Re: [hlds] test

2013-01-11 Thread Maavrik

This is not a test.
Everyone evacuate the list.
On 1/8/2013 10:59 AM, Pizza wrote:


testing



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Re: [hlds] Listen Servers in MvM

2012-10-28 Thread Maavrik
Not completely related but I was playing MvM on a dedicated server hosted by a 
friend and I saw hats and miscs floating around. 

*Sent from my phone, please excuse any typos

-Original Message-
From: jfrra...@gmail.com
Sent: 28/10/2012 5:09 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Listen Servers in MvM

I've been running a private listen server for the Halloween event to see if we 
can beat Wave 666. So far, no dice, but we did discover this weird bug: whoever 
is hosting the listen server has the hats and miscs of the other players 
randomly swapped around, but only after the map has changed at least once. 
Screenshots below:

http://steamcommunity.com/sharedfiles/filedetails/?id=105325277
http://steamcommunity.com/sharedfiles/filedetails/?id=90159708

Weapons are unaffected, just hats and miscs, and generally (though not 100% of 
the time) just from the perspective of the player running the server.___
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Re: [hlds] DOD ok, but Valve no worky :(

2012-10-12 Thread Maavrik
I'm not too good with GoldSRC servers, as far as I know you only need the 
valve base game for mods, but if you'd like help with testing a connection, 
you should provide a server ip for people to connect to. 


*Sent from my phone, please excuse any typos

-Original Message-
From: Paul Williams
Sent: 12/10/2012 9:40 AM
To: hlds@list.valvesoftware.com
Subject: [hlds]  DOD ok, but Valve no worky :(


Hi, 

 

I wonder if anyone can shed some light on a problem I am having. 

 

Just downloaded and updated HLDS (for the first time) and have been unable to 
get the server to work with the ‘Valve’ (i.e. original Half-Life) game. 

 

When starting the server, the initial dialog has nothing in the game or map 
drop downs. It will still let me click [Start Server], but seems to ignore the 
‘hostname’ and ‘ip’ settings from server.cfg. I then cannot connect to the 
server in favourites or see it in the list of servers.

 

After fiddling for a couple of hours, re-downloading, yada, yada, I decided to 
additionally download the DOD game, just as a sanity check. This is working 
fine! 

Don’t understand what I could have done wrong. Followed the same 
download/update steps for both games without receiving any error. 

Now when I fire up the HLDS, the initial dialog only has the entry for DOD in 
the drop down, no Valve. 

As I have never done any of this before, I am not sure if Valve should be in 
the list? After all it is kinda the base game anyhow.

 

PS If anyone could test connecting to my DOD server that would be great. Its 
name is BanzaiBob

 

Best regards,

 

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Re: [hlds] strange CS:GO sv_password behavior

2012-10-12 Thread Maavrik
Isn't their a command like in TF2 that makes it so you have to join via server 
browser?


*Sent from my phone, please excuse any typos

-Original Message-
From: steve grout
Sent: 12/10/2012 2:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] strange CS:GO sv_password behavior

Hey guys,

It seems that sv_password is removed after 1 person joins a server 
allowing any tom, dick or harry to join.  Now don't get me wrong I don't 
have anything against tom, dick or harry it's just i'd like them not to 
be able to join the server if it's (or at least should be) password 
protected :)

We have stuck it in server.cfg which applies the password but then is 
removed when someone joins and we have also tried setting it via HLSW 
and then joining and the same thing happens.  Alsoit seems you can't set 
sv_password while someone is in the server.  In desperation we tried 
setting sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and 
in the hope that it would respect the sv_password but to no avail.

I know of another person with this exact same issue after chatting in 
IRC so thought i'd throw it our there to you guys.

To clarify... it's a vanilla server, no map change occurs no cfg's have 
sv_password  (that i can see but being as there isnt a map change...)

Any help would be awesome

Steve

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Re: [hlds] Mvm Bug

2012-08-16 Thread Maavrik

On 8/15/2012 11:10 PM, Ian Thompson wrote:
With the first bug, I saw that too on a private server. The bots and 
humans die whenever they reach the pit, and the only thing that could 
deliver a bomb was a tank. For us, it seemed to happen whenever the 
bomb was delivered after the server's map timer ran out.



On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen ceo.eol...@gmail.com 
mailto:ceo.eol...@gmail.com wrote:


Bugs I've found (on a private server):

- Rounds continued after we lost (the bomb was delivered) on the
first wave

- At the start of each round (after losing on the first wave), it
let us know we failed, but the wave continued anyway



On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com
mailto:smelly.feet.you.h...@gmail.com wrote:

Scratch that.  The bug resolved itself.  It kicked the players
when
the round started.

On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com
mailto:smelly.feet.you.h...@gmail.com wrote:
 Whoops. There were 4 players and when I unlocked it 28
joined within 5
 seconds


 On Wednesday, August 15, 2012, Daniel Barreiro
 smelly.feet.you.h...@gmail.com
mailto:smelly.feet.you.h...@gmail.com wrote:
 I just unlocked my server and it suddenly got 32 real
clients all player


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I have a private server up right now, and I haven't had anything out of 
the ordinary.  It doesn't have SourceMod or anything on it though.
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Re: [hlds] Setting Missions in MvM

2012-08-16 Thread Maavrik
I'd love a command for this, it really is annoying to have to vote to 
change to something else.


Don't votes run commands after they are won?  Maybe we could steal the 
command from there.


On 8/16/2012 5:53 AM, Mark Steele wrote:
The only real way I've found so far is to call a ChangeMission vote 
once in game. Still trying to find the command to do it otherwise.


On 16 August 2012 12:06, dray...@me.com mailto:dray...@me.com wrote:

Hey, maybe I missed some sort of memo, but as a server owner, how
should I be able to change the missions my server runs? I was
playing on my private server with some friends earlier but we
noticed in matchmaking we could select these different missions
here: http://puu.sh/VQAn

When playing on my server, it seemed to just rotate between the 3
maps on the 'normal' difficulty maps, but I had no idea how to set
a map to be on a mission such as Data Demolition on Decoy or
whatever else. I did a bit of looking around but I think I really
missed something here.

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Re: [hlds] Game hosting

2012-04-29 Thread Maavrik
I think he could be trying to say that the hosting services in his country
are selling pirated servers instead of actual servers, and that he may want
to try to compete with the services by hosting actual servers.  I dunno
however, it's just a guess.

On Sun, Apr 29, 2012 at 10:46 AM, Team BOOM! teamb...@comcast.net wrote:

 My Friends,

 We shouldn't even bother discussing this on the list. He's asking about
 using illegal software practices. He can go elsewhere to search for this
 information. This is an Official Valve server list. I can't believe you
 guys
 are even replying to him. All he wants to know is if he will get caught or
 sanctioned for being the catalyst to illegal software activity. Valve and
 the rest of us legit operators suffer when people like these work their
 magic. Please don't help him, it only hurts the people doing the right
 thing.

 Just my two cents.
 Mike

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Sunday, April 29, 2012 10:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Game hosting

 That's what i think he means too. It's kind of hard to compete with
 legit version over the cheap pirated servers, especially on CS/CSS scene.

 -ics

 29.4.2012 20:27, Ravnox kirjoitti:
  Secv74, if you are using Google translate or some such service to
  translate from Russian to English, it is doing a terrible job and it
  is very hard to understand what it is exactly that you are trying to
  achieve.
 
  If I understand correctly, you want to offer legit dedicated Source
  gaming servers that players can rent. However, you are worry that
  there is no market to offer such services because of the proliferation
  of illegal servers that allow unregistered copies of games to connect.
  So, you are wondering if Valve are doing anything to shutdown or
  fine those servers operators. Is that it?
 
  --
  Ravnox
 
 
  Quoting Secv74 sec...@yandex.ru:
 
  Cc2iscooL cc2iscool at gmail.com writes:
 
 
 
  Neither Valve nor this mailing list will give you any support on
  your pirated
  servers. Buy the game.
  On Sun, Apr 29, 2012 at 7:19 AM, Secv74 secv74 at yandex.ru
  wrote:Hi
  We want to open your game hosting. But we are interested in one
  question. Valve monitors that provide for hosting pirated css server?
  In our region - Russia, a lot of customers pirated the game.
  Therefore, we would like to know whether or not they are prohibited.
  Many official hosting server we sell the old version of the game css
  and cssv70 and have nothing for it did not. We are ready to compete,
  but competition must be fair. Hence the question:
  1 Can a game server hosting is provided pirated css, l4d and other
  (ks16
  with the situation clear, but now with other games - no)
  2 If allowed, what sanctions can be imposed?
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  You do not understand the meaning, or simply through an interpreter
  went bad.
  We want to rent only to steam servers, but there are many hosting
  services in
  our country who are quietly selling pirated css server. Therefore,
  the question
  is how do Valvel oversees the hosting, or you can provide years of
  pirate server
  and we do not?
 
 
 
 
 
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