But triggering how? By a a func_ brush?
Try using a simple changelevel instead of a changelevel2

On Thu, Oct 20, 2011 at 2:42 PM, Dusan Tomic <d...@mojsajt.co.uk> wrote:

> I am triggering the changelevel, please reread my first email.
>
> --
> Kind regards,
> Dusan Tomic
> ________________________________________
> Od: hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] u ime korisnika
> eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
> Poslato: 20. oktobar 2011 21:36
> Za: Half-Life dedicated Win32 server mailing list
> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>
> Then the question is: what is triggering a change level?
>
> Some maps can cause a server to crash, due to several reasons. Such as
> reaching the limits of entities, brushes or having an I/O that is corrupted.
>
> Now, is the map wanting to trigger the changelevel? like players walk on an
> area, a door closes and it changes to the map2 to keep on the story. This is
> a dodgy event. It can be done but with experimentation and many tries.
>
> If it is the server because the timee reached 0, I can not help you, that
> is a server side issue if it happens every time with other maps.
>
> My reconemndation is to talk to the mapper if this issue occurs only with
> his maps.
>
> You could try launching some official maps to test if it is only his map
> that crashes.
> Enviado desde mi oficina móvil BlackBerry® de Telcel
>
> -----Original Message-----
> From: Dusan Tomic <d...@mojsajt.co.uk>
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Thu, 20 Oct 2011 19:27:40
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Subject: [hlds]  CSS: changelevel2 causes server crash
>
> I'm not that experienced, so i can't  use fades and teleport. I'm just
> sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
> and troubleshoot OS problems.
>
> This is output if I wait long enough :D
>
> rcon from "*.*.*.*:****": command "changelevel2 de_dust2"
> ---- Host_Changelevel ----
> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
> Application exiting.
>
> Assert( Fatal assert ):..\common\pipes.cpp:733
>
>
> --
> Kind regards,
> Dusan Tomic
> ________________________________________
> Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
> Poslato: 20. oktobar 2011 20:49
> Za: Dusan Tomic
> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>
> Yeah, but l4d can change maps on servers, so it can be helpful to look at
> to know how they did it. You might want to read my whole email and try to
> undeerstand what I said and why. Those are options you can try. In the end,
> you have to expeeriment with entities and I/O.
>
> If all fails, try to make it only one map and to use fades and teleport to
> simulate map transitions
> Enviado desde mi oficina móvil BlackBerry® de Telcel
>
> -----Original Message-----
> From: Dusan Tomic <d...@mojsajt.co.uk>
> Date: Thu, 20 Oct 2011 18:45:05
> To: eugenio.motanu...@gmail.com<eugenio.motanu...@gmail.com>; Half-Life
> dedicated Win32 server mailing list<hlds@list.valvesoftware.com>
> Subject: [hlds] CSS: changelevel2 causes server crash
>
> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D
>
>
> --
> Kind regards,
> Dusan Tomic
> ________________________________________
> Od: hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] u ime korisnika
> eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
> Poslato: 20. oktobar 2011 20:39
> Za: Half-Life dedicated Win32 server mailing list
> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>
> I think your issue is that the map can change level and not everyone is in
> the area near the landmark. You might want all players on the same room
> before you trigger the change.
> Also, use trigger_changelevel and not changelevel2, as someone before me
> said.
>
> Look at l4ds changelevl, which trigger when the checkpoint door is closed
> when everyone is in the safe room.
>
> My thoughts are that it is tricky to do, but should be possible.
>
> If your entity count allows you, use a teleport to another side of the map.
> I think there is a teleport with a landmark you can use along with a
> env_fade for an easy transition within
>
> Hope this helps
> Enviado desde mi oficina móvil BlackBerry® de Telcel
>
> -----Original Message-----
> From: Saul Rennison <saul.renni...@gmail.com>
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Thu, 20 Oct 2011 19:32:59
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] CSS: changelevel2 causes server crash
>
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-- 
Eugenio "Motanum" Roman

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eugenio.motanu...@gmail.com
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