Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.
I got the same issue with my servers (pre todays update at least). The server would fill it up with survivor bots, and it would just stay on the same map, seemingly forever. Changing map is an easy fix though. - Kimo -- From: Nick Ekström stnp...@gmail.com Sent: Friday, April 24, 2009 4:50 PM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server wont allow any more connections after a gameconcludes. I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server every time. There has to be a way around this, or even a fix for this. server.cfg: hostname Stumpy's Corner exec banned_user.cfg exec banned_ip.cfg rcon_password 754731 sv_search_key stnp sv_steamgroup 657532 sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 1 mp_disable_autokick 1 sv_consistency 1 sv_region 3 sv_log_onefile 0 sv_logbans 1 sv_gametypes coop,versus,survival mp_disable_autokick 1 mp_teams_unbalance_limit 0 mp_chattime 20 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.
It does for me. - Kimo -- From: Brent Veal naslund.fan...@gmail.com Sent: Friday, April 24, 2009 6:28 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes. Ive noticed that my servers sometimes stay on with 4 survivor bots when all the human players leave. Does that prevent lobbies from joining? On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch valvewind...@baarsch.dk wrote: I got the same issue with my servers (pre todays update at least). The server would fill it up with survivor bots, and it would just stay on the same map, seemingly forever. Changing map is an easy fix though. - Kimo -- From: Nick Ekström stnp...@gmail.com Sent: Friday, April 24, 2009 4:50 PM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server wont allow any more connections after a gameconcludes. I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server every time. There has to be a way around this, or even a fix for this. server.cfg: hostname Stumpy's Corner exec banned_user.cfg exec banned_ip.cfg rcon_password 754731 sv_search_key stnp sv_steamgroup 657532 sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 1 mp_disable_autokick 1 sv_consistency 1 sv_region 3 sv_log_onefile 0 sv_logbans 1 sv_gametypes coop,versus,survival mp_disable_autokick 1 mp_teams_unbalance_limit 0 mp_chattime 20 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
I'm getting The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll And then the console reports: Unable to load Steam support library. This server will operate in LAN mode only. What went wrong? :S - Kimo -- From: Brent Veal naslund.fan...@gmail.com Sent: Wednesday, April 22, 2009 12:07 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.comwrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
They fixed it. Update your servers. - Kimo -- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Sent: Wednesday, April 22, 2009 2:46 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Listen servers seem to be working, so windows servers shouldn't have problems. Check your mods and configs? On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell brian.h...@velocity-servers.net wrote: Valve, any ETA on a fix? -- Brian Farrell Velocity Servers Inc. bfarr...@velocity-servers.net O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: Drew LaPour drew.lap...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 7:04 PM Subject: Re: [hlds] Left 4 Dead Update Released Also i can Verify that status crashes the server. On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com wrote: I'm getting the same thing on my servers. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Before this i also get - The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll. On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com wrote: I assume it's a plugin, I haven't had any of my servers do that to people. I did have a problem with people connecting to the server not via Lobby and they were playing a Coop game with Survival mode set. But that's not the same problem you're having, and I fixed it by setting the startup map to Lighthouse. On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote: People in the lobby want to play Survival mode on the lighthouse map. But when they connect to the server they end up on No Mercy Co-op. If no one else has the issue, then I'm guessing that it's maybe a conflict with a plugin I have. I'll try turning all of them off and testing it then. On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com wrote: I guess I misunderstood what you were trying to do then. Care to explain more about your setup and what is going wrong? On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote: wont that affect the ability to play VS and Co-op on the server? On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: Put this in your autoexec.cfg and restart the server. Works like a charm for me: sv_gametypes survival mp_gamemode survival On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote: When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life
Re: [hlds] TF2 Blog Post: Server Scoring
I just had a guy joining/disconnecting really fast 28 times within less than a second on my TF2 server. I'm not sure if he was up to no good or this is a bug in the game, because after the 28 'connection closing' he stayed and played for a while. I've never seen this before, so I've banned him until I know more. Here's the server log: L 03/14/2009 - 19:35:02: Smash Jon134STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon134STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon135STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon135STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon136STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon136STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon137STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon137STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon138STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon138STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon139STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon139STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon140STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon140STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon141STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon141STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon142STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon142STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon143STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon143STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon144STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon144STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon145STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon145STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon146STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon146STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon147STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon147STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon148STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon148STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon149STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon149STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon150STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon150STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon151STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon151STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon152STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon152STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon153STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon153STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon154STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon154STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon155STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon155STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon156STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon156STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02: Smash Jon157STEAM_0:1:19061049 connected, address 83.255.1.167:27005 L 03/14/2009 - 19:35:02: Smash Jon157STEAM_0:1:19061049 disconnected (reason Connection closing) L 03/14/2009 - 19:35:02:
Re: [hlds] Neph's Plugin
Nope - Kimo -- From: Alex alexandrualexa...@gmail.com Sent: Sunday, February 22, 2009 5:21 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Neph's Plugin i did not 2009/2/22 Alec Sanger eclyp...@hotmail.com I'd just like to verify that nobody has experienced any negative side effects since installing Neph's plugin to stop the map timeouts. http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip Thanks, Alec Sanger www.stompfest.com _ Windows Live™: Discover 10 secrets about the new Windows Live. http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!7540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns%21550F681DAD532637%217540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout on Map Change
It could be nice if it was possible to change the timout from 30 seconds to 60, or higher, so that clients wouldn't just stop trying to re-establish the connection to the server after the failed map change. Atleast until they've fixed it completely :) - Kimo -- From: CLAN RCR clan...@gmail.com Sent: Monday, February 02, 2009 4:07 AM To: hlds@list.valvesoftware.com Subject: [hlds] Timeout on Map Change Do we know when this timeout on map change issue is going to be addressed? It really sucks getting a server full of people, and then having them dumped at random times. ..Seriously, guys.. Please fix it, or give me something I can do to lessen the chances of it happening.. Thanks. -Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warpping after newest Team Fortress 2 update
Haven't noticed it since the current release, but previous to that, when you killed a demoman who had planted alot of stickies, and you killed him, the server would freeze for like half a second. But maybe it still does that? - Kimo -- From: Jani Luukko jani.luu...@cvx.fi Sent: Thursday, January 29, 2009 10:16 PM To: hlds@list.valvesoftware.com Subject: [hlds] Warpping after newest Team Fortress 2 update After update came, there has been some warping in serverside when there's some action going. (hiccups) Plenty of CPU is been unused in these situations, any thoughts? Sincerely, Jani Luukko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 bonus time
Yes. -- From: Patrick Shelley sidest...@gmail.com Sent: Thursday, December 25, 2008 2:21 PM To: Half-Life Windows hlds@list.valvesoftware.com Subject: [hlds] tf2 bonus time is mp_bonusroundtime the bit where if a team wins they can steam about killing the other team with access to their spawn, with all crits , while the losers have no weps? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
If you read up, you will see that this happens on windows/linux and vanilla/modded servers. It's already been fixed for Left 4 Dead it seems, but we really need a fix for TF2 (and DoD:S?) aswell! Everytime my server is peaking in population the long mapchange timeout disconnects playesr 9 out of 10 times. Please release a hot-fix or something, it is urgent! :) - Kim O. Baarsch -- From: Ben B [EMAIL PROTECTED] Sent: Tuesday, December 09, 2008 7:19 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change i dont use hlstatsx, or anything that uploads or precaches on map changes. From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Time out at map change
Hi Sometimes when my server changes from one map to another, instead of going to the 'server is changing map'-screen, it will just give all clients the Lost connection to server thing in the top right corner of the screen, while the scoreboard is shown. When it is finally done counting down from 30 seconds, everybody gets disconnected, and then a couple of seconds later it has finally loaded the next map. Are anyone else experiencing this issue, and does anyone have a solution to this problem? The server is running a couple of addons, but we've only rescently experiencing this problem. Thanks in advance, Kim O. Baarsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
SourceBans would be the only SQL-based addon I have installed. Thanks for the link. I'll try disabling clientprefs. - Kim O. Baarsch -- From: Cc2iscooL [EMAIL PROTECTED] Sent: Sunday, November 30, 2008 6:27 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change What SQL-based addons are you running? Are you running Sourcebans? http://forums.alliedmods.net/showthread.php?t=80494 On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
No, the server is only running Valve maps. And reading the other replies, I think it's in Valve's hands now, so to speak :P - Kim O. Baarsch -- From: Mike O'Laughlen [EMAIL PROTECTED] Sent: Sunday, November 30, 2008 11:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change I've encountered this as well. Is the map a custom map? It could be due to the computer loading the map from disk. I would check to see if the server's game directory needs to be defragged or check to see if there are other programs requiring disk access (including add-ons). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
I'm not having problems with slow mapchanges at all. Except, ofcourse, when I get these strange timeouts. Which happens once, maybe twice a day. But other than that, the server is running beautifully. But it sucks how it empties the server when it happens. - Kim O. Baarsch -- From: 1nsane [EMAIL PROTECTED] Sent: Monday, December 01, 2008 12:25 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change Same here, slower map changes. It was much faster before on the same server with the same amount of server processes running. I haven't had any complaints of complete timeouts but that can also mean that they haven't bothered to report it as it doesn't happen to everyone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
Atleast you've got some hard evidence right there :P I've been present on my server almost every time the timeout has occoured, and I do not recognize a patern either. It just happens at complete random. - Kim O. Baarsch -- From: Damien Tombs [EMAIL PROTECTED] Sent: Monday, December 01, 2008 1:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change L 11/30/2008 - 22:19:05: [dmr.smx] Dynamic Map Rotations changed map to pl_badwaterL 11/30/2008 - 22:19:08: Mapchange to pl_badwater L 11/30/2008 - 22:47:39: [dmr.smx] Dynamic Map Rotations changed map to cp_granaryL 11/30/2008 - 22:47:40: Mapchange to cp_granary L 11/30/2008 - 23:08:53: [dmr.smx] Dynamic Map Rotations changed map to cp_fastlaneL 11/30/2008 - 23:08:55: Mapchange to cp_fastlane L 11/30/2008 - 23:30:02: [dmr.smx] Dynamic Map Rotations changed map to pl_goldrushL 11/30/2008 - 23:30:37: Mapchange to pl_goldrush L 11/30/2008 - 23:54:44: [dmr.smx] Dynamic Map Rotations changed map to cp_gravelpitL 11/30/2008 - 23:54:46: Mapchange to cp_gravelpit This is probably of no use, but this is an example of what happens at 23:30. Compare the time difference for the other maps. Usualy 1-3 seconds, but for goldrush there it took 35 seconds. Unfortunately looking at the other details around that map change, I can't seen anything different from the other changes. It doesn't even happen on the same map change either. I'm finding it extremely difficult (read impossible) to find any link between the events, let alone a reason why it might be happening. Hopefully someone smart will fix this quickly, as over the last week or two it's been a big annoyance to the community, and the running of my server. As I'm sure you understand. _ BigSnapSearch.com - 24 prizes a day, every day - Search Now! http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change -question added
My server is not running SourceTV. - Kim O. Baarsch -- From: SakeFox [EMAIL PROTECTED] Sent: Monday, December 01, 2008 1:40 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change -question added any of you that are having this issue not running sourcetv? I know its a long shot, but just something else to rule out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds