Re: [hlds] team fortress 2 updates heads-up
Agreed. Total control is a very tight app, and well worth the $$ for server admins. On Fri, May 21, 2010 at 7:26 PM, Allan Button abut...@netaccess.ca wrote: total control. For iPhone has been amazing. Worth the ~3 bucks. Sent from my mobile. On May 21, 2010, at 7:24 PM, D4rKr0W dark...@dpi-clan.org wrote: I love you! - Reply message - From: Noel phre...@gmail.com Date: Fri, May 21, 2010 23:24 Subject: [hlds] team fortress 2 updates heads-up To: hlds@list.valvesoftware.com If you have an Android device, enter the market and search for Source Server Manager - it's a free application by a Mr. Matthew Livingstone that gives you the ability to remotely issue commands to Source servers. Between using email apps to watch for the update emails Jason sends to this list and using the Source Manager app to send commands remotely, you never have to worry about being near a computer in case of updates. (Of course, depending on where your server is hosted, you can also just use a smart device browser to access web management tools. I know the Android 2.1 browser allows me full access to the NFO control panel, for example.) -brambles On May 21, 2010 12:06 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (Don Williams) 2. Re: Team Fortress 2 Update Available (Michael Krasnow) 3. Re: Team Fortress 2 Update Available (Don Williams) 4. Re: Team Fortress 2 Update Available (Allan Button) 5. Re: Team Fortress 2 Update Available (Don Williams) 6. Re: Team Fortress 2 Update Available (ENF) 7. Re: (no subject) (jimbomcb) -- Message: 1 Date: Thu, 20 May 2010 22:52:15 -0400 From: Don Williams d...@precdata.com Subject: Re: [hlds] Team Fortress 2 Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: mailman.2.1274468401.24737.h...@list.valvesoftware.com Content-Type: text/plain; charset=us-ascii How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Thu, 20 May 2010 23:12:25 -0400 From: Michael Krasnow mnk...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: aanlktinwab6x5ji3en1cd4b0tligo6uvgnfoxf5ol...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 i would make my tin foil hat, duh ;) On Thu, May 20, 2010 at 10:52 PM, Don Williams d...@precdata.com wrote: How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this
[hlds] Server crashes related to a buff banner glitch
We've found that some folks are crashing our servers (actually crashing all clients in game) by performing a glitch related to the buff banner. Has anyone else been able to confirm this? Does anyone know how to block it yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Left 4 Dead 2 Updates Coming
Please be patient guys... every time they give s the heads up folks ask whats changing and they never get an answer. This was just to let us know the prepare our communities and get our folks lined up. Full details will come with the update, and its only an hour ( or so ) :P On Fri, Dec 18, 2009 at 8:42 PM, DontWannaName! ad...@topnotchclan.comwrote: Ya same here. On Fri, Dec 18, 2009 at 5:37 PM, Aj Collins gamerzwo...@gmail.com wrote: ...or not. Both L4D2 and TF2 updated just now yet I can still join every server. :S On Fri, Dec 18, 2009 at 8:36 PM, Aj Collins gamerzwo...@gmail.com wrote: Update is out now. On Fri, Dec 18, 2009 at 8:20 PM, Josh Bost dislexs...@dislexsick.com wrote: Any hints on content? I will assume bugfixes for TF2s latest major update (Personally, spy dispenser is win, it could be balanced by perma-removing sapper :P). I also noticed L4D auth. tools updated just before, L4D2 update has something to do with the SDK??!? (Please let it be the SDK!) Cheers, Joshua Bost On Sat, Dec 19, 2009 at 11:39 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Left 4 Dead 2 are on the way. They should be available in less than an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.comwrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How do you launch your server?
If you're serious about hosting multiple servers, I would suggest TCADMIN. We're used it since we started leasing our own dedicated box, and it will simplify many aspects of hosting... - MONDO www.teaminterrobang.com On Tue, Sep 15, 2009 at 1:43 PM, TheNob HLDS h...@thenob.de wrote: Hi, if you run a dedicated server on windows as a service you start it as console anyway (-console). With the help of Fire Daemon Pro (I use it too) the console is hidden and you can redirect error messages to the windows logs. FDP keeps the server process under surveillance and you can configure what happens if the process does crash. Normally it gets automatically restarted. And perhaps I got it wrong but as far as I know HLDS (Half-Life Dedicated Server) and SRCDS (Source Dedicated Server) is the same :). The server is a executable named srcds.exe. Greetings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
Same here... we;re running the equipment manager plugin by Damizean to allow all hats (even halos, you dirty idlers) one one of our servers now for testing, so no more drama. I'm sure we'll be running the plugin on all 7 of our servers soon. Whats the rewards for getting a hat at random? May as well give them to eveyone. -[!?]MONDO / http://www.teaminterrobang.com On Wed, Sep 9, 2009 at 5:43 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I solved the hat problem too, I just coded my own entity that applies hats to me. Sure, I can only use them on my own servers, but it's not like I play anywhere else anyway. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells Sent: Wednesday, September 09, 2009 12:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons i just want a hat :( On 9/8/2009 8:13 PM, Matthew Gottlieb wrote: ople are so pissed off about this. It's their game, let them have th ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
6 of our 7 servers are updated and working fine. Be sure that you let your clients know they have to update as well! On Tue, Jun 23, 2009 at 6:53 PM, David Ulbrich david_ulbr...@hotmail.comwrote: Well I got my server updated and now I can't start it at all anymore. Won't even do a basic start without all the additional information. Anyone else having this problem? -Dave On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
If you're having FPS issues with FRAPS, you should try Growler Gun Cam ( http://www.growlersoftware.com/) http://www.growlersoftware.com/ Its a FRAPS-style program with much better performance and a few more options (such as movie maker, encoding to xvid, signature maker from video, animated gifs...), not a bad deal for $20. (As a bonus, it can also be used to record desktop, etc.) On Thu, May 7, 2009 at 9:09 AM, Philip Bembridge philipbembri...@gmail.comwrote: I use wegame (http://www.wegame.com/) but I have a quad core beast running crossfire that can handle it :-) Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters
No thanks... I'll wait for Valve to provide such a change in the engine.dll On Mon, May 4, 2009 at 10:34 AM, Saul Rennison saul.renni...@gmail.comwrote: I was speaking to him yesterday on IRC, if you really want I will post a screenshot of the patcher I will post one. All it does is modify a byte in the *engine.dll*. To be specific, the 'l' (the value of A2C_PRINT) is changed to a \0. 2009/5/4 Bengt Rosenberger bengt.rosenber...@gmx.de Posting for the first time, talking about using exploits and then offering a patch.exe... Yeah, I will totally install it - NOT. The plugin posted here works and is safe. Lauri Koivunen schrieb: (first time with mailing lists so if this goes somewhere where it shouldn't then just disregard this post) It seems that action was the best technique. My apologies goes towards the 10 servers that I brought down for ~30 seconds to make something happen. I hope I didn't cause any major damage. As Unknownzd stated they wouldn't listen to us and now if it doesn't get fixed I don't know what to do. I thought it would be better to just bring down 10 servers instead of releasing the exploit to public. Congratulations for revealing it here... A lot of servers are much safer now. I was rather shocked that my small DoS got so much attention. I wouldn't even have noticed 30 seconds freeze on my own servers at all. Sorry again to everyone who I harmed, at least now something happened instead of the exploit report staying on some valve employee's mailbox doing nothing. Here's a small patch as a temporary fix I was offering for the people who joined the irc channel: easy-share.com/1905012260/patch.exe For all those suspicious people ( http://www.virustotal.com/analisis/6422efb688fb2321362045b27c9e687d ) the file is just a patcher. It just patches one byte in the hex editor which you could easily do in a hex editor. This is just for the desperate server owners like me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
Using a different port on the player side should resolve this. The default port is 27005, so simply have the 2nd PC use port 27006 and you should have no further problems. On Mon, May 4, 2009 at 11:31 AM, turb0z tur...@undergamer.com wrote: I also just confirmed with this person that if they click cancel on the retrying connection box before the timeout occurs, they were able to successfully join the server. Seems pretty bass ackwards, but that was his workaround yesterday. He confirmed this on four systems (two on one public IP) working off of Time Warner Residential and Business class. Seems like it's definitely an issue since he confirmed it on different systems and it wasn't linked to one game server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote: Since the last Valve update for TF2, I’ve been getting reports from my community members that if two people try to join a TF2 server from the same public IP address, the second person gets a “connection failed after 3 attempts” message. This has been confirmed on any TF2 server, not a specific one. This was not the case up until the last update released (I believe Friday). Anyone else seeing this issue? -turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Build Blocking Addon/plugin
This would do it - all I've done is changed MaxObjects to 0. You can also try to change the cost for a sentry to 300, which is more than an Engineer can have. (I've done both here, but only one is necessary. I've pasted the entire objects.txt below. I would suggest renaming yours so you can easily restore it in the future. -- objects { // Engineer Objects OBJ_SENTRYGUN { ClassName obj_sentrygun StatusName #TF_Object_Sentry BuildTime 10 MaxObjects 0 Cost 300 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName Sentry Gun BuilderPlacementString Place on ground SelectionSlot 3 SelectionPosition 0 SapperAttachTime 0.0 IconActive obj_sentrygun IconInactive obj_sentrygun Viewmodel models/weapons/v_models/v_toolbox_engineer.mdl Playermodel models/weapons/w_models/w_toolbox.mdl DisplayPriority 4 HudStatusIcon obj_status_sentrygun_1 VisibleInWeaponSelection 0 ExplodeSound Building_Sentry.Explode ExplodeEffect ExplosionCore_buildings MetalToDropInGibs 60 UpgradeSound Building_Sentrygun.Built } OBJ_DISPENSER { ClassName obj_dispenser StatusName #TF_Object_Dispenser BuildTime 20 MaxObjects 1 Cost 100 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName Dispenser BuilderPlacementString Place on ground SelectionSlot 3 SelectionPosition 1 SapperAttachTime 0.0 IconActive obj_dispenser IconInactive obj_dispenser Viewmodel models/weapons/v_models/v_toolbox_engineer.mdl Playermodel models/weapons/w_models/w_toolbox.mdl DisplayPriority 3 HudStatusIcon obj_status_dispenser VisibleInWeaponSelection 0 ExplodeSound Building_Dispenser.Explode ExplodeEffect ExplosionCore_buildings MetalToDropInGibs 50 UpgradeSound Building_Sentrygun.Built } OBJ_TELEPORTER_ENTRANCE { ClassName obj_teleporter_entrance StatusName #TF_Object_Tele_Entrance BuildTime 20 MaxObjects 1 Cost 125 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName Teleporter Entrance BuilderPlacementString Place on ground SelectionSlot 3 SelectionPosition 2 SapperAttachTime 0.0 IconActive obj_teleporter_entrance IconInactive obj_teleporter_entrance SolidToPlayerMovement 1 Viewmodel models/weapons/v_models/v_toolbox_engineer.mdl Playermodel models/weapons/w_models/w_toolbox.mdl DisplayPriority 2 HudStatusIcon obj_status_tele_entrance VisibleInWeaponSelection 0 ExplodeSound Building_Teleporter.Explode ExplodeEffect ExplosionCore_buildings MetalToDropInGibs 60 UpgradeSound Building_Sentrygun.Built } OBJ_TELEPORTER_EXIT { ClassName obj_teleporter_exit StatusName #TF_Object_Tele_Exit BuildTime 20 MaxObjects 1 Cost 125 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName Teleporter Exit BuilderPlacementString Place on ground SelectionSlot 3 SelectionPosition 3 SapperAttachTime 0.0 IconActive obj_teleporter_exit IconInactive obj_teleporter_exit SolidToPlayerMovement 1 Viewmodel models/weapons/v_models/v_toolbox_engineer.mdl Playermodel models/weapons/w_models/w_toolbox.mdl DisplayPriority 1 HudStatusIcon obj_status_tele_exit VisibleInWeaponSelection 0 ExplodeSound Building_Teleporter.Explode ExplodeEffect ExplosionCore_buildings MetalToDropInGibs 60 UpgradeSound Building_Sentrygun.Built } OBJ_ATTACHMENT_SAPPER { ClassName obj_attachment_sapper StatusName Object Sapper BuildTime 0.1 MaxObjects -1 Cost 0 CostMultiplier 1 UpgradeCost 0 UpgradeDuration 0 MaxUpgradeLevel 0 BuilderWeaponName Object Sapper BuilderPlacementString Place on object SelectionSlot 1 SelectionPosition 0 SapperAttachTime 0.0 IconActive obj_attachment_sapper IconInactive obj_attachment_sapper Viewmodel models/weapons/v_models/v_sapper_spy.mdl Playermodel models/weapons/w_models/w_sapper.mdl DisplayPriority 1 HudStatusIcon obj_status_sapper VisibleInWeaponSelection 1 autoswitchto 1 ExplodeSound Weapon_Sapper.Removed ExplodeEffect ExplosionCore_sapperdestroyed MetalToDropInGibs 10 UpgradeSound Building_Sentrygun.Built } } On Tue, Apr 14, 2009 at 5:40 PM, CLAN RCR clan...@gmail.com wrote: Hmm, Is there any way I could get an example of what I would write in objects.txt to allow all but Sentries? Thanks for the help guys, I appreciate it. -Matt On Tue, Apr 14, 2009 at 3:45 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: You can ban the weapon via a SM plugin. On Tue, Apr 14, 2009 at 3:17 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I used beetlesmod in the past and it enabled you to restrict sentry building during sudden death or remove sentry's altogether. Also, it had a setting for melee only and would do this automatically. Have at it... From: CLAN RCR clan...@gmail.com To: hlds@list.valvesoftware.com Sent: Tuesday, April 14, 2009 2:54:11 PM Subject: [hlds] TF2 Build Blocking Addon/plugin Has anyone come across an addon/plugin that blocks specifically the build commands from engineers? I'd like to set it so engineers can
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] blocking the server's PLAYERNAME has joined the game message
One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
BINGO. Thanks guys, I new I would get an answer fast here. As always - your help is appreciated. On Tue, Mar 17, 2009 at 11:34 PM, Jeff Sugar jeffsu...@gmail.com wrote: This can do what you need: http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) On Tue, Mar 17, 2009 at 8:21 PM, MONDO mondo...@gmail.com wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
Server 2003 will do you fine - tried and true my friend... tried and true. Also - depending on how many gameservers you will be running from this box, you'll want much more RAM, at least 4096MB I would say. Good luck! On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote: Sorry Forget to add I would be running l4d/TF2 servers Quoting mu...@anbservers.net: If you were choosing an os for a new server would it be 2003 or 2008 Box specs are Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM 250GB 7200RPM SATA2 HD I like 2008 but I would like to hear what the experts have to say. P.S. msleeper take it easy on a noob This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
What you're saying is you'll ban anyone who gets an achievement. So many of the achievements are obtained by simply paying the game.. right? I have a better solution... just turn your server off! Problem fixed! I understand about farming, but banning anyone who gets an achievement is about the most foolish thing I've heard. It saddens me that you used your talent at scripting to write such silliness. On Wed, Feb 25, 2009 at 4:04 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
lol... so you're drawing them in, just to ban them? that sounds a lot like griefing now that I see it. You sound like one of those misled vigilantes that smoke drugs with a drug dealer to catch him with drugs...we prefer to prevent farming by running normal servers that are full of folks that want to play, rather than hosting achievement maps. Good luck to you, by the end of the week no one will want to visit your server! On Wed, Feb 25, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: This plugin is not designed to be used in a normal 24/7 2fort server or any normal server at all. It is designed to be used as a honeypot - a server that looks like a normal achievement grinding server. My server is running achievement_scout, and the only reason to join a server running that map is to farm achievements. If you didn't have the intention of cheating and farming achievements, you wouldn't be there in the first place. Sent from my name is Chris Hansen with Dateline NBC On Wed, 2009-02-25 at 16:14 -0500, MONDO wrote: What you're saying is you'll ban anyone who gets an achievement. So many of the achievements are obtained by simply paying the game.. right? I have a better solution... just turn your server off! Problem fixed! I understand about farming, but banning anyone who gets an achievement is about the most foolish thing I've heard. It saddens me that you used your talent at scripting to write such silliness. On Wed, Feb 25, 2009 at 4:04 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Neph's Plugin
NO issues with the plugin, and absolutely no server timeouts. On Sun, Feb 22, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote: I had a problem with it and that it's to awesome. No one man should be able take make plugins this awesome. I demand he be stopped =P Cc2iscooL wrote: No. On Sun, Feb 22, 2009 at 10:13 AM, Alec Sanger eclyp...@hotmail.com wrote: I'd just like to verify that nobody has experienced any negative side effects since installing Neph's plugin to stop the map timeouts. http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip Thanks, Alec Sanger www.stompfest.com _ Windows Live™: Discover 10 secrets about the new Windows Live. http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!7540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009 http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns%21550F681DAD532637%217540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve accidentally the whole steam - Random stuttering?
Always good for STEAM to go down on the busiest gaming night of the week... On Sat, Feb 21, 2009 at 1:20 AM, Arg! chillic...@gmail.com wrote: oh thank god i thought it was just me. Watching hlsw the graph has multi second drops every few minutes. But no complaints of timeout messages. On Sat, Feb 21, 2009 at 5:14 PM, DogGunn dogg...@bigpond.com wrote: Yes, the Steam network is very much down. I'm also getting random suttering. It's happening to every sean=rver. It is imossible to join a GMod server, as you instantly get dropped with the error Invalid Steam key size., which spawns in console. On Sat, Feb 21, 2009 at 5:09 PM, Nephyrin Zey nephy...@doublezen.net wrote: Everything is down! Okay, it happens, but what i'm concerned about is: Every client on every one of my servers, including myself, is freezing (video freeze, not network freeze) every few seconds. Everyone's bailing. This hasn't happened before when steam's down. Whatever it is, it's emptying my servers and pissing off lots of players. Is this happening to every server? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds