Re: [hlds] test
ACK: 404 Pizza not found On Tue, Jan 8, 2013 at 11:59 AM, Pizza pi...@makemeapizza.com wrote: testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Connection spammer
Are all of the events coming from the same/ a single IP address or multiple? Is it the same 6 accounts causing the disruption every time? On Sun, Jun 10, 2012 at 6:43 AM, AeroliteGaming.com mailingli...@aerolitegaming.com wrote: Someone is managing to spam my server with about 6 accounts. Doing Player1 has joined the game Then Player 1 left the game (connection closing) Spamming it over and over. So the chat is unusable and its messing with the player slots. Anyone know how to block this kind of thing (Windows Server 2008) Tried Windows Firewall and it's still coming through. Also tried peerblock and it's still happening __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Policy of Truth??
I second this; would really love to understand what OP was going on about. On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote: can somebody tl:dr what op is trying to say? sorry, i am not a tf2 player. i operate cs 1.6 servers. this thread as been buzzing my phone alot and now i wanna know whats going on On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote: I would buy a ticket to watch this but I know the match would only last a minute. On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote: And Wonka Gaming get to call the FBI to scramble their network. On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote: I think there is only one appropriate action to this entire thing. Valve employees vs Wonka Gaming in an arena match. And Valve gets to use the Valve weapons. On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote: Well would you look at the time. *Looks at his watch, revealing its banhammer o'clock* On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote: *Is Policy of Truth still in effect? Because I see users with fakeclient spoof + bot join time running * * * * * *ON WELL OVER 80 SERVERS* * * * * *or does this only apply to WONKAGAMING? for when you banned me for one month?!* * * *Fletcher Dunn? Hello i'll start posting in here because you tend not to care for users running it* * * * * *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these server are not banned.* * * -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Try adding *-verify_all -retry* to the launch. Mine has been running for a good 20 minutes of 'connection rejected' before finding an open server, and is humming right along now. On Wed, Apr 18, 2012 at 5:12 PM, G. Hutchinson hu...@halsplayground.comwrote: Mike, Yeah, same here.. and seeing all those winsock errors and connection rejections is depressing... I have had to run verify upwards of 5 times now... and still not launching... Although, Could be a SM issue, because I disabled on one server and it fired up hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Anyone else getting crash after line Network: with error *solid_vphysics static prop with no vphysics model* (wood, sawmill, rock, waterfall, etc)? On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote: Nope, mine took the same or less time to update than it used to. Remember, those connection rejected events happened with the old tool, you just never got told about them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: 19 April 2012 00:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Mike, Yeah, same here.. and seeing all those winsock errors and connection rejections is depressing... I have had to run verify upwards of 5 times now... and still not launching... Although, Could be a SM issue, because I disabled on one server and it fired up hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I guess I'd never seen it before, so I assumed they were linked. Good to know otherwise, thanks. On Wed, Apr 18, 2012 at 6:30 PM, ics i...@ics-base.net wrote: Solid vphysics errors are coming from the map and some maps, even the official ones have always had those. I'm pretty sure if you are getting a crash, it isn't from those. -ics 19.4.2012 3:26, Brodie kirjoitti: Anyone else getting crash after line Network: with error *solid_vphysics static prop with no vphysics model* (wood, sawmill, rock, waterfall, etc)? On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote: Nope, mine took the same or less time to update than it used to. Remember, those connection rejected events happened with the old tool, you just never got told about them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: 19 April 2012 00:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Mike, Yeah, same here.. and seeing all those winsock errors and connection rejections is depressing... I have had to run verify upwards of 5 times now... and still not launching... Although, Could be a SM issue, because I disabled on one server and it fired up hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Anakin, Have you posted this to Allied Mods or similar, by chance? On Apr 11, 2012 11:23 AM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Why cheating isn't helping...
Can't always deduce the logic of others, you'll go crazy trying ;) On Apr 8, 2012 4:27 AM, Andrew de Jong k.r.o.n@hotmail.com wrote: In vol 12 of this mailing forum was it mostly about hacking and cheating but what I don't get is why you want to cheat? I mean I know you want to win but cheating and hacking isn't good for your skills so thats why i don't get cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds