Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
I got the same issue with my servers (pre todays update at least).
The server would fill it up with survivor bots, and it would just stay on 
the same map, seemingly forever.
Changing map is an easy fix though.

- Kimo

--
From: Nick Ekström stnp...@gmail.com
Sent: Friday, April 24, 2009 4:50 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] [L4D]Server wont allow any more connections after a 
gameconcludes.

 I've rented a server through Gameservers.com and I've had it for about a
 month.
 However every time a game concludes (either normally or everyone returning
 to lobby or disconnecting) my server then won't allow a new game/lobby to
 connect.
 The only way I have figured out, is to restart the server every time. 
 There
 has to be a way around this, or even a fix for this.


 server.cfg:

 hostname Stumpy's Corner

 exec banned_user.cfg
 exec banned_ip.cfg

 rcon_password 754731

 sv_search_key stnp

 sv_steamgroup 657532
 sv_steamgroup_exclusive 0
 sv_allow_lobby_connect_only 1


 mp_disable_autokick 1
 sv_consistency 1


 sv_region 3

 sv_log_onefile 0
 sv_logbans 1
 sv_gametypes coop,versus,survival

 mp_disable_autokick 1
 mp_teams_unbalance_limit 0
 mp_chattime 20

 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
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Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
It does for me.

- Kimo

--
From: Brent Veal naslund.fan...@gmail.com
Sent: Friday, April 24, 2009 6:28 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] [L4D]Server wont allow any more connections after 
agameconcludes.

 Ive noticed that my servers sometimes stay on with 4 survivor bots when 
 all
 the human players leave. Does that prevent lobbies from joining?


 On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch 
 valvewind...@baarsch.dk
 wrote:

 I got the same issue with my servers (pre todays update at least).
 The server would fill it up with survivor bots, and it would just stay on
 the same map, seemingly forever.
 Changing map is an easy fix though.

 - Kimo

 --
 From: Nick Ekström stnp...@gmail.com
 Sent: Friday, April 24, 2009 4:50 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] [L4D]Server wont allow any more connections after a
 gameconcludes.

  I've rented a server through Gameservers.com and I've had it for about 
  a
  month.
  However every time a game concludes (either normally or everyone
 returning
  to lobby or disconnecting) my server then won't allow a new game/lobby 
  to
  connect.
  The only way I have figured out, is to restart the server every time.
  There
  has to be a way around this, or even a fix for this.
 
 
  server.cfg:
 
  hostname Stumpy's Corner
 
  exec banned_user.cfg
  exec banned_ip.cfg
 
  rcon_password 754731
 
  sv_search_key stnp
 
  sv_steamgroup 657532
  sv_steamgroup_exclusive 0
  sv_allow_lobby_connect_only 1
 
 
  mp_disable_autokick 1
  sv_consistency 1
 
 
  sv_region 3
 
  sv_log_onefile 0
  sv_logbans 1
  sv_gametypes coop,versus,survival
 
  mp_disable_autokick 1
  mp_teams_unbalance_limit 0
  mp_chattime 20
 
  setmaster add 68.142.72.250:27011
  setmaster add 72.165.61.189:27011
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Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Kim Olesen Baarsch
I'm getting

The procedure entry point ThreadShellExecute could not be located in the 
dynamic link library tier0_s.dll
And then the console reports:

Unable to load Steam support library.
This server will operate in LAN mode only.

What went wrong? :S

- Kimo

--
From: Brent Veal naslund.fan...@gmail.com
Sent: Wednesday, April 22, 2009 12:07 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released

 Installed the update, and according to HLSW, the only new map is
 l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should
 there be more sv_ maps?



 On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley 
 sidest...@gmail.comwrote:

 16 maps - big work, nice, thank you!

 On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com
 wrote:

  Yes.
 
  On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Left 4 Dead is now available.  Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   Survival Mode:
   - New gameplay Mode
   - 16 maps including Last Stand
   - Leaderboards
   - 7 new achievements
  
   Versus Changes:
   - Fixed a case where versus team score would continue to be
 recalculated
   after the score panel was displayed
   - Fixed an issue with recalculating the versus score health bonus for 
   a
   player when they are rescued from being incapacitated
   - Fixed being able to start a swing as an infected, then teleport to
 the
   survivors and have the claw swing hit a survivor
   - Fixed a case where teleporting to the survivors would not reset the
   ability timer
   - Fixed an exploit where you could load the chamber of a weapon with
   bullets by holding down the melee key
   - Fixed a case where it was not possible to join a game while it was 
   in
 a
   finale
   - Fixed a rare case where listen servers would speed up the game over
  time
   - Removed convars related to melee fatigue
   - Fixed a case where infected players would get a respawn time on 
   their
   initial spawn into a map
  
   Server Changes:
   - Made ms_force_dedicated_server not require cheats
   - Add a message when queuing a heartbeat
   - Simplified setting of game mode
   - Removed convars director_no_human_zombies and director_holdout_mode
   - Added mp_gamemode [coop,versus,survival]
  
   General:
   - Added lobby join and leave messages
  
   Jason
  
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Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Kim Olesen Baarsch
They fixed it.
Update your servers.

- Kimo

--
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
Sent: Wednesday, April 22, 2009 2:46 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released

 Listen servers seem to be working, so windows servers shouldn't have
 problems.  Check your mods and configs?

 On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell
 brian.h...@velocity-servers.net wrote:
 Valve, any ETA on a fix?

 --
 Brian Farrell
 Velocity Servers Inc.
 bfarr...@velocity-servers.net
 O: 800-518-9716 ext 102
 M: 716-861-2235

 - Original Message -
 From: Drew LaPour drew.lap...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 21, 2009 7:04 PM
 Subject: Re: [hlds] Left 4 Dead Update Released


 Also i can Verify that status crashes the server.

 On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com
 wrote:

 I'm getting the same thing on my servers.

 
 *  Unable to load Steam support library.   *
 *  This server will operate in LAN mode only.  *
 

 Before this i also get - The procedure entry point ThreadShellExecute
 could not be located in the dynamic link library tier0_s.dll.



 On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com 
 wrote:

 I assume it's a plugin, I haven't had any of my servers do that to
 people. I did have a problem with people connecting to the server not
 via Lobby and they were playing a Coop game with Survival mode set. 
 But
 that's not the same problem you're having, and I fixed it by setting 
 the
 startup map to Lighthouse.


 On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote:
  People in the lobby want to play Survival mode on the lighthouse 
  map.
 But
  when they connect to the server they end up on No Mercy Co-op. If no
  one
  else has the issue, then I'm guessing that it's maybe a conflict 
  with
  a
  plugin I have. I'll try turning all of them off and testing it then.
 
 
 
  On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   I guess I misunderstood what you were trying to do then. Care to
 explain
   more about your setup and what is going wrong?
  
  
   On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote:
wont that affect the ability to play VS and Co-op on the server?
   
   
On Tue, Apr 21, 2009 at 4:19 PM, msleeper 
mslee...@cyberwurx.com
   wrote:
   
 Put this in your autoexec.cfg and restart the server. Works 
 like
 a
   charm
 for me:


 sv_gametypes survival
 mp_gamemode survival


 On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote:
  When people join my linux server through the lobby, they're
 being
   taken
 to
  No Mercy Co-Op instead of the Lighthouse Survival mode. No 
  one
 can
   join
 my
  Windows server at all
 
 
  On Tue, Apr 21, 2009 at 3:50 PM, turb0z
  tur...@undergamer.com
   wrote:
 
   Hey Valve, can we get an update on when us Windows folks
   will
 get a
 patch
   to
   fix this?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 msleeper
   Sent: Tuesday, April 21, 2009 5:45 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   21 servers here on Linux, all fine and dandy.
  
  
   On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote:
Happening on Linux?
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf 
Of
K
   Jarrett
Sent: Wednesday, 22 April 2009 8:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released
   
Also happening here on our windows servers.
   
Regards,
   
K Jarrett
KINGJ.NET Game Servers
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf 
Of
 turb0z
Sent: 21 April 2009 23:26
To: 'Half-Life dedicated Win32 server mailing list';
hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released
   
Confirmed on my Windows-based server as well.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf 
Of
 Robert
 Whelan
Sent: Tuesday, April 21, 2009 5:23 PM
To: Half-Life 

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Kim Olesen Baarsch
I just had a guy joining/disconnecting really fast 28 times within less than 
a second on my TF2 server. I'm not sure if he was up to no good or this is a 
bug in the game, because after the 28 'connection closing' he stayed and 
played for a while. I've never seen this before, so I've banned him until I 
know more. Here's the server log:

L 03/14/2009 - 19:35:02: Smash Jon134STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon134STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon135STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon135STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon136STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon136STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon137STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon137STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon138STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon138STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon139STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon139STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon140STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon140STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon141STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon141STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon142STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon142STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon143STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon143STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon144STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon144STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon145STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon145STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon146STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon146STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon147STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon147STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon148STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon148STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon149STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon149STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon150STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon150STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon151STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon151STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon152STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon152STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon153STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon153STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon154STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon154STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon155STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon155STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon156STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon156STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: Smash Jon157STEAM_0:1:19061049 connected, 
address 83.255.1.167:27005
L 03/14/2009 - 19:35:02: Smash Jon157STEAM_0:1:19061049 disconnected 
(reason Connection closing)
L 03/14/2009 - 19:35:02: 

Re: [hlds] Neph's Plugin

2009-02-22 Thread Kim Olesen Baarsch
Nope

- Kimo

--
From: Alex alexandrualexa...@gmail.com
Sent: Sunday, February 22, 2009 5:21 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Neph's Plugin

 i did not

 2009/2/22 Alec Sanger eclyp...@hotmail.com


 I'd just like to verify that nobody has experienced any negative side
 effects since installing Neph's plugin to stop the map timeouts.

 http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

 Thanks,
 Alec Sanger
 www.stompfest.com

 _
 Windows Live™: Discover 10 secrets about the new Windows Live.

 http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!7540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns%21550F681DAD532637%217540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009
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Re: [hlds] Timeout on Map Change

2009-02-02 Thread Kim Olesen Baarsch
It could be nice if it was possible to change the timout from 30 seconds to 
60, or higher, so that clients wouldn't just stop trying to re-establish the 
connection to the server after the failed map change. Atleast until they've 
fixed it completely :)

- Kimo

--
From: CLAN RCR clan...@gmail.com
Sent: Monday, February 02, 2009 4:07 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Timeout on Map Change

 Do we know when this timeout on map change issue is going to be addressed?
 It really sucks getting a server full of people, and then having them 
 dumped
 at random times.

 ..Seriously, guys..

 Please fix it, or give me something I can do to lessen the chances of it
 happening..

 Thanks.

 -Matt
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Re: [hlds] Warpping after newest Team Fortress 2 update

2009-01-29 Thread Kim Olesen Baarsch
Haven't noticed it since the current release, but previous to that, when you 
killed a demoman who had planted alot of stickies, and you killed him, the 
server would freeze for like half a second. But maybe it still does that?

- Kimo

--
From: Jani Luukko jani.luu...@cvx.fi
Sent: Thursday, January 29, 2009 10:16 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Warpping after newest Team Fortress 2 update

 After update came, there has been some warping in serverside when
 there's some action going. (hiccups)

 Plenty of CPU is been unused in these situations, any thoughts?

 Sincerely,

 Jani Luukko

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Re: [hlds] tf2 bonus time

2008-12-25 Thread Kim Olesen Baarsch
Yes.

--
From: Patrick Shelley sidest...@gmail.com
Sent: Thursday, December 25, 2008 2:21 PM
To: Half-Life Windows hlds@list.valvesoftware.com
Subject: [hlds] tf2 bonus time

 is mp_bonusroundtime the bit where if a team wins they can steam about
 killing the other team with access to their spawn, with all crits , while
 the losers have no weps?
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Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Kim Olesen Baarsch
If you read up, you will see that this happens on windows/linux and 
vanilla/modded servers.
It's already been fixed for Left 4 Dead it seems, but we really need a fix 
for TF2 (and DoD:S?) aswell!
Everytime my server is peaking in population the long mapchange timeout 
disconnects playesr 9 out of 10 times.
Please release a hot-fix or something, it is urgent! :)

- Kim O. Baarsch

--
From: Ben B [EMAIL PROTECTED]
Sent: Tuesday, December 09, 2008 7:19 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change

 i dont use hlstatsx, or anything that uploads or precaches on map changes.

 From Ben B. (Goerge)
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[hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
Hi

Sometimes when my server changes from one map to another, instead of going to 
the 'server is changing map'-screen, it will just give all clients the
Lost connection to server thing in the top right corner of the screen, while 
the scoreboard is shown.
When it is finally done counting down from 30 seconds, everybody gets 
disconnected, and then a couple of seconds later it has finally loaded the next 
map.
Are anyone else experiencing this issue, and does anyone have a solution to 
this problem?
The server is running a couple of addons, but we've only rescently experiencing 
this problem.

Thanks in advance,
Kim O. Baarsch
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Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
SourceBans would be the only SQL-based addon I have installed. Thanks for 
the link. I'll try disabling clientprefs.

- Kim O. Baarsch

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From: Cc2iscooL [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 6:27 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change

 What SQL-based addons are you running?

 Are you running Sourcebans?

 http://forums.alliedmods.net/showthread.php?t=80494

 On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch 
 [EMAIL PROTECTED] wrote:

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Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
No, the server is only running Valve maps. And reading the other replies, I 
think it's in Valve's hands now, so to speak :P

- Kim O. Baarsch

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From: Mike O'Laughlen [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 11:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change

 I've encountered this as well.  Is the map a custom map?  It could be due 
 to
 the computer loading the map from disk.  I would check to see if the
 server's game directory needs to be defragged or check to see if there are
 other programs requiring disk access (including add-ons).
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Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
I'm not having problems with slow mapchanges at all. Except, ofcourse, when 
I get these strange timeouts. Which happens once, maybe twice a day.
But other than that, the server is running beautifully.
But it sucks how it empties the server when it happens.

- Kim O. Baarsch

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From: 1nsane [EMAIL PROTECTED]
Sent: Monday, December 01, 2008 12:25 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change

 Same here, slower map changes. It was much faster before on the same 
 server
 with the same amount of server processes running.

 I haven't had any complaints of complete timeouts but that can also mean
 that they haven't bothered to report it as it doesn't happen to everyone.
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Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
Atleast you've got some hard evidence right there :P
I've been present on my server almost every time the timeout has occoured, 
and I do not recognize a patern either.
It just happens at complete random.

- Kim O. Baarsch

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From: Damien Tombs [EMAIL PROTECTED]
Sent: Monday, December 01, 2008 1:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change




 L 11/30/2008 - 22:19:05: [dmr.smx] Dynamic Map Rotations changed map to 
 pl_badwaterL 11/30/2008 - 22:19:08:  Mapchange to 
 pl_badwater 
 L 11/30/2008 - 22:47:39: [dmr.smx] Dynamic Map Rotations changed map to 
 cp_granaryL 11/30/2008 - 22:47:40:  Mapchange to 
 cp_granary 
 L 11/30/2008 - 23:08:53: [dmr.smx] Dynamic Map Rotations changed map to 
 cp_fastlaneL 11/30/2008 - 23:08:55:  Mapchange to 
 cp_fastlane 
 L 11/30/2008 - 23:30:02: [dmr.smx] Dynamic Map Rotations changed map to 
 pl_goldrushL 11/30/2008 - 23:30:37:  Mapchange to 
 pl_goldrush 
 L 11/30/2008 - 23:54:44: [dmr.smx] Dynamic Map Rotations changed map to 
 cp_gravelpitL 11/30/2008 - 23:54:46:  Mapchange to 
 cp_gravelpit 

 This is probably of no use, but this is an example of what happens at 
 23:30. Compare the time difference for the other maps. Usualy 1-3 seconds, 
 but for goldrush there it took 35 seconds. Unfortunately looking at the 
 other details around that map change, I can't seen anything different from 
 the other changes.

 It doesn't even happen on the same map change either. I'm finding it 
 extremely difficult (read impossible) to find any link between the events, 
 let alone a reason why it might be happening.
 Hopefully someone smart will fix this quickly, as over the last week or 
 two it's been a big annoyance to the community, and the running of my 
 server. As I'm sure you understand.
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Re: [hlds] [TF2] Time out at map change -question added

2008-11-30 Thread Kim Olesen Baarsch
My server is not running SourceTV.

- Kim O. Baarsch

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From: SakeFox [EMAIL PROTECTED]
Sent: Monday, December 01, 2008 1:40 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change -question added

 any of you that are having this issue not running sourcetv?

 I know its a long shot, but just something else to rule out.
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