[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, 
Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific changes 
include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be 
enabled, regardless of setting. Disabling this can improve compatibility with 
third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the 
number of clients connected to the SourceTV server

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added new Grordbort Pyro and Engineer item sets
   - Added the Valve Gift Grab 2011 - TF2 achievement
  - Added Naughty and Nice winter keys to the Mann Co. store
- Added a new Valve-authored control point map: Foundry
- added 12 achievements for Foundry
 - added achievement reward milestone reward for Foundry achievement
- Added UGC Highlander medals
- Relaxed some restrictions on what misc items can be equipped simultaneously
- Additional improvements for client stability
- Updated the localization files

Day of Defeat: Source
- Added the Valve Gift Grab 2011 - DoD:S achievement
- Updated the localization files

Counter-Strike: Source
- Added the Valve Gift Grab 2011 - CS:S achievement
- Added rate limiting for connections and added the following ConVars to 
support that:
   - sv_max_connects_sec
   - sv_max_connects_window
   - sv_max_connects_sec_global
- Dramatically improved the dynamic model loading system's memory usage, 
performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and 
Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
- Fixed a client crash during demo playback
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-10-27 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Halloween 2011 Event
   - Viaduct has been haunted and is now... Eyeaduct!
   - One full multi-piece costume set has been added for each class
   - Random gifts containing costume pieces drop in Eyeaduct on registered 
servers
   - 2 new Halloween 2011 achievements
   - Any unusual hats uncrated during the event will be Halloween-themed
   - New Halloween-themed items are available in the Mann Co. store, but only 
for a limited time!
- Updated effects for The Cow Mangler 5000
- Updated in-game abuse reporting tool to include option for reporting abusive 
game servers
- Added mapcycle_halloween containing all Halloween event maps
- Fixed team colors and styles not updating properly in store previews
- Fixed bug in reputation trend status display for registered servers
- Fixed a problem that could cause repeated stutters after joining a server
- Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
- New Halloween-themed community-created items submitted to the Workshop are 
now available in the Mann Co. store!

Jason


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[hlds] Team Fortress 2 Update Released

2011-10-17 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2:
- The Mannniversary Sale has ended, though Manniversary Packages will continue 
to drop for a short time
- The Mannniversary Paper Hat is no longer craftable
- Removed the painterly filter option on Decal Tools
- Added loading screen tooltip about the new abuse reporting system
- Added a default key binding for filing an abuse report (F7)
- Fixed a common in-game client crash
- Fixed a client crash when opening the loadout screen
- Fixed a client crash related to sniper dots
- Fixed a server crash that occurred when running both SourceTV and Replay
- Fixed high five taunts applying the wielded weapon's taunt effect
- Fixed Cannot Craft text not appearing on certain item tooltips
- Updated localization files

Steam Workshop:
- Fixed not being able to retrieve Steam Workshop items if any item had been 
deleted
- Increased Steam Workshop preview image size from 256x256 to 512x512

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Counter-Strike: Source 
has also been moved to use its own engine and dedicated server depots.  Because 
of this, dedicated server files for Counter-Strike: Source will now be under a 
'css' folder.

The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an issue with the multi-threaded renderer which could cause a crash on 
map change
- Adjusted whitespace to improve formatting in status command output
- Changed stats output to show KB/s instead of bytes/sec, added a connections 
column, and changed the users column to Map changes
- Fixed game servers not being able to execute the retry command due to the 
dependence on the connect command (which is not executable by game servers)
- Made sndplaydelay executable by servers
- Server frame rate is now based on the tickrate of the active Source mod, not 
the fps_max convar
- Server processing delays have been reduced, especially for servers on modern 
Linux kernels
- Entity processing logic has been optimized to significantly reduce CPU usage 
on full servers
- Multi-threaded server code is now enabled by default under Linux (already 
enabled on Windows)
- An exploit with non-printable characters causing lag on Windows servers has 
been fixed
- CPU is fully yielded back to the system whenever the server is running faster 
than the tickrate
- Dramatic increase in performance for low-level math libraries

Day of Defeat: Source
- Removed tickrate command line parameter
- Updated the localization files

Counter-Strike: Source
- Prevent AWP cycle time exploit using quick switch
- Fixed bug causing HUD History to display item pickups from nearby players
- Increased sized of HUD History resource to prevent clipping
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into 
account armor for damage calculations
- Reduced standing and moving accuracy for pistols
- Decreased accuracy while moving with sniper rifles
- Added additional legacy mode (3) to cl_dynamiccrosshair
- Updated the localization files

Team Fortress 2
Manniversary:
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, 
including weapons and cosmetic items, and change between them with the press of 
a button.
- Added a new item type that can accept user-applied decals. Take any image off 
your hard drive, put it on a stick, and then smash people with it! (See the 
Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see Capture abuse report data 
under Miscellaneous controls)
- Non-newly-released weapons in the store can now be tried out for free once 
per week! This will give you a fully-functional version of the weapon to be 
used in-game for no cost. If you decide you like it, you can purchase it for a 
discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded 
after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and 
management of community contributed content

Maps:
- Added new community control point map Gullywash. Stamps are available in the 
store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward 
spawn areas

Replay:
- New camera shake functionality added for replays that are not sufficiently 
dramatic
- New slow-motion functionality added for replays where even camera shake does 
not provide sufficient drama
- Added support for recording voice chat into replays

Items:
- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animations correctly for all classes 
in the loadout screen
- The Killer Exclusive is now paintable
- When sorting the backpack, otherwise-equivalent items will sort by strange 
weapon rank and crate series number if possible
- When selecting items from the loadout, weapons with different kill eater 
ranks will all show up
- Hat of Undeniable Wealth And Respect animations have been added. Really.
- LOD models added to several older cosmetic items

Response Rules:
- Reduced the chance of many response lines occurring
- Responses related to cart progress no longer play when disguised
- Players will now always call for a medic when low on health or when on fire 
when a medic is under the 

Re: [hlds] [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
This should be fixed for Counter-Strike: Source now.  If you haven't already, 
you may need to do a -verify_all, but then you shouldn't need to copy anything 
from the orangebox folder to the css one.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Thursday, October 13, 2011 3:17 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released

I got it to work by removing all bin folders, force updated with ./steam and
-verify_all and then ran cp -R css/bin/ orangebox/
Then ran the server with the usual command.

Regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio


-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan
Skickat: den 14 oktober 2011 00:13
Till: hlds_li...@list.valvesoftware.com
Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released

To get it working on linux I had to move orangebox/cstrike to css/cstrike

otherwise I was getting an error about invalid game specified

Il 14/10/2011 00:10, Kigen ha scritto:
 I just got my CS:S server updated.

 Regardless of which srcds.exe I use it just crashes on startup (addons 
 disabled).

 Windows 2008 R2 x64

 I tried both srcds.exe's in orangebox and the new css folder.

 On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com
wrote:
 ya think :)

 On 13/10/2011 23:05, Hugo R. wrote:
 looks like all games downloads (as steam client) and Steam servers 
 (TF2, CSS, etc.) are down for a err. 104 (connection reset by 
 peer).server From FRANCE. Did Steam servers are overloaded ?
 ---
 Hugo


 Date: Fri, 14 Oct 2011 00:03:12 +0200
 From: e...@evcz.tk
 To: hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, 
 Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 I'm not able to start css... is this css or other games?

 Il 13/10/2011 23:56, oGre ha scritto:
 Server doesn't look too good either:

 Unknown command startupmenu
 Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV 
 /
 27005 CL
 Caching file CRCs for pure server...
 Finished caching file CRCs for pure server in 0 seconds.
 ConVarRef room_type doesn't point to an existing ConVar Executing 
 dedicated server config file Cannot verify load for invalid steam 
 ID [I:0:0] Initializing Steam libraries for secure Internet server 
 Failed to load Steam Service
 ServiceStart: failed to start
 terminate called after throwing an instance of 'common::CRuntimeError'
   what():  Failed to open logfile /home/hlserver/Steam/steam.log
 PreMinidumpCallback: updating dump comment Uploading dump 
 (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp
 success = no
 error:  Failed to open/read local data from file/application Add 
 -debug to the /home/hlserver/orangebox/srcds_run command line to 
 generate a debug.log to help with solving this problem Thu Oct 13 
 23:56:00 CEST 2011: Server restart in 10 seconds


 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com

 Shit happens ;-)

 btw

 we have a few hundred users on our community-site complaining 
 about a bug crashing the client

 Connect on replay.dll failed

 any idea?

 cheers

 grammaton






 // Diese Nachricht ist vertraulich und richtet sich 
 ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht 
 zu den vorgesehenen Empfängern gehören, bitten wir höflich um 
 eine Mitteilung. Ich weise darauf hin, dass jede unbefugte 
 Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
 Diese Nachricht dient dem Austausch von Informationen und 
 entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten 
 Manipulierbarkeit von E-Mails kann ich keine Haftung für den 
 Inhalt übernehmen.

 -Ursprüngliche Nachricht- From: Henry Goffin
 Sent: Thursday, October 13, 2011 11:51 PM

 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
 Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 Oops. The net_graph fix was made in an earlier version of the 
 server before the FPS changes were made. You can ignore that 
 patch note.


 -Original Message-
 From:

hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof
tware.com[mailto:

 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen
 Sent: Thursday, October 13, 2011 2:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
 Source, Day of
 Defeat: Source and Half-Life 2: 

[hlds] Team Fortress 2 Update Released

2011-09-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Updated the Pilotka so it can be crafted, traded, and gift-wrapped
- Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
- Updated the physics for the Sticky Jumper projectiles so they behave like 
regular sticky bombs

Jason


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[hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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[hlds] Team Fortress 2 Update Available

2011-09-16 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please download the 
update from the hldsupdatetool.  The specific changes include:

- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:



Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added a server command line option called -dumplongticks which will 
generate minidumps when there are long server frames

- Fixed startmovie failing for the raw, tga, jpg, and wav options

- Fixed some HUD messages not displaying properly on widescreen resolutions

- Updated the localization files for all games



Team Fortress 2

- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when 
they're already at full health

- Fixed hatless headgear not removing the player's hat

- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola

- Fixed teleporter progress being displayed incorrectly after upgrading a 
teleporter while it was recharging

- Fixed a rare server crash related to assists

- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new 
value for the cvar

- Purchased items are no longer announced in the chat text

- Reduced the amount of server console output when client commands are out of 
sync

- Added the following ConVars for proxy support for replay FTP offloading: 
replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and 
replay_fileserver_offload_proxy_port

- Removed replay_port ConVar (and the need for replay to open a port)

- Updated the matchmaking filtering to speed up searches and reduce the number 
of pinged servers

- Updated Pl_Upward

   - Fixed ending the game mid-round when mp_timelimit has been reached

   - Fixed several exploit areas

- Updated Pl_Goldrush

   - Stage 1 : Fixed overlapping train track models

   - Stage 1 : Fixed terrain seam by red spawn exit

   - Stage 1 : Fixed red spawn room door going through ceiling

   - Stage 1 : Light fixture on roof structure of red's first spawn building 
switched to non-solid

   - Stage 2 : Added func_nobuild under bridge that would get teleported 
players stuck

   - Stage 3 : Added invisible func_brushes above roofs to block blind demo 
grenade spam

   - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy 
teleport buildables

   - Stage 3 : Added clip brush to top of main gate entrance

   - Stage 3 : Extended red's respawn room brushes to enclose entire interior

   - Stage 3 : Added respawn visualizer material to back face of blocker that 
prevents red from entering blue's respawn area from the top route

- Updated Items

   - Added the Killer Exclusive

   - Added the Mask of the Shaman to the droplist and made it craftable

   - Added the El Jefe  to the droplist and made it craftable

   - Added two new styles for the Large Luchadore

   - Fixed the Industrial Festivizer sometimes turning white

   - Updated the shading on the Crusader's Crossbow

   - Updated the Magnificent Mongolian texture and made it paintable

   - Updated the Carouser's Capotain with an improved appearance

   - Updated the Whiskered Gentlemen with an improved appearance

   - Updated the particle effects for the Cow Mangler 5000 and the Righteous 
Bison

   - Updated the Stickybomb Jumper

  - Now uses a unique texture and projectile

  - No longer causes the wielder to take increased damage from other sources



Counter-Strike: Source

Cumulative weapon updates

- All weapons now have a new accuracy model which fixes many bugs and provides 
more intuitive weapon behavior

- Weapons now have separate accuracy penalties for jumping, landing, and 
standing on ladders

- All weapons are now more accurate while crouching

- Accuracy penalties for movement no longer have a discrete threshold, but 
scale between crouch move and run speed

- All rifles are less accurate while running

- Fixed bug that caused the glock to fire burst rounds on three consecutive 
tick frames. It now fires burst rounds with a 0.05 cycle time

- Fixed a bug that cause the famas to fire burst rounds on uneven intervals 
(0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075

- Fixed bug for the bolt action sniper rifles that caused their zoom state to 
incorrectly toggle when holding down fire

- Fixed bug that would cause the suppressor state on the USP and M4A1 to not be 
accounted for correctly when the weapons were dropped with the suppressor 
attached and then picked up

- Fixed fast suppressor switch exploit

- Decreased range of shotguns, while slightly increasing damage

- Slightly increased damage of m249

- Sniper rifles now zoom faster

- AWP fire animation changed to match 1.5 second cycle time

- Fixed burst fire prediction of FAMAS

- Fixed animation issue with elite dry fire

- Fixed timing of sounds on Glock burst fire

- Weapon spread patterns are no longer square

- Dynamic crosshair now uses actual weapon accuracy, rather than a separate 
simulation

- Increased run speed for Galil and FAMAS

- Increased FAMAS 

[hlds] Team Fortress 2 Update Released

2011-09-06 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added an additional diagnostic message when a player is dropped from a server 
due to Steam authentication failure

- Added startmovie support for resolutions above 2048x2048

- Fixed a client crash caused by running startmovie with the h264 codec 
without having QuickTime installed

- Fixed a client crash related to rendering replays



Team Fortress 2

- Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, 
Tools, and Maps to make it easier to find specific items

- Added a new Hot Items tab to the Mann Co. Store to show real-time popularity 
of items in the Mannconomy

- The Diamondback now correctly gets guaranteed crits if an Engineer changes 
class while their buildings are sapped

- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand 
first-person sometimes when wielding other weapons

- Fixed a server crash related to bots

- Fixed a client crash related to breakables/gibs

- Added item sets to the GetSchema WebAPI

- Updated the Spiral Sallet to be equippable by all classes

Jason

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[hlds] Team Fortress 2 Update Released

2011-09-02 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Added a checkbox to the Advanced Options dialog that will hide the HUD during 
freezecam screenshots 
- Added a checkbox to the Backpack dialog that will colorize items based on 
their quality
- Fixed a server crash exploit caused by invalid player viewangles
- Updated the color used for Strange quality items so it doesn't conflict with 
the color used for Unique quality items

Jason


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[hlds] Team Fortress 2 Update Released

2011-08-30 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server

Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes: 
   - Added kill_eater_score_types
   - Added account_info for attrbutes where the value is a Steam account ID
   - Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu 
respectively)

Jason


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[hlds] Source Dedicated Server Update

2011-08-15 Thread Jason Ruymen
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch is now available.  The specific changes 
include:

Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player count in 
the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on spectator port.
- Fixed a rare startup crash

Jason


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[hlds] Team Fortress 2 Update Released

2011-08-09 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The 
Wingstick so they can be purchased/crafted/traded/found
- Updated the gamehaptics file
   - Added draw/recoil/reload/crit forces for The Original
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-08-03 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers

Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where health overheal wasn't being applied when multiple healers 
were involved
- Fixed the new Gravelpit backgrounds using the wrong filename
- Updated the Mask of the Shaman
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-08-02 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and 
velocities

Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being set when the 
25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming out of the 
wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-29 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- Meet the Medic startup music added.
- Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-27 Thread Jason Ruymen
Updates to Team Fortress 2 are now available.  The specific changes include:

- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization files.

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-26 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect 
color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
  - Added basic/rough render queue for internal use to increase replay 
output for relaunch trailer
  - Block files are now deleted on replay reconstruction (i.e. viewing), to 
conserve disk space
  - Unneeded block files are now cleaned up automatically on startup
   - Server
  - Fixed fileserver cleanup
  - Any time replay_fileserver_offload_hostname is modified, the 
corresponding IP is resolved and cached, if possible.  This fixes a crash, as 
well as failed publishing due to unresolved hostname errors.
  - Added a fileserver IP lookup test to replay publish test
  - Setting replay_enable to 0 now halts recording and does cleanup 
automatically, the way replay_stoprecord does.  This fixes a crash that would 
occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client 
and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback 
if the value is non-zero

Jason


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[hlds] Left 4 Dead 2 Update Released

2011-07-22 Thread Jason Ruymen
A large required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Beta release of Dead Air Campaign

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-22 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
   - Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the 
Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Jason Ruymen
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data.

Team Fortress 2
- Cow Mangler changes:
   - Fixed the charged shot sometimes doing more damage than intended.
   - Fixed a bug that caused the projectiles to stay in the world after a team 
change.
   - Slowed reload rate by 5%.

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other 
side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or 
disconnected during the duel.
-  Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting: 
   - Added a new Custom Blueprint option to the Special blueprints
   - Made these items craftable: Copper's Hard Top, Security Shades, Tam 
O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie 
Heel Biters, and The Big Steel Jaw of Summer Fun
   - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
   - Added a progress bar and server count during the matchmaking search
   - Added more filtering on the master server to avoid pinging non-matching 
servers
- Community Requests:
   - Mod makers:
  - Added inputs to the player:
    - SetCustomModelRotation: Parameter is a string that specifies the 
angle rotation (Pitch, Yaw, Roll)
    - ClearCustomModelRotation. No parameter. Will return the model 
rotation to following the player view yaw.
  - Restarted the player's animation cycle whenever the custom model 
changes.
   - Movie makers:
  - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF 
players automatic clientside pupil focusing on nearby players.

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-07 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised 
Spies
- Fixed a bug where healing a Scout while they change class in the spawn room 
would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered 
before getting a kill
- Improved matchmaking logic
   - Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
   - Reduced Blue respawn time at cap 1
   - Fixed cart not allowing overtime when it has to stop at the turn table
   - Fixed players getting stuck in spawn doors when blue captures a point
   - Fixed spawn doors staying open when points are captured
   - Various clipping and exploit fixes

Jason


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[hlds] Team Fortress 2 Update Released

2011-07-01 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV and Replay causing player count to be off by one.

Team Fortress 2
- Added lots of new Summer items, including the Refreshing Summer Cooler Key
- Added a new achievement: Escape the Heat
- Fixed a case where the client-side voting dialog would have an incorrect list 
of items
- Fixed a bug where some items would not update their team colors correctly
- Fixed a client backpack crash
- Updated the Lo-Fi Longwave to be paintable
- Updated the localization files

Jason

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[hlds] Team Fortress 2 Update Released

2011-07-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available on Steam.  The specific 
changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a Mac client crash in vphysics

Team Fortress 2
- Fixed an exploit with the Heavy's Buffalo Steak Sandvich
- Fixed the Summer Shades hiding the hat/headphones body group

Jason


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[hlds] Team Fortress 2 Update Released

2011-06-28 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed a case where CritBoost effects were being removed from players being 
healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at 
the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when 
self-aborting charges (you'll still keep leftovers when stopped by enemy 
airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate 
kills.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
- Tomislav spin-up reduction has been reduced from 75% to %40 (so it now 
spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for Call Vote to the Options-Keyboard Settings, so you can 
bind a key to it.
- Updated the gamehaptics file:
   - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in 
the Uber Update.
   - Refined all Rocket Launcher Forces recoil forces to feel more true to 
recoil animation.
   - Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers

Team Fortress 2
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the 
whitelist for Medieval mode
- Added a server console message when a player is sent to the server via the 
matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in 
crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after changing 
servers
- Fixed the backpack image for the Schadenfreude not being disabled when using 
paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch updates now available

2011-06-23 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the shared interfaces for the TF2 Free To Play update
- Updated the shared localization files

Team Fortress 2
- TF2 is now Free To Play
- Added the Uber Update: http://www.teamfortress.com/uberupdate/
- Added PL_Barnblitz, a new Payload map
- Added all kinds of new goodies!
- The Main menu now has a Start Playing option which presents users with 
various game modes to choose from. Once selected, the game matches the player 
into the best available server for that mode. 
- The Crafting interface has been redesigned to accommodate the fact that 
crafting blueprints are always known to players now.
- The Item selection screen in Loadouts has been redesigned to support 
selection among a larger number of items.
- Training improvements:
   - New training user interface
   - Added A,W,S,D movement instruction to Soldier training
   - Added ammo instruction to Engineer training
   - Clarified many instructional strings
- Added new voting sounds
- Fixed various Coaching bugs
- Fixed various gameplay bugs

Jason


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[hlds] Team Fortress 2 Update Released

2011-06-17 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added a new command line option: -strictportbind
   - If you launch the game with this option it will quit with an error message 
if it can't bind to the default or specified port
- Fixed a server crash caused by the replay system
- Fixed a server crash caused by disguising spies
- Fixed a server crash on startup caused by writing to the console
- Fixed a server crash triggered during entity cleanup

Jason


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[hlds] Team Fortress 2 Update Released

2011-06-15 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Fixed some server replay publishing bugs
- Added a new ConVar replay_fileserver_offload_aborttime
   - Any replay publishing thread that takes longer than 
replay_fileserver_offload_aborttime seconds will be killed

Jason


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[hlds] Team Fortress 2 Updates Released

2011-06-14 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the Spiral Knights promotional hat
- Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so 
they can be painted
- Updated The Conjurer's Cowl and The Maul so they can be crafted and traded

Jason


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[hlds] Team Fortress 2 Update Released

2011-06-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Red Faction promo item
   - The Maul
- Added upcoming promo items for Magic: The Gathering
- Added additional community submitted response rules
- Doubled the item drop rate for the next week
- Updated the Conjurer's Cowl to be paintable
- Updated the webapi output to include the names of the drop_type and 
holiday_restriction fields
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-05-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added the Magicka promotional item
- Fixed the targetID panel not drawing in first-person spectator mode
- Fixed the main menu showing through the shopping cart menu when running at 
2500x1600
- Updated some of the tips that are displayed while the server is changing maps
- Updated the webapi output to include the names of the attached particles
- Updated the gamehaptics.txt file

Jason


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[hlds] Team Fortress 2 Update Released

2011-05-25 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash when disconnecting from servers with sv_pure set to 1
- Fixed a client crash in the material system
- Fixed a client crash caused by using alt-tab while playing

Team Fortress 2
- Added the Concheror and the Fishcake to the list of weapons allowed in 
Medieval mode
- Fixed a few server crashes caused by the replay system
- Fixed a server crash caused by the vote system
- Fixed the notification text being clipped when you receive items
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-05-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Important notes
- If you were previously crashing on startup, please have Steam verify the 
integrity of your game cache
   - Update your game to the most current version
   - Right-click on the game and select Properties
   - Click on the Local Files tab
   - Click on the Verify Integrity of Game Cache button

- If you were previously crashing when connecting to a server, please run once 
with -autoconfig to reset your graphics state
   - Update your game to the most current version
   - Right-click on the game and select Properties
   - Click on the General tab
   - Click on the Set Launch Options... button
   - Add -autoconfig to the launch options and click OK
   - Restart your game
   - After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay interaction
- Updated the materials used on models to ignore the $ignorez flag, to make it 
harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of many 
gameplay options
- Fixed server crashes related to replays and new items
- Added per_class_loadout_slots and attribute_controlled_attached_particles 
sections to the GetSchema WebAPI call


Jason


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[hlds] Team Fortress 2 Update Released

2011-05-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash caused by a mismatched items schema

Jason


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[hlds] Team Fortress 2 Update Released

2011-05-12 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added a Show in Backpack Order setting to the loadout slot select screen
   - This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's 
Cap to be craftable
- Updated the localization files
- Replay 
   - Added a new command line parameter -replay that will increase maxplayers 
by 1 at startup and automatically execute replay.cfg for the server
   - Fixed another bug that caused Mac replay renders to be blurry
   - Fixed a bug where Replay FTP offloading was not using 
replay_fileserver_offload_port
   - Improved detection of Replay server config problems
   - Replay is automatically disabled on servers if the Replay publish test 
fails
   - Saved Replay movies that were exported as TGA's/WAV will report more 
descriptive errors if YouTube(TM) upload or Export is attempted

Jason


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[hlds] Team Fortress 2 Update Released

2011-05-10 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Removed the ability to delete the craft count attribute from items
- Made the Hottie's Hoodie craftable
- Replay 
   - Fixed a server lockup during data cleanup
   - Fixed a viewmodel fov bug during rendering
   - Renamed the ConVar replay_demolifespan to replay_data_lifespan

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-09 Thread Jason Ruymen
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash in the material system.

Team Fortress 2
- Replay publishing system will try to do a rename for local HTTP mode but will 
manually copy and delete the file if the rename fails, which can happen if the 
source and destination are on different volumes.
- Fixed threading issues on Linux, which was causing major lag spikes.
- Fixed replay data cleanup system, which cleans up stale data at the end of 
each round.  This asynchronous operation can be explicitly invoked by executing 
a replay_docleanup command on the server.
- Removed unused convar, replay_cleanup_time.
- Saxxy fanfare music wasn't playing on music channel.  Music will only play 
once per launch now and will not play on a changelevel.

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
- Removed ConVars r_portalscloseall and r_flashlight_version2 to fix a 
wallhack exploit

Counter-Strike: Source
- Fixed a server crash caused by players committing suicide

Team Fortress 2
- Fixed a bug that caused Mac replay renders to be blurry
- Fixed a client crashed caused by using custom main menu resource files
- Fixed a bug when crafting class tokens
- Fixed a paint bug on the Aperture Labs Hard Hatz
- Updated the localization files

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2



Counter-Strike: Source

- Updated the localization files



Team Fortress 2

- Added the Replay feature:  http://www.teamfortress.com/replayupdate

  - Known issue with blurry Mac replay rendering will be fixed in the next 
update

- Launched the First Annual Saxxy Awards: 
http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on the 
loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the  Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties will no 
longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's being carried in CTF 
maps

- Fixed the Gloves of Running Urgently not using the correct skin in the 
character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character loadout 
screen

- Fixed the Horseless Headless Horsemann displaying the burning material in 
DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8

- Fixed removing the burning/jarated conditions on players who are being 
critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are made 
invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the 
IEconItems_440/GetSchema Web API

Jason

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[hlds] Team Fortress 2 Update Released

2011-04-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash that could occur if TFBots were used across map changes
- Fixed a client crash caused by weapons with attached models
- Fixed a material system crash
- Fixed a client crash with dynamic model loading
- Fixed a few backpack images not drawing correctly
- Fixed listen servers sometimes not authenticating with Steam (not being able 
to use Offline Practice)
- Fixed the itemtest command
- Fixed players not being able to access their backpack loadout
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a startup crash for some users who were unable to load client.dll
- Fixed a status command regression in the dedicated server console

Team Fortress 2
- Added a missing material for the Scotsman's Stove Pipe
- Fixed a server crash caused by the server triggering a nextlevel vote
- Fixed the kicking of coaches for being idle as soon as they stop coaching
- Fixed a coaching exploit

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and 
Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

   - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 
UDP packet to any UDP log targets with the secret value pre-pended



Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training 
courses

- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 
client console to create a server account using the currently logged in Steam 
account. This will generate values for tf_server_identity_account_id and 
tf_server_identity_token

   - Put the values for tf_server_identity_account_id and 
tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client 
console to list all of the game server accounts owned by the currently logged 
in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

  - sv_allow_votes   : Allow voting?

  - sv_vote_failure_timer: A vote that fails cannot be 
voted on again during this period.

  - sv_vote_allow_specators  : Allow spectators to vote?

  - sv_vote_issue_changelevel_allowed: Allow votes to change levels?

  - sv_vote_issue_kick_allowed   : Allow votes to kick players 
from the server?

  - sv_vote_issue_nextlevel_allowed  : Allow votes to set the next 
level?

  - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the 
current map?

  - sv_vote_issue_restart_game_allowed   : Allow votes to restart the 
game?

  - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the 
teams?

  - sv_vote_issue_nextlevel_choicesmode  : Present players with a list 
of maps with the lowest playtimes to choose from?

  - sv_vote_kick_ban_duration: How long should a kick vote 
ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

  - Added a new convar hud_combattext_healing to display the amount of 
healing done per second

  - Added bonus points to the items displayed using Combat Text

  - Starting position of values is now affected by range to target, making 
it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the convar 
sv_use_steam_voice, which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running 
with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

   - The duel dialog has been extended to include class-specific duels in 
addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly 
causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be 
used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the 
associated team from building in the area

- Items changes:

   - Added new Sort by Rarity option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure 
Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply 
cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

  - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack 
(also added +20% melee vulnerability)

  - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The 
Claidheamohmor

   - Vitasaw

  - Added the ability to see enemy health

   - Dalokohs Bar

  - 

[hlds] Team Fortress 2 Update Released

2011-04-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Japan charity drive.
- Added 9 new hats and 1 new bear.

Jason


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[hlds] Team Fortress 2 Update Released

2011-03-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Japan Charity Bundle items
   - See http://www.teamfortress.com/ for full details
- Updated the localization files

Jason


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[hlds] Team Fortress 2 Update Available

2011-03-21 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2
- Updated honor-bound weapons so they can be holstered within a second of 
touching a supply cabinet.
- Updated the Blighted Beak with creator submitted fixes.
   - Fixed a clipping problem.
   - Made it paintable.
- Updated the Hero's Hachimaki to be tradeable.

Jason


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[hlds] Team Fortress 2 Update Available

2011-03-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added check to prevent multiplayer servers from transmitting 1 as their 
maxplayers value to connecting clients.
- Fixed clients being able to use particle exploits on sv_pure servers.

Team Fortress 2
- Added The Shogun Pack items 
- Fixed the Best Little Slaughterhouse in Texas Engineer achievement not 
counting Wranger and Mini-Sentry kills.
- Updated several more models with optimizations and new LODs.
- Updated the Blighted Beak with a creator submitted fix.

Jason


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[hlds] Team Fortress 2 Update Available

2011-02-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added the Hero's Hachimaki for pre-ordering Homefront.

Jason


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[hlds] Team Fortress 2 Update Available

2011-02-24 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another server crash exploit caused by malformed network packets.

Team Fortress 2
- Added three new community maps:
   - Koth_Lakeside
   - PL_Frontier
   - PLR_Nightfall

Jason


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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a server crash exploit caused by malformed network packets.

Counter-Strike: Source
- Updated De_Inferno.
   - Community fixes.

Team Fortress 2
- Fixed the Amputator and the Crusader's Crossbow healing teammates that have 
the Equalizer as their active weapon.
- Updated the Red team skin for the Fists of Steel.

Jason


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[hlds] Team Fortress 2 Update Available

2011-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the version check when connecting to a server to indicated whether 
the server's version of the game is older or newer than the client's version 
when they're different.

Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors 
for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the 
server is restricting the player's weapons using the item_whitelist.
- Updated CP_Thundermountain
- Updated the final stage to have the train begin receding after 15 
seconds.
- Reduced the cart speed on the final two ramps in the final stage to 
1/2 normal speed.

Jason



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[hlds] Team Fortress 2 Update Released

2011-02-07 Thread Jason Ruymen
Updates to Team Fortress 2 are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:

- Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to 
always mini-crit against burning targets if the attack is not already critical.
- Fixed burning deaths to always use the death notice icon for the weapon that 
started the burn.
- Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order 
period is over.
- Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only 
last for a limited time on enemies.
- Updated the description of the Well Spun Hat claim code item.

Jason


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[hlds] Team Fortress 2 Update Released

2011-02-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries.  This includes changes 
Alfred has been talking about recently.


Team Fortress 2
- Added Rift promotional items
   - New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
   - New achievement: Riftwalker
- Updated several more models with optimizations and new LODs.
- Fixed seeing a partial health bar in the upper left corner of the spectator 
menu.
- Fixed the control point progress bar not being aligned properly when using 
cl_hud_minmode 1.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be 
detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill 
notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout 
screen.
- Engineers who hit teammate's sentry guns with their wrench now get kill 
assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' 
and 'unbindall' so they can't be recorded into a demo (fixes having your keys 
changed when you watch a demo).
- Updated Cp_Granary
   - Added a new entrance to the mid Red/Blue ramp rooms.
   - Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
   - Fixed seeing an empty alert tray under the stopwatch timer.
   - Fixed a bug where the time for the tournament mode stopwatch wasn't being 
displayed.
   - Fixed the countdown when both teams are ready always reading 0 seconds.

Jason


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[hlds] Source Dedicated Server Update Available

2011-01-27 Thread Jason Ruymen
An optional update is now available for dedicated servers that run Team 
Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: 
Deathmatch.  The specific changes include:

- Improved engine handling of server queries

Jason


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[hlds] Team Fortress 2 Update Released

2011-01-24 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k.

Team Fortress 2
- Added the Monday Night Combat gear.
- Added Crit-a-Cola to the weapon drop list.
- Added missing chalkboard/serverbrowser materials for 5Gorge.
- Fixed some missing particles systems in the low violence version.
- Fixed a bug with the round ending when a control point is captured during 
Overtime in CP_Egypt.
- Fixed the game not running on machines using Fat32.
- Updated the localization files.

Jason


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[hlds] Team Fortress 2 Update Released

2011-01-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script.
   - Added warning message for people running the server as root.
   - Changed the working directory to the game tree before executing the 
dedicated server.
- Updated the existing localization files.
- Added Czech, Hungarian, Romanian and Turkish localization files.

Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the 
Options-Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they're not being 
carried.
- Added a timer to indicate how much time is left before the gate closes in 
DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak 
Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner 
is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by 
the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting 
after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue 
team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on 
the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is 
sapped or low on ammo.
- Updated the community map CP_Yukon.
   -Central CP moved up to bridge.
   -Bridge widened.
   -Several sticky exploits patched.
   -Flat bridge added onto CP1's pipes.

Jason


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[hlds] Team Fortress 2 Update Released

2011-01-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
  - The mp_tournament_restart command will now force the whitelist to reload.
  - Setting unlisted_items_default_to 1 will cause the whitelist to act as 
a blacklist.
  - Setting a specific item to 1 or 0 will override the whitelist/blacklist 
default.

Jason


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[hlds] Team Fortress 2 Update Released

2011-01-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added the Server can execute flag to the r_cleardecals command.
- Fixed a problem where the microphone transmit volume sometimes had no 
associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.

Team Fortress 2
- Added community submitted kill icons.
- Fixed enemies seeing death notices when you backstab their team mates with 
Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal 
Reward.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed a broken texture on the Flipped Trilby.
- Updated the material for the Jag.
- Community Request
  - Fixed spawn points associated with a control point not being 
enabled/disabled correctly when the control point owner is set using the 
SetOwner input.
  - Added the Server can execute flag to the firstperson and thirdperson 
commands.


Jason


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[hlds] Team Fortress 2 Update Released

2011-01-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed an exploit related to The Amputator.
- Duel result notifications now show the winner's Steam avatar.
- Fixed the alpha channel for CP_Yukon's donation stamp.
- Fixed a client crash caused by overflowing the audio buffer.
- The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable.
- Stock TF2 weapons with custom names or descriptions are now gift-wrappable.
- Updated DeGroot Keep to fix a problem with missing models.
- Fixed a server takeover exploit related to point_servercommand entities.
- Fixed an exploit that allowed servers to circumvent the restrictions on 
commands they're allowed to force clients to issue.
- Festive Winter Keys have been changed to regular MannCo Crate keys.

Jason


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[hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Jason Ruymen
Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: 
Deathmatch and Team Fortress 2 are now available.  The specific changes include:

Engine changes (TF2/CS/DOD):
 - Improved sv_pure:
  - Materials / Models / Sounds / Animations are more comprehensively 
protected.
  - Switched from CRC to MD5 hashes for stronger per-file validation.
  - Fixed some issues between custom files and server whitelists over level 
changes.
 - Added HL2:MP to the list of dedicated server games when starting a server 
via the Tools tab in the Library

Team Fortress 2
 - Added Medieval Mode, a game mode where players are restricted to using olde 
weapons.
 - 'Your Eternal Reward' changes:
  - Spies can now change their disguise weapon via 'lastdiguise' while 
using 'Your Eternal Reward'
  - Already-disguised 'Your Eternal Reward' Spies are no longer forced to 
switch to displaying the melee weapon when they make a kill
  - Spies no longer play speech lines when making a kill with 'Your Eternal 
Reward'
  - Sentries no longer track 'Your Eternal Reward' Spies after they 
backstab someone
 - 'Natascha' changes:
  - Spin-up time increased.
  - Slowdown-on-hit effect is reduced over distance.
 - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's 
Ordnance' item sets.
 - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston 
Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The 
Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass 
Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
 - Added 20 new hats.
 - Added a prototype item testing map, and associated functionality, for 
contributors to test their work. Further details in an upcoming blog post.
 - Spies can now see TargetID's of players and objects regardless of their own 
disguise status.
 - Fixed some speech lines continuing after the speaker changes class
 - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was 
the assister in the building destruction.
 - Fixed the arrow burning effect getting stuck on if you changed class in a 
respawn room with your arrow lit.
 - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's 
airblast effect.
 - Throwing the Jarate or Milk now returns you to your previous weapon, instead 
of your Primary.
 - Added leaderboard to track duel wins.
 - Added ability for players to donate money directly to the creators of their 
favorite community maps.
 - Increased backpack size by 100 slots.

Jason


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[hlds] Team Fortress 2 Update Released

2010-12-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed first person spectators seeing particle effects on the wearables of the 
person they're spectating.
- Added the Pyro's Foster's Facade and Stockbroker's Scarf items as part of 
Tripwire's Twisted Christmas event. 
 - See http://www.killingfloorthegame.com/xmas/ for full details.

Jason


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[hlds] Team Fortress 2 Update Released

2010-12-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain 
during spin down.

Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-12-03 Thread Jason Ruymen
A required update for the Counter-Strike: Source is now available.  The 
specific changes include:

- Made another pass on De_Inferno bug fixes

Jason


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[hlds] Team Fortress 2 Update Released

2010-12-02 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2:
- Added check to prevent control characters from user-provided item names and 
descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were 
already owned by their team.
- Fixed a server crash caused by kicking a player that isn't fully connected.
- Fixed Spies being able to destroy sappers using the destroy command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command 
directly in the console.
- Fixed an issue where team colored hats were showing up improperly when 
previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel 
stats in the scoreboard.
- Updated the player_hurt event to always set damageamount even if the 
attacker is the world (falling damage).
- Updated items:
   - Many hats have had their appearance while painted improved. Paintable hats 
should now appear less like solid blobs of color and retain more of the 
character and texture of the hat.
   - Integrated several improvements to contributed items provided by their 
authors.
   - Made the following items paintable: Sergeant's Drill Hat, Pyro's Beanie, 
Dangeresque, Too?, Whiskered Gentleman, Safe'n'Sound, Trophy Belt, 
Frenchman's Beret, Camera Beard, Max's Severed Head, Alien Swarm Parasite, 
Ellis' Cap, and the Horrific Headsplitter.
   - Sam  Max items and the Portal 2 Pin are now Gift Wrappable.

Jason


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[hlds] Team Fortress 2 Beta Released

2010-12-02 Thread Jason Ruymen
A Team Fortress 2 Beta is now available.  If you would like to run a dedicated 
server for it, please run hldsupdatetool and use the game name 'tf_beta'.  
Please visit this thread on the Steam forums for all of the details and to post 
any suggestions, comments or issues about the Beta.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Jason


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[hlds] Team Fortress 2 Update Available

2010-11-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please use 
hldsupdatetool to receive the update.  The specific changes include:

Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added support for raw mouse input. Raw input reads directly from the mouse, 
bypassing Windows control panel mouse settings. This addresses issues with high 
DPI mice, and provides for a more reliable controller experience at various 
resolutions. (Windows)
- Improved custom mouse acceleration. (Windows)
- Updated mouse configuration UI to support raw input and acceleration; added 
tooltips to some of the options. (Windows)
- Fixed UI tooltips so that they display correctly on first hover. (Windows)

Team Fortress 2
- Added the Team Spirit paint can.
- Added Telltale Games items:
   - Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
   - License to Maim: Max's Badge (equipped by all classes)
   - The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
   - The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the 
Spy)
- Updated some item capabilities:
   - Employees badges can now have custom names.
   - The Stickybomb Jumper can now be gift wrapped.
   - The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
   - Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the 
Sniper.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being 
awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random 
startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for 
their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping 
endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless 
they're drawn back.
- Updated the localization files.

Jason


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[hlds] Team Fortress 2 Update Available

2010-11-19 Thread Jason Ruymen
A small required update for Team Fortress 2 is now available.  The specific 
changes are:

- Fixed Crit-a-Cola behaving like Bonk! Atomic Punch.

Jason


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[hlds] Team Fortress 2 Update Released

2010-11-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug that prevented Mac players from getting the Halloween 
achievements.
- Fixed a bug that prevented Mac players from receiving the in-game 
notifications for items, duels, etc.
- Fixed Engineers being able to build under the final capture point in Mann 
Manor.
- Added the Dealer's Visor for players who pre-purchase Poker Night from 
Telltale Games.
  - See http://www.teamfortress.com/post.php?id=4608p=1 for full details.

Jason


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[hlds] Team Fortress 2 Update Released

2010-11-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a minor issue with the Horseless Headless Horsemann

Jason


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[hlds] Counter-Strike: Source Update Released

2010-10-29 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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[hlds] Team Fortress 2 Update Released

2010-10-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.

Team Fortress 2
- Fixed a bug with the Horseless Headless Horsemann falling through playerclip 
ladders.
- Fixed a bug with grenades sometimes exploding on friendly players.
- Fixed the Sticky Jumper doing damage to enemies.
- Fixed spectators collecting the Haunted Halloween Gift in Mann Manor.
- Fixed trading the Saxton Hale Mask granting the achievement to the recipient.
- Fixed the Candy Coroner achievement not awarding the Mildly Disturbing 
Halloween Mask.
- Updated Mann Manor
    - Improved clipping to prevent players from getting out of the map and 
to fix various exploit ledges.
- Updated the Ghastlier Gibus to be tradable.
- Updated the localization files.

Jason


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[hlds] Team Fortress 2 Update Released

2010-10-27 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the status command when entered into the server 
console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in 
per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
   - Mountain Lab
   - Mann Manor
- Halloween 2010 Event
   - Mann Manor is haunted by the Horseless Headless Horsemann.
   - Random gift drop in Mann Manor.
   - 4 new Halloween achievements.
   - Added new Halloween hats.
   - Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created Swamp Theme assets, so all maps can use it:
   - See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator 
(Icarus):
   - Improved visibility on last CP.
   - Moved second CP slightly closer to the attacker's side.
   - Added cover for players queuing up the health pack on the second CP.
   - Improved clipping on the zig-zag ramp to middle CP.
   - Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly 
(cl_trade/cl_trade_steamid) to help people running trading servers.

Jason


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[hlds] Team Fortress 2 Update Available

2010-10-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler 
for real this time

Jason


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[hlds] Team Fortress 2 Update Available

2010-10-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler.
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode.
- Fixed seeing error particle systems in old demos.

Jason


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[hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread Jason Ruymen
A required update for Counter-Strike: Source Beta is now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed performance issues and memory leaks related to scoreboard display. 
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon. 
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command. 
- Fixed several ragdoll animation problems related to cl_minmodels. 
- Fixed several crashes that could be caused by user modified .res files. 
- Run sounds are no longer heard from players walking with the Scout equipped. 
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated). 
- Flagged bot_mimic and bot_flipout as CHEAT vars. 
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players. 
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted. 
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled. 
- Removed extraneous/incorrect help text for nightvision goggles. 
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change. 
- Changed the size of the bomb icon on the spectator UI

Jason


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[hlds] Team Fortress 2 Update Available

2010-10-12 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who 
has used Bonk! 
- Made Ellis' Cap and the Frying Pan tradable 
- Added Automatically respawn after loadout changes in respawn zones option 
to the Options-Multiplayer-Advanced dialog 
- Fixed a problem with the Lugermorph model

Jason


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[hlds] Team Fortress 2 Update Available

2010-10-08 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed an exploit that allowed people to bypass the Gloves of Rushing 
Urgently's damage taking penalty.
- Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly 
Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin.
- Fixed a case where some clients where timing out while accessing the store.

Jason


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[hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
* ServerBrowser now sorts by ping by default once again.
* Fixed Mac crash on launch when running Mac OSX 10.5.8.
* Fixed spectator bug where spectating a Sniper looking through scope didn't 
zoom fov.

Team Fortress 2
General Fixes
   * Fixed an issue that caused some old demos to crash.
   * The server browser now sorts by ping by default.
   * The Trading dialog now starts with the chat window having focus.
   * Fixed a bug that caused overheal to not work properly.
   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
   * Fixed the Heavy's hands being invisible.
   * Soldiers no longer maintain their rage level when changing loadout.
   * Alerts now sort on top of achievement status.
   * Prevented a bad state occurring when someone tried to trade with 
themselves.
   * Fixed a dueling related crash caused by custom scoreboard UIs.
   * Fixed players not being able to set their default FOV correctly.
   * Fixed being unable to equip customized shotguns  pistols on some classes.
   * Improved the explanation of the item set bonus in set item descriptions.
   * Fixed a bug where items with particle systems would show up at the 
player's feet or pelvis.
   * Fixed the wrench number for the Golden Wrench not displaying properly.
   * Fixed the medal number for the Gentle Manne's Service Medal not displaying 
properly.
   * Fixed client seeing incorrect message when changing team while 
participating in a duel.

Economy Changes
   * Added Remove Name and Remove Paint features.
   * Achievement items and store promotion items are now usable in crafting.
   * Gifted items are now craftable and tradable.
   * Attempting to craft a non tradable item will result in a warning that the 
items produced by the craft will also be marked as non tradable.
   * Community, Self-Made, and Valve items are not tradable or usable in 
crafting.
   * Changed Not Craftable description to Not Usable in Crafting to 
increase clarity.

Item Changes
   * The TF badge on the Glengarry Bonnet is no longer team colored.
   * Restored the missing PDA2 Slot Token.
   * Restored the appearance of the Tippler's Tricorne to the version prior to 
the Mannconomy Update. This item is now paintable.
   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new 
Tricorne style appearance.
   * The Earbuds are now nameable.
   * Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on dueling badges 
above Bronze.
* During a duel, the Dueling mini-game item used to initiate the duel 
cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their color more 
(colors should not be washed out):
* The Pugilist's Protector, The Hard Counter, The Bombing Run, 
Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, 
Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, 
Killer's Kabuto, Backbiter's Billycock
   * Dueling Mini-Game now drops with 5 uses.

Weapon Changes
   * The Battalion's Backup no longer gives rage for falling damage.
   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
   * The Gloves of Running Urgently now using the boxing taunt and boxing glove 
weapons are now of the type Boxing Gloves instead of Fists.
   * Your Eternal Reward no longer disguises the Spy if the victim survives the 
backstabbing attempt (because of Ubercharge, The Razorback, etc)
   * Your Eternal Reward no longer disguises the Spy if they are carrying the 
flag.
   * The Holy Mackerel no longer displays a fish hit message when a Spy 
disguised as the attacker's team is hit.
   * The Holy Mackerel no longer triggers other death events (like achievements 
or stats mods) improperly.
   * The Sydney Sleeper no longer penetrates targets.
   * The Sydney Sleeper no longer randomly crits.
   * Milk will no longer spray from the barrels of other Scout weapons when 
switching from the Mad Milk.

Counter-Strike: Source
* Fixed a bug where the player crouching/standing animations were delayed until 
after (from the player's local viewpoint).
* Changed the way that scope zooming works so that it is no longer affected by 
client-server latency, and zooming begins immediately for the local player. 
This fixes an issue that would give an advantage to lower ping players and 
penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons 
(crab walk).
* Crosshairs now have customizable size, thickness, and color:
   * cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 
resolution
   * cl_crosshairthickness specifies the thickness of the crosshair in pixels 
at 640x480 resolution
   * 

[hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason


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[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Jason Ruymen
Required updates for TF2, CSS, DODS and HL2:DM are now available.  The specific 
changes are:

TF2
---
Added the Mann-conomy.
 - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
 - Added the Mann Co. Store  Catalog. 
 - Added Trading.
 - Added Item customization.

Additional TF2 features:
 - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the 
teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins 
a team must lead by in order to trigger an auto scramble (default is 2)
 - Updated how Spy disguise targets are selected to more randomly distribute 
the selections
 - Fixed the FreezePanel background not using the correct color if you were 
killed by a player or building on your own team
 - Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists 
after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully 
connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog)

Achievement tuning:
 - Demoman achievement The Stickening changed to 3 from 5.
 - Heavy achievement Krazy Ivan changed to 50 from 100.
 - Medic achievement Consultation changed to 3 from 5.
 - Medic achievement Peer Review changed to 10 from 50.
 - Medic achievement Placebo Effect changed to 2 from from 5.
 - Medic achievement FYI I am A Medic changed to 1 from 5.
 - Medic achievement Family Practice changed to 5 from 10.
 - Soldier achievement Geneva Contravention changed to 3 from 5.
 - Scout achievement Strike Zone now counts assists.
 - Scout achievements Fall Classic and Foul Territory are fixed.


Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
---
 - Added sv_alltalk to the list of convars that are checked for the sv_tags 
list.
 - Fixed a model instance crash.
 - Removed engine ConVar r_ForceRestore.


Other Games
---
Half-Life 2: Deathmatch
 - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-09-17 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta is now available.  The 
specific changes include:

- Optimizations to multi-core rendering

Jason


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[hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled 
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
Yes, we're working on fixing this and should have it resolved soon.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:
 Both the client and the server have old version steam.inf (1.1.0.6), master
 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:

 Friday updates are usually awesome. Especially when they break things
 that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
 re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
And this is fixed now.  So if you run a Team Fortress 2 server, please run 
hldsupdatetool again to allow customers to connect.

Jason 

-Original Message-
From: Jason Ruymen 
Sent: Friday, September 10, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated Linux 
server mailing list'
Subject: RE: [hlds] Team Fortress 2 Update Released

Yes, we're working on fixing this and should have it resolved soon.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:
 Both the client and the server have old version steam.inf (1.1.0.6), master
 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:

 Friday updates are usually awesome. Especially when they break things
 that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
 re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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[hlds] Counter-Strike: Source Beta Updated

2010-09-09 Thread Jason Ruymen
A required update to the Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed a bug where the player crouching/standing animations were delayed until 
after (from the player's local viewpoint).
- Changed the way that scope zooming works so that it is no longer affected by 
client-server latency, and zooming begins immediately for the local player. 
This fixes an issue that would give an advantage to lower ping players and 
penalize higher ping players.
- Fixed animation problem caused by aborting bomb plant by switching weapons 
(crab walk).
- Crosshairs now have customizable size, thickness, and color:
- cl_crosshairsize specifies the size of the crosshair in pixels at 
640x480 resolution
- cl_crosshairthickness specifies the thickness of the crosshair in 
pixels at 640x480 resolution
- The crosshair now scales proportionately for all screen resolutions. 
This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
longer used. Players can revert to old crosshair behavior by setting 
cl_legacy_crosshair_scale to 1.
- Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
cl_crosshaircolor_b.
- The default of cl_crosshairuseapha has been changed to 1. Alpha 
blending makes the crosshair much more visible on new HDR maps, and it is 
recommended that existing players enable this setting manually or through the 
options interface (Multiplayer-Crosshair appearance-Translucent).
- Cvar cl_legacy_crosshair has been renamed to 
cl_legacy_crosshair_recoil for consistency.
- Fixed inverted translucency preview on crosshair configuration panel.
- Removed the ability for players to temporarily stand on and jump from thrown 
grenades and jumping players. Legacy behavior can be enabled by setting 
sv_enableboost to 1.
- Fixed issue with players stacking on ladders. Players are no longer 
prevented from moving off a ladder when they are in contact with a player 
beneath them.
- Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
backgrounds.
- Fixed a bug which allowed players to move the bomb with +use when 
sv_turbophysics was enabled.
- Fixed a bug that caused crosshair to expand when attempting to fire an empty 
gun or when holding trigger on pistols.
- Players are no longer kicked for team killing during mp_spawnprotectiontime 
if mp_autokick is not enabled.
- Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
- Fixed FoV on wide-screen display modes.
- Fixed a bug which caused incorrect zoom for a spectator watching a player 
with a sniper rifle.
- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot.
- Bomb icon now has priority over dominated/dominating icon on scoreboard.
- Deathcam now allows a short period of camera movement (matching pre-OB 
behavior) when a player dies.
- Bots now use distinct Terrorist and Counter-Terrorist icons on the 
scoreboard, voice indicators, end of match, and freeze panel.
- The round clock on the spectator UI is now replaced with a bomb icon after 
the C4 has been planted.
- Fixed a bug which caused models to occasionally appear non-animating when 
cl_minmodels and low violence mode were both enabled.
- Fixed the Buy Menu not taking into account the discounted price for Kevlar + 
Helmet if you already have Kevlar (not damaged) or a Helmet.
- Fixed cases where flashbang was not visible but still blinded the player.
- Reduced blindness amount when looking away from a flashbang.
- Made smoke grenades block flashbangs.
- Changed the way ammo purchasing works.  Details are here: 
http://forums.steampowered.com/forums/showthread.php?t=1406537
- Made another pass on fixing bugs and exploits in de_inferno.  Details are 
here: http://forums.steampowered.com/forums/showthread.php?t=1428239
- Added a checkbox to the Options-Audio dialog to control muting the audio 
when the game window is in the background.
- Fixed crash in custom maps using the trigger_camera entity.
- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot 

Jason


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[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-09-08 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are on the way.  We hope to have them live in about 45 minutes.

Jason


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[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are now available.  Please run hldsupdatetool to receive the updates.  
The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by 
Steam or the client is running in insecure mode.
- Added a checkbox to the Options-Audio dialog to control muting the audio 
when the game window is in the background.

Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.

Jason


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[hlds] Counter-Strike: Source Update Released

2010-09-08 Thread Jason Ruymen
An optional update to Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot

Jason


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[hlds] Team Fortress 2 Update Released

2010-09-02 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon 
passwords.

Team Fortress 2:
- Fixed a bug in the Steamworks internal stats reporting.

Jason


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[hlds] Counter-Strike: Source Beta Update

2010-09-01 Thread Jason Ruymen
A required update to Counter-Strike: Source is now available.  The specific 
changes include:

- Reinstated ammo cost.
- Added client ConVar cl_autobuyammo ( default 7 ) which determines how much 
ammo to attempt to buy with guns.
    1-7: The ammo buttons in the Buy menu are hidden.  ConCommands 
buyammo1 and buyammo2 are still active.
    0: Ammo is not automatically purchased and the ammo buttons in 
the Buy menu are visible.  They now buy single ammo boxes. 
- De_Inferno bug and exploit fixes.  See 
http://forums.steampowered.com/forums/showthread.php?t=1406537 for details.

Jason


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[hlds] Team Fortress 2 and Counter-Strike: Source Updates Available

2010-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  This is also an 
optional update for Counter-Strike: Source.  The specific changes include:

Dedicated Servers (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files.

Counter-Strike: Source
- Fixed some minor smoke grenade bugs.

Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting.

Jason
 

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[hlds] Counter-Strike: Source Update Coming

2010-08-30 Thread Jason Ruymen
A required update to Counter-Strike: Source is on the way.  If all goes well, 
it should be live in about 30 minutes.

Jason

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[hlds] Counter-Strike: Source Update Available

2010-08-30 Thread Jason Ruymen
A required update to Counter-Strike: Source is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed hang when typing map twice in the console.

Counter-Strike: Source
- Smoke Grenades:
  - Made them bloom faster.
  - Made them more opaque.
  - Fixed one way smoke.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Jason


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[hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Jason Ruymen
Required update for Team Fortress 2 and Counter-Strike: Source are on the way.  
Our plan is to have them live in about 45 minutes from now.

Jason

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[hlds] Team Fortress 2/Counter-Strike: Source Updates Available

2010-08-26 Thread Jason Ruymen
Required update for Team Fortress 2 and Counter-Strike: Source are now 
available.  The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the 'X' that closes the achievements screen visible by default in 
1280x720 resolution.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.

Counter-Strike: Source
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the 
trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 
100 fps.  This does not affect actual recoil, fire rate, or spread - only the 
expansion of the crosshair.  Added cl_legacy_crosshair, which defaults to the 
new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in 
burst mode.
- Removed ability to jump to inaccessible locations using grenades 
(flashboosting).  Added sv_enableboost (defaulted to 0) for those who prefer to 
allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage.  
Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to 
the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when 
spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during 
auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate 
briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the 
user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated 
playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once 
every 60 seconds.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist 
choose a class screen fit within its borders.
- Fixed lock radar rotation option in the GUI.  Setting this option now works.
- Fixed a potential crash with custom huds.
- Fixed a bug in walk prediction.

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer 
taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the 
user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.

Jason


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[hlds] Team Fortress 2/Counter-Strike: Source Beta Updates Coming

2010-08-25 Thread Jason Ruymen
Required updates to Team Fortress 2 and Counter-Strike: Source are on the way.  
If all goes well, they should be live a little after 5 PM PST.

Jason

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[hlds] Counter-Strike: Source Beta Update Released

2010-08-25 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta is now available.  The 
specific changes include:

- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing 
materials.
- Fixed a case where alt-tabbing crashed the game.
- Fixed a potential crash in the shaders.
- Removed the client console commands mat_supress and mat_debug
- Fixed a case where alt-tab would stop rendering models.
- Smoke Grenades:
  increased density.
  increased duration.
  reverted elasticity change.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Jason


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