Re: [hlds] test

2013-01-08 Thread Brodie
ACK: 404 Pizza not found


On Tue, Jan 8, 2013 at 11:59 AM, Pizza pi...@makemeapizza.com wrote:

  testing

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Re: [hlds] Connection spammer

2012-06-10 Thread Brodie
Are all of the events coming from the same/ a single IP address or
multiple? Is it the same 6 accounts causing the disruption every time?

On Sun, Jun 10, 2012 at 6:43 AM, AeroliteGaming.com 
mailingli...@aerolitegaming.com wrote:

 Someone is managing to spam my server with about 6 accounts.

 Doing Player1 has joined the game

 Then Player 1 left the game (connection closing)

 Spamming it over and over. So the chat is unusable and its messing with
 the player slots.

 Anyone know how to block this kind of thing (Windows Server 2008)

 Tried Windows Firewall and it's still coming through. Also tried peerblock
 and it's still happening

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Re: [hlds] Policy of Truth??

2012-05-04 Thread Brodie
I second this; would really love to understand what OP was going on about.

On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats going
 on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last a
 minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


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Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
Try adding
*-verify_all -retry*
to the launch. Mine has been running for a good 20 minutes of 'connection
rejected' before finding an open server, and is humming right along now.

On Wed, Apr 18, 2012 at 5:12 PM, G. Hutchinson hu...@halsplayground.comwrote:

 Mike,

 Yeah, same here.. and seeing all those winsock errors and connection
 rejections is depressing...  I have had to run verify upwards of 5 times
 now... and still not launching... Although, Could be a SM issue, because I
 disabled on one server and it fired up

 hutch



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Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
Anyone else getting crash after line Network: with error *solid_vphysics
static prop with no vphysics model* (wood, sawmill, rock, waterfall, etc)?

On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote:

 Nope, mine took the same or less time to update than it used to.

 Remember, those connection rejected events happened with the old tool,
 you
 just never got told about them.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
  Sent: 19 April 2012 00:12
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update coming
 
  Mike,
 
  Yeah, same here.. and seeing all those winsock errors and connection
  rejections is depressing...  I have had to run verify upwards of 5
  times now... and still not launching... Although, Could be a SM
  issue, because I disabled on one server and it fired up
 
  hutch
 
 
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Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
I guess I'd never seen it before, so I assumed they were linked. Good to
know otherwise, thanks.

On Wed, Apr 18, 2012 at 6:30 PM, ics i...@ics-base.net wrote:

  Solid vphysics errors are coming from the map and some maps, even the
 official ones have always had those. I'm pretty sure if you are getting a
 crash, it isn't from those.

 -ics

 19.4.2012 3:26, Brodie kirjoitti:

 Anyone else getting crash after line Network: with error *solid_vphysics
 static prop with no vphysics model* (wood, sawmill, rock, waterfall,
 etc)?

 On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote:

 Nope, mine took the same or less time to update than it used to.

 Remember, those connection rejected events happened with the old tool,
 you
 just never got told about them.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
  Sent: 19 April 2012 00:12
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update coming
 
   Mike,
 
  Yeah, same here.. and seeing all those winsock errors and connection
  rejections is depressing...  I have had to run verify upwards of 5
  times now... and still not launching... Although, Could be a SM
  issue, because I disabled on one server and it fired up
 
  hutch
 
 
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Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Brodie
Anakin,
Have you posted this to Allied Mods or similar, by chance?
On Apr 11, 2012 11:23 AM, AnAkIn . anakin...@gmail.com wrote:

 Hi,

 As Valve is too lazy to do anything about hacks, I started working
 back in January on a plugin that can detect:
 - POTENTIAL triggerbotters
 - Prediction hacks (crit hacks/no spread hacks)
 - An anti-speedhack bypass exploit

 Triggerbots:
 To make it clear as some people I gave it to didn’t understand, the
 detection is kind of “heuristic” (I won’t explain in detail, if I do
 then the cheat coders will bypass it in no time), so it’s not because
 someone got detected that he is surely cheating. It’s just a tool to
 help you find people that can potentially cheat and you can just check
 the STV demos then to confirm that they cheat or not.

 The most detections for a single person in the less timespan you will
 find in the log, the more likely he is using a triggerbot.

 Prediction hacks:
 I guess this is what will interest most people on this list, it
 detects the crit hacks that does 100% crits all the time which is an
 engine exploit which has been added into many hacks lately. It's also
 used for various no spread/low spread hacks.

 The detections get printed to a log called TriggerBotDetections.log in
 tf/ (and are also sent to me) on EVERY MAP change or when all players
 have disconnected from the server. It’s important to note this
 otherwise you could loose all the detections (especially if your
 server automatically restarts every night). There is a simple reason
 for this: writing in a file while you play can cause lags, especially
 if someone is getting detected a lot.

 Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

 --
 Best regards,
 AnAkIn

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Re: [hlds] Why cheating isn't helping...

2012-04-08 Thread Brodie
Can't always deduce the logic of others, you'll go crazy trying ;)
On Apr 8, 2012 4:27 AM, Andrew de Jong k.r.o.n@hotmail.com wrote:

 In vol 12 of this mailing forum was it mostly about hacking and cheating
 but what I don't get is why you want to cheat?
 I mean I know you want to win but cheating and hacking isn't good for your
 skills so thats why i don't get cheating.
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