I guess I'd never seen it before, so I assumed they were linked. Good to
know otherwise, thanks.

On Wed, Apr 18, 2012 at 6:30 PM, ics <i...@ics-base.net> wrote:

>  Solid vphysics errors are coming from the map and some maps, even the
> official ones have always had those. I'm pretty sure if you are getting a
> crash, it isn't from those.
>
> -ics
>
> 19.4.2012 3:26, Brodie kirjoitti:
>
> Anyone else getting crash after line "Network:" with error "*solid_vphysics
> static prop with no vphysics model*" (wood, sawmill, rock, waterfall,
> etc)?
>
> On Wed, Apr 18, 2012 at 6:06 PM, <gamead...@127001.org> wrote:
>
>> Nope, mine took the same or less time to update than it used to.
>>
>> Remember, those "connection rejected" events happened with the old tool,
>> you
>> just never got told about them.
>>
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> > boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
>> > Sent: 19 April 2012 00:12
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] Mandatory TF2 update coming
>> >
>>  > Mike,
>> >
>> > Yeah, same here.. and seeing all those winsock errors and connection
>> > rejections is depressing...  I have had to run verify upwards of 5
>> > times now... and still not launching... Although, Could be a SM
>> > issue, because I disabled on one server and it fired up....
>> >
>> > hutch
>> >
>> >
>> > _______________________________________________
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>>
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>
>
>
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