[hlds] Faça parte da minha rede no LinkedIn
LinkedIn Eugenio Roman Mota solicitou sua adição como uma conexão no LinkedIn: -- Eu gostaria de adicioná-lo à minha rede profissional no LinkedIn. Aceitar convite de Eugenio Roman Mota http://www.linkedin.com/e/pbbyo7-h0ol6pzu-1g/XdpwZQ8moOLcRRFDWTAdl0HQNXplIEU8W7pcBpQkAp/blk/I177313011_135/6lColZJrmZznQNdhjRQnOpBtn9QfmhBt71BoSd1p65Lr6lOfPkPclYNcj0PcjcTdP59bTtLp6FRgD5QbPgPd3cQcPcTdjoLrCBxbOYWrSlI/EML_comm_afe/?hs=falsetok=2A2em9LyrTaRc1 Visualizar convite de Eugenio Roman Mota http://www.linkedin.com/e/pbbyo7-h0ol6pzu-1g/XdpwZQ8moOLcRRFDWTAdl0HQNXplIEU8W7pcBpQkAp/blk/I177313011_135/djcNnP4Nc3cNcPsTckALqnpPbOYWrSlI/svi/?hs=falsetok=2Sd-vuX7TTaRc1 -- Por que se conectar com Eugenio Roman Mota pode ser uma boa ideia? As conexões de Eugenio Roman Mota podem ser úteis para você: Após aceitar o convite de Eugenio Roman Mota, verifique as conexões de Eugenio Roman Mota para saber quem mais você conhece e a quem você gostaria de ser apresentado. Estas conexões podem representar oportunidades no futuro. -- (c) 2012, LinkedIn Corporation___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
언어 파일 업데이트 Unfortunatly it means updated language files, says google. Still no HL3 ARG. 2012/2/23 Eric Smith er...@valvesoftware.com We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Fast Learner - Fixed +randommap not working correctly on server startup - Fixed some instances of corrupted text when the save_replay key isn't bound - Fixed dedicated server console spew related to the Replay client and viewangles - Fixed a spelling error in a cp_fastlane material - Fixed team colors not working correctly for the second style of the Black Rose - Fixed Mann Co. Store item previews for paints and styles - Updated item descriptions to contain the name of the paint used to color them - Updated the Reggaelator - Added an LOD model - Added 3 styles - Updated cp_dustbowl - Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door - 언어 파일 업데이트 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Forum vs. email list
Make 2 email list, 1 for announcments, and anotherone for trouble shooting. Personally, I don't own a server, I just like the announcments like the Halloween update which is why I am here. But if I can contribute in some way, I will reply to emails. On Mon, Oct 24, 2011 at 7:42 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: What if you got an email when there was a new post? (That's what I meant by push notification.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Monday, October 24, 2011 5:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Forum vs. email list Never ever change this to a forum. I prefer to have one place to check important things, so I have added several mailing lists. Otherwise I had to check every forum on the planet to get the informations, that's back to stone age. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:34 AM To: Half-Life dedicated Linux server mailing list ; hlds@list.valvesoftware.com Subject: [hlds_linux] Forum vs. email list I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. 5.) Easier to ignore an entire thread that you are not interested in. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. It would be good to get some opinions about how people prefer to consume the information on this list. Please chime in. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote: ** Additional info: ** ** I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version” Updating 'Team Fortress 2 Content' from version 285 to version 286 *Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt*** ** ** It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. ** ** I recommend re-running the update tool if your clients are still crashing when joining a class on your server. ** ** ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger *Sent:* Thursday, October 20, 2011 9:46 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. ** ** On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class. ** ** On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Eugenio Motanum Roman ** ** https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: changelevel2 causes server crash
But triggering how? By a a func_ brush? Try using a simple changelevel instead of a changelevel2 On Thu, Oct 20, 2011 at 2:42 PM, Dusan Tomic d...@mojsajt.co.uk wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennison saul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class. On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.comwrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Valve, I just picked hammer again after Monday and it will freeze after a few seconds of loading a map. A whole bunch of people at tf2maps.net also have similar problems. I just wanted to be sure you are aware of this. Thanks! Thread 1 http://forums.tf2maps.net/showthread.php?t=18192 Thread 2 http://forums.tf2maps.net/showthread.php?t=18194 On Wed, Oct 19, 2011 at 3:55 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Oh man it's gonna go down oh wow of man of geez. On Wed, Oct 19, 2011 at 2:47 PM, Cc2iscooL cc2isc...@gmail.com wrote: I saw some files being downloaded that mentioned Halloween On Oct 19, 2011 2:41 PM, Richie Jones richiejonesisawes...@gmail.com wrote: Zing. On Wed, Oct 19, 2011 at 2:31 PM, pilger pilger...@gmail.com wrote: I'd be more than happy to be blessed with a no more crashing event for Halloween. +1 for the Crash Test Dummy hat idea. That'd be spirituous of them. On 19 October 2011 16:09, Richie Jones richiejonesisawes...@gmail.comwrote: I'd assume so. On Wed, Oct 19, 2011 at 2:01 PM, Brian Cagle brian...@msn.com wrote: So is there going to be a Halloween update this year? -Brian -- Date: Wed, 19 Oct 2011 13:34:38 -0400 From: voo...@voogru.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released +1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com wrote: Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash and just go play something else. Hell, i finally got myself playing those Fronzen Synapse Humble Bundle games i got a month ago. We're eager for a solution. Best of luck to you and us all. On 19 October 2011 03:20, Jason pctool...@gmail.com wrote: Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin hen...@valvesoftware.com wrote: We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.com wrote: I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger pilger...@gmail.com wrote: My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Team Fortress 2 Update Released
My client just crashed =( Not doing much, just had respawn. An yeah, Ive been having problems with load outs, it takes a while to put the items on. On Tue, Oct 18, 2011 at 9:00 PM, Jason pctool...@gmail.com wrote: I can confirm this is occuring on all 5 of our servers as well... server crashes (6 in the last hour) On Tue, Oct 18, 2011 at 9:45 PM, Rob Liu robl...@gmail.com wrote: Just updated my server. and now server will crash whenever someone join wearing hats + 2 misc On Wed, Oct 19, 2011 at 1:44 PM, Tony Paloma to...@valvesoftware.comwrote: An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include:*** * ** ** - Fixed a frequent server crash related to packfiles - Fixed the following items not being able to be used in the Rebuild Headgear recipe: Lo-Fi Longwave, Loyalty Reward, Spiral Sallet, Summer Shades, Scout Flip-Flops, Lucky No. 42, Summer Hat, Killer Exclusive, Ball-Kicking Boots, Merc's Pride Scarf, Manniversary Paper Hat ** ** Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RO2 Customer Service Tactics
People like you should not waste people's time. Now I have to find out what RO2 is and actually get it! On Thu, Oct 13, 2011 at 2:59 PM, Bubka3 bub...@gmail.com wrote: Your aren't either, so your point is invalid. Thanks, - Bubka3 On 10/13/2011 3:55 PM, gamead...@127001.org wrote: You aren’t half-life either, but we have to put up with you… ** ** As a developer for a game with it distributed via the hlds update tool, his posts are a lot more on topic than yours are ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* 13 October 2011 20:53 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] RO2 Customer Service Tactics ** ** Quite frankly, maybe John should take a hike as this is the Half-Life dedicated Win32 server mailing list. His game is not half life. kthxbyi Thanks, - Bubka3 On 10/13/2011 3:49 PM, Tom Weir wrote: Who said anything about not liking it. The majority of ppl subscribed to this list run public servers...trolls douchebags are just part of any given day. You started off by crying about how John (politely) told you to piss off. Given your recent posts, I don't think anyone else on the list really cares. If anything, John has our sympathy for having to deal w/ douchebags like you. On 10/13/2011 12:46 PM, Bubka3 wrote: Don't like it? Get off the list. Thanks, - Bubka3 On 10/13/2011 3:45 PM, Chris Brunelle wrote: He's stating the obvious. Troll. Now go away. On Thu, Oct 13, 2011 at 1:40 PM, Bubka3 bub...@gmail.com wrote: Here's how John, CEO of Tripwire Interactive does customer service. One can only imagine what his employees are like. If you don't care good for you. PS. I'm not stupid enough to get help with the same name. Thanks, - Bubka3 On 10/13/2011 10:10 AM, John Gibson wrote: I apologize, I mistook you for someone that actually needed support and politely tried to help you. As it turns out you were just trying to be a troll with an axe to grind. I'll know to ignore you in the future. Regards, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RO2 Customer Service Tactics
Joao, may I recomend you use some filters and a different folder so it doesn't go to your inbox immediatly? It is quite handy. On Thu, Oct 13, 2011 at 3:10 PM, João Gabriel cru...@cructo.com wrote: Stop this. You are filling up people's mailboxes for no reason. Take this to some other place like SUF. On Thu, Oct 13, 2011 at 4:59 PM, Bubka3 bub...@gmail.com wrote: Your aren't either, so your point is invalid. Thanks, - Bubka3 On 10/13/2011 3:55 PM, gamead...@127001.org wrote: You aren’t half-life either, but we have to put up with you… ** ** As a developer for a game with it distributed via the hlds update tool, his posts are a lot more on topic than yours are ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* 13 October 2011 20:53 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] RO2 Customer Service Tactics ** ** Quite frankly, maybe John should take a hike as this is the Half-Life dedicated Win32 server mailing list. His game is not half life. kthxbyi Thanks, - Bubka3 On 10/13/2011 3:49 PM, Tom Weir wrote: Who said anything about not liking it. The majority of ppl subscribed to this list run public servers...trolls douchebags are just part of any given day. You started off by crying about how John (politely) told you to piss off. Given your recent posts, I don't think anyone else on the list really cares. If anything, John has our sympathy for having to deal w/ douchebags like you. On 10/13/2011 12:46 PM, Bubka3 wrote: Don't like it? Get off the list. Thanks, - Bubka3 On 10/13/2011 3:45 PM, Chris Brunelle wrote: He's stating the obvious. Troll. Now go away. On Thu, Oct 13, 2011 at 1:40 PM, Bubka3 bub...@gmail.com wrote: Here's how John, CEO of Tripwire Interactive does customer service. One can only imagine what his employees are like. If you don't care good for you. PS. I'm not stupid enough to get help with the same name. Thanks, - Bubka3 On 10/13/2011 10:10 AM, John Gibson wrote: I apologize, I mistook you for someone that actually needed support and politely tried to help you. As it turns out you were just trying to be a troll with an axe to grind. I'll know to ignore you in the future. Regards, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds