Re: [hlds] Mandatory TF2 update coming

2015-12-25 Thread Jethro Seabridge
For those not in the loop, there was a major caching issue with the Steam
Store for a few hours.

On Fri, Dec 25, 2015 at 11:23 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> So I think after today, it's really safe to assume Valve is in dire need
> of any sort of management.
> https://steamdb.info/blog/valve-security-one-year-on/ relevant article,
> this is not the only time I've seen anyone bring up an issue to valve to be
> ignored.
>
> On Sun, Dec 20, 2015 at 3:03 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> It depends really, my community is still funded by ads / my own income.
>> On the other side, your analogy is pretty spot on. One thing to consider is
>> that while a lot of us here have given up on Valve, not everyone has. Other
>> gaming companies look up to Valve and their business practices. That's why
>> I feel this issue is so important, if not for us, the potential to stop
>> this trend in general.
>>
>> Trying to host multiplayer communities these days are difficult, no one
>> lets us host anything anymore.
>>
>> On Sun, Dec 20, 2015 at 11:37 AM, Saint K. 
>> wrote:
>>
>>> Ad income has replaced the value of proper community hosting.
>>>
>>>
>>>
>>> And for the rest, the best analogy I’ve seen lately is that TF2 been
>>> turned into this rubber tile playground where the millenniums grew up on.
>>>
>>>
>>>
>>> Let me just make a final statement that I am greatly disappointed in
>>> what VALVe has become. They seem to have forgotten where they came from,
>>> but that’s most likely also expectable as people come and go as well.
>>>
>>>
>>>
>>> Ah well, towel, ring, I’m out this discussion.
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
>>> *Sent:* Sunday, December 20, 2015 3:09 AM
>>> *To:* Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> *Subject:* Re: [hlds] Mandatory TF2 update coming
>>>
>>>
>>>
>>> If we are talking about transparency I think we need to talk about a few
>>> people's bizarre fixation on ads even though after being repeatedly told
>>> they were 100% blocked for quickplay players long before the official
>>> server change.
>>>
>>>
>>>
>>> If you were a normal player, you would have known that. But you are not
>>> one. You are a custom server owner which is why you don't even know this
>>> and you are pretending to be a concerned player. I doubt you even have this
>>> problem because you can figure out how to host a server, so you shouldn't
>>> be too dumb to figure out how to valve in the tag box.
>>>
>>>
>>>
>>> No one was asking for the MOTD to be re-enabled for quickplay users, we
>>> were all asking for quickplay defaulting to official servers to be removed.
>>>
>>>
>>>
>>> So I think I know what you are trying to do. You are expecting something
>>> like this.
>>>
>>>
>>>
>>> 1. Your competitors using ads gets killed for you.
>>>
>>> 2. That Valve only has quickplay to kill ads (proven wrong multiple
>>> times) and you think they will actually remove quickplay so your servers
>>> will get the same coverage as quickplay compatible servers.
>>>
>>>
>>>
>>> This doesn't have a sliver of a chance of happening in your favor.
>>>
>>>
>>>
>>> > Look at the CSGO server operators, they have it much worse then their
>>> tf2 counter parts but they are not on here spamming a mailing list about it
>>> every week. Instead they are coming up with incentives for players to use
>>> their servers.
>>>
>>>
>>>
>>> No they don't really. They have 10 times the players and official CS:GO
>>> servers don't clog up the browser. They have matchmaking, but soon TF2 will
>>> too so it will become strictly worse than CS:GO in every regard.
>>>
>>>
>>>
>>> And not to mention everyone knew you couldn't host matchmaking servers
>>> before the game was even released. People bought the game knowing full well
>>> that they would not be able to compete with official servers fairly and
>>> that is why the game was deader than CSS until illegal betting became a
>>> thing. The CS:GO devs did not pull a bait and switch.
>>>
>>>
>>>
>>> I also prefer not to take any advice from someone who probably
>>> contributed this mess by extensively using fake players and then selling
>>> the plugin to ProTF2 after getting blacklisted.
>>>
>>>
>>>
>>> If Valve doesn't care anymore then so be it. As long as someone brings
>>> this up, I will use the opportunity to warn people away from hosting or
>>> having anything to do with Valve games other than just playing them.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - 

[hlds] TF2: Sudden Death on cp_mountainlab?

2015-12-25 Thread Ross Bemrose
Has TF2 always been broken and had Sudden Death on Mountain Lab if both 
team have tie score at the end of the second round?


As an A/D map, it should end in RED's favor.

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Re: [hlds] Mandatory TF2 update coming

2015-12-25 Thread Rowedahelicon
So I think after today, it's really safe to assume Valve is in dire need of
any sort of management.
https://steamdb.info/blog/valve-security-one-year-on/ relevant article,
this is not the only time I've seen anyone bring up an issue to valve to be
ignored.

On Sun, Dec 20, 2015 at 3:03 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> It depends really, my community is still funded by ads / my own income. On
> the other side, your analogy is pretty spot on. One thing to consider is
> that while a lot of us here have given up on Valve, not everyone has. Other
> gaming companies look up to Valve and their business practices. That's why
> I feel this issue is so important, if not for us, the potential to stop
> this trend in general.
>
> Trying to host multiplayer communities these days are difficult, no one
> lets us host anything anymore.
>
> On Sun, Dec 20, 2015 at 11:37 AM, Saint K. 
> wrote:
>
>> Ad income has replaced the value of proper community hosting.
>>
>>
>>
>> And for the rest, the best analogy I’ve seen lately is that TF2 been
>> turned into this rubber tile playground where the millenniums grew up on.
>>
>>
>>
>> Let me just make a final statement that I am greatly disappointed in what
>> VALVe has become. They seem to have forgotten where they came from, but
>> that’s most likely also expectable as people come and go as well.
>>
>>
>>
>> Ah well, towel, ring, I’m out this discussion.
>>
>>
>>
>> Cheers,
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
>> *Sent:* Sunday, December 20, 2015 3:09 AM
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Subject:* Re: [hlds] Mandatory TF2 update coming
>>
>>
>>
>> If we are talking about transparency I think we need to talk about a few
>> people's bizarre fixation on ads even though after being repeatedly told
>> they were 100% blocked for quickplay players long before the official
>> server change.
>>
>>
>>
>> If you were a normal player, you would have known that. But you are not
>> one. You are a custom server owner which is why you don't even know this
>> and you are pretending to be a concerned player. I doubt you even have this
>> problem because you can figure out how to host a server, so you shouldn't
>> be too dumb to figure out how to valve in the tag box.
>>
>>
>>
>> No one was asking for the MOTD to be re-enabled for quickplay users, we
>> were all asking for quickplay defaulting to official servers to be removed.
>>
>>
>>
>> So I think I know what you are trying to do. You are expecting something
>> like this.
>>
>>
>>
>> 1. Your competitors using ads gets killed for you.
>>
>> 2. That Valve only has quickplay to kill ads (proven wrong multiple
>> times) and you think they will actually remove quickplay so your servers
>> will get the same coverage as quickplay compatible servers.
>>
>>
>>
>> This doesn't have a sliver of a chance of happening in your favor.
>>
>>
>>
>> > Look at the CSGO server operators, they have it much worse then their
>> tf2 counter parts but they are not on here spamming a mailing list about it
>> every week. Instead they are coming up with incentives for players to use
>> their servers.
>>
>>
>>
>> No they don't really. They have 10 times the players and official CS:GO
>> servers don't clog up the browser. They have matchmaking, but soon TF2 will
>> too so it will become strictly worse than CS:GO in every regard.
>>
>>
>>
>> And not to mention everyone knew you couldn't host matchmaking servers
>> before the game was even released. People bought the game knowing full well
>> that they would not be able to compete with official servers fairly and
>> that is why the game was deader than CSS until illegal betting became a
>> thing. The CS:GO devs did not pull a bait and switch.
>>
>>
>>
>> I also prefer not to take any advice from someone who probably
>> contributed this mess by extensively using fake players and then selling
>> the plugin to ProTF2 after getting blacklisted.
>>
>>
>>
>> If Valve doesn't care anymore then so be it. As long as someone brings
>> this up, I will use the opportunity to warn people away from hosting or
>> having anything to do with Valve games other than just playing them.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>



-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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visit:
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Re: [hlds] Mandatory TF2 update coming

2015-12-25 Thread Weasels Lair
Seems like 90%+ of the discussion on these thread is just to make us feel
better about our commiseration anyway.

In the interest of the holiday season, I have to say I agree with everyone
on this thread about everything they said - even points of view that
contradict one another.

Given all the issues with Steam today (the store in particular) I am glad I
did my in-Steam/in-game shopping for the gifts for my Admin's and a few
regulars yesterday - instead of today.

But, in any event.

Happy Robonica!
from Weasel and the Weasel's Lair crew.

Queue Auld Lang Syne clip.

On Fri, Dec 25, 2015 at 3:40 PM, Jethro Seabridge 
wrote:

> For those not in the loop, there was a major caching issue with the Steam
> Store for a few hours.
>
> On Fri, Dec 25, 2015 at 11:23 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> So I think after today, it's really safe to assume Valve is in dire need
>> of any sort of management.
>> https://steamdb.info/blog/valve-security-one-year-on/ relevant article,
>> this is not the only time I've seen anyone bring up an issue to valve to be
>> ignored.
>>
>> On Sun, Dec 20, 2015 at 3:03 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> It depends really, my community is still funded by ads / my own income.
>>> On the other side, your analogy is pretty spot on. One thing to consider is
>>> that while a lot of us here have given up on Valve, not everyone has. Other
>>> gaming companies look up to Valve and their business practices. That's why
>>> I feel this issue is so important, if not for us, the potential to stop
>>> this trend in general.
>>>
>>> Trying to host multiplayer communities these days are difficult, no one
>>> lets us host anything anymore.
>>>
>>> On Sun, Dec 20, 2015 at 11:37 AM, Saint K. 
>>> wrote:
>>>
 Ad income has replaced the value of proper community hosting.



 And for the rest, the best analogy I’ve seen lately is that TF2 been
 turned into this rubber tile playground where the millenniums grew up on.



 Let me just make a final statement that I am greatly disappointed in
 what VALVe has become. They seem to have forgotten where they came from,
 but that’s most likely also expectable as people come and go as well.



 Ah well, towel, ring, I’m out this discussion.



 Cheers,



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
 *Sent:* Sunday, December 20, 2015 3:09 AM
 *To:* Half-Life dedicated Win32 server mailing list <
 hlds@list.valvesoftware.com>
 *Subject:* Re: [hlds] Mandatory TF2 update coming



 If we are talking about transparency I think we need to talk about a
 few people's bizarre fixation on ads even though after being repeatedly
 told they were 100% blocked for quickplay players long before the official
 server change.



 If you were a normal player, you would have known that. But you are not
 one. You are a custom server owner which is why you don't even know this
 and you are pretending to be a concerned player. I doubt you even have this
 problem because you can figure out how to host a server, so you shouldn't
 be too dumb to figure out how to valve in the tag box.



 No one was asking for the MOTD to be re-enabled for quickplay users, we
 were all asking for quickplay defaulting to official servers to be removed.



 So I think I know what you are trying to do. You are expecting
 something like this.



 1. Your competitors using ads gets killed for you.

 2. That Valve only has quickplay to kill ads (proven wrong multiple
 times) and you think they will actually remove quickplay so your servers
 will get the same coverage as quickplay compatible servers.



 This doesn't have a sliver of a chance of happening in your favor.



 > Look at the CSGO server operators, they have it much worse then
 their tf2 counter parts but they are not on here spamming a mailing list
 about it every week. Instead they are coming up with incentives for players
 to use their servers.



 No they don't really. They have 10 times the players and official CS:GO
 servers don't clog up the browser. They have matchmaking, but soon TF2 will
 too so it will become strictly worse than CS:GO in every regard.



 And not to mention everyone knew you couldn't host matchmaking servers
 before the game was even released. People bought the game knowing full well
 that they would not be able to compete with official servers fairly and
 that is why the game was deader than CSS until illegal betting became a
 thing. The CS:GO devs did not pull a bait and switch.