But triggering how? By a a func_ brush? Try using a simple changelevel instead of a changelevel2
On Thu, Oct 20, 2011 at 2:42 PM, Dusan Tomic <d...@mojsajt.co.uk> wrote: > I am triggering the changelevel, please reread my first email. > > -- > Kind regards, > Dusan Tomic > ________________________________________ > Od: hlds-boun...@list.valvesoftware.com [ > hlds-boun...@list.valvesoftware.com] u ime korisnika > eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] > Poslato: 20. oktobar 2011 21:36 > Za: Half-Life dedicated Win32 server mailing list > Tema: Re: [hlds] CSS: changelevel2 causes server crash > > Then the question is: what is triggering a change level? > > Some maps can cause a server to crash, due to several reasons. Such as > reaching the limits of entities, brushes or having an I/O that is corrupted. > > Now, is the map wanting to trigger the changelevel? like players walk on an > area, a door closes and it changes to the map2 to keep on the story. This is > a dodgy event. It can be done but with experimentation and many tries. > > If it is the server because the timee reached 0, I can not help you, that > is a server side issue if it happens every time with other maps. > > My reconemndation is to talk to the mapper if this issue occurs only with > his maps. > > You could try launching some official maps to test if it is only his map > that crashes. > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -----Original Message----- > From: Dusan Tomic <d...@mojsajt.co.uk> > Sender: hlds-boun...@list.valvesoftware.com > Date: Thu, 20 Oct 2011 19:27:40 > To: Half-Life dedicated Win32 server mailing list< > hlds@list.valvesoftware.com> > Reply-To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: [hlds] CSS: changelevel2 causes server crash > > I'm not that experienced, so i can't use fades and teleport. I'm just > sysadmin, not css dev :(, so my knowledge goes as far as to read from logs > and troubleshoot OS problems. > > This is output if I wait long enough :D > > rcon from "*.*.*.*:****": command "changelevel2 de_dust2" > ---- Host_Changelevel ---- > pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe > pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. > Application exiting. > > Assert( Fatal assert ):..\common\pipes.cpp:733 > > > -- > Kind regards, > Dusan Tomic > ________________________________________ > Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] > Poslato: 20. oktobar 2011 20:49 > Za: Dusan Tomic > Tema: Re: [hlds] CSS: changelevel2 causes server crash > > Yeah, but l4d can change maps on servers, so it can be helpful to look at > to know how they did it. You might want to read my whole email and try to > undeerstand what I said and why. Those are options you can try. In the end, > you have to expeeriment with entities and I/O. > > If all fails, try to make it only one map and to use fades and teleport to > simulate map transitions > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -----Original Message----- > From: Dusan Tomic <d...@mojsajt.co.uk> > Date: Thu, 20 Oct 2011 18:45:05 > To: eugenio.motanu...@gmail.com<eugenio.motanu...@gmail.com>; Half-Life > dedicated Win32 server mailing list<hlds@list.valvesoftware.com> > Subject: [hlds] CSS: changelevel2 causes server crash > > Hint eugenio : CSS = Counter-Strike: Source, not l4d :D > > > -- > Kind regards, > Dusan Tomic > ________________________________________ > Od: hlds-boun...@list.valvesoftware.com [ > hlds-boun...@list.valvesoftware.com] u ime korisnika > eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] > Poslato: 20. oktobar 2011 20:39 > Za: Half-Life dedicated Win32 server mailing list > Tema: Re: [hlds] CSS: changelevel2 causes server crash > > I think your issue is that the map can change level and not everyone is in > the area near the landmark. You might want all players on the same room > before you trigger the change. > Also, use trigger_changelevel and not changelevel2, as someone before me > said. > > Look at l4ds changelevl, which trigger when the checkpoint door is closed > when everyone is in the safe room. > > My thoughts are that it is tricky to do, but should be possible. > > If your entity count allows you, use a teleport to another side of the map. > I think there is a teleport with a landmark you can use along with a > env_fade for an easy transition within > > Hope this helps > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -----Original Message----- > From: Saul Rennison <saul.renni...@gmail.com> > Sender: hlds-boun...@list.valvesoftware.com > Date: Thu, 20 Oct 2011 19:32:59 > To: Half-Life dedicated Win32 server mailing list< > hlds@list.valvesoftware.com> > Reply-To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] CSS: changelevel2 causes server crash > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Eugenio "Motanum" Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium
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