Re: [hlds] [hlmappers] Writing the code was typically less than half the problem.

2009-04-13 Thread Evan Kaufman
At the risk of feeding the trolls (note the plural)...He probably
asked in the off-chance that he might have missed something that *was*
relevant.

It's difficult to determine someone's intent in a written medium since
there's no voice inflection or body language to go on, but it seemed
(to me) like he could have been genuinely asking.

On Mon, Apr 13, 2009 at 4:44 PM, Patrick Shelley sidest...@gmail.com wrote:
 so if you knew all that in the first place- why bother asking your
 dumb question at all.

 seriously, your a troll and i'm gonna do this to you every time.

 On 13/04/2009, msleeper mslee...@cyberwurx.com wrote:
 Normally you'd be right but in this case, no. The article has nothing at
 all to do with server administration.

  * The first paragraph is describing how before HL2, Valve's design
 process was not close-knit like they are now.
  * The second paragraph is describing how they fixed it when the
 developers started working closely together.
  * The third paragraph is the author whining that the SDK is too hard to
 learn.

 I see nothing that has to do with server administration. At all. It was
 posted here because whoever posted it thought it was interesting.
 Which it is. But what it's not is -relevent to the administration of
 game servers-.



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Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Evan Kaufman
I thought someone had posted the algorithm to convert between SteamIDs and
32-bit integers, but in case they didn't:

https://forums.alliedmods.net/showthread.php?t=60899

That example is in C, I believe, and a quick google search should turn up
similar results for PHP.

On Tue, Feb 17, 2009 at 7:22 AM, Joeri van der Velden 
joerivdvel...@gmail.com wrote:

 Because this changed and
 we have no clue how the UniqueID gets derived, me and Ywa have to convert
 all the text files. Nobody saw this coming, and probably shouldn't have
 happened in the first place (whoever at Valve got the bright idea to change
 the unique identifiers of all players without warning?).
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Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Evan Kaufman
Ditto, since that's really THE most useful thing about this list.

On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote:

 I would also like to know this


 On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote:

 
  Well, Burton. What about receiving notification of updates? Please
  tell me we will still be able to receive these via email.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 


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Re: [hlds] New Topic: Map Hosting Solutions

2009-01-15 Thread Evan Kaufman
Only if you hate yourself.  (Disclaimer: had a very bad experience
with wolfservers, ymmv)

On Thu, Jan 15, 2009 at 5:12 PM, Timothy L Havener
timotheus_have...@earthlink.net wrote:
 www.wolfservers.com


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Re: [hlds] Time out at map change

2009-01-12 Thread Evan Kaufman
You are missing the forest for the trees, Karl.  Valve is not
responding to your constant bitching here, yet several of us are by
telling you that this is not the place for it.

Valve doesn't use this list on a regular basis, but we do.  You are in
effect NOT bitching at Valve, but bitching instead at us.

We do not have the power to fix this bug.  Valve does.  Bitch to them.
 Go to valvesoftware.com, click Contact, and go from there.

On Mon, Jan 12, 2009 at 12:50 PM, Karl Weckstrom k...@weckstrom.com wrote:
 Please post the Mailing List FAQ that states all this. Until then, I think 
 you're going to have to live with it.

 At this point, the sheer number of people experiencing it (everybody) is 
 cause for alarm. Thus far I have found no workarounds, but it's certainly not 
 from a lack of trying.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Evan Kaufman
 Sent: Monday, January 12, 2009 1:02 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Time out at map change

 unlurk
 Agreed, it is a serious bug, and they are clearly aware of it and of
 how upset people are about it.  The point remains that THIS IS NOT THE
 PLACE FOR COMPLAINTS.  This is the place to:

 1) Gather or inquire technical details of said bug
 2) Share and discuss any work-arounds for said bug

 Airing of grievances belongs on forums and blogs and Valve's customer
 support channels, not on a mailing list for independent server
 operators.
 lurk

 On Mon, Jan 12, 2009 at 11:17 AM, Karl Weckstrom k...@weckstrom.com wrote:
 I second Patrick. It *IS* annoying.

 If you're a server admin that cares about the experience of the player, then 
 how can you not find this annoying? How can you not be frustrated?

 I'm at wits end with this bug. I still fail to see how Valve could have let 
 such an egregious error slip by them.

 Maybe you don't run any TF2, DOD:S or L4D servers?
 Maybe you do and you don't really care about your players?

 To be honest, I don't care what your reasoning is. This is a serious problem 
 that's getting lots of airtime here. And until the server operators get some 
 satisfaction from Valve, expect it to continue.

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Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Evan Kaufman
I've never run into intentional TKing, probably because I stick to
friends-only games.  It seems like this will inevitably be an issue in any
co-op game on a public server, and really something that could only be
solved with a vote kick.  Perhaps giving admins the ability to enable
stricter TK penaltieson a per-server basis might help?

Just my $0.02
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Re: [hlds] Steam Community Group: Changing Group Name

2008-11-15 Thread Evan Kaufman
Fourthing this.  I appreciate the technical aspects behind it, as they
probably use the group name as some kind of database primary key, but
it would be worth it to the community at large to use some kind of
dissociated UUID primary key.

tl;dr: this would be an awesome feature.

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