connect to it fine.
>
> Any idea what's happening?  This is particularly bad because i host the
> official servers for the mod.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Master Server List Issues - Can you help me?

2015-11-24 Thread rd1981
You need to make sure the server isnt running in LAN mode.


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[hlds] Master Server List Issues - Can you help me?

2015-11-24 Thread 3Turtles

BASIC INFO
Server OS: Windows 2012 R2 x64
Processor: Intel Xeon E3 1245v2 (Quad Core)
Ram: 32GB
Game(s): Modular Combat
Start Up Command: -console -game modularcombat +map dm_runoff -ticrate 
66 -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16 
+exec server.cfg +rcon_password PASSWORD

Admin Mods: Metamod Source, Sourcemod

NETWORK AND BANDWIDTH INFO
Bandwidth: 116MB Download, 27MB Upload (Datacenter says its 1Gb connection)
External IP: 167.114.107.200 to 167.114.107.203
Opened Ports: UDP: 26900-26903, 27015-27016, 27020, 27030-27031

I recently moved my dedicated server (rented from datacenter) to VMWare 
ESXi and the game servers are in a virtual machine running Windows 2012 
R2 x64.  They appeared on the server list fine when the box was just 
running Windows, but in the VM they dont.  Changing back isn't an option 
either.


I've tried the following with no success:

 * Disabling the firewall (Temporarily for duration of test)
 * Typing heartbeat in console and server.cfg
 * Various sv_region settings
 * Fresh install with nothing custom (no configs, metamod or sourcemod)
 * Setting sv_master_legacy_mode to 0 and 1
 * Setting sv_master_share_game_socket to 0 and 1

Oddly, it does appear that its making a connection to the Steam servers 
because VAC works and i see the following on startup:


|Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
  VAC secure mode is activated.|

Aside from this problem, the server appears on people's favorite list 
and they can connect to it fine.


Any idea what's happening?  This is particularly bad because i host the 
official servers for the mod.


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Re: [hlds] Master Server List Issues - Can you help me?

2015-11-24 Thread 3Turtles
It's not running in lan mode.  I have sv_lan 0 in server.cfg and i just 
verified via rcon that its 0.


There's only 3 or 4 other server's for this game so the server list 
isn't being overloaded.  Is valve phasing out support for listing 
servers using Source 2007?


I'm not simply refreshing my server browser list to see if its being 
listed, im using a php script that queries the master server list and 
shows me ips of every server.  The server never displays :( It's not the 
mod itself either as i can run a test server from home and it shows up 
on the server list fine.  Something is happening on the server, i just 
don't know what or how to fix it :-/


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