Re: [hlds] Server bans

2013-02-25 Thread Ken Bateman
I think that would be a very hairy problem from Valve's perspective.  They
would have to track ban requests, allow people to subscribe to others'
bans, all while protecting against fraud.  This would require an enormous
ongoing effort.

The chief issue as I see it, what prevents a troll from banning legitimate
players he doesn't like?  How do you stop this?

-Ken
On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

 Can we please get a feature to ban across multiple servers without using a
 plugin?

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Re: [hlds] Experience with Virtualization

2012-04-25 Thread Ken Bateman

On 4/25/2012 12:31 PM, Charles Mabbott wrote:
In a general sense, the issue you will see with Virtualization is if 
the hardware itself gets busy, you're VM will not get CPU cycles it 
needs. (%ACTIVE is the VMware term) If you can guarantee the hardware 
won't get that busy, you should be alright, but if there is a chance, 
it mgiht or you don't have direct control over the actual hardware, 
you could run into issues down the road.


My experience with a TF2 server running on a Xen VPS ( 
http://www.linode.com/ ) has been that I/O was the limiting factor.  I 
got much choppier performance when I had replays and SourceTV demos enabled.


Also, you can dramatically reduce the memory footprint of multiple 
servers running on the same box if you make smart use of symlinks or 
directory junctions.


-Ken

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Re: [hlds] Possible cause and fix for the recent group crashes

2012-03-05 Thread Ken Bateman
On Mon, Mar 5, 2012 at 2:51 AM, Rowedahelicon 
theoneando...@rowedahelicon.com wrote:

 *Hey everybody, Rowdy here with some information for you. This bug with
 the frequent client crashes is an annoying one, you'll be amazing how not
 fun it is for a server owner to keep a full server when everyone will crash
 at once and blame you. This is annoying, and I bet for the average player
 it must be fun to be in a great game then suddenly crash and return to a
 near empty server.*


We've had an exploit reported and demonstrated where a user can type a chat
message and crash every PC client attatched to the server.  Might be
related.

-Ken
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Re: [hlds] Possible cause and fix for the recent group crashes

2012-03-05 Thread Ken Bateman

On 3/5/2012 10:25 AM, hlds wrote:



And is this chat message a SourceMOD command by any chance?

Nope.  Works even when server has an empty addons directory.

-Ken
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Re: [hlds] Possible cause and fix for the recent group crashes

2012-03-05 Thread Ken Bateman

On 3/5/2012 12:17 PM, ics wrote:
if you know the exploit, tell Fletcher about it. 
fletch...@valvesoftware.com so they get it fixed.
I've put the details in a bug report submitted from my tf2 client, and 
gave them this email.  Still, if somebody from valve emails me I'll 
reply to them with details.


-Ken
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Re: [hlds] Dealing with persistent cheaters

2012-02-03 Thread Ken Bateman

On 2/2/2012 12:12 PM, Lance Waidzunas wrote:
Is that plugin made available to other server admins, Tom?  I'd love 
to install that on our servers.


It's not 100% done and polished, but it's working fine.  You can get the 
current source at 
https://bitbucket.org/novadenizen/antinamehack/src/9c99ad06b5d1/antinamehack.sp


-Ken


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[hlds] SourceTV file handles not being freed

2011-10-17 Thread Ken Bateman
I'm seeing trouble with all our windows-based tf2 servers not closing
sourcetv file handles after a map change.  I have to restart the server to
make it possible for our web frontend to download the server's demo files.
 I'm thinking running out of file handles might be causing some crashes
others are reporting.

-Ken Bateman
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