Re: [hlds] Team Fortress 2 Update Available
Zip of the changed files for windows servers (19MB): http://files2.games.on.net/tf2/tf2_2010050600.zip I'll leave it up for a few hours. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 hit boxes
On 30/04/2010, at 9:46 AM, hotmail wrote: I summit this video not done by me but some one at valve really needs to see what you guys have done this time. http://www.youtube.com/watch?v=ZfK6tKPYXvI Looks like the run sideways animation and run forwards animations have been switched. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CSS: Long disconnect messages crashing servers?
Over the last few days I've had a couple of my servers experience weird behaviour, pausing, restarting or outright crashing. Notes: - Servers are using the beta update from a few days ago. - Servers are using latest version of SM/Meta Mod running kac and rcon_lock - rcon TCP port is blocked and rcon password is secure (32 digits of random letters/numbers) - No crash dump - Log file cuts out mid stream. - Nothing obvious in the log files except for disconnect messages like the following: L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason SS) (Player name and steam ID removed to protect the guilty.) When such a log entry appears there are lots of comments straight after of server weirdness. I was just in one of my servers then when it restarted after the above message. Anyone else seen this? -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: Long disconnect messages crashing servers?
Ok after a bit more googling its a hack: http://www.youtube.com/watch?v=xsC8GtSWuyU If you parse or stream your log files for monitoring you should probably add a watch/event for these long disconnect messages as they are using a 3rd party program to do so. ML. On 27/04/2010, at 11:16 AM, Matt Lyons wrote: Over the last few days I've had a couple of my servers experience weird behaviour, pausing, restarting or outright crashing. Notes: - Servers are using the beta update from a few days ago. - Servers are using latest version of SM/Meta Mod running kac and rcon_lock - rcon TCP port is blocked and rcon password is secure (32 digits of random letters/numbers) - No crash dump - Log file cuts out mid stream. - Nothing obvious in the log files except for disconnect messages like the following: L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason SS) (Player name and steam ID removed to protect the guilty.) When such a log entry appears there are lots of comments straight after of server weirdness. I was just in one of my servers then when it restarted after the above message. Anyone else seen this? -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: Long disconnect messages crashing servers?
On 27/04/2010, at 2:45 PM, dmex wrote: Watching that YouTube video he said he wrote a plugin for it (that he's now selling), yet another reason why client-side plugins should be blocked. Lets not start that up again. ;) I did read an older source update from 2009 that was supposed to fix the exploit. Its either regressed or didn't fully capture the problem. I've grabbed the latest kac and rolled it out, will see if that stops it. Course I wont know until someone tries it again. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
If your IP address is being incorrectly listed its not Valve's fault. Some links on how you can correct/update your GeoIP listings here: http://nanog.cluepon.net/index.php/GeoIP -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
I've seen this happen on some of our servers today to players though have not experienced it 1st hand yet. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Website builder for your server websites
On 16/02/2010, at 11:52 AM, Peter Jerde wrote: Gosh I wish this list were moderated. Seriously, guys. Cut it out please. Maybe we should switch to using the steam forums. ... Oh wait. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Website builder for your server websites
On 16/02/2010, at 3:34 PM, Mike Stiehm wrote: come on I'm waiting for a Sent from your mom! Sorry, she had her mouth full. Too far? -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Php echo server vars (hostname, players, etc)
On 15/02/2010, at 5:14 PM, Jake Eisenman wrote: Hey all Does anyone know of a PHP or similar script to grab variables from a server like hostname, maxplayers, current players and possibly names of players online? I figure there has to be one out there I just can't find it. If it matters the game is CSS qstat can dump server data to xml,csv, standard out http://www.qstat.org/ Check the sourceforge page for a more up to date release. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dear Saxton Hale
On 18/12/2009, at 12:27 PM, Kornholijo wrote: https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 -k I provide two of them already. I ran the update command about 20s after the email announcement. Still haven't moved past the Updating Installation line. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote: yea ours seem to crash on the map changes aswell. Same, just changed one of mine to gorge and came back to it 2mins later and its back on its start up map dustbowl. No dump file though. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
On 29/10/2009, at 5:59 AM, msleeper wrote: Why do they have to overwrite host.txt? :( motd.txt got overwritten as well. Sorry for the late reply, it's early morning here, I just woke up! -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
On 29/10/2009, at 7:47 AM, Christoffer Pedersen wrote: Just make sure to take backup og your motd.txt and host.txt I made a patch file in tcadmin for just these 2 files that I reapply after each update. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question about L4D2 Demo Slots
On 29/10/2009, at 1:37 PM, syate...@cfl.rr.com wrote: Wondered about that. I noticed the names and thought they might be bots of some kind. Thanks for the clarification. 3 servers running full all night! I noticed this on a few of my servers to. Sadly I don't think I'll put up more than the 9 servers I have currently. Word is spreading on the hack valve had to do to get around Australian censorship laws. Having zombies fade out before they even hit the floor kills the mood of the game: http://www.youtube.com/watch?v=QGCADuPYKM0feature=player_embedded Its early afternoon here though, they might pick up later tonight. -- Matt Lyons Content Administrator, games.on.net Email: mly...@internode.com.au Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
On 28/10/2009, at 11:11 AM, Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason Thanks Jason, Are there any significant config changes we need to be aware of (from L4D1)? -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
On 01/10/2009, at 1:04 PM, msleeper wrote: Looking like no, 20 minutes after the update and still not a single lobby. Same. None of my servers are showing up in the steam group listing. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
Looking at DCs like this hosting stuff almost makes me cry. What happens when your removing one form the end and knock the one next to it? Anyone for a game of dominoes? ML On 22/09/2009, at 3:44 PM, Lane Eckley wrote: Lol. I'll give you that. The chances of that happening are pretty slim, the chances of dropping a server as you pull it out of the rack is probably has about the same chance to fall as a server sitting on a shelf. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, September 22, 2009 2:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware it is allot cheaper to build a tower in most cases than a rack mount server Until it falls off the Baker shelve :P On Mon, Sep 21, 2009 at 11:07 PM, Lane Eckley l...@hypernia.com wrote: Lol. They are called Bakers shelves and they are more or less industry standard for datacenters where the cost of space is less than what it is worth to purchase rack mount servers. Take a look around at collocation and you will find them everywhere, it is allot cheaper to build a tower in most cases than a rack mount server. So in comes baker shelves. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, September 22, 2009 1:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware They would probably find a way to put it upright so it falls off their costco bought racks. That host is just begging for the word sketchy. On Mon, Sep 21, 2009 at 10:28 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: Hahahah! I think you've probably got bigger problems associated with a datacenter being in a major earthquake than whether your server fell off the rack. Besides, wouldn't you just send them a nice 1U rack-mount server? DontWannaName! wrote: Sorry to go off topic, but if there was a really big earthquake wouldnt all the servers fall down off the racks, if you look at the live cam it shows how tip-able they are. On Mon, Sep 21, 2009 at 3:06 AM, Derek Denholm xfactorserv...@live.ca wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4445 (20090921) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4445 (20090921) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4445 (20090921) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4445 (20090921) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
On 15/08/2009, at 9:31 AM, msleeper wrote: If everything always worked, where would be the fun in being a server admin. I mean, who needs there Saturday morning anyway? :-/ -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
On 14/08/2009, at 10:12 AM, msleeper wrote: Today is Thursday, hope this helps. Not everywhere its not ;) 10am Friday here. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's secret update
On 15/07/2009, at 12:01 PM, Tony Paloma wrote: They updated one of the particle files a short while ago after today's announced update and forgot to tell us server operators. Players were unable to enter my servers. Yup I had some of my forum members comment on the same thing and have re-updated my servers for the 2 newly updated files. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's secret update
On 15/07/2009, at 1:41 PM, Jeremy Palmer wrote: so when did they do this, after what time? Do we need to re-update the servers then? That would depend on when you applied the original update. Best way to check is to try and join one of your servers, if you get an error then yes, you need to update :) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
On 02/07/2009, at 2:23 PM, Tom Leighton wrote: Not that i'd bother, i'm not interested. Not that there's anything wrong with that! :) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: Perhaps this is an effect applied just to the heavy so that all the bullets travel in a straight line instead of spreading? Its not specific to TF2 or a TF2 class. We commonly see it in CSS. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
On 06/05/2009, at 1:18 PM, Tony Paloma wrote: Bah, I posted the wrong link. I'm curious about this guy, not the guy in my first post: http://www.sourceop.com/videos/banned_players/cheater_canoe_20090504.avi Also, corrected inline. We call it the wobble bot. Some cheat authors include this effect so that the use of the cheat is noticeable to an observer. The player using the cheat does not see the wobble. In some sort of obscure morality cheat authors do this so their cheats are only used on cheat allowed servers. Certainly makes our job easy when script kiddies use them on pub servers ;) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
On 22/04/2009, at 8:08 AM, SakeFox wrote: testing, we don't do it More like CVS branch merging is serious business. Anyone tried copying over the library from TF2 to see if that works? -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
On 22/04/2009, at 8:59 AM, Brent Veal wrote: I believe this is the same issue that the last TF2 update had, isnt it? Its similar but a different library this time: srcds.exe - Entry Point Not Found The procedure entry point ThreadShellExecure could not be located in the dynamic link library tier0_s.dll Appears to be only occurring on windows dedicated servers -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Warning. I'm getting: Unable to load Steam Support Library. This server will operate in LAN mode only. Yay. On 21/04/2009, at 10:03 AM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive. The specific changes include: Game Changes: - Reworked the character loadout screens to support future features. - Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned - Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements - Added a player_teleported game event that is sent when a player is teleported - Updated cp_junction_final to score per-capture instead of per- round. This fixes the map not working correctly with Tournament mode and the stopwatch - Scouts now drop the flag if they're carrying it when they start phasing Fixes: - Fixed instances where Steam connection problems would cause some unlocked items to be unusable - Fixed the custom crosshair menu not clearing itself when None is selected for non-English clients - Fixed warning about not being able to execute skill1.cfg when starting the dedicated server Jason -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Blog Post
On 02/04/2009, at 9:15 AM, Philip Bembridge wrote: Anyone else been wondering why it says made in new zeland with a picture of australia? 0.o It's similar to the joke about US and Canadians being the same ;) -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!
On 24/03/2009, at 10:20 AM, Jeff Sugar wrote: I highly recommend you do not update your TF2 servers! If you did already, you can get the old server.dll from my hosting here: http://dongues.net/dls/server.dll I could kiss you! All 25 of my servers are down thanks to this silent update. Grrr -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog 2-25
It would not be hard to apply some heuristics to the data to weed out those that get a string of achievements in a short period of time regardless of how they did it. Solves both the cheating and the server abuse issues. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Scout update release
Wow they went with having the weapon as the 1st unlock? o.O http://www.teamfortress.com/scoutupdate/results.htm -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updating Servers etc
DontWannaName! wrote: Thats what I was thinking, whats the update generator, hldsupdatetool or the update tool? It comes with tcadmin, in the Program Files/tcadmin/utilities folder. Make a batch file to update a server. Point the update generator at it and the folder the game server runs in. Wait for the update to finish. Click Generate zip file. Upload zipfile to your tcadmin ftp in the game servers TCA.Patches folder Create a new patch entry in tcadmin Batch update servers. Entire process takes about 10mins tops :) -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: TK'ing becoming more of an issue
http://www.destructoid.com/hey-dickheads-left-4-dead-is-not-halo-113840.phtml -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
I've had reports from my community about this too, currently only reported on 2-3 of our servers so perhaps it is a logfile/disk IO related issue. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D] sv_cheats in server.cfg affecting abilities of players
One of our forum users has figured out that if you put sv_cheats 0 in your server config the following abilities are changed: * Melee nerf. It gets progressivly slower after the first 6-7 swings * Smoker tounge reset is longer for a miss (10-15? seconds) * Zombies have a spawn cap of 3 * Zombie minimiun spawn radius is larger (20-30 ingame metres) More details here: http://games.on.net/forums/viewtopic.php?f=240t=157826 Removing the cvar setting removes the ability changes. Bug? I've removed the line from my configs for now. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
Kitteny Berk wrote: I have, a few people in my friends list are playing. Half their luck, my pre-load is complete and I get a Purchase this game now button instead of Unlock :-/ 34% through getting server files. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
Comfirmed, just copied my client files up to a server and it hasn't doesnt crash on start up. It goes in the maps folder btw ;) 1nsane wrote: I meant the maps folder, anyway the soundcache folder is enough. Worked for me: http://www.gamingterritory.com/soundcache.zip Try it out ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
Personally I see it as the guy who pays the bill makes the rules (Including who does, and doesn't get kicked). The community will vote with their feet if admins are too draconian. We've got some fairly strict rules on what you can and can't do on our public servers. We even have a bot that parses chat text and instant bans those that mention common cheat phrases and porn/shock sites. Sure we get some criticism from the community but the majority love the fact that our servers are essentially tard free. If you build it, they will come and all that :) -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
Just disable voting? -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Dustin Peacock wrote: I am going to hate myself if I can't have a server running as soon as the demo comes out. I've already missed one class this morning and I'm about to miss a second and third. Could be worse, its 1:20am here and I've got around 20 servers to setup once its released. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k boxes, left4dead.exe dies with an error: Application load error: 5:0065434 srcds.exe just exits with no error, log or dump. Err... you did release everything right? In other news there are servers up and it appears you cannot connect to a specific server :( -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
No luck here getting a windows server to start. FYI: Host.txt and motd.txt got over written in the update. Eric van Beesten wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about that. connect IP:port seems to work in the console, but as my server won't bloody start, I can't confirm. Matt Lyons wrote: Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k boxes, left4dead.exe dies with an error: Application load error: 5:0065434 srcds.exe just exits with no error, log or dump. Err... you did release everything right? In other news there are servers up and it appears you cannot connect to a specific server :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3591 (20081106) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about that. connect IP:port seems to work in the console, but as my server won't bloody start, I can't confirm. Matt Lyons wrote: Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k boxes, left4dead.exe dies with an error: Application load error: 5:0065434 srcds.exe just exits with no error, log or dump. Err... you did release everything right? In other news there are servers up and it appears you cannot connect to a specific server :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds__ NOD32 3591 (20081106) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_ 112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Dedicated Server updated
Some progress, I now get a normal console output however I get the following errors on it: Unable to load Steam support library. This server will operate in LAN mode only. Unable to load Steam library Jason Ruymen wrote: A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been released. Please run hldsupdatetool (with either the game parameter of l4d_demo, or left4dead) to get the new files. This should allow dedicated servers to run. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Same. Brian D'Arcy wrote: Just removed the /bin/ folder (win32) ran hldsupdatetool again. It re-downloaded everything (including steamclient.dll), but still get LAN mode only error in console. On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds [EMAIL PROTECTED]wrote: For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about that. connect IP:port seems to work in the console, but as my server won't bloody start, I can't confirm. Matt Lyons wrote: Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k
Re: [hlds] Left 4 Dead dedicated servers
I wonder if we should be specifying the map via the command line at all. If you do, or run map blah in the console the server complains the the steam support library error. I've removed it from start up on my servers for now and left them running. I'll see if anyone can connect and play on them since I can't directly connect and test it myself :-/ -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d banner size
And they get over written every update :( Brian D'Arcy wrote: It works just like motd.txt, but the banner file is called host.txt! On Thu, Nov 6, 2008 at 4:26 PM, Dustin Peacock [EMAIL PROTECTED]wrote: Where's the banner file? Does it have to be linked to or is it actual image file on the server host? - Original Message - From: Saint K. [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 3:55 PM Subject: [hlds] l4d banner size Does any one know the sizes of the banner image and the motd in l4d welcome screen? cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
Kevin Ottalini wrote: I had to remove sv_allow_lobby_connect_only 0 and the server was immediately full I've put half my servers back to default, and half have this still set to 0 for now. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead -Matchmaking
Can we get some specs on the banner please? Size, file type, size restrictions etc... Eric Smith wrote: Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system replaces the traditional server browser. By running a public dedicated server your server will be added to a list of servers available for clients to use when playing. Games are started from a Game Lobby by clients, who are then connected to a dedicated server when they start the game. When they're done, your server is added back to the list of available servers. Clients will be able to Quick Match, Play Online, and Play With Friends when they want to play a game. You will still have access to the traditional Message of the Day for your server. For Left 4 Dead, we've added a banner ad you can create that will be displayed to clients when they're playing on your server. There is also a ranking system to show the popularity of your server. This is the first version of what we've been working on, and we're going to want feedback from all of you once things start turning up tomorrow. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Still getting crashes here after about 10mins on all our servers. No mods, liblist.gam is set to default settings. bannedcfg banned.cfg is in server.cfg and the file exists. I've removed exec banned.cfg as well. After about 10mins the server will restart, no dump file and nothing in the log file (It just cuts off halfway through an entry). Short of trying a completely new clean install for all servers I'm out of ideas :-/ Alfred Reynolds wrote: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I created a fresh CS server install, default config and it crashes after 3-4 rounds or about 10 mins with 2 players in game. Changing exec server.cfg to bannedcfg banned.cfg didn't work either. I have switched our servers off for now, awaiting a fix. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Brandon R. Miller wrote: Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. Several, which are all on the todo list to update. However if its an out dated server query that's causing the servers to crash it would need to be fixed asap before the script kiddies/griefers figured out that's what causes it. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I've had all our servers crash before 1st map change after this update. However I set up a completely vanilla install and it hasn't crashed yet. (Going on about 40mins now with players in it). So its a metamod/amxmod issue by the look of it. Trying a brand new setup of those mods to try and duplicate the issue now. Alfred Reynolds wrote: I can only fix problems that you report to me, as I don't see an email from you about this I suspect that you won't. If you have a problem after trying a vanilla install (i.e no addons or custom server.cfg/autoexec.cfg) then drop me an email, or if you find a problem like this do the same. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jon Biloh Sent: Wednesday, October 22, 2008 7:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released Can we expect another update tonight to fix some of the nagging issues? Such as servers crashing if a banned.cfg file exists... Regards, Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (800) 518-9716 ext 101 Mobile: +1 (716) 949-3858 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non- standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Alfred Reynolds wrote: I have found the problem with having a banned.cfg in your server.cfg or autoexec.cfg, a fix will be out shortly. Whoops! :P Removing it from our configs now and will let you know if they stop crashing. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds